02-19-2019, 09:23 AM
https://www.techpowerup.com/252707/nvidi...-the-beast
Quote:So this not only speaks to NVIDIA recognizing that DLSS image quality isn't at the level it's supposed to be (which implies it can actually degrade image quality, giving further credence to AMD's remarks on the matter), but also confirms that they're constantly working on improving DLSS' performance and image quality - and more interestingly, that this is something they can always change, server-side. I'd question the sustainability of DLSS' usage, though; the number of DLSS-enabled games is low enough as it is - and yet NVIDIA seems to be having difficuly in keeping up even when it comes to AAA releases. imagine of DLSS picked up like NVIDIA would like it (or would they?) and expand to most of the launched games. Looking at what we know, I don't even think that scenario of support would be possible - NVIDIA's neural network would be bottlenecked with all the processing time required for these games, their different rendering resolutions and RTX settings.
DLSS really is a very interesting technology that empowers the RTX graphicvs card of every user with the power of the cloud, as NVIDIA said it did. However, there are certianly some quirks that require more processing time than they've been given, and there are limits to how much processing power NVIDIA can and will dedicate to each title. That the network needs to be trained again and again and again for every new title out there bodes well for a controlle,d NVIDIA-fed games development environment, but that's not the real world - especially not with an AMD-led console market. I'd question DLSS' longevity and success on these factors alone, whilst praising its technology and forward-thinking design immensely.

