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 Post subject: Re: 3D TV falls flat as broadcasters tune out
PostPosted: Mon Jan 16, 2012 12:57 am 
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Try convincing Joe Consumer who probably already has a 3D TV in his lounge room of that though.



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#72) 
 Post subject: Re: 3D TV falls flat as broadcasters tune out
PostPosted: Mon Jan 16, 2012 1:05 am 
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Why? It isn't my job to convince anyone of anything. i just review PC hardware and comment on it for ABT readers. And Joe Consumer with a 3D TV can buy Nvidia or AMD SW to play PC games in 3D on that TV using the 3D glasses that comes with the set.

Personally, i am totally impressed with the S3D PC gaming. And as soon as i finish this damn CES article, i will be back to evaluating HD3D over HDMI 1.4a - a cheaper solution with passive glasses. So far, i really like the 3D Vision 2 solution.

And i think 120Hz PC displays will catch on. It's pretty easy to show their superiority over the 60Hz panels in a side-by-side demonstration - just drag a window in FireFox. Then play a shooter.


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#73) 
 Post subject: Re: 3D TV falls flat as broadcasters tune out
PostPosted: Mon Jan 16, 2012 3:05 pm 
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grstanford wrote:
Try convincing Joe Consumer who probably already has a 3D TV in his lounge room of that though.


You owe it to yourself to try out a true 120Hz monitor. (L)



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#74) 
 Post subject: Re: 3D TV falls flat as broadcasters tune out
PostPosted: Mon Jan 16, 2012 7:48 pm 
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Thanks, but I quite like both my Dell UltraSharrp U2412M and my Samsung 305T. When there is a 120 hz LCD in the appropriate screen sizes that can match or exceed the picture quality of these then maybe I might consider it. Refresh rate isn't everything where LCD monitors are concerned, and I say that coming from a background where I had a high quality Philips 19" CRT monitor that could do at least 120 hz on most of its supported resolutions.

Even then, I'm not inclined to replace either monitor anytime soon. Both have many years of useful life left in them yet.



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This is such total Horse-S**t!
"At NVIDIA we know that all shredders are green." --Jensen Huang
Adam knew he should have bought a PC, but Eve fell for the marketing hype. >:)
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#75) 
 Post subject: Re: 3D TV falls flat as broadcasters tune out
PostPosted: Mon Jan 16, 2012 8:01 pm 
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i would say that you play more RPG style games than FPS .. and certainly spend more hours with RPG overall. In that case, a fine S-IPS panel at a high resolution is probably to be prized above all else and i play these games on my HP LP3065 which has an amazing IQ. However, for fast paced shooters, that 120Hz 27" ASUS sure is nice
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#76) 
 Post subject: Re: 3D TV falls flat as broadcasters tune out
PostPosted: Sun Jul 15, 2012 9:17 pm 
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What happened to the stereoscopic gaming revolution?

As the "wow factor" wanes, do gamers care about 3D anymore?

If you surveyed the video game industry just after E3 2010, you'd think stereoscopic 3D had finally reached a tipping point and was on the cusp of becoming a new gaming standard. Sony made everyone attending its E3 press conference that year wear 3D glasses to check out big-screen trailers for titles like Killzone 3 and Gran Turismo 5, Nintendo unleashed an army of booth babes at its own press conference to show off the glasses-free 3D of its Nintendo 3DS for the first time, and NVIDIA continued to push its all-in-one 3D Vision system, launched the year before.

Looking back today, it's hard to tell what all the fuss was about. While stereoscopic 3D is definitely present in today's gaming landscape, it has decidedly failed to become the revolutionary, must-have feature that seemed to warrant so much industry attention just a couple of years ago.

And industry leaders are beginning to acknowledge that fact. "I don’t think we’ll present [3D graphics] as one of the key features of our consoles but will probably stick with 3D as one of the minor elements of our consoles in the future," Nintendo President Satoru Iwata told The Independent recently in an interview about the upcoming 3DS XL.

If 3D gaming is really going to expand, it might take another leap in display technology to do it. Four in five consumers in NPD's survey said the necessity of 3D glasses were getting in the way of their purchasing a 3D TV set, but we're still a few years away from mass market sets that can display glasses-free 3D from a number of viewing angles around a living room. Dowling says the industry is working on displays capable of higher frame rates and brighter images, to overcome the problems of dimness and jerkiness that hold back most current stereoscopic options.



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This is such total Horse-S**t!
"At NVIDIA we know that all shredders are green." --Jensen Huang
Adam knew he should have bought a PC, but Eve fell for the marketing hype. >:)
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#77) 
 Post subject: Re: 3D TV falls flat as broadcasters tune out
PostPosted: Sun Jul 15, 2012 9:33 pm 
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Console 3D gaming is nothing special. There is only one solution that is even decent and it's for PC

When 3D is "done crap" - whether it is for movies or games, it is still CRAP. If the movie or game is bad, the 4th dimension won't save it.

And yet Sony's 3DS just sold over 5 million units and the Olympics will be broadcast in 3D.

It's good to see the hype die down and perhaps they will actually give us a decent 3D standard.


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#78) 
 Post subject: Re: 3D TV falls flat as broadcasters tune out
PostPosted: Mon Jul 16, 2012 6:44 pm 
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Another good write up from Peddie's company
http://gfxspeak.com/2012/07/10/all-3d-a ... mension-3/
Quote:
It is a time of crisis for entertainment 3D. On one hand, its continued existence is secure, thanks to the huge revenues flowing from the big hits, Avatar, The Avengers, and Toy Story 3, the three lead box office revenues for 3D. Other movies bringing in good 3D revenues include reissues. The Lion King and Titanic have come out of the past to score again with 3D. In addition, Martin Scorsese’s Hugo is a critical dar­ling; it won an Academy Award and has brought new audiences in to see 3D. The increase in interest in 3D worldwide has influenced the creation of many more movies outside the Hollywood studio system. China, France, Spain, and Germany are releasing new 3D movies. China’s Flying Swords of Dragon Gate, by sword-and-sorcery veteran, Tsui Hark, is a worldwide leader in box office revenues with box office receipts reaching $80 million.

Clearly, the 3D movie market is moving. In the U.S. revenues from 3D movies are going down. People are not necessarily choosing to see big movies in 3D when it’s offered. They’re more discerning, and all in all, the movies have to be better. There hasn’t been another Avatar in a while. The closest thing has been The Avengers, which has been the biggest money-maker for 3D in a while. It’s all a matter of quality. Filmmakers know it, and the audience knows it. So far, 3D movies still bring in considerably more money than 2D movies.
...
What is going wrong at the moment is that content optimized for 3D in a big movie theater is more often than not too subdued for the small screen in the living room. What? That’s right: the majority of content creators have been slow to recognize, or they can’t afford to recognize, that content needs to be created differently for 3D in the home than it is for 3D on the big screen. And, what’s worse is that the same is true for content that will be displayed on a tablet screen or an autostereoscopic mobile phone or game device like the Nintendo 3ds.

Studios have already been looking at the math to balance the added cost of creating 3D content against the delta of increased revenues for 3D theatrical screenings. So far the numbers are holding up, but that might not be true for 3D in the home when producers have to think about re-working content for dif­ferent screens and environments.

Then there’s the patchy transition to digital download and video on demand. For the past five years or so, sales and rentals of DVDs and Blu-rays have been decreasing. However, the Digital Entertainment Group announced in April 2012 a sales increase of 23% year over year. The group credits the increase to sales of Blu-ray players over the holidays. Some industry watchers also credit an interest in 3D for increased sales in DVD, but it’s still too early to make any predictions, especially since consumers’ early experiences with 3D in the home have been less than satisfying.

Image
And much more


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