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grstanford
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#91)
Post subject: Re: The Secret World - Updated with TXAA(!)  Posted: Fri Aug 17, 2012 1:11 am |
Joined: Sat Apr 24, 2010 11:19 am Posts: 4987
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Textures can crawl in many games, not just this one. blurring the screen to hell and back is one hell of a radical "solution" to the problem.
_________________ This is such total Horse-S**t! "At NVIDIA we know that all shredders are green." --Jensen Huang Adam knew he should have bought a PC, but Eve fell for the marketing hype.
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grstanford
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#92)
Post subject: Re: The Secret World - Updated with TXAA(!)  Posted: Fri Aug 17, 2012 1:13 am |
Joined: Sat Apr 24, 2010 11:19 am Posts: 4987
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And, if you look at the box edges, you will notice that the MSAA component of the TXAA is very effectively dealing with the aliasing without any help from the other blurring.
_________________ This is such total Horse-S**t! "At NVIDIA we know that all shredders are green." --Jensen Huang Adam knew he should have bought a PC, but Eve fell for the marketing hype.
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apoppin
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#93)
Post subject: Re: The Secret World - Updated with TXAA(!)  Posted: Fri Aug 17, 2012 1:18 am |
Joined: Fri Jul 04, 2008 1:26 am Posts: 19760 Location: 404 - Not Found!
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You haven't seen TXAA in motion in tSW
screenshots do not do justice to the overall immersion. i much prefer the blur to the crawl
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grstanford
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#94)
Post subject: Re: The Secret World - Updated with TXAA(!)  Posted: Fri Aug 17, 2012 1:28 am |
Joined: Sat Apr 24, 2010 11:19 am Posts: 4987
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I haven't seen MSAA or SSAA in motion in that game either. I guarantee SSAA will look better than that blurred mess though, both in a still and in motion.
As for the texture crawl it sounds to me like the developer needs to revise their normal/bump/effect mapping techniques, because that will be the main reason for the texture crawl if AA can't fix it.
_________________ This is such total Horse-S**t! "At NVIDIA we know that all shredders are green." --Jensen Huang Adam knew he should have bought a PC, but Eve fell for the marketing hype.
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apoppin
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#95)
Post subject: Re: The Secret World - Updated with TXAA(!)  Posted: Fri Aug 17, 2012 1:32 am |
Joined: Fri Jul 04, 2008 1:26 am Posts: 19760 Location: 404 - Not Found!
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You won't see MSAA in motion neither in tSW. The option is for (1) FXAA or (2) TXAA or (3) no AA Max Payne 3 gives you the choices between MSAA or FXAA or both. Choose wisely 
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grstanford
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#96)
Post subject: Re: The Secret World - Updated with TXAA(!)  Posted: Fri Aug 17, 2012 1:49 am |
Joined: Sat Apr 24, 2010 11:19 am Posts: 4987
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I bet there is an nvidia inspector option to force MSAA (haven't checked yet). And I have chosen wisely. I've chosen not to touch either TSW or Max Payne 3. 
_________________ This is such total Horse-S**t! "At NVIDIA we know that all shredders are green." --Jensen Huang Adam knew he should have bought a PC, but Eve fell for the marketing hype.
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apoppin
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#97)
Post subject: Re: The Secret World - Updated with TXAA(!)  Posted: Fri Aug 17, 2012 2:23 am |
Joined: Fri Jul 04, 2008 1:26 am Posts: 19760 Location: 404 - Not Found!
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Both are very good games.  LMK if you find a way to force MSAA for tSW please
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grstanford
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#98)
Post subject: Re: The Secret World - Updated with TXAA(!)  Posted: Fri Aug 17, 2012 2:30 am |
Joined: Sat Apr 24, 2010 11:19 am Posts: 4987
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I'm sure it will happen. MSAA is a component of TXAA, so the support is in the driver, just buried deep and needs digging out. Or it could be as simple as setting the AA Behaviour Flags to "None" in inpsector, then choosing whatever AA you want. Hard to say without testing the game for myself.
_________________ This is such total Horse-S**t! "At NVIDIA we know that all shredders are green." --Jensen Huang Adam knew he should have bought a PC, but Eve fell for the marketing hype.
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SirPauly
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#99)
Post subject: Re: The Secret World - Updated with TXAA(!)  Posted: Fri Aug 17, 2012 4:06 am |
Joined: Wed Jan 12, 2011 1:56 pm Posts: 803
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One may like to see some balanced alternative as well between FXAA HQ and TXAA, one may imagine. If one doesn't like the effect, one can use FXAAHQ but good lord, there is no comparison with movement though. There is a loss of detail trade-off for exceptional anti-aliasing while moving. If some-how Timothy can offer some flexibility to improve sharpness, man, would be very welcomed.
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BallaTheFeared
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#100)
Post subject: Re: The Secret World - Updated with TXAA(!)  Posted: Fri Aug 17, 2012 5:59 am |
Joined: Sun Mar 18, 2012 5:00 pm Posts: 1863 Location: Nv Headquarters
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Actually blurring as I found out is fine. Also SSAA blurs just as bad.
You simply need to add a negative LOD bias and that clears any blurring up from what I've seen.
The problem is Nvidia first and foremost doesn't have a graphics card that can handle TXAA + LoD, and secondly their drivers still do not support LoD bias in DX10+.
Also TSW does not have compatibility bits for forcing AA modes.
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