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 Post subject: Sony acquires Gaikai for $380 million
PostPosted: Mon Jul 02, 2012 12:41 pm 
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Cloud gaming is the future and this blog has a very interesting take and some good insights.
--quoted just in part
http://www.gamesindustry.biz/articles/2 ... pean-daily
Quote:
there's an expectation in some quarters that streaming technology will eventually replace client-side gaming entirely, with Sony's Gaikai acquisition already being trumpeted as proof of this "inevitable" market movement. The reality in the short- to medium-term will be much less dramatic. PlayStation 4 is not about to become a $99 thin client for cloud gaming; it will be a powerful client-side gaming console with lots of storage for digitally distributed titles and a Blu-ray drive for boxed titles. It will also, however, use Gaikai technology, not to replace the existing functionality of game consoles but to supplement it.

What Gaikai promises, rather than an alternative path forward for high-end gaming, is a variety of new opportunities at the low- and mid-range of the market. It's a fantastic option for selling access to a back catalogue, for example, and should provide Sony with many new opportunities to monetise the impressive back catalogue of PlayStation, PS2, PSP and PS3 titles. Those opportunities are not merely technical (although this should, in theory, eliminate some of the barriers to making legacy titles available on new systems), but also commercial. Subscription business models or the ability to use back catalogue access as a sweetener for other subscription products are also opened up by Gaikai - and Sony has already demonstrated an affinity for that kind of proposition with PlayStation Plus, which makes an increasingly impressive library of software available to customers for the duration of their subscription.

Gaikai is also, as its founder Dave Perry has been keen to emphasise from the outset, a great marketing tool. As game demos have grown in size, now often clocking in at multiple gigabytes, they've become less and less appealing to consumers - many of whom, especially in the United States, face tough bandwidth caps from their ISPs. Streaming offers a chance to let players try a game instantly without the inconvenience of a large download.
...
... The vision is straightforward - Gaikai everywhere means PlayStation everywhere. Televisions, smartphones, laptops, tablets, consoles, all accessing PlayStation Network and streaming your content from the cloud, finally allowing that extraordinary 15 year history of software to become a proper selling point for everything Sony. In fact, if Sony is being really clever, it will even extend this access beyond its own devices - honouring end extending Gaikai's E3 deal with Samsung to create an ecosystem around PlayStation which is accessible even from phones and TVs that don't carry Sony's brand.


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 Post subject: Re: Sony acquires Gaikai for $380 million
PostPosted: Mon Jul 02, 2012 1:13 pm 
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That's way too much money IMO for something Sony could have developed themselves very easily.


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 Post subject: Re: Sony acquires Gaikai for $380 million
PostPosted: Mon Jul 02, 2012 1:54 pm 
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i can't agree. Sony identified the problem long ago that this kind of service is needed but they have been unable to unify their platform to save their company.

Sony has just bought a company that will finally allow them to complete their original vision and save their company. In my mind, Gaikai is a bargain for what they paid. They have purchased for a fair market price what they (obviously) could not develop internally.


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 Post subject: Re: Sony acquires Gaikai for $380 million
PostPosted: Mon Jul 02, 2012 3:03 pm 
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I just don't see Sony as being in a position to buy anything right now. They're losing tons of money.

Cloud gaming will be useful in 5+ years when we all have fiber optic connections. As it stands now it's a novelty and it has issues like lag.


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 Post subject: Re: Sony acquires Gaikai for $380 million
PostPosted: Mon Jul 02, 2012 4:26 pm 
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SickBeast wrote:
I just don't see Sony as being in a position to buy anything right now. They're losing tons of money.

Cloud gaming will be useful in 5+ years when we all have fiber optic connections. As it stands now it's a novelty and it has issues like lag.

Let's put it another way. If Sony didn't make this purchase, their demise was almost assured. And now they have a fighting chance. Someone with real Vision at Sony put this deal together to save his company. i hope he is rewarded.

Sony don't need lag-free gaming. They are now able to tap all of their OLDER PS2 games and put them on Sony (and other brand's) TVs. They just saved their gaming and TV divisions and interconnected ALL of the devices they sell for a mere 380 million dollars.

And in 5+ years, the PS4 will still be kickass because of the Cloud. Brilliant!
:hello:


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 Post subject: Re: Sony acquires Gaikai for $380 million
PostPosted: Mon Jul 02, 2012 9:36 pm 
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You could be right. I just don't see how it takes $380 million to figure out how to pipe a 1080p image through the cloud while allowing a user to remotely control a game. It should be quite trivial.


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 Post subject: Re: Sony acquires Gaikai for $380 million
PostPosted: Mon Jul 02, 2012 9:52 pm 
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It is far more than that. It is streaming continuous 1080p resolution images to ALL Platforms simultaneously and allowing each player - irrespective of platform - to interact together in the same game and all with a similar experience. And all with about the same amount of lag as an XBox360
:think:


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 Post subject: Re: Sony acquires Gaikai for $380 million
PostPosted: Mon Jul 02, 2012 10:11 pm 
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apoppin wrote:
It is far more than that. It is streaming continuous 1080p resolution images to ALL Platforms simultaneously and allowing each player - irrespective of platform - to interact together in the same game and all with a similar experience. And all with about the same amount of lag as an XBox360
:think:

Multiplying it by a factor of "X" is also trivial. They just need a server that can handle it, and I'm guessing it will just run a ton of virtual machines.

I think that the downfall to the cloud is that it will have limited capacity and you will see gamers unable to play because the server is too bogged down. Unless of course they sell only as many "cloud consoles" as their server can handle, even if 100% of the owners went on at the same time. *shrugs*


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 Post subject: Re: Sony acquires Gaikai for $380 million
PostPosted: Mon Jul 02, 2012 10:29 pm 
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One GPU can serve two end users.


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 Post subject: Re: Sony acquires Gaikai for $380 million
PostPosted: Mon Jul 02, 2012 10:36 pm 
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apoppin wrote:
One GPU can serve two end users.

How do you mean?


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