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Console gaming thread
(12-27-2017, 08:40 AM)SickBeast Wrote: I guess cash is king with Rollo.  I'm surprised he doesn't just absolutely love Donald Trump as president.  I always thought he'd be thinking "Ooh he's so classy.  He comes from the upper class.  He has so much cash it must just make him the greatest person".

Bleh.  Rolleyes

Umm no
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Switch has outsold the Wii U's lifetime sales: https://www.neowin.net/news/nintendo-swi...ten-months
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(12-27-2017, 10:24 AM)RolloTheGreat Wrote:
(12-27-2017, 07:52 AM)gstanford Wrote: It is the absolute truth When you compare Sony's Console business against M$ console business.  M$ other business divisions don't count here, nor do Sony's.  We are concerning ourselves solely with their console businesses.

At this point M$ only stays in the console market to try and maintain leverage with software publishers.

Gosh, and I've always said Xbone is wrapped up with DX and PC gaming, now here you are saying it too.

They have to try and maintain some kind of leverage or software developers might simply give up on DirectX altogether and write for OpenGL/Vulkan alone. Only the XBONE would suffer under that scenario. Games can run on OpenGL on PC and the recent ID games from bethesda are proof that they don't have to be either ancient or ugly to use OpenGL.
Adam knew he should have bought a PC but Eve fell for the marketing hype.

Homeopathy is what happened when snake oil salesmen discovered that water is cheaper than snake oil.

The reason they call it the American Dream is because you have to be asleep to believe it. -- George Carlin
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For Rollo Wink : https://www.neowin.net/news/sony-reports...steps-down
Quote:According to the report, Sony posted $23.649 billion (¥2,672.3 trillion) in revenue. This was up 11.5% from the year prior. Beyond that, operating income rose by a not-so-insignificant 279% to $3.105 billion (¥350 billion). The biggest contributor to these stellar financials were, as we mentioned, the Gaming and Networking division. Thanks to strong sales of its PlayStation console and related products, the division posted revenues of $6.4 billion (¥718 billion), which itself was up from a prior $5.5 billion.
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(02-02-2018, 09:53 PM)SteelCrysis Wrote: For Rollo Wink : https://www.neowin.net/news/sony-reports...steps-down
Quote:According to the report, Sony posted $23.649 billion (¥2,672.3 trillion) in revenue. This was up 11.5% from the year prior. Beyond that, operating income rose by a not-so-insignificant 279% to $3.105 billion (¥350 billion). The biggest contributor to these stellar financials were, as we mentioned, the Gaming and Networking division. Thanks to strong sales of its PlayStation console and related products, the division posted revenues of $6.4 billion (¥718 billion), which itself was up from a prior $5.5 billion.

Sony is goin' broke! Buy a XBone so you still have games next year!

ROFLMAO

Well, I was wrong. PS4 did indeed save Sony.

Smile
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Guys I think I see pigs flying. Angel
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Good management that knew they had to get out of a hole before it got too deep and a good console at an affordable price saved Sony.
Adam knew he should have bought a PC but Eve fell for the marketing hype.

Homeopathy is what happened when snake oil salesmen discovered that water is cheaper than snake oil.

The reason they call it the American Dream is because you have to be asleep to believe it. -- George Carlin
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(02-03-2018, 10:56 PM)gstanford Wrote: Good management that knew they had to get out of a hole before it got too deep and a good console at an affordable price saved Sony.

I don't know if I'd give Sony that much credit. They're not primarily a console gaming company and they've had a lot of problems with other divisions.

Not to mention leaving 4K BluRay out of PS4 Pro- their tech not in their tech. Hit_head
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They dug their way out of the hole they made without any help from anyone else on the outside. Who should get the credit for that if not Sony?

They made a very smart decision when they ommited 4K BluRay video playback from their PS4 consoles. They avoided making the consoles costlier with licensing fees etc and kept the consoles focused squarely on the gaming market instead of trying to turn them into a jack of all trades machine.

It also created an opportunity for Sony's consumer audio visual division to create and sell a dedicated 4K BluRay player, helping to raise awareness of that divisions products and bring them back to relevance and profitability.

You are way too shortsighted and unimaginative when it comes to Sony and their strategies I'm afraid, Rollo.
Adam knew he should have bought a PC but Eve fell for the marketing hype.

Homeopathy is what happened when snake oil salesmen discovered that water is cheaper than snake oil.

The reason they call it the American Dream is because you have to be asleep to believe it. -- George Carlin
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(02-06-2018, 08:30 PM)gstanford Wrote: They dug their way out of the hole they made without any help from anyone else on the outside.  Who should get the credit for that if not Sony?

They made a very smart decision when they ommited 4K BluRay video playback from their PS4 consoles.  They avoided making the consoles costlier with licensing fees etc and kept the consoles focused squarely on the gaming market instead  of trying to turn them into a jack of all trades machine.

It also created an opportunity for Sony's consumer audio visual division to create and sell a dedicated 4K BluRay player, helping to raise awareness of that divisions products and bring them back to relevance and profitability.

You are way too shortsighted and unimaginative when it comes to Sony and their strategies I'm afraid, Rollo.

Who would Sony owe licensing fees to for 4K BluRay? Themselves as BluRay is their tech?

And the fees can't be that high as they're in XBone One S's
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Hey Rollo do you have a trolling motor on your boat? Angel
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(02-14-2018, 07:33 AM)SickBeast Wrote: Hey Rollo do you have a trolling motor on your boat?  Angel

The question is valid, and as yet unanswered:

Who would Sony pay royalty fees to for 4K BluRay, as they own the BluRay patent?

And pretty much everyone on the planet not named GStan agrees PS4 Pro should have had 4K BluRay. It would have given everyone with 4K TVs lacking a 4K BluRay reason to buy it, and PS4 owners a much better reason to upgrade to it.

Its a glaring omission.
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(02-14-2018, 11:55 PM)RolloTheGreat Wrote:
(02-14-2018, 07:33 AM)SickBeast Wrote: Hey Rollo do you have a trolling motor on your boat?  Angel

The question is valid, and as yet unanswered:

Who would Sony pay royalty fees to for 4K BluRay, as they own the BluRay patent?

And pretty much everyone on the planet not named GStan agrees PS4 Pro should have had 4K BluRay. It would have given everyone with 4K TVs lacking a 4K BluRay reason to buy it, and PS4 owners a much better reason to upgrade to it.

Its a glaring omission.

So because your valid question is as yet unanswered you will not answer mine? It's a glaring omission. Big Grin
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(02-15-2018, 02:57 AM)SickBeast Wrote:
(02-14-2018, 11:55 PM)RolloTheGreat Wrote:
(02-14-2018, 07:33 AM)SickBeast Wrote: Hey Rollo do you have a trolling motor on your boat?  Angel

The question is valid, and as yet unanswered:

Who would Sony pay royalty fees to for 4K BluRay, as they own the BluRay patent?

And pretty much everyone on the planet not named GStan agrees PS4 Pro should have had 4K BluRay. It would have given everyone with 4K TVs lacking a 4K BluRay reason to buy it, and PS4 owners a much better reason to upgrade to it.

Its a glaring omission.

So because your valid question is as yet unanswered you will not answer mine?  It's a glaring omission.  Big Grin

I have a trolling motor, but my post was not trolling
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ROFLMAO
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(02-14-2018, 11:55 PM)RolloTheGreat Wrote:
(02-14-2018, 07:33 AM)SickBeast Wrote: Hey Rollo do you have a trolling motor on your boat?  Angel

The question is valid, and as yet unanswered:

Who would Sony pay royalty fees to for 4K BluRay, as they own the BluRay patent?

And pretty much everyone on the planet not named GStan agrees PS4 Pro should have had 4K BluRay. It would have given everyone with 4K TVs lacking a 4K BluRay reason to buy it, and PS4 owners a much better reason to upgrade to it.

Its a glaring omission.

Rolleyes
Sony owns the BluRay patent, certainly.  They do not however own the video codec patents and pay licensing fees and royalties to use them just like anybody else.

Of course if you don't make use of the portion of the BluRay specification that needs the video codecs (movie playback) you can avoid having to pay it. A savvy move given that the Playstation 4 and 4 Pro are sold as gaming consoles first and foremost and not as BluRay movie players.

Troll better next time, or keep your trolling to your boat cruises!
Adam knew he should have bought a PC but Eve fell for the marketing hype.

Homeopathy is what happened when snake oil salesmen discovered that water is cheaper than snake oil.

The reason they call it the American Dream is because you have to be asleep to believe it. -- George Carlin
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PS4 Pro now has supersampling: https://www.extremetech.com/gaming/26530...tuck-1080p
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https://www.extremetech.com/gaming/26654...are-update
Quote:Nintendo’s Switch has been the biggest console success story of the past 12 months, selling an estimated 15.7 million units to date. To put that in perspective, the Xbox One (+X) has sold an estimated 36.8 million units since launching in late 2013. But the Switch has always had a substantial caveat that could come back to bite some users in the keister right about now — you can’t back up or transfer your saved games. That’s always been a potential risk on the platform, but a new issue could exacerbate the problem. Gamers are reporting that after Nintendo’s most recent firmware update, plugging the Switch into a third party dock can brick it — permanently.

That’s the word from Kotaku after speaking to multiple affected gamers. On reddit and other forums, gamers are warning each other of problems with docks manufactured by Nyko and FastSnail. Kotaku doesn’t think the Insignia dock is causing problems, but don’t take a few reports on reddit as evidence of success or failure in this endeavor.
...
Bricked consoles aren’t the only potential problem. One Kotaku reader noted he’s used the Nyko dock without issue for months on end, only to find that his Switch will no longer dock or charge while plugged into a dock after the 5.0 update, including the official Nintendo dock. The device, in his words, “is now permanantly [sic] a handheld. And again, this is after using the Nyko dock occassionally [sic] without problems for months. With the one year warranty on the Switch expiring for a lot of early adopters, I strongly suggest anyone using this dock stop doing so.” (Emphasis original)

Nintendo has issued a new firmware update that claims to offer “general system stability improvements,” but its only formal response to the problem has been to recommend consumers only buy Nintendo-brand peripherals and avoid third party products.

Under the circumstances, we’d agree. But once again, this is a problem that could’ve been substantially less painful for many people if Nintendo would offer a method of backing up saved games. Cloud saves tied to an independent account or a method of backing up to microSD would both solve this kind of problem.
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Exploit found in Nintendo Switch: https://www.extremetech.com/gaming/26807...t-patch-it
Quote:Translation: Katherine Temkin and her team have found the keys to the kingdom. However Nintendo may address this in the future, there’s no fixing the Switches that have already shipped — because the vulnerability that allows this exploit to exist is a code mistake in the read-only bootrom set before the device leaves the factory. There’s nothing to be done about it once the device has left the building.

The hack is a buffer overrun attack that allows data to be copied into protected memory, where it shouldn’t have access, and allows the attacker to run arbitrary code. Ars Technica notes that forcing a Switch into USB recovery mode is potentially difficult — except that there are methods, including specialized devices, that can perform this task simply and on demand.
...
Nintendo’s decision to prevent saved game backups on the Switch was consumer-hostile to start with. Now, security breaches like this make it nonsensical. Every single Switch in-market today can be hacked, full-stop. It’s true that these kinds of hacks can also be used to facilitate piracy (something Temkin notes in her FAQ), but by refusing to provide valid solutions for capabilities gamers want, Nintendo pushes more people towards piracy in the first place.

In the same way that not everyone who jailbreaks a phone wants to steal software, not everyone who jailbreaks a Switch wants to pirate games. Oftentimes, especially with a mobile system, people want to backup games they’ve already poured hundreds of hours into. Whatever marginal utility locking down saved games solved, it’s over now.

One more thing to keep in mind: Nintendo may not be able to prevent the hack, but it’s possible they will take action to lock Switches compromised in this fashion from connecting to Nintendo servers or using Nintendo services. Keep a careful eye on how the situation develops before committing to anything.
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https://www.neowin.net/news/nintendo-app...ing-profit
Quote:In total, Nintendo's operating profit for the year amounted to just under ¥178 billion ($1.624 billion), a staggering 500% increase compared to last year's relatively meager result of ¥29.4 billion ($269.4 million).
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https://www.neowin.net/news/us-internati...ch-imports
Quote:But Gamevice, a gaming smartphone accessory maker, doesn't believe that the idea of detachable controllers like Nintendo's Joy-Con is all that new. So much so that it sued the company last August over patent infringement related to the controllers. According to CNET, the case would be voluntarily dropped by Gamevice later that year, but it seems that the company isn't done with its complaints.

The United States International Trade Commission has announced that it will be looking into "certain portable gaming console systems with attachable handheld controllers and components" made by Nintendo, following a complaint by Gamevice claiming that the import of the Nintendo Switch into American territory infringes on its patents.
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https://www.tomshardware.com/news/ninten...37017.html
Quote:Nintendo Switch Online appears to be a mix of something like PlayStation Network or Xbox Live with the Virtual Console present on Nintendo's previous hardware platforms. The service will let you play games with your friends, upload save data to the cloud, and use the companion app for voice chat and other functions. All of those features are common to modern consoles' online services and have been missed on the Switch.

Where this service differs from the others is with its inclusion of classic Nintendo games. The company said Nintendo Switch Online will offer 20 Nintendo Entertainment System (NES) titles when it debuts; it revealed 10 of them with yesterday's announcement. That list includes Super Mario Bros, The Legend of Zelda, Donkey Kong, and other games sure to make anyone who owned the original NES wax nostalgic for a while.

But these aren't simple ports. Nintendo said in its press release:
...
Nintendo Switch Online is expected to debut in September. It will be available with four pricing options: $4 per month, $8 per every three months, $20 per year., or $35 per year for a "family membership" that covers up to eight Nintendo Accounts connected to a unified family account. Every option is cheaper than Sony and Microsoft's competitors, both of which start at $10 per month, which should appeal to the spend-thrifts out there.
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Nintendo releases new charging stand so you can play the Switch in tabletop mode while charging: https://www.neowin.net/news/nintendo-to-...ging-stand
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NES Classic relaunches on June 29: https://www.extremetech.com/gaming/26920...-june-2018
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https://www.gamersnexus.net/news-pc/3308...cs-amd-zen
Quote:Leading Linux publication Phoronix noted that a Sony programmer has been submitting code updates for something known as Znver1, specifically including Low-Level Virtual Machine updates, or LLVM. LLVM is used in software compiling, and a Sony engineer’s work on LLVM would align with PlayStation’s utilization of virtualization to compile software.

Phoronix notes the following: “On Friday, Simon Pilgrim submitted a cleanup for the znver1 code, last week were more Znver1 changes across multiple commits, and these upstream Znver1 LLVM improvements by this Sony programmer have been going back at least two weeks with this just not being some one-off cleanup attempt. Thanks to Phoronix reader Stephane for helping to spot this trend.” Phoronix then indicates that the LLVM updates are for Zen architecture. If you’re one for connecting dots and conspiracy theories, this one seems to soundly suggest Zen architecture in future consoles from Sony. It’ll be interesting to see if AMD’s Raven Ridge work finds derivative implementation in the next-generation consoles.
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https://www.extremetech.com/gaming/26983...years-away
Quote:The next generation PS5 is at least three years away, according to the head of Sony’s PlayStation business, as Takashi Mochizuki of the Wall Street Journal reports. That’s despite earlier rumors that suggested a launch date this year or in 2019 (2020 is the earliest date that made much sense to us). Sony, in fact, has very little reason to hurry and ample cause to keep the PlayStation 4 in-market for a while longer.
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