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 Post subject: Re: 1 billion mobile GPUs for in 2012; Intel is not leader
PostPosted: Sat Jul 07, 2012 10:26 pm 
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grstanford wrote:
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They built up a graphics infrastructure under the pretense of it being for Larrabee when it was actually for their IGP's.

That doesn't make ANY sense
:scratch:

Intel *did* create Larrabee; it was too slow as HW to compete with discrete cards. It ended up as a SW SDK however, and further development for HPC - not for CPU graphics at all.


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#162) 
 Post subject: Re: 1 billion mobile GPUs for in 2012; Intel is not leader
PostPosted: Sat Jul 07, 2012 10:28 pm 
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grstanford wrote:
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As for his other claims of larrabee being a boogie man and a ploy or what ever, this is way way out there and he has nothing to back it up. It makes no sense, it doesnt add up. It is completely out of this world.
Whatever you reckon Ocre. It was a way for intel to get game developers interested in them, since their IGP name to that point was mud, and noone took them seriously. They built up a graphics infrastructure under the pretense of it being for Larrabee when it was actually for their IGP's.


what are you saying now? larrabee was a way to build up intels igp? what?


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#163) 
 Post subject: Re: 1 billion mobile GPUs for in 2012; Intel is not leader
PostPosted: Sat Jul 07, 2012 10:36 pm 
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Graphics hardware, is only a tiny part of what it takes to be successful in the graphics market. More important is the driver team and dev relations team.

Yes, Larrabee was developed, but impractical. You won't see it in the graphics marketplace anytime soon, if ever. Maybe by 2018 or so Larrabee will finally make enough sense.

Then you have to consider the graphics market itself. It's worth approx 1 billion per year to nvidia (the graphics market leader). Intel makes (at least) 1 billion per week. Not to mention cards like Larrabee won't only get sold to gamers and highend gamers at that whereas IGP is in every intel cpu.



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#164) 
 Post subject: Re: 1 billion mobile GPUs for in 2012; Intel is not leader
PostPosted: Sat Jul 07, 2012 10:40 pm 
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grstanford wrote:
Graphics hardware, is only a tiny part of what it takes to be successful in the graphics market. More important is the driver team and dev relations team.

Yes, Larrabee was developed, but impractical. You won't see it in the graphics marketplace anytime soon, if ever. Maybe by 2018 or so Larrabee will finally make enough sense.

Then you have to consider the graphics market itself. It's worth approx 1 billion per year to nvidia (the graphics market leader). Intel makes (at least) 1 billion per week. Not to mention cards like Larrabee won't only get sold to gamers and highend gamers at that whereas IGP is in every intel cpu.

What are you talking about? Intel never needed Larrabee for CPU graphics. It's original intention was as a *discrete* video card to compete with Nvidia and AMD. It failed and ended up as a SW SDK. Larrabee "Part 2" is Knights Ferry for HPC and it is not about graphics at all (any more)


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#165) 
 Post subject: Re: 1 billion mobile GPUs for in 2012; Intel is not leader
PostPosted: Sat Jul 07, 2012 10:43 pm 
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Read the post you quoted. Particularly the first paragraph. Don't believe it? Ask yourself why ATi/AMD could never overtake nvidia even when they had "superior" silicon.

Driver teams and dev relation teams can work on an IGP just as easily as they can a discrete card.



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#166) 
 Post subject: Re: 1 billion mobile GPUs for in 2012; Intel is not leader
PostPosted: Sat Jul 07, 2012 11:37 pm 
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They "can" .. but what you are describing did not happen. Larrabee was to be discrete graphics and it was rescued from its failure and resurrected as HPC.

We already know that Intel's big leap in CPU graphics was due to using Nvidia patents and know-how - not Larrabee.


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#167) 
 Post subject: Re: 1 billion mobile GPUs for in 2012; Intel is not leader
PostPosted: Sat Jul 07, 2012 11:41 pm 
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So, according to you Intel didn't employ Tom Forsyth, M Abrash, Richard Huddy and others to develop better drivers, shader compilers (one area of intel's IGP's that has seen massive improvement)?



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#168) 
 Post subject: Re: 1 billion mobile GPUs for in 2012; Intel is not leader
PostPosted: Sat Jul 07, 2012 11:59 pm 
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What has that got to do with Larrabee?
:scratch:


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#169) 
 Post subject: Re: 1 billion mobile GPUs for in 2012; Intel is not leader
PostPosted: Sun Jul 08, 2012 12:11 am 
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Well, Huddy came along later (after being booted out of AMD), but the others were hired to work on Larrabee.



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#170) 
 Post subject: Re: 1 billion mobile GPUs for in 2012; Intel is not leader
PostPosted: Sun Jul 08, 2012 12:29 am 
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Do you have a point?

Larrabee and CPU graphics are mostly unrelated. Larrabee was discrete video and it was cancelled; its successor is HPC, not graphics at all. Intel's CPU graphics got a huge boost when Intel was able to license Nvidia's IP in SB and IB.


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