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It is currently Wed Jun 19, 2013 11:32 am
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apoppin
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#131)
Post subject: Re: The Secret World - Updated with TXAA(!)  Posted: Tue Aug 21, 2012 11:23 am |
Joined: Fri Jul 04, 2008 1:26 am Posts: 20322 Location: 404 - Not Found!
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You're welcome. Glad to share and thanks for the research.
i wonder what a game built completely around PhysX would be like. So that it affects the gameplay dramatically
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jaydip
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#132)
Post subject: Re: The Secret World - Updated with TXAA(!)  Posted: Tue Aug 21, 2012 11:31 am |
Joined: Mon Mar 26, 2012 11:32 am Posts: 1889 Location: India
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There were a game,I can't remember its name though.Unfortunately it was utter crap
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BallaTheFeared
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#133)
Post subject: Re: The Secret World - Updated with TXAA(!)  Posted: Tue Aug 21, 2012 11:37 am |
Joined: Sun Mar 18, 2012 5:00 pm Posts: 2072 Location: Nv Headquarters
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apoppin wrote: SirPauly wrote: I'm going to use that quote in my PhysX thread because that offers the impression that PlanetSide may offer GPU PhysX support. OF course it doesn't specifically say what type of PhysX is in Planetside though. Well then you might want to link to this picture also .. notice what it says over Planetside 2  Wut? 
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apoppin
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#134)
Post subject: Re: The Secret World - Updated with TXAA(!)  Posted: Tue Aug 21, 2012 11:44 am |
Joined: Fri Jul 04, 2008 1:26 am Posts: 20322 Location: 404 - Not Found!
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BallaTheFeared
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#135)
Post subject: Re: The Secret World - Updated with TXAA(!)  Posted: Tue Aug 21, 2012 11:50 am |
Joined: Sun Mar 18, 2012 5:00 pm Posts: 2072 Location: Nv Headquarters
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I asked a guy I know who says he got into the beta yesterday.
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apoppin
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#136)
Post subject: Re: The Secret World - Updated with TXAA(!)  Posted: Tue Aug 21, 2012 11:55 am |
Joined: Fri Jul 04, 2008 1:26 am Posts: 20322 Location: 404 - Not Found!
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Does he have a GeForce? i'd sure hate to play Arkham City without PhysX after having played with it - if you haven't seen it, i guess it's OK 
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BallaTheFeared
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#137)
Post subject: Re: The Secret World - Updated with TXAA(!)  Posted: Tue Aug 21, 2012 12:06 pm |
Joined: Sun Mar 18, 2012 5:00 pm Posts: 2072 Location: Nv Headquarters
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Yea, he has a 680 but runs 1600p.
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jaydip
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#138)
Post subject: Re: The Secret World - Updated with TXAA(!)  Posted: Tue Aug 28, 2012 1:32 pm |
Joined: Mon Mar 26, 2012 11:32 am Posts: 1889 Location: India
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apoppin
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#139)
Post subject: Re: The Secret World - Updated with TXAA(!)  Posted: Tue Aug 28, 2012 1:41 pm |
Joined: Fri Jul 04, 2008 1:26 am Posts: 20322 Location: 404 - Not Found!
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That's only twelve million dollars.
They may become F2P sooner than they expected. And unless they have a lot of bankroll, the expansions and patches will come slower and slower.
Too bad. It's a good game. i'll support it for another month. Maybe i can finish the main storyline
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apoppin
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#140)
Post subject: Re: The Secret World - Updated with TXAA(!)  Posted: Wed Aug 29, 2012 1:05 pm |
Joined: Fri Jul 04, 2008 1:26 am Posts: 20322 Location: 404 - Not Found!
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It looks like it will be F2P soon enough http://www.gamesindustry.biz/articles/2 ... pean-daily Quote: The game has sold just 200,000 copies since its launch on June 29, despite more than double that number of gamers signing up for the beta.
Funcom saw revenue drop to $2.6m, compared to $3.1m for the same period last year. In terms of profits the company actually saw a loss of $49m, compared to $3 million the previous year. ...
It blamed low scores in the press, and the proximity and popularity of the Diablo III and Guild Wars 2 launches for the disappointing sales.
It's currently starting development on a LEGO Minifigures free-to-play MMO.
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It will also be making cost-cutting measures, including staff cuts. Just last week it confirmed job losses at the company.
... i guess it will follow Age of Conan and Star Wars. It is tough to cut staff and still support the game. i found some bugs; it could have been more polished
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