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 Post subject: Crysis 2 (works now in 3D DX11 w/betas)
PostPosted: Fri Jul 08, 2011 11:01 am 
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UPDATE - the guys at Nvidia don't sleep (neither :P )
- i just got a 5:40 AM (PT) email from them
Quote:
We just verified with THG that our Beta 275.50 addressed their problems.


They say that 3D Vision in Crysis 2 is *fixed* with the latest betas

http://www.nvidia.com/object/win7-winvi ... river.html

i am D/Ling them right now and will report back ASAP
:hello:

=================

Update: This is a very thorough performance review of Crysis 2 using multiple video cards and CPU platforms. So thorough, i won't repeat it. i basically found the same thing. The only thing i'd test that they didn't is the MSAA performance hit of each vendor. Crysis 2 with the latest 3 patches offers some great IQ testing possibilities. i might do an article on that later on.

http://www.guru3d.com/article/crysis-2- ... nchmarks/1

added THG review who also found 3D Vision was broken in DX11:
http://www.tomshardware.com/reviews/cry ... ,2983.html

i'm still working on Alice. Then 3D Vision and the notebook makeover .. and i'll be back to reviewing HW as usual and Crysis 2 will be added to my regular benching suite with 4xAA enabled.

============================
===============


i finished Crysis 2 on Monday and am working on my review of it and Alice in 3D simultaneously. Probably a bad idea ,, but anyway. i have had issues with Crysis 2 rendering badly in 3D (DX11) so much so that i cannot focus after awhile.

i took some 3D screenshots with Alt+F1 and checked them with a slideshow in the Nvidia 3D Viewer. i found something really wrong that no other game does with 3D Vision. When you start Crysis 2, the left and right eye synch up. As you progress, the right eye gets "stuck" and you get a really old out of synch image that your brain attempts to ignore (or worse). :P

First, i am going to change GPUs and reinstall the latest drivers. Then i will retest it. If it continues, i will email Nvidia. They said they are getting good results with DX11 Crysis and the next set of drivers will rename the rating from "fair" to "excellent". It just could be my installation although another person reported issues with DX11 and 3D Vision on AnandTech forum.

For 2D Crysis 2, my settings are everything 'Ultra' except Motion Blur - low. In 3D, everything is ultra except Post Processing (high) and motion blur (disabled) .. it looks great for a few frames until it goes out of synch. i will explore
:tease: -<<< and yes, my eyes look just like this now


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 Post subject: Re: Crysis 2 in 3D
PostPosted: Fri Jul 08, 2011 1:10 pm 
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i can attach two screen shots if anyone wants to see it with their Nvidia 3D Vision viewer
- i sent them on to Nvidia for comment. i don't know if my situation is unique with Crysis 2 but is a unique experience in 80 games for me to see one image lag ridiculously far behind the other. Definitely not workable now .. fortunately Crysis is amazing in 2D and there are no issues playing it at all (well, i got stuck once in ten hours of play and had to restart the checkpoint and had to CTRL+ALT+del once when it locked up; but that is pretty bug free!)

Of course i tried different drivers, reinstalled drivers and changed from 560 Ti SLI to a single card to a GTX 580.
- maybe Nvidia has a suggestion .. but at least now that i know what is happening i can get back to "work" .. expect Alice up this weekend
:)

Update: Also confirmed by a 2nd poster at ATF.


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 Post subject: Re: Crysis 2 in 3D
PostPosted: Sat Jul 09, 2011 2:21 pm 
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I had the exact same problem as you did when I tried to force stereo3d with IZ3D drivers on Radeon cards (and NV cards when not supported by 3DVision). IZ3D worked wonderfully with anaglyph, but for shutter glasses the problem was that whenever the frame rate went above the vsync refresh rate, one side of the image (usually left side) would freeze up and then the other side would overlap it with new content (unplayable feck-up).

BTW, I'm wondering about F.3.A.R. (FEAR 3).. it seems to be getting pretty low reviews (72.36% overall at gamerankings.com or metacrtitic). UGH.. the industry needs to think "quality", not "famous name-sequel $$-raking". Anybody played it yet?



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 Post subject: Re: Crysis 2 in 3D
PostPosted: Sat Jul 09, 2011 2:53 pm 
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Nvidia took my screen shots and said they would look into it. CryTekk uses interlaced S3D natively but will accept 3D Vision. Something clearly isn't meshing and Nvidia needs to fix it in the next driver release which will upgrade 3D Vision from Fair to Excellent.

And i have a new benchmark. i adopted Adrenaline's benchmark - Central Park with everything maxed and 4xAA (of course i am testing it to make sure the settings are evenly applied). Fraps runs show the real minimums for my GTX 580 at stock (i7-920 at 3.8GHz) at 37/46.7/67. Of course this means that it will have to be dialed back for 3D Vision with "only" a stock GTX 580

Testing goes on
:)


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 Post subject: Re: Crysis 2 in 3D
PostPosted: Mon Jul 11, 2011 11:20 pm 
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Is anyone doing any benching with AA on versus off? i am getting a small performance hit from 46.9 to 44.3 going from 1xAA to 4xAA (1920x1080, everything ultra). And there is also a slight performance hit going from whatever AF the game uses to 16xAF in Nvidia's CP although i see very little difference in the side-by-side shots.

So when i bench, it will be at the Crysis 2 default ultra settings and motion blur set to high. No extra tweaking of the ini to give higher or lesser AA and application decide in the CP.

UPDATE:

i get what's up. There is NO MSAA support in Crysis 2; when you enable default ultra settings, you get Edge Blur and some AF. You *can* enable MSAA (and turn off edge blur) in the game's configuration or you can use the Adrenaline benchmark tool which is pretty good .. and i think i will use it (with credit, of course) at the default settings. i also have comparative screen shots between the AA (but i can't see difference with AF although there is a performance hit).

http://benchzone.adrenaline.com.br/tecn ... -tool.html

Any comments? Anyone run it?


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#6) 
 Post subject: Re: Crysis 2 (in 3D also)
PostPosted: Tue Jul 12, 2011 9:50 am 
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Update: This is a very thorough review of Crysis 2. So thorough, i won't repeat it. i basically found the same thing. The only thing i'd test that they didn't is the MSAA performance hit of each vendor. Crysis 2 with the latest 3 patches offers some great IQ testing possibilities. i might do an article on that later on.

http://www.guru3d.com/article/crysis-2- ... nchmarks/1

i'm still working on Alice. Then 3D Vision and the notebook makeover .. and i'll be back to reviewing HW as usual and Crysis 2 will be added to my regular benching suite with 4xAA enabled.


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 Post subject: Re: Crysis 2 (in 3D also)
PostPosted: Tue Jul 12, 2011 11:39 am 
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Nvidia *confirmed* the over-lapping 3D out-of-synch image issues. Evidently some people don't have this issue.
- what i am really interested in is how long it takes for a fix once it is reported and has been acknowledged
... i am guessing that we will have a fix by Friday so the new drivers can say "EXCELLENT" for 3D Vision
:D

There is no need for me to do an article about 3D Vision and Crysis 2 now; i'll just include it in my mega-3D Vision evaluation ... and Guru3D covered Crysis 2 performance very well.
- From me, Alice review is up really soon and 3D Vision is my next big planned article for this coming weekend.

What would you like me to review next for ABT?
i have ideas of course ... but i'd like your ideas and comments as to what is relevant to you? Bulldozer will be pretty soon and i think i have time for one more major project (besides the driver comparisons and usual ABT features)
:hello:


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 Post subject: Re: Crysis 2 in 3D
PostPosted: Tue Jul 12, 2011 12:15 pm 
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BoFox wrote:
I had the exact same problem as you did when I tried to force stereo3d with IZ3D drivers on Radeon cards (and NV cards when not supported by 3DVision). IZ3D worked wonderfully with anaglyph, but for shutter glasses the problem was that whenever the frame rate went above the vsync refresh rate, one side of the image (usually left side) would freeze up and then the other side would overlap it with new content (unplayable feck-up).

Nvidia shot that one down
:tease:

Quote:
Unfortunately you cannot compare the issues with IZ3D to our 3D Vision since Crysis 2 implements support entirely differently. Our support is native inside Crysis 2, while IZ3D is a forced driver override.


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 Post subject: Re: Crysis 2 (in 3D also)
PostPosted: Wed Jul 13, 2011 1:33 am 
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apoppin wrote:
What would you like me to review next for ABT?[/b][/i] i have ideas of course ... but i'd like your ideas and comments as to what is relevant to you? Bulldozer will be pretty soon and i think i have time for one more major project (besides the driver comparisons and usual ABT features)
:hello:

I'm really looking forward to your mega-article on the 3DVision gaming experience, with such a vast gaming library and the hardware that you have! Just don't make me too jealous over your hardware by mentioning it one too many times (just kidding).
Hope 3Dvision works great for you in Crysis 2 with all of the DX11 goodness (for me, my hardware just ain't enough for this). :(
Well, maybe I'll eventually win 2x GTX 580's from ABT's future contest (hopefully the prizes keep on getting better) real soon! :)

You're doing really good.. keep it up! Loved your DNF review.. which was the only one I read on this game! (beer2)



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Put your arms up on one side of the horizon, put them up into the sky and twist them across, meeting unto the other side of the horizon. That is a sign symbol of life.
Face the goodness in life.


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 Post subject: Re: Crysis 2 (in 3D also)
PostPosted: Wed Jul 13, 2011 8:21 am 
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BoFox wrote:
apoppin wrote:
What would you like me to review next for ABT?[/b][/i] i have ideas of course ... but i'd like your ideas and comments as to what is relevant to you? Bulldozer will be pretty soon and i think i have time for one more major project (besides the driver comparisons and usual ABT features)
:hello:

I'm really looking forward to your mega-article on the 3DVision gaming experience, with such a vast gaming library and the hardware that you have! Just don't make me too jealous over your hardware by mentioning it one too many times (just kidding).
Hope 3Dvision works great for you in Crysis 2 with all of the DX11 goodness (for me, my hardware just ain't enough for this). :(
Well, maybe I'll eventually win 2x GTX 580's from ABT's future contest (hopefully the prizes keep on getting better) real soon! :)

You're doing really good.. keep it up! Loved your DNF review.. which was the only one I read on this game! (beer2)

3D Vision doesn't work at all with Crysis 2 and the DX11 patch for some users (including me) it appears. Nvidia is having difficulty replicating the issues in house.

Thanks on the DNF review; i am having issues with Alice right now - but should be done today. And my next project IS the mega 3D Vision review - working on it as i do Alice (which may be why Alice is taking so long).

i think the article after the 3D Vision review will dictate itself. If not, i will return to SLI vs CF testing.


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