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Valve Returns To Game Development
#3
https://www.neowin.net/news/valves-takin...games-soon
This claim is nothing short of laughable. If you want to develop games, and you only have 360 employees (https://www.pcgamer.com/valve-misses-dea...ming-soon/), you do not need to achieve more than $4.3 billion in annual revenue (https://www.extremetech.com/gaming/26632...ful-titles). To put this in perspective, that's close to the $4.845 billion that EA pulled in last year, despite EA having 9,300 employees as of this posting (http://ir.ea.com/releasedetail.cfm?releaseid=1025604) (https://quotes.wsj.com/EA/company-people). Also keep in mind that EA's revenue figure probably counts DLC and microtransactions, while Valve's revenue figure doesn't.

When you read the complaints that he supposedly "refutes", keep in mind that this is the first time in 5 years that Valve has actually developed a game (the last time was Dota 2 in 2013), and that we have no indication whether Valve will actually develop a new IP (Artifact is a Dota 2 spinoff). The last time they developed a new IP was Alien Swarm in 2010.
Quote:Explaining Valve's lack of new releases in recent years, Artifact programmer Brandon Reinhart suggested the company's behind-the-scenes work on improving the experience on Steam was part of its investment for the future. With that investment now yielding returns, he continued,
Quote:"Now we're in a place where we're able to, as a company, invest and focus a lot more on games again... The answer to 'you're just sitting on your butts, sitting on a pile of money, swimming around the gold vault,' is to not actually do that. To deliver a bunch of high quality games that show we're actually working really hard."
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RE: Valve Returns To Game Development - by SteelCrysis - 09-04-2018, 01:44 AM

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