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Valve Leaks Incomplete Data On Player Count Per Game
#1
https://arstechnica.com/gaming/2018/07/s...-of-games/
Quote:Because this data is derived directly from Steam's API for each game, it ends up much more precise than the old Steam Gauge/Steam Spy estimation methods, which relied on random sampling of a small portion of the Steam player base. But this method only works for games with developer-defined Achievements, so it covers about 13,000 of the roughly 23,000 games now on Steam.

It's not exactly clear how Valve defines this "Achievement denominator," which approaches but doesn't precisely match up with the "players" statistics provided to individual developers. The new data also gives no indication of how many people own the game without having played it. And, in very rare cases, this method could come up with a denominator that's off by a factor of two, thanks to common factors (though this chance becomes vanishingly small in games with more than a few Achievements).

By July 4, Valve updated its Steam API to provide much less precision in its Achievement percentages, cutting off this new data source altogether. That move comes just months after Valve started protecting individual Steam usage data by default, cutting off the previous estimation method used by Steam Gauge and Steam Spy. Valve Head of Business Development Jan-Peter Ewert said the company is currently working on a "more accurate" way for users and developers to "get data out of Steam," though apparently this kind of Achievement-derived data set wasn't what he had in mind.

https://techgage.com/news/valve-leaks-li...ly-on-top/
Quote:The more that the list is pored over, the more interesting tidbits can be found. Is it sad that Half-Life 2 peaked at 8.8 million, when a game based on its engine, Garry’s Mod, enjoyed 18.5 million? And we wonder why we haven’t seen a Half-Life 3? Both Portal titles have had more players than Half-Life 2: 12% more played Portal, and 48% more played Portal 2.
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