drofnatsg that scene was extremely jagged from the go. imagine any game you play without AA, do they ever look that jagged?
I'll have a read, but, frankly I'd almost rather this hadn't been developed. It is difficult enough to get some developers to support proper AA and this may make it almost impossible, not to mention nvidia may use this themselves instead of patching proper AA into games that lack it.
I think your also missing the point. Most console ports arent interested in AA. Its not like Nvidia should have to pay for AA out of their pockets on every major port to PC. Look at what their batman AA investment got them. Most ppl forget that Nvidia payed out of pocket to have it implemented when no one else wanted to. It caused all kindsa uproar. Most ppl didnt care, they didnt care if the Nvidia payed for it or not. They seen it as nvidia=evil because they block AA on AMD hardware. Its past but look at the truth, developers are not concerned with AA on PC ports and this is an attempt to bring AA to Nvidia users when the developers dont. Real AA is nice, but this is a solution for the reality that developers arent taking AA serious anymore. Nvidia cant go to each developer and each game and pay to have AA implemented.
This cannot be a bad thing, its a great solution for a sad probablem. I think your missing the important facts. No matter how much you think AA should be there or that developers are lazy, at the end of the day we need some AA on PC games. This is a solution, its not the problem
I think a lot of it has to do with both Unreal Engine 3 games and DX10. DX10.1 and DX11 pretty much required that all games implement proper support for AA, right? I think that as we move forward, "reference quality" 4-16x AF and at least 4x MSAA will be a standard for ALL games once the next-gen consoles come out.
I'm finally starting to play some more games right now, having recently gotten Dirt 2! It's great with 16x CSAA on my GTX 460 1GB, eating just under 900MB of RAM. 8xAA at 1920x1200 maxes out the VRAM usage, but I don't really see stuttering at all except that the frame rates are cut down by about 10% compared to 4x AA. Transparency AA doesn't seem to make a difference at all, although it incurs about 5% hit on frame rates.
BTW, many people were complaining about microstuttering in Dirt 2 with their 5970's.. I wonder if it's no longer an issue with 6990's?