05-20-2019, 09:15 PM
https://www.extremetech.com/gaming/29160...x-1080-did
Quote:Up until now, none of these comparisons have been good for Turing. While we acknowledge that the Steam Hardware Survey is not a perfect metric for GPU market share, it remains the best overall guide that we have to what consumers are purchasing for themselves. This month, finally, Nvidia can claim a single data point moving in its favor: RTX 2070 adoption is happening more quickly than GTX 1080 adoption in 2016, according to reports from Steam in both time periods. We are far enough away from the Pascal launch that we expect GPU availability to be strong in this time period, and the cryptocurrency market hadn’t yet exploded, sending GPU prices through the stratosphere.
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An ecosystem of words is not the same as an ecosystem of games you can purchase and enjoy right now, and there aren’t enough RT-enabled titles to qualify as an ecosystem — not by a long shot. By the time there are, Turing will have long since been replaced by something new. And claiming major victory for pushing ray tracing into corporate and 3D rendering markets, where it’s existed for years, isn’t much of an achievement to crow about. Nvidia and other companies have worked to improve ray tracing for a decade and more. It’s the availability of real-time ray tracing for gaming, specifically, that would be such a change from the current rasterized status quo. Turing adoption has lagged Pascal, almost across the board. Only now, eight full months after launch, do we see signs that any Turing SKUs are outperforming a Pascal equivalent — and we see it, thus far, in just one GPU SKU.

