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	<title>Comments on: Exploring &#8220;Frame time&#8221; measurement &#8211; Part 1 &#8211; Is Fraps a good tool?</title>
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	<link>http://alienbabeltech.com/main/exploring-frame-time-measurement-part-1-is-fraps-a-good-tool/</link>
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		<title>By: Resident Evil 6 Benchmark &#8211; Frame Time measurement &#8211; GTX 680 vs. Titan vs. HD 7970 GHz ed. &#124; AlienBabelTech</title>
		<link>http://alienbabeltech.com/main/exploring-frame-time-measurement-part-1-is-fraps-a-good-tool/#comment-757991</link>
		<dc:creator>Resident Evil 6 Benchmark &#8211; Frame Time measurement &#8211; GTX 680 vs. Titan vs. HD 7970 GHz ed. &#124; AlienBabelTech</dc:creator>
		<pubDate>Tue, 26 Feb 2013 04:55:05 +0000</pubDate>
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		<description><![CDATA[[...] our last three evaluations, we established that Fraps is a very good measure of frame rates (fps) as well as its ability to measure frame times for single-GPU video cards. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] our last three evaluations, we established that Fraps is a very good measure of frame rates (fps) as well as its ability to measure frame times for single-GPU video cards. [...]</p>
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		<title>By: Exploring &#8220;Frame time&#8221; measurement &#8211; Part 3 &#8211; the GTX 680 versus the HD 7970 GHz ed. &#124; AlienBabelTech</title>
		<link>http://alienbabeltech.com/main/exploring-frame-time-measurement-part-1-is-fraps-a-good-tool/#comment-757820</link>
		<dc:creator>Exploring &#8220;Frame time&#8221; measurement &#8211; Part 3 &#8211; the GTX 680 versus the HD 7970 GHz ed. &#124; AlienBabelTech</dc:creator>
		<pubDate>Tue, 15 Jan 2013 06:58:20 +0000</pubDate>
		<guid isPermaLink="false">http://alienbabeltech.com/main/?p=33060#comment-757820</guid>
		<description><![CDATA[[...] our last two evaluations, we established that Fraps is a very good measure of frame rates (fps) as well as its ability to measure frame times. Fraps outputs results that can [...]]]></description>
		<content:encoded><![CDATA[<p>[...] our last two evaluations, we established that Fraps is a very good measure of frame rates (fps) as well as its ability to measure frame times. Fraps outputs results that can [...]</p>
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		<title>By: Exploring &#8220;Frame time&#8221; measurement &#8211; Part 2 &#8211; Is the SSD &#8220;smoother&#8221; than the HDD in Gaming? &#124; AlienBabelTech</title>
		<link>http://alienbabeltech.com/main/exploring-frame-time-measurement-part-1-is-fraps-a-good-tool/#comment-757816</link>
		<dc:creator>Exploring &#8220;Frame time&#8221; measurement &#8211; Part 2 &#8211; Is the SSD &#8220;smoother&#8221; than the HDD in Gaming? &#124; AlienBabelTech</dc:creator>
		<pubDate>Wed, 09 Jan 2013 16:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://alienbabeltech.com/main/?p=33060#comment-757816</guid>
		<description><![CDATA[[...] our last evaluation, we established that Fraps is a very good measure of frame rates (fps) as well as its ability to [...]]]></description>
		<content:encoded><![CDATA[<p>[...] our last evaluation, we established that Fraps is a very good measure of frame rates (fps) as well as its ability to [...]</p>
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		<title>By: Pancake</title>
		<link>http://alienbabeltech.com/main/exploring-frame-time-measurement-part-1-is-fraps-a-good-tool/#comment-757811</link>
		<dc:creator>Pancake</dc:creator>
		<pubDate>Wed, 02 Jan 2013 22:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://alienbabeltech.com/main/?p=33060#comment-757811</guid>
		<description><![CDATA[It&#039;s remarkably easy, actually. Fraps and in game timing work by time stamping the &#039;swap buffer&#039; command which indicates end of frame. As the timestamp is an internal CPU counter the only difference would be either side of procedure call so both would differ by at most a few nanoseconds. Fraps would be at most a few kilobytes of code mostly being a stub for forwarding calls to the &#039;real&#039; driver.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s remarkably easy, actually. Fraps and in game timing work by time stamping the &#8216;swap buffer&#8217; command which indicates end of frame. As the timestamp is an internal CPU counter the only difference would be either side of procedure call so both would differ by at most a few nanoseconds. Fraps would be at most a few kilobytes of code mostly being a stub for forwarding calls to the &#8216;real&#8217; driver.</p>
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		<title>By: ocre</title>
		<link>http://alienbabeltech.com/main/exploring-frame-time-measurement-part-1-is-fraps-a-good-tool/#comment-757810</link>
		<dc:creator>ocre</dc:creator>
		<pubDate>Sun, 30 Dec 2012 08:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://alienbabeltech.com/main/?p=33060#comment-757810</guid>
		<description><![CDATA[wow.  These results are extremely similar.  More so than i ever thought.  Fraps result do differ by a tiny amount but this is because the game engine and fraps grab their data completely different. Fraps monitors DX/openCL calls after the fact and it being an external program throws in its own latencies, however small they may be. But through all this the trend graphs show near identical trends for fraps vs the internal game engines.  Its amazingly accurate and the results are like mirror images. 

Some people may not know the point in these testings so to be clear i might add it.  Most games do not have any way to gather frame times from the engine at all.  Fraps can do this rather easily anytime while playing or benchmarking.  The question was whether fraps was accurate enough to rely on at all.  Whether the spikes meant what they were being represented as.  Having these test with the game engines producing near identical trend graphs gives high credence to fraps being an acceptable tool to capture frame times.  We also have the reviewers experience which seemed to align with the frame time data very nicely.  He seen the small hitching or studdering that the trend charts represent.]]></description>
		<content:encoded><![CDATA[<p>wow.  These results are extremely similar.  More so than i ever thought.  Fraps result do differ by a tiny amount but this is because the game engine and fraps grab their data completely different. Fraps monitors DX/openCL calls after the fact and it being an external program throws in its own latencies, however small they may be. But through all this the trend graphs show near identical trends for fraps vs the internal game engines.  Its amazingly accurate and the results are like mirror images. </p>
<p>Some people may not know the point in these testings so to be clear i might add it.  Most games do not have any way to gather frame times from the engine at all.  Fraps can do this rather easily anytime while playing or benchmarking.  The question was whether fraps was accurate enough to rely on at all.  Whether the spikes meant what they were being represented as.  Having these test with the game engines producing near identical trend graphs gives high credence to fraps being an acceptable tool to capture frame times.  We also have the reviewers experience which seemed to align with the frame time data very nicely.  He seen the small hitching or studdering that the trend charts represent.</p>
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