03-06-2018, 10:20 AM
I was reading this article from February 2016 (https://www.techradar.com/news/the-forgo...-with-dx12), and this quote from Richard FUDdy caught my eye:
How about Vulkan? On August 16, 2017, 18 months after release on February 16, 2016, Vulkan had 22 games supporting it: https://en.wikipedia.org/wiki/List_of_ga...an_support At this point, I have to concede that Richard FUDdy has a point. DirectX 12 set a new record for graphics API adoption by games within 18 months, and it took a non-DirectX API to beat its record.
Quote:DirectX 12 has in fact benefited from a very rapid take off. Faster than DX10, faster than DX9, indeed it has the fastest take off in terms of titles per year than any previous version of DirectX with the possible exception of DirectX 11.The article also says that 18 months after, DirectX 12 was available in 16 games by the article’s count. Let’s do the comparison again, with 18 months of games:
- In June 2004, 18 months after release in December 2002, DirectX 9 had 2 games supporting it: https://en.wikipedia.org/wiki/List_of_ga..._9_support
- On July 30, 2008, 18 months after release on January 30, 2007, DirectX 10 had 15 games supporting it: https://en.wikipedia.org/wiki/List_of_ga...10_support
- On April 22, 2011, 18 months after release on October 22, 2009, DirectX 11 had 16 games supporting it: https://en.wikipedia.org/wiki/List_of_ga...11_support
- On January 29, 2017, 18 months after release on July 29, 2015, DirectX 12 had 17 games supporting it: https://en.wikipedia.org/wiki/List_of_ga...12_support
How about Vulkan? On August 16, 2017, 18 months after release on February 16, 2016, Vulkan had 22 games supporting it: https://en.wikipedia.org/wiki/List_of_ga...an_support At this point, I have to concede that Richard FUDdy has a point. DirectX 12 set a new record for graphics API adoption by games within 18 months, and it took a non-DirectX API to beat its record.

