02-14-2019, 09:27 AM
https://www.techpowerup.com/252550/nvidi...imitations
Quote:Take Metro Exodus first, with the relevant notes in the first image below. DLSS can only be turned on for a specific combination of RTX GPUs ranging from the RTX 2060 to the RTX 2080 Ti, but NVIDIA appear to be limiting users to a class-based system. Users with the RTX 2060, for example, can't even use DLSS at 4K and, more egregiously, owners of the RTX 2080 and 2080 Ti can not enjoy RTX and DLSS simultaneously at the most popular in-game resolution of 1920x1080, which would be useful to reach high FPS rates on 144 Hz monitors. Battlefield V has a similar, and yet even more divided system wherein the gaming flagship RTX 2080 Ti can not be used with RTX and DLSS at even 1440p, as seen in the second image below. This brought us back to Final Fantasy XV's own DLSS implementation last year, which was all or nothing at 4K resolution only. What could have prompted NVIDIA to carry this out? We speculate further past the break.
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Regardless of what is the underlying cause, all in-game DLSS implementations so far have come with some small print attached, that sours the ultimately-free bonus of DLSS which appears to work well - when it can- providing at least an additional dial for users to play with, to fine-tune their desired balance of visual experience to game FPS.

