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#1) 
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 Post subject: Arcania
PostPosted: Tue Apr 27, 2010 7:40 am 
Some new screen shots have emerged showing Gothic 4 progress.

I'm quite relieved by them actually since the concept art by the new team had me a little worried at first, but the world is definitely Gothic style, hopefully the gameplay will be too. I have a feeling it will, the giant weapon Nameless (the hero) is wielding just gives me a warm fuzzy feeling. I've yet to meet a game with huge medieval weaponry that wasn't brilliant fun to play.

http://games.on.net/article/8764/Arcani ... et_screens


  
 
#2) 
 Post subject: Re: Gothic 4: Arcania
PostPosted: Tue Apr 27, 2010 10:20 am 
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i am just SO glad JoJo and Bytes got a divorce

they appear much happier gone their separate ways
:good:


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#3) 
 Post subject: Re: Gothic 4: Arcania
PostPosted: Tue Apr 27, 2010 11:25 am 
Pirhana Bytes has nothing to do with the Gothic franchise anymore (the last time they could claim involvement was Gothic3), it's JoWood's responsibility now (and SpellBound's for Gothic 4 at least). Let us hope JoWood does not stuff things up like they did with Forsaken Gods (Forsaken Gamers more like).


  
 
#4) 
 Post subject: Re: Gothic 4: Arcania
PostPosted: Tue Apr 27, 2010 11:58 am 
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i know .. they got a divorce
- i guess PB got a good game out with Risen and now we need to see what Spellbound will produce


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#5) 
 Post subject: Re: Gothic 4: Arcania
PostPosted: Tue Apr 27, 2010 12:08 pm 
Risen was a barely altered Gothic3, engine wise, just a smaller world which the engine coped better with, they did reintroduce climbing back into the game and added dymanic skies/lighting, but 99% of Risen is recycled Gothic3 and the plot while OK is certainly no Gothic level story. anyone could have wrote it. A bit disappointing given how long it took them to release it after Gothic3, I suspect they are too much like some of their game characters -- overly fond of the "weed" and productivity goes south...


  
 
#6) 
 Post subject: Re: Gothic 4: Arcania
PostPosted: Tue Apr 27, 2010 12:15 pm 
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gstanford wrote:
Risen was a barely altered Gothic3, engine wise, just a smaller world which the engine coped better with, they did reintroduce climbing back into the game and added dymanic skies/lighting, but 99% of Risen is recycled Gothic3 and the plot while OK is certainly no Gothic level story. anyone could have wrote it. A bit disappointing given how long it took them to release it after Gothic3, I suspect they are too much like some of their game characters -- overly fond of the "weed" and productivity goes south...

(joint) (group-hug)
(cooking)
(fp)

:hello:

:amen:


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#7) 
 Post subject: Re: Gothic 4: Arcania
PostPosted: Fri Jul 30, 2010 8:04 am 

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Days like Gothic 3, Piranha Bytes of the Risen One, and the Gothic series has been brought Spellbound Entertainment. The game went multiplatform, and the goal was to do something that would draw a wider audience, especially in North America.


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#8) 
 Post subject: Re: Gothic 4: Arcania
PostPosted: Sat Sep 04, 2010 5:19 am 
There was nothing wrong with earlier Gothics that needed "redesigning to appeal to a wider audience, especially USA". JoWood merely had to get up off of their fat arses and actually MARKET the games outside of Europe.....

Anyhow, there is a new 2010 trailer out:

http://games.on.net/file/36435/ArcaniA_ ... 10_Trailer

http://www.youtube.com/watch?v=AND_wdaZ ... r_embedded

http://games.on.net/file/35128/ArcaniA_ ... 10_Trailer


  
 
#9) 
 Post subject: Re: Gothic 4: Arcania
PostPosted: Fri Sep 24, 2010 3:25 am 
The demo is out.

http://games.on.net/file/37213/ArcaniA_Gothic_4_Demo


  
 
#10) 
 Post subject: Re: Gothic 4: Arcania
PostPosted: Sat Sep 25, 2010 8:08 pm 
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Have you had any chance to play it yet? i hear it breaks with Gothic tradition by having you start off rather powerful.

i will not likely get to it for awhile :(
- but i AM having a lot of fun with the Galaxy GTX 480 SOC. No time for SLI yet.


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