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Richard FUDdy On DX12
#1
I was reading this article from February 2016 (https://www.techradar.com/news/the-forgo...-with-dx12), and this quote from Richard FUDdy caught my eye:
Quote:DirectX 12 has in fact benefited from a very rapid take off. Faster than DX10, faster than DX9, indeed it has the fastest take off in terms of titles per year than any previous version of DirectX with the possible exception of DirectX 11.
The article also says that 18 months after, DirectX 12 was available in 16 games by the article’s count. Let’s do the comparison again, with 18 months of games:
How about Vulkan? On August 16, 2017, 18 months after release on February 16, 2016, Vulkan had 22 games supporting it: https://en.wikipedia.org/wiki/List_of_ga...an_support At this point, I have to concede that Richard FUDdy has a point. DirectX 12 set a new record for graphics API adoption by games within 18 months, and it took a non-DirectX API to beat its record.
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#2
A note on why DX12 has not seen much adoption: https://www.extremetech.com/gaming/26913...cord-highs
Quote:Nvidia is widely expected to launch new GPUs this year, but this single line explains quite a bit about why it can take so long for games to take full advantage of architectural features. Some of this is attributable to OEM systems that sell with lower-end GeForce hardware — these people count as part of Nvidia’s install base, but if you’re buying a laptop with a low-end dGPU in it you still may not upgrade for 3-5 years. But given that integrated graphics now dominate the notebook segment outside boutique buyers and gamers, this is likely to be less a factor than it once was. If only 35 percent of Nvidia’s total install base is on Pascal after two years, this explains why capabilities like DirectX 12 have yet to take the gaming world by storm.
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