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Khronos Announces Vulkan API, Fusing Desktop and Mobile
I would make yet another reference to Longs Peak, but that would be redundant. Of course, Gaben has to get his fat ass into the press release. With that done, if failure happens, everyone but Valve will be blamed, regardless of whatever the truth is.
Quote:March 3rd 2015, San Francisco, GDC – The Khronos Group, an open consortium of leading hardware and software companies, today announced the availability of technical previews of the new Vulkan open standard API for high-efficiency access to graphics and compute on modern GPUs used in a wide variety of devices. This ground-up design, previously referred to as the Next Generation OpenGL Initiative, provides applications direct control over GPU acceleration for maximized performance and predictability, and uses Khronos’ new SPIR-V specification for shading language flexibility. Vulkan initial specifications and implementations are expected later this year and any company may participate in Vulkan’s ongoing development by joining Khronos. Industry feedback is welcomed at

“Industry standard APIs like Vulkan are a critical part of enabling developers to bring the best possible experience to customers on multiple platforms,” said Valve's Gabe Newell. “Valve and the other Khronos members are working hard to ensure that this high-performance graphics interface is made available as widely as possible and we view it as a critical component of SteamOS and future Valve games.”
And Khronos dun goofed, releasing a Vulkan tech demo with 2006-era graphics running at what looks like 15 FPS. The backlash is already beginning in the comments. Don't be surprised if it spreads to the developers.

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