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Console gaming thread
Rollo Wrote:Those of us who chose the best console get to enjoy it's benefits.  ....

The 2080Ti people would still be enjoying better gaming.

Look, go buy an RTX2080 Ti if you want and an XBONE X, why not?  I won't stop you if that's what you want.  After all there is a (very small) market for pink diamond encrusted Lamborghini's and Mercedes....

[Image: Ox8xBog.jpg]

Just don't pretend that you are speaking for the average consumer or a majority of them while you do so though.  Because you most assuredly are not.
Adam knew he should have bought a PC but Eve fell for the marketing hype.

Homeopathy is what happened when snake oil salesmen discovered that water is cheaper than snake oil.

The reason they call it the American Dream is because you have to be asleep to believe it. -- George Carlin
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(07-11-2019, 05:52 PM)gstanford Wrote: You can't have "the best" if the best games don't run on it!

All the best games are on playstation, not XBONE.

The only real reasons to buy XBONE are HALO, Forza, Quantum Break, Titanfall 1.

Practically everything else is available for PS4.

XBONE X will never run God of War, Horizon: Zero Dawn, The Last of Us, Spiderman, Unchartered, DriveClub, etc etc, no matter how powerful or "more better" it is.

The PS4 simply has the more compelling software library and consumers purchase consoles to play the games in the software library, not to marvel at the hardware specs (so long as the specs don't suck like the original XBONE or cost a lot extra like the XBONE X).


The only real reasons to buy XBONE are HALO, Forza, Quantum Break, Titanfall 1.

Practically everything else is available for PS4.


This is the key. There are some (yes, less) exclusives on Xbox, and a LOT of games that run on both....but run better with better IQ on One X.

That is why people should buy One Xs if they care about image quality at all.
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(07-11-2019, 06:01 PM)gstanford Wrote:
Rollo Wrote:Those of us who chose the best console get to enjoy it's benefits.  ....

The 2080Ti people would still be enjoying better gaming.

Look, go buy an RTX2080 Ti if you want and an XBONE X, why not?  I won't stop you if that's what you want.  After all there is a (very small) market for pink diamond encrusted Lamborghini's and Mercedes....

[Image: Ox8xBog.jpg]

Just don't pretend that you are speaking for the average consumer or a majority of them while you do so though.  Because you most assuredly are not.

The cars, and even the 2080Ti, aren't a good analogy because they cost a lot more than their comparable goods. The One X launched for $100 more than the original PS4, which made it a bargain.
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The PS4 Pro launched at the exact same price as the original PS4 which makes it even more of a bargain. Not to mention it runs the games consumers want to play.

XBONE X was too expensive too late. If M$ had launched XBONE with XBONE X and XBONE S in the beginning and forgotten about the kinect nonsense they may well have competed better this gen.
Adam knew he should have bought a PC but Eve fell for the marketing hype.

Homeopathy is what happened when snake oil salesmen discovered that water is cheaper than snake oil.

The reason they call it the American Dream is because you have to be asleep to believe it. -- George Carlin
Reply
https://techreport.com/news/3463471/nint...te-doesnt/
Quote:Of course, to hit this lower price point, Nintendo had to make some trade-offs. The Switch has a pair of removable JoyCon controllers for playing games in docked mode on an HDTV. The Switch Lite can’t do any of that. Not only are the JoyCons integrated into the unit, but the Switch Lite has no dock or HDMI output. The Switch Lite also eschews HD Rumble force-feedback functionality and the infrared motion-sensing camera, too. The Switch has a 6.2″ 720p integrated display, but the Switch Lite will have a smaller 5.5″ 720p panel.
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One other caveat with the Switch Lite is that it’ll only work with games that function in portable mode. Personally, I’ve never seen a Switch game that doesn’t run in handheld mode. Nintendo doesn’t say anything about Nintendo Labo or its recently-released VR titles, either. However, Switch staples that can support multiple players on the same console like MarioKart 8 Deluxe will be a no-go. When the Switch Lite launches in September, it’ll be available in Yellow, Turquoise, and Gray. When Pokémon Sword and Pokémon Shield launch on November 8, Nintendo will also release two special edition Switch Lites that feature new legendary Pokemon Zacian and Zamezenta. If you prefer your Switch to switch modes, don’t fret—the old model will stick around.
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(07-11-2019, 10:41 PM)RolloTheGreat Wrote:
(07-11-2019, 05:52 PM)gstanford Wrote: You can't have "the best" if the best games don't run on it!

All the best games are on playstation, not XBONE.

The only real reasons to buy XBONE are HALO, Forza, Quantum Break, Titanfall 1.

Practically everything else is available for PS4.

XBONE X will never run God of War, Horizon: Zero Dawn, The Last of Us, Spiderman, Unchartered, DriveClub, etc etc, no matter how powerful or "more better" it is.

The PS4 simply has the more compelling software library and consumers purchase consoles to play the games in the software library, not to marvel at the hardware specs (so long as the specs don't suck like the original XBONE or cost a lot extra like the XBONE X).


The only real reasons to buy XBONE are HALO, Forza, Quantum Break, Titanfall 1.

Practically everything else is available for PS4.


This is the key. There are some (yes, less) exclusives on Xbox, and a LOT of games that run on both....but run better with better IQ on One X.

That is why people should buy One Xs if they care about image quality at all.

I missed seeing this post before, but will address it now.

Your key is broken and doesn't fit the lock. If what you stated was true XBONE sales since the XBONE X would be better than they are and not declining against everything else.

Not to mention this gen of consoles has coincided with extremely expensive PC graphics cards, so you would expect that some PC purchasers might buy an XBONE X to get their IQ fix on the cheap, except that hasn't happened either.
Adam knew he should have bought a PC but Eve fell for the marketing hype.

Homeopathy is what happened when snake oil salesmen discovered that water is cheaper than snake oil.

The reason they call it the American Dream is because you have to be asleep to believe it. -- George Carlin
Reply
https://www.extremetech.com/gaming/29511...ge-numbers
Quote:It turns out, however, that the JoyCon controllers — which are fairly expensive, at $80 per set — have an issue that’s been an increasing problem for gamers: drift. It’s apparently not unusual for these controllers to begin to read input from a controller stick, as though an individual actually had their thumb on it and were pushing the analog controller in a specific direction. The issue is distinct from a calibration problem and is not resolved by recalibrating a JoyCon. It doesn’t happen at first, but it may appear after several weeks or months of play.

Standard explanations for this kind of problem include connection errors, dirt or grime building up inside the controller, or people (children especially) simply being too hard on the Switch’s internals while playing it. The reports from players are too numerous to chalk up solely to these explanations, however. One gamer, LocusAintBad on Reddit, who insists he’s treated his Switch with the utmost care and has used a Switch Pro controller for all “rough” gaming, has nevertheless seen this issue appear on his JoyCons, even though he’s only used them lightly over four months of ownership, relying primarily on the Switch Pro.
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According to Rainbopython, who examined the JoyCons in a teardown, the issue is caused by wear and tear on the internals of the device, which leads to residue build-up inside the controller, which causes the drift. This can apparently be addressed to at least some degree with DIY repairs. The frequency of failure and the repetitiveness of it, however, may or may not be permanently fixable at-home.

Users are also concerned about what this could mean for the Switch Lite, which doesn’t have removable controllers at all. Having to ship a Switch Lite back to Nintendo for repair would be a far larger headache than switching to a Pro controller while the Switch JoyCons are off at Nintendo for repair.

At the same time, however, two years is more than enough time to have diagnosed and fixed this issue and the high price of JoyCons means Nintendo has no excuse as far as continuing to ship the current designs. At $80 a pair, it doesn’t take all that many sets of JoyCons to add up to the base cost of the hardware itself. This may not be an issue to compare to Microsoft’s infamous RROD, but it’s big enough that Nintendo should’ve already fixed it.

https://www.tomshardware.com/news/ninten...39953.html
Quote:Nintendo today updated its product page for the Nintendo Switch to include a revision of the device with battery life that lasts between 4.5 and 9 hours. The original rated in between 2.5 and 6.5 hours. The price will remain unchanged at $299.99. It's unclear when exactly they'll hit store shelves.

The new device, with the model number HAC-001(-01) will have product serial numbers that begin with "XKW." The existing Switch's model number is HAC-001 with serial numbers starting with "XAW," so that's what to look for when buying a new Switch.

https://www.extremetech.com/gaming/29514...ttery-life
Quote:The fact that Nintendo is putting a new SoC in a non-refreshed Switch makes it seem a lot less likely that we’ll see an upgraded Switch Pro in the near future. The simplest explanation for this is that Nintendo decided to spend the benefits of a new node entirely on extending battery life because that was the feature Switch gamers wanted most. Just improving battery life, however, may not have been enough of an upgrade for the company to feel like an entirely new higher-end product was warranted.

https://techreport.com/news/3463693/new-...-gameplay/
Quote:While the Nintendo Switch announcement focuses on battery life, the company’s filing with the FCC revealed some other component changes. These changes included the console’s system-on-chip and memory.

In making these potential internal changes, it’s possible that gamers will experience other improvements like faster loading time, more storage space, and less buffering and lag time.
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https://www.tomshardware.com/news/ninten...39999.html
Quote:Complaints of issues with Nintendo's Joy-Con controllers are getting even more serious. On Friday, Chimicles Schwartz Kriner & Donaldson-Smith LLP (CSK&D) announced that it was filing a class-action lawsuit against Nintendo over the "drifting" problem many Switch owners have experienced with the console's Joy-Con controllers. The suit alleged that the joystick used in the Joy-Con, which appears to be registering movement even when it's stationary, is disruptive to gameplay.
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https://www.extremetech.com/gaming/29552...eaked-memo
Quote:Nintendo has always performed free repairs on Joy-Cons under warranty, but owners had to jump through all the usual hoops to confirm warranty status. If they couldn’t or the console was no longer under warranty, they’d have to pay for the repair. A new internal memo leaked to Vice Games indicates Nintendo is lifting restrictions in light of the problem’s scale. Nintendo has apparently informed reps that customers no longer have to provide proof of purchase for Joy-Con repairs. In addition, the company won’t even have to confirm warranty status.

So, anyone with a defective Joy-Con can get it repaired for free — probably. Nintendo won’t confirm the internal memo at this time. We may need to wait for Switch owners to report back with their experiences dealing with the company. Vice did call Nintendo to report Joy-Con Drift, and the phone rep seemed happy to initiate a free repair. If you’ve already had your controllers repaired, the memo says representatives should issue a refund after confirming the previous repair. Out-of-warranty repairs for Joy-Con Drift reportedly cost about $40 prior to this change, and Nintendo’s memo says customers who complain about the charge for previous repairs can get a refund.
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https://www.tomshardware.com/news/amd-fl...40000.html
Quote:An AMD system-on-a-chip (SoC), codenamed Flute, has popped up in the UserBenchmark database (it's since been removed). This mysterious SoC could power Microsoft's next-generation gaming console, codenamed Project Scarlett, which Microsoft has said will use AMD Zen 2 architecture and Navi graphics.
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https://www.neowin.net/news/segas-mega-d...iddle-east
Quote:The new launch date for European and Middle Eastern buyers has been set for October 4, 2019. According to SEGA, the reason behind this selective delay happens to be "unavoidable logistical challenges" in Europe and the Middle East.

For people residing in all other parts of the world, the Mega Drive Mini will debut on September 19, 2019, as scheduled. Priced at $79.99, the miniature version of the iconic Mega Drive will come with pre-loaded with 40 classic games and two bonus titles. Pre-orders are open and can be made at through the console's official website.
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https://arstechnica.com/gaming/2019/07/p...n-context/

Quote:67 months to hit 9 figures is the fastest-ever pace for a home console.

So, the PS4 has hit 100 million sales and taken only 67 months to do so. XBONE is nowhere in sight.

I love the list of comparisons. Note that Sony and Playstation occupy 3 of the top 4 slots with PS4 in pole position. Note also that M$ and the XBOX consoles (all of them, from the original onward) don't appear in the list AT ALL.


67 months: Time for the PlayStation 4 to sell 100 million units worldwide.
69 months: Time for the PlayStation 2 to sell 100 million units worldwide.
79 months: Time for the Wii to sell 100 million units worldwide.
113 months: Time for the original PlayStation to sell 100 million units worldwide.
51 months: Time for the Nintendo DS to sell 100 million units worldwide.
134 months: Time for the Game Boy (and Game Boy Color) to sell 100 million units worldwide.
31 months: Time for the iPad to sell 100 million units worldwide.
44 months: Time for the iPhone to sell 100 million units worldwide.
50 months: Time for Amazon to sell 100 million Alexa-enabled devices worldwide.
61 months: Time for Grand Theft Auto V to sell 100 million copies worldwide.
85 months: Time for Minecraft to sell 100 million copies worldwide.
~90 months: Time for mobile phone versions of Tetris to sell 100 million mobile phone copies worldwide.
123 months: Time for Netflix to obtain 100 million paid streaming subscribers.
127 months: Time for Spotify to obtain 100 million paid subscribers.
158 months: Time for Amazon Prime to obtain 100 million paid subscribers.
36.2 million: Number of paid PlayStation Plus subscribers as of June 30, 2019.
1 month: Time for Pokemon Go to reach 100 million monthly active users.
1.5 months: Time for Cityville to reach 100 million monthly active users.
15 months: Time for PUBG Mobile to reach 100 million monthly active users.
107 months: Time for League of Legends to reach 100 million monthly active users.
155 months: Time for Roblox to reach 100 million monthly active users.
94 million: Monthly active users for PSN as of May, 2019.
Adam knew he should have bought a PC but Eve fell for the marketing hype.

Homeopathy is what happened when snake oil salesmen discovered that water is cheaper than snake oil.

The reason they call it the American Dream is because you have to be asleep to believe it. -- George Carlin
Reply
https://www.neowin.net/news/phil-spencer...h-gameplay
Quote:At E3 this year, Microsoft finally talked about its next-generation console, currently only known as Project Scarlett. The company is promising up to 8K resolutions and up to 120 fps gaming for the console. But while upping the visuals was a major focus for the Xbox One X, Microsoft's head of gaming, Phil Spencer, explained that the overall experience and smoother gameplay will be the major focus for the next console.
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Spencer also referred to Microsoft's pedigree as "the Windows company" and talked about looking at PC gaming as an inspiration for deciding what to focus on with the next generation of its gaming console. "So we see the work that goes on [for] PC and the work that developers are doing. People love 60 frames-per-second games, so getting games to run at 4K 60 [FPS] I think will be a real design goal for us," he said.
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And, of course, backward compatibility has been Xbox's distinguishing feature in this generation and Spencer reiterated his promise to enable Scarlett owners the ability to access all four generations of Xbox games on the console. Moreover, he talked about also respecting compatibility with respect to the controllers gamers already own, so you won't need to go out and buy a new controller alongside the new console. That'll certainly be handy if you've spent time customising your controller or have spent a bunch on a high-end controller like Microsoft's Elite Controller.
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https://www.extremetech.com/gaming/29661...nesis-mini
Quote:Nintendo hit on a winning formula when it launched the NES Classic in 2016. Gamers clamored to get their hands on this plug-and-play gateway to gaming history. The SNES Classic followed, and then Sony tried its hand at mini consoles with the disappointing Playstation Classic. Sega’s effort has taken longer, but it’s almost ready for release, and it’s shaping up better than the PlayStation. Early reviews are universally positive — perhaps even more so than they were for the NES Classic.

https://www.extremetech.com/gaming/29659...patibility
Quote:The PC gamer in me can’t help noting that the already barely-there line between consoles and PCs will be even thinner next cycle. Consoles have provided backward compatibility before, but it’s often come up with qualifiers related to your hardware version and been limited to one previous platform. Microsoft isn’t just going to support Xbox One games on Xbox Next, it’ll continue supporting Xbox 360 and OG Xbox, as well as Xbox One peripherals. That’s exactly the kind of backward compatibility support we would expect when upgrading from PC build to the next and it’s nice to see consoles catching up after a few decades.

The flip side, of course, is that the console-versus-PC debate gets goofier every generation. At this point, you might as well just ask “controller or keyboard?” (keyboard, natch). Functionally, at the hardware level, we’re all gaming on PCs.
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