(11-05-2015, 03:52 AM)setek Wrote: [quote pid='5157' dateline='1446606837']
"2ms really us a 10-15ms monitor overall"? As in after transfering over the internet, to the game server and then back to you correct? So in that case a 6ms monitor would most likely be more along the lines of a 14-19ms monitor then?
I am not a competitive gamer but, if I see you first and shoot you should be dead not I.
[/quote]
No, not the internet ping times. That's another thing.
See, a popular gaming monitor with advertised 1ms response time actually has an average of 10ms:
http://www.tftcentral.co.uk/reviews/asus...pg279q.htm
![[Image: response_1.png]](http://www.tftcentral.co.uk/images/asus_rog_swift_pg279q/response_1.png)
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http://www.tftcentral.co.uk/images/asus_...onse_1.png )
The manufacturer just uses the absolute lowest possible measured response time from a certain grey shade:
![[Image: response_3.png]](http://www.tftcentral.co.uk/images/asus_rog_swift_pg279q/response_3.png)
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http://www.tftcentral.co.uk/images/asus_...onse_3.png )
That is, with extreme overdrive enabled (which gives severe artifacting in cases, as shown in the red boxes in the Overshoot chart).
You can see that the response time from a starting point of 0 (black) to the end point of 150 (whitish grey) is 1.1ms (just a bit more than 1.0 ms), but the overshoot is a horrible artifact.
Normal overdrive mode has far less artifacting, but is still not perfect. It's still pretty ideal, with about 5.2ms average response time:
![[Image: response_2.png]](http://www.tftcentral.co.uk/images/asus_rog_swift_pg279q/response_2.png)
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http://www.tftcentral.co.uk/images/asus_...onse_3.png )
This is what it looks like in real life (slight "ghosting" trail behind the moving race car):
![[Image: asus_rog_swift_pg279q.jpg]](http://www.tftcentral.co.uk/images/pixperan/asus_rog_swift_pg279q.jpg)
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http://www.tftcentral.co.uk/images/pixpe...pg279q.jpg )
You can see more comparisons on that webpage that I gave you a link to.
Then input lag is another thing (as Ocre pointed out).
Input lag is the first thing - the time it takes for the monitor to display signals from the video cable input. Then response time on top of that is the rough total time it takes for you to see me in front of you after I'm already in front of you for you to shoot (assuming we're playing in the same room on local LAN, without the internet ping times like 20-80ms on top of that).
BTW, this monitor has one of the lowest input lag of all LCD monitors around:
![[Image: lag.jpg]](http://www.tftcentral.co.uk/images/asus_rog_swift_pg279q/lag.jpg)
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http://www.tftcentral.co.uk/images/asus_...9q/lag.jpg )
Interesting, eh? Hope this helps dude. Happy gaming!