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DirectX 12, Vulkan, Mantle Roughly Comparable in Performance?
#1
http://nichegamer.com/2015/03/brad-warde...rts-games/
Hmm.
Quote:For me, it’s the tech, what is going to be the tech story that comes out of here? What I hope most users get, I’ve had a lot of meetings with Microsoft, AMD, and a little bit of Nvidia and Intel – they really need to hit home the fact that DirectX 12, Vulkan, and Mantle, allow all of the cores of your CPU to talk to the video card simultaneously. But everyone’s really iffy about that, because that means acknowledging that for the past several years, only one of your cores was talking to the GPU, and no one wants to go ‘You know by the way, you know that multi-core GPU? It was useless for your games.’ Alright? No one wants to be that guy. People wonder, saying ‘Gosh, doesn’t it seem like PC games have stalled? I wonder why that is?’ Well, the speed of a single core on a computer has not changed in years. It’s been at 3GHz, or 2-something GHz for years, I mean that’s not the only thing that affects the speed, but you get the idea. Now, with DirectX 12, Vulkan, and Mantle, it’s how many cores you’ve got. We’ve got lots of those. Suddenly, you go by 4x, 5x, the performance.
Valve hater, Nintendo hater, Microsoft defender, AMD hater, Google Fiber hater, 4K lover, net neutrality lover.
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#2
Microsoft has responded: http://www.gamepur.com/news/18339-spence...ation.html
Valve hater, Nintendo hater, Microsoft defender, AMD hater, Google Fiber hater, 4K lover, net neutrality lover.
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