{"id":1401,"date":"2008-11-16T01:57:02","date_gmt":"2008-11-16T01:57:02","guid":{"rendered":"http:\/\/alienbabeltech.com\/main\/?p=1401"},"modified":"2008-12-22T16:24:16","modified_gmt":"2008-12-22T16:24:16","slug":"the-big-gpu-review-redux","status":"publish","type":"post","link":"http:\/\/alienbabeltech.com\/main\/the-big-gpu-review-redux\/","title":{"rendered":"The Big GPU Shootout: Part I, Upgrade Now or Wait?"},"content":{"rendered":"<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">Introduction<\/span><\/span><\/strong><\/p>\n<p><strong><a href=\"http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/100_0091.jpg\"><\/a><\/strong><\/p>\n<p><strong>Do I need to Upgrade?<\/strong> This is perhaps the most commonly asked question by today&#8217;s\u00a0gamer.\u00a0 Now with stiff competition between Nvidia and AMD, prices have fallen on the new video cards, Nvidia&#8217;s Tesla Geforce series\u00a0and AMD&#8217;s HD Radeon series, and a lot of the newer DX10\u00a0games seem to be lagging on old standards like 8800GTX.\u00a0 We also note rumors of newer refreshes of the current Nvidia line coming up\u00a0soon, and many gamers want to know if it makes sense to upgrade <em>now<\/em>.\u00a0 We will try to answer these and many more questions in\u00a0our 5-part and potentially ongoing series that cover video card, motherboard and CPU upgrades.\u00a0 This first article sets the stage for what is coming from us and shows the performance comparison between last generation&#8217;s top and midrange cards\u00a0vs. today&#8217;s latest and greatest, including Crossfire X-3 combinations.<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p style=\"TEXT-ALIGN: center\">Do I <em>need<\/em> Crossfire X3?\u00a0 You will spend close to $700 for 2 video cards!<\/p>\n<p style=\"TEXT-ALIGN: center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-1459\" title=\"100_0069\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/100_0069.jpg?resize=300%2C225\" alt=\"\" data-recalc-dims=\"1\" \/><\/p>\n<p style=\"TEXT-ALIGN: center\">Thankfully not for 19&#215;12\u00a0for most games<\/p>\n<p style=\"TEXT-ALIGN: center\">\u00a0<\/p>\n<p style=\"TEXT-ALIGN: center\">Perhaps you are upgrading from a midrange card like 2900xt, 3800 or 8800GTS series.<\/p>\n<p style=\"TEXT-ALIGN: center\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/100_0112.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-1462\" title=\"100_0112\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/100_0112.jpg?resize=300%2C225\" alt=\"\" data-recalc-dims=\"1\" \/><\/a><a href=\"http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/100_0091.jpg\"><\/a><\/p>\n<p style=\"TEXT-ALIGN: center\">The 2900xt is pictured above along with 8800GTX, the reference card for nearly 2 years<\/p>\n<p style=\"TEXT-ALIGN: center\">What about 8800GTX for 19&#215;12?<\/p>\n<p style=\"TEXT-ALIGN: center\">\u00a0<\/p>\n<p style=\"TEXT-ALIGN: center\">Should you consider\u00a0upgrading to 280GTX or HD4870 as pictured below?<\/p>\n<p style=\"TEXT-ALIGN: center\">\u00a0<\/p>\n<p style=\"TEXT-ALIGN: center\">Is it more than just a new look?\u00a0 -Oh yes. Read on!<\/p>\n<p style=\"TEXT-ALIGN: center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1460\" title=\"100_0091\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/100_0091.jpg?resize=500%2C666\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/100_0091.jpg?resize=500%2C666 2304w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/100_0091-225x300.jpg 225w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" data-recalc-dims=\"1\" \/><\/p>\n<p style=\"TEXT-ALIGN: center\">\u00a0<\/p>\n<p style=\"TEXT-ALIGN: center\">Explore with us as we make a complete platform change and\u00a0analyze the performance increases as worth it, or not, for yourself.<\/p>\n<p style=\"TEXT-ALIGN: center\"><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/100_0066.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-1461 aligncenter\" title=\"100_0066\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/100_0066.jpg?resize=300%2C225\" alt=\"\" data-recalc-dims=\"1\" \/><\/a><a href=\"http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/100_0091.jpg\"><\/a><\/p>\n<p style=\"TEXT-ALIGN: center\">Check out\u00a0some of\u00a0the\u00a0latest\u00a0hardware we will be exploring over this 5-part series devoted to upgrading for DX10 games.<\/p>\n<p style=\"TEXT-ALIGN: left\">\u00a0<\/p>\n<p style=\"TEXT-ALIGN: left\">You are now invited to\u00a0explore with us and comment on this first article in a series of our video card reviews. When we started benchmarking well over 8 weeks ago with Catalyst 8-8 and Geforce 175.19, we were not quite certain exactly where we would go or what we would find. We did have a clear idea that we would try to determine if video cards from the last generation or so need upgrading; and we are referring particularly to Radeon 2900\/3800 series, and Geforce 8800\/9800 series. Our review is in several parts and will cover comparisons of Catalyst Drivers 8-8, 8-9, and 8-10 with 3 sets of GeForce 177.41, 178.24, and180.48<\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\"><!--nextpage--><\/span><\/span><\/strong><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">Test Configuration<\/span><\/span><\/strong><\/p>\n<p>We\u00a0are testing at 1650&#215;1050 and 1920&#215;1600 resolutions. These are probably the most common resolutions that most gamers would be upgrading their upper-midrange and top cards from the last generation or so for. We decided to test 2900XT,\u00a0which is\u00a0largely unsurpassed by 3800 series &#8211; and is also the near-equivalent of the 8800-GTS series &#8211; as representative of upper-midrange cards of that generation. We also picked the venerable 8800-GTX, which has been a top choice standard for almost 2 years and mostly unsurpassed\u00a0by Nvidia&#8217;s offerings, except for the higher-clocked Ultra, until Tesla architecture launched a few months ago. We took some of the very latest games and we benchmark them for you at the most demanding <em>in-game<\/em> settings, with Vista 32 and in DX-10 whenever possible with 4xAA\/16xAF. These settings are probably the most commonly chosen and difficult settings for new games that a video card will run. The games we are testing include, <em>Crysis, Call of Juarez, F.E.A.R., STALKER, Half-Life2, Enemy Territory: Quake Wars (ET:QW), Unreal Tournament 3 (UT3), Lost Planet, GRID, FarCry2, PT Boats DX10 demo, as well as the synthetic benchmarks, 3DMark06, Vantage and Fur<\/em>.<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>We&#8217;d like to give our opinion here about benchmarking for this article. We prefer to use built-in benchmarks whenever possible. As a second choice, we use custom recorded time-demos and FRAPS. We find that &#8216;real world&#8217; testing has too many variables to truly paint an accurate picture of differences between closely competing cards, and especially when performance is sometimes only a frame rate or two different between 2 closely competing video cards. We also found that non-repeatable real world testing may skew conclusions. We will let you know when we do this kind of testing and exactly how we set it up. Of course we feel that the video card manufacturers will not ignore the built-in benchmarks or established recorded time-demos and will of course make sure that they run decently on their respective hardware. So you may find that these benchmarks run slightly better than your own in-game experience might. Take this into consideration, but also remember that the other cards will run well on these benchmarks also; you will get a very good <em>comparison of relative performance <\/em>for each game tested. Finally, we also use synthetic benchmarks, such as Futuremark&#8217;s 3-D Mark 06 and Vantage, as well as the OpenGL Fur benchmark. For the later Futuremark benches, pay particular attention to the two mini-games that are benchmarked <em>within<\/em> these synthetic benchmarks &#8211; where the actual frame rates can be compared. If you take all of these benchmarks together, then you will get a pretty good and accurate picture of the current state of the performance of each of the video cards as they relate to each other. Each card has been tested for weeks and you will also get impressions of relative performance beyond benchmarking to actual game play &#8211; which <em>is<\/em> subjective and will be clearly stated as personal opinion or preference.<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>We will also be testing crossfire combinations which include crossfire X-3 = 4870&#215;2 + 4870-512MB vs. crossfire X-3 = 4870&#215;2 + 4870-1GB, to see what penalty &#8211; if any &#8211; Crossfire X3 (CFx3) experiences when limited to 512MB. We will also be testing our Gigabyte crossfire P-35 motherboard&#8217;s performance &#8211; 1.0 PCIe specification and 16x+4x PCIe crossfire slots &#8211; vs. ASUS p35e deluxe x48 Mother board performance with its 2.0 PCIe specification and 16x+16x PCIe crossfire slots. We also compare Intel&#8217;s core2duo, e8600 at 3.33Ghz and also at 4 GHz, with each of our top cards, motherboard and crossfire combinations to look a little bit at CPU &#8220;bottlenecking&#8221;.<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>So let&#8217;s begin with our first round of tests. We are using Catalyst 8-8 and GeForce 177.41 &#8211; final certified drivers are used for our testing all through this first part of this review. Identical 250GB hard drives are set up with the latest version of Vista32-SP1; each with identical programs, updates and patches &#8211; the only difference are the video cards. We used a Gigabyte P35 Crossfire MB &#8211; 1.0 PCIe spec and CF 16x + 4x for this Part One. The testing hardware is detailed in the chart:<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\"><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\"><span style=\"font-size: x-small;\">Test Configuration- Hardware<\/span><\/span><\/span><\/strong><\/p>\n<ul>\n<li>Intel Core 2 Duo E8600 (reference 3.33 GHz ).<\/li>\n<li>Gigabyte P35-DS3P (Intel P35 chipset, latest BIOS).<\/li>\n<li>4 GB DDR2-800 RAM (4\u00d71 GB, dual-channel).<\/li>\n<li>Nvidia GeForce GTX280 (896 MB, nVidia reference clocks) by BFGTech<\/li>\n<li>Nvidia 8800-GTX (768MB, reference clocks)<\/li>\n<li>ATi Radeon 4750 (512 MB, reference clocks) by Sapphire<\/li>\n<li>ATi Radeon 4750&#215;2 (2 GB, reference clocks) by VisionTek<\/li>\n<li>HD2900xt-512MB, (reference clocks) by VisionTek<\/li>\n<li>Onboard RealTek audio<\/li>\n<li>2 Seagate Barracuda 7200.10 Hard Drives [setup identically, except for the graphics cards]<\/li>\n<li>850 watt OCZ power supply<\/li>\n<\/ul>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\"><span style=\"font-size: x-small;\">Test Configuration \u2013 Software<\/span><\/span><\/span><\/strong><\/p>\n<p><strong><\/strong><\/p>\n<ul>\n<li>ATi Catalyst 8.8, highest quality mip-mapping set in the driver.<\/li>\n<li>nVidia Geforce 177.41, high quality driver setting, all optimizations off, LOD clamp enabled.<\/li>\n<li>Windows Vista 32-bit, SP1; very latest updates<\/li>\n<li>DirectX August 2008.<\/li>\n<li>All games patched to their latest versions.<\/li>\n<\/ul>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\"><span style=\"font-size: x-small;\">Test Configuration \u2013 Settings<\/span><\/span><\/span><\/strong><\/p>\n<ul>\n<li>as noted, vsync off in the driver to &#8220;application decide&#8221; and never in game.<\/li>\n<li>AA only enabled in-game; all settings at maximum16xAF applied <strong>in game<\/strong> or in CP [except as noted]<\/li>\n<li>All results show average, minimum and maximum framerates<\/li>\n<li>Highest quality sound (stereo) used in all games.<\/li>\n<li>Vista32, all DX10 titles were run under DX10 render paths.<\/li>\n<\/ul>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\"><!--nextpage--><\/span><\/span><\/strong><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">3DMark06<\/span><\/span><\/strong><\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">3DMark06 still remains the number one utility for a system benchmark. The numbers it produces aren\u2019t necessarily indicative of real-world gameplay or any gameplay in general, and for that reason we really dislike using it to compare different systems. However, as long as the rest of the tech world uses it to evaluate gaming performance, we will also. We find it mostly useful for tracking <em>changes<\/em> in a single system. There are four mini-games that it uses for benchmarking graphics, as well as two CPU tests. The scores are &#8220;weighed&#8221; and added together to give an overall number and there is a further breakdown possible.<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/3dmark06-2008-12-13-08-01-46-71.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-1996\" title=\"3dmark06-2008-12-13-08-01-46-71\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/3dmark06-2008-12-13-08-01-46-71.jpg?resize=150%2C150\" alt=\"3dmark06-2008-12-13-08-01-46-71\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p>Above is &#8220;Firefly Forest&#8221;, a scene from one of the four benchmark &#8220;mini games&#8221; used to benchmark GPU performance.\u00a0 It will give your PC a real workout!<\/p>\n<p>Here are the results of our 3DMark06 benchmark comparison:<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/3dmark-061.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1406\" title=\"3dmark-061\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/3dmark-061.jpg?resize=720%2C521\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/3dmark-061.jpg?resize=720%2C521 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/3dmark-061-300x217.jpg 300w\" sizes=\"auto, (max-width: 845px) 100vw, 845px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>The results are pretty self-explanatory.\u00a0\u00a0 We can see the ranking and we note that HD4870x2 scales well but Crossfire X-3 barely scales with this combination of drivers\/HW in this synthetic benchmark.<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p style=\"MARGIN-BOTTOM: 0in\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/3dmark-06_cpus.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1409\" title=\"3dmark-06_cpus\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/3dmark-06_cpus.jpg?resize=650%2C471\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/3dmark-06_cpus.jpg?resize=650%2C471 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/3dmark-06_cpus-300x217.jpg 300w\" sizes=\"auto, (max-width: 650px) 100vw, 650px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>When we briefly tried our older Intel CPU, e4300 &#8211; even when it was overclocked from its stock clock of 1.8 GHz all the way to 3.33 GHz &#8211; it still falls rather short of e8600 at its stock clock of 3.33Ghz. This is probably because of e8600&#8217;s much larger cache and newer optimizations. It is noticeable even with a single HD4870-512MB video card. We can also see that when you are using a card of the 4870X2 class, it starts to make a significant performance difference. So we decided to do all of our video card testing with e8600 at its stock clock for this article. Later we will overclock e8600 to near 4 GHz, and then again compare video performance with its stock clock.<\/p>\n<p>We also noted that overclocking our HD4870 didn&#8217;t give too much performance increase and we will compare all of video cards at their reference stock clocks for this series.\u00a0 For example, with our e4300 at 3.33Ghz, we raised our 4870&#8217;s clocks from its stock of 750\/900 all the way to 820\/1165 yet only raised our 3DMark06 score from 13023 to 13334.\u00a0 So we decided to do the rest of our testing with all of our GPUs at their reference stock clocks.<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\"><!--nextpage--><\/span><\/span><\/strong><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">Vantage<\/span><\/span><\/strong><\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">Now we move on to Vantage, Futuremark&#8217;s latest test.\u00a0 We feel the same way about Vantage as we do 3DMark06; it is useful for tracking changes in a single system.\u00a0 Yet is has become a new de facto standard for measuring gaming performance and we will not ignore it.\u00a0 This time there are two game tests, <em>Jane Nash<\/em> and <em>Calico<\/em>.\u00a0 Also there are two CPU tests.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/3dmarkvantage-2008-12-13-08-14-39-44.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-1998\" title=\"3dmarkvantage-2008-12-13-08-14-39-44\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/3dmarkvantage-2008-12-13-08-14-39-44.jpg?resize=150%2C150\" alt=\"3dmarkvantage-2008-12-13-08-14-39-44\" data-recalc-dims=\"1\" \/><\/a><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/3dmarkvantage-2008-12-13-08-12-47-83.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail wp-image-1999 aligncenter\" title=\"3dmarkvantage-2008-12-13-08-12-47-83\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/3dmarkvantage-2008-12-13-08-12-47-83.jpg?resize=150%2C150\" alt=\"3dmarkvantage-2008-12-13-08-12-47-83\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Above\u00a0is a scene from <em>Calico<\/em>; to the right is\u00a0<em>Jane Nash<\/em>; note the Sapphire boat.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/3dmark-vantage.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1415\" title=\"3dmark-vantage\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/3dmark-vantage.jpg?resize=720%2C521\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/3dmark-vantage.jpg?resize=720%2C521 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/3dmark-vantage-300x217.jpg 300w\" sizes=\"auto, (max-width: 845px) 100vw, 845px\" data-recalc-dims=\"1\" \/><\/a><br class=\"spacer_\" \/><\/p>\n<h2 class=\"western\"><br class=\"spacer_\" \/><\/h2>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/alienbabeltech.com\/wordpress\/wp-content\/uploads\/2008\/11\/3dmarkvantage-2008-11-04-22-55-09-03.jpg\"><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">We note the rankings.<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\"><!--nextpage--><\/span><\/span><\/strong><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">Call of Juarez<\/span><\/span><\/strong><\/p>\n<p style=\"MARGIN-BOTTOM: 0in\"><em>Call of Juarez<\/em> is the first ever DX10 benchmark from Techland that was released in June 2007; the game is described as a fast-paced <em>Wild West Epic Adventure Shooter<\/em>. <em>Call of Juarez<\/em> is loosely based on Spaghetti Westerns that become popular in the early 1970s. The game features playing as two different characters: Billy &#8216;Candle&#8217;, a young fugitive accused of murder and his step-uncle, Reverend Ray, an ex-outlaw who turned to religion as he wields his bible and quotes fire and brimstone scripture while he blasts the enemy with his six-shooters. Reverend Ray also can enter <em>Concentration Mode<\/em> which allows him to hit multiple targets as time appears to slow down, like &#8220;bullet time&#8221; as first made popular in <em>MaxPayne<\/em>. Billy&#8217;s character provides stealth and sniper elements to the <em><span style=\"font-family: Georgia;\">Call of Juarez<\/span><\/em> With his whip, Billy can lash onto objects to get into hard to reach locations and he later acquires a bow, which can be used for long-range kills.<\/p>\n<div><span style=\"font-size: x-small;\"><br \/>\n <\/span><\/div>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<div><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/coj_dx10-2008-12-13-08-20-10-41.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-2002\" title=\"coj_dx10-2008-12-13-08-20-10-41\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/coj_dx10-2008-12-13-08-20-10-41.jpg?resize=150%2C150\" alt=\"coj_dx10-2008-12-13-08-20-10-41\" data-recalc-dims=\"1\" \/><\/a><\/div>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<div><span style=\"font-size: x-small;\">This 2007 benchmark was also released also in June and features it&#8217;s Chrome Engine using Shader Model 4 with DirectX 10, so the usage of Vista is mandatory. <span id=\"intellitxt\">This benchmark isn&#8217;t built into <em>Call of Juarez<\/em>. It runs a simple fly-through of a level that&#8217;s built to showcase the game&#8217;s new DX10 effects. It offers great repeatability and is a good stress test for DX10 features in today&#8217;s graphics cards, while still using Chrome engine and art assets of <em>Call of Juarez<\/em>. It is not quite the same as actual gameplay as the game logic and AI are stripped out of the demo. Still it is very useful in comparing video cards performance. When running the benchmark, it plays like a commercial for their engine. As you go through it, you get the highlights of the <em>Call of Juarez&#8217;<\/em> features captioned right on the screen as they are demonstrated:<\/span><\/span><\/div>\n<p><span style=\"font-size: x-small;\">physics-based particles via geometry shader<br \/>\n <\/span><span style=\"font-size: x-small; color: #000000; font-family: Verdana;\">fully dynamic real-time shadowing<br \/>\n soft-edged grass and leaves<br \/>\n dense vegetation<br \/>\n HDR lighting<br \/>\n next-gen material shaders<br \/>\n HDR-correct AA<\/span><\/p>\n<div>\n<div><span style=\"font-size: x-small;\"><span id=\"intellitxt\">Performing the benchmark is easy. You are presented with a simple menu to choose resolution, antialiasing, and\u00a0two choices\u00a0of shadow quality options. We set the shadow quality on &#8220;high&#8221; and the shadow map resolution to 2048&#215;2048. At the end, the demo presents you with the minimum frame rate, maximum frame rate, and average frame rate, along with the option to quit or run the benchmark again. We always ran the benchmark at least a second time and recorded that generally higher score. <\/span> <\/span><\/div>\n<p>Here are the benchmark results for 16&#215;10 resolution:<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/coj_1680.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1420\" title=\"coj_1680\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/coj_1680.jpg?resize=720%2C521\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/coj_1680.jpg?resize=720%2C521 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/coj_1680-300x217.jpg 300w\" sizes=\"auto, (max-width: 845px) 100vw, 845px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>Things get more difficult for our older GPUs at 19&#215;12 resolution:<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/coj_1920.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1421\" title=\"coj_1920\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/coj_1920.jpg?resize=720%2C521\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/coj_1920.jpg?resize=720%2C521 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/coj_1920-300x217.jpg 300w\" sizes=\"auto, (max-width: 845px) 100vw, 845px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>Crossfire x3 refused to run reliably with this benchmark and Cat 8-8.\u00a0 However, we do see excellent scaling of the 4870&#215;2 over a single 4870.\u00a0 And we see both videocards from the last generation struggling at 19&#215;12 &#8211; the 2900xt mostly being unplayable at these settings &#8211; even at 16&#215;10.<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p style=\"margin-bottom: 0in;\"><!--nextpage--><\/p>\n<p style=\"margin-bottom: 0in;\"><br class=\"spacer_\" \/><\/p>\n<p><span style=\"font-size: medium;\"><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">Crysis<\/span><\/span><\/strong><\/span><\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/vista_4xaa.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-2014\" title=\"vista_4xaa\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/vista_4xaa.jpg?resize=576%2C432\" alt=\"vista_4xaa\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/vista_4xaa.jpg?resize=576%2C432 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/vista_4xaa-300x225.jpg 300w\" sizes=\"auto, (max-width: 576px) 100vw, 576px\" data-recalc-dims=\"1\" \/><\/a><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">Now we move on to <em>Crysis<\/em>;<em> the<\/em> most demanding game released to date for any PC. <em>Crysis<\/em> is a sci-fi first person shooter by German video game developer Crytek and published by Electronic Arts. <em>Crysis<\/em> is the first game of a planned trilogy. It was released in November, 2007 worldwide. <em>Crysis<\/em> is based in a fictional future where an ancient alien spacecraft was discovered buried on an island near the coast of Korea. The single-player campaign has you assume the role of USA Delta Force, Jake Dunn, referred to as Nomad in the game. He is armed with various futuristic weapons and equipment, including a &#8220;Nano Suit&#8221; which enables the player to perform extraordinary feats. In <em>Crysis<\/em>, Nomad battles both extraterrestrial and North Korean enemies, in four different locations: a tropical island jungle, inside an ice jungle which is the same same now frozen jungle, inside the alien ship which includes a zero-gravity area and a US Aircraft carrier. <em>Crysis<\/em> uses DirectX10 for graphics rendering, and includes the same editor that was used by Crytek to create it.<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">A standalone but related game, <em>Crysis Warhead<\/em> was released on September 17, 2008. It is notable for providing a similar graphical exprience to <em>Crysis<\/em>, but with less graphical demands on the PC. We will eventually add it to our benchmarking. <em>CryEngine2<\/em> is the game engine used to power <em>Crysis<\/em> and <em>Warhead<\/em>. It is an extended version of the <em>CryEngine<\/em> that powers <em>FarCry. <\/em>That same original <em>CryEngine<\/em> became the basis for the <em>Dunia Engine<\/em> that powers Ubisoft&#8217;s <em>FarCry2<\/em>, a less damanding game engine.<\/p>\n<p style=\"margin-bottom: 0in;\">As well as supporting Shader Model 2.0, 3.0 and DirectX10&#8217;s 4.0, CryEngine2 is multi-threaded to take advantage of SMP aware systems. Crysis also comes in 32-bit and 64-bit versions and Crytek has developed their own proprietary physics system, called <em>CryPhysics<\/em>. There is are three built in demos that are very reliable in comparing video card performance. However, it is noted that actually playing the game is a bit slower than the demo implies.<\/p>\n<div><\/div>\n<div>We decided to give our GPUs the full workout with all three <em>Crysis<\/em> benchmarks, this time.\u00a0 They all show about the same range of performance, so in future we will stick with the <em>Island demo, GPU1<\/em>, for all\u00a0our future GPU benchmarking.\u00a0 Again crossfireX-3 refused to run reliably with our <em>Crysis<\/em> built in demo.\u00a0 Also the 8800GTX and 2900xt struggle with <em>Crysis<\/em> at Very High settings; they are largely unplayable at the setting we chose.\u00a0 And we have not even attempted to apply AA or AF!<\/div>\n<p style=\"margin-bottom: 0in;\"><strong>GPU Demo, Island<\/strong><\/p>\n<p><a href=\"http:\/\/alienbabeltech.com\/wordpress\/wp-content\/uploads\/2008\/11\/crysis-2008-11-04-23-37-15-28.jpg\"><\/a><\/p>\n<div style=\"margin-bottom: 0in;\">Here\u00a0is <em>Crysis&#8217;<\/em> first of three benchmarks, at 16&#215;10 resolution, then 19&#215;12:<\/div>\n<div style=\"margin-bottom: 0in;\"><strong><\/strong><\/div>\n<\/div>\n<p><strong>CRYSIS GPU<\/strong><\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1680_gpu1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1423\" title=\"crysis_1680_gpu1\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1680_gpu1.jpg?resize=720%2C523\" alt=\"crysis_1680_gpu1\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1680_gpu1.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1680_gpu1-300x217.jpg 300w\" sizes=\"auto, (max-width: 730px) 100vw, 730px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1920_gpu.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1424\" title=\"crysis_1920_gpu\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1920_gpu.jpg?resize=720%2C523\" alt=\"crysis_1920_gpu\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1920_gpu.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1920_gpu-300x217.jpg 300w\" sizes=\"auto, (max-width: 759px) 100vw, 759px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>Now <em>Crysis <\/em>CPU1 benchmarks at first 16&#215;10 and then 19&#215;12<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1680_cpu11.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-2011\" title=\"crysis_1680_cpu11\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1680_cpu11.jpg?resize=638%2C463\" alt=\"crysis_1680_cpu11\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1680_cpu11.jpg?resize=638%2C463 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1680_cpu11-300x217.jpg 300w\" sizes=\"auto, (max-width: 638px) 100vw, 638px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1920_cpu1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1427\" title=\"crysis_1920_cpu1\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1920_cpu1.jpg?resize=676%2C490\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1920_cpu1.jpg?resize=676%2C490 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1920_cpu1-300x217.jpg 300w\" sizes=\"auto, (max-width: 676px) 100vw, 676px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>Finally, we see much the same results as the last two demos.\u00a0 <em>Crysis<\/em> is barely playable with these drivers at 16&#215;10; CPU2 Demo shows the same and we can hope later drivers address <em>Crysis<\/em> performance.<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1680_cpu2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1429\" title=\"crysis_1680_cpu2\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1680_cpu2.jpg?resize=650%2C471\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1680_cpu2.jpg?resize=650%2C471 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1680_cpu2-300x217.jpg 300w\" sizes=\"auto, (max-width: 650px) 100vw, 650px\" data-recalc-dims=\"1\" \/><\/a><a href=\"http:\/\/alienbabeltech.com\/wordpress\/wp-content\/uploads\/2008\/11\/crysis-2008-11-05-18-41-32-73.jpg\"><\/a><\/p>\n<p><strong><\/strong><\/p>\n<p><strong><\/strong><\/p>\n<p><strong><\/strong><\/p>\n<p><strong><\/strong><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><strong><\/strong><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>At 19&#215;12 it only gets worse for our older GPUs.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1920_cpu2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1430\" title=\"crysis_1920_cpu2\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1920_cpu2.jpg?resize=650%2C471\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1920_cpu2.jpg?resize=650%2C471 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/crysis_1920_cpu2-300x217.jpg 300w\" sizes=\"auto, (max-width: 650px) 100vw, 650px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>We decided to give our GPUs the full workout with all three <em>Crysis<\/em> benchmarks, this time.\u00a0 They all show about the same range of performance, so in future we will stick with the Island demo, GPU1, for all\u00a0our future GPU benchmarking.\u00a0 Again CF-X3 refused to run reliably with our <em>Crysis<\/em> built in demo.\u00a0 Also the 8800GTX and 2900xt struggle with <em>Crysis<\/em> at Very High settings; they are largely unplayable at the setting we chose.\u00a0 And we have not even attempted to apply AA or AF!<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p style=\"margin-bottom: 0in;\"><!--nextpage--><\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">Quake Wars<\/span><\/span><\/strong><\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/etqw-2008-12-20-20-45-22-20.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-2121\" title=\"etqw-2008-12-20-20-45-22-20\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/etqw-2008-12-20-20-45-22-20.jpg?resize=150%2C150\" alt=\"etqw-2008-12-20-20-45-22-20\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\"><br \/>\n <\/span><\/span><\/strong><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><em>Quake Wars:Enemy Territory<\/em> is an objective-driven, class-based first person shooter based in the Quake universe. It was developed by id Software and Splash Damage for Windows and published by Activision. The back-story actually takes place as a prequel to <em>Quake II<\/em>. <em>Quake Wars<\/em> pits the combined human armies of the Global Defense Force (GDF) against the technologically superior Strogg, an alien race who has come to earth to use humans for spare parts and food, and it allows you to play a part in the desperate battles waged around the world in mankind&#8217;s desperate war to survive.<br class=\"spacer_\" \/><\/p>\n<p style=\"margin-bottom: 0in;\"><em>Quake Wars<\/em> is based on id\u2019s <em>Doom 3<\/em> game engine, with the addition of their MegaTexture technology. id\u2019s MegaTexture technology is designed to provide very large maps without having to reuse the same textures over and over again. Usually before this, in many games, these textures would have to be loaded from memory or off the hard drive which impacts performance. Instead with MegaTexture, a single extremely large texture is used to handle the basic terrain, with texture management handled by a pixel shader program &#8211; and this is all done with a small memory footprint.<\/p>\n<p style=\"margin-bottom: 0in;\">By using this technology, <em>QW&#8217;s <\/em>artists could construct one very large map that is unique with no repeating terrain tiles. For example, battlefields can be rendered completely to the horizon with no fogging needed and no piece of terrain detail ever needs to be repeated. With texture compression these large images only take up a small bit of video RAM so as you move through each map there are no repeated pieces of detail. <em>QW:ET<\/em> is an OpenGL based game as it is based on the the <em>Doom 3<\/em> engine. Many new game features are present that supports self-shadowing and an HDR-like bloom effect with dynamic lighting, high texture quality, and soft foliage. While <em>QW <\/em>is an OpenGL game, it supports some of the very latest 3D effects seen in today\u2019s latest DX10 games, including soft particles.<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\"><strong><\/strong><\/p>\n<p style=\"margin-bottom: 0in;\"><strong>Salvage Demo fly-by<\/strong><\/p>\n<p style=\"margin-bottom: 0in;\">In this follow-up to the free Wolfenstein: Enemy Territory, <em>Quake Wars<\/em> becomes the second multiplayer-focused game in the <em>Quake<\/em> series, featuring similar gameplay to <em>Wolfenstein: Enemy Territory<\/em>, but with the addition of controllable vehicles and aircraft as well as multiple AI deployables,<sup><span style=\"color: #0066cc;\"> <\/span><\/sup>asymmetric teams, much bigger maps and the option of computer-controlled &#8216;bots, and of course it&#8217;s setting is updated from WWII to 2060. Online and offline play modes are available as PC versions let you play individual campaignsgames against bots and allows the player combat as both sides. The Human weapons and vehicles are mostly based on modern combat weapons and vehicles but updated for the 50 years into the future. The Strogg have alien weapons and vehicles, some unique and some similar to what the humans have.<\/p>\n<p style=\"margin-bottom: 0in;\">For our benchmark we chose the flyby, <em>Salvage demo<\/em>, from <em>Quake Wars: Enemy Territory<\/em>. It is one of the most demanding of the flybys and very repeatable and reliable in its results. It is fairly close to what you will experience in game. Of course, <em>QW:ET<\/em> is mostly multiplayer.<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<div style=\"margin-bottom: 0in;\">Let&#8217;s first look at 16&#215;10 resolution; we see very respectable results with all cards and also even at 19&#215;12<\/div>\n<div style=\"margin-bottom: 0in;\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/qwet_16801.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1432\" title=\"qwet_16801\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/qwet_16801.jpg?resize=650%2C471\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/qwet_16801.jpg?resize=650%2C471 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/qwet_16801-300x217.jpg 300w\" sizes=\"auto, (max-width: 650px) 100vw, 650px\" data-recalc-dims=\"1\" \/><\/a><\/div>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<div style=\"margin-bottom: 0in;\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/qwet_1920.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1433\" title=\"qwet_1920\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/qwet_1920.jpg?resize=650%2C471\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/qwet_1920.jpg?resize=650%2C471 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/qwet_1920-300x217.jpg 300w\" sizes=\"auto, (max-width: 650px) 100vw, 650px\" data-recalc-dims=\"1\" \/><\/a><\/div>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<div style=\"margin-bottom: 0in;\">\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>We see the older cards managing <em>QW:ET<\/em> pretty well with just some some slowdowns at the minimum.\u00a0 HD4870x2 showed nice improvement over a single HD4870.\u00a0 Crossfire X3 would not run reliably.\u00a0 You could hold off upgrading for <em>Quake Wars.<\/em><\/p>\n<\/div>\n<p><br class=\"spacer_\" \/><\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\"><!--nextpage--><\/span><\/span><\/strong><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">F.E.A.R.<\/span><\/span><\/strong><\/p>\n<div id=\"attachment_2118\" style=\"width: 160px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/fearxp2-2008-12-20-19-54-33-88.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2118\" class=\"size-thumbnail wp-image-2118\" title=\"fearxp2-2008-12-20-19-54-33-88\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/fearxp2-2008-12-20-19-54-33-88.jpg?resize=150%2C150\" alt=\"fearxp2-2008-12-20-19-54-33-88\" data-recalc-dims=\"1\" \/><\/a><p id=\"caption-attachment-2118\" class=\"wp-caption-text\">Soft shadows illustrated<\/p><\/div>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\">\u00a0<\/p>\n<p style=\"MARGIN-BOTTOM: 0in\"><em>F.E.A.R. &#8211; First Encounter Armed Assault &#8211; <\/em>is a DX9c game by Monolith Productions that was originally released in October 2005 By Vivendi Universal Production. Later, there were two expansions with the latest released in 2007, <em>Perseus Mandate<\/em>. Although the game engine is aging a bit, it still has some of the most spectacular effects of any game, showcasing<span id=\"intelliTXT\"> a powerful particle system, complete with showers of sparks, puffs of smoke and dust for collisions with objects and walls and bullet marks on walls and other visual effects including &#8220;soft shadows&#8221;. <\/span>This is well highlighted in the built-in performance test. And we run 2 sets &#8211; one featuring &#8220;soft shadows&#8221; and the other with 4xAA instead, They do not run well together. <span id=\"intelliTXT\">F.E.A.R. uses the <em>Jupiter Extended Technology<\/em> engine from Touchdown Entertainment. Lithtech was initially developed inside Monolith Productions. Later on the team that worked on the game engine was detached from Monolith into a separate group, Touchdown Entertainment.<\/span><\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">First we test at 16&#215;10 with no AA but with Soft shadows enabled:<\/p>\n<p style=\"margin-bottom: 0in;\"><strong><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/fear_1680_noaa1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-2012\" title=\"fear_1680_noaa1\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/fear_1680_noaa1.jpg?resize=656%2C476\" alt=\"fear_1680_noaa1\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/fear_1680_noaa1.jpg?resize=656%2C476 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/fear_1680_noaa1-300x217.jpg 300w\" sizes=\"auto, (max-width: 656px) 100vw, 656px\" data-recalc-dims=\"1\" \/><\/a><br \/>\n <\/strong><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p style=\"margin-bottom: 0in;\"><br class=\"spacer_\" \/><\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\"><strong><br \/>\n <\/strong><\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">Next\u00a0we test at 16&#215;10 with 4xAA but with Soft shadows disabled:<\/p>\n<p style=\"margin-bottom: 0in;\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/fear_1680_4aa.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1436\" title=\"fear_1680_4aa\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/fear_1680_4aa.jpg?resize=650%2C471\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/fear_1680_4aa.jpg?resize=650%2C471 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/fear_1680_4aa-300x217.jpg 300w\" sizes=\"auto, (max-width: 650px) 100vw, 650px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">Now\u00a0we test at 19&#215;12 with no AA but with Soft shadows enabled:<\/p>\n<p style=\"margin-bottom: 0in;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/fear_1920_noaa1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1438\" title=\"fear_1920_noaa1\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/fear_1920_noaa1.jpg?resize=650%2C471\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/fear_1920_noaa1.jpg?resize=650%2C471 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/fear_1920_noaa1-300x217.jpg 300w\" sizes=\"auto, (max-width: 650px) 100vw, 650px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">Finally\u00a0we test at 19&#215;12 with 4xAA but with Soft shadows disabled:<\/p>\n<p style=\"margin-bottom: 0in;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/fear_1920_4aa.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1439\" title=\"fear_1920_4aa\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/fear_1920_4aa.jpg?resize=650%2C471\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/fear_1920_4aa.jpg?resize=650%2C471 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/fear_1920_4aa-300x217.jpg 300w\" sizes=\"auto, (max-width: 650px) 100vw, 650px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\"><br class=\"spacer_\" \/><\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\">\u00a0<\/p>\n<p style=\"margin-bottom: 0in;\"><span style=\"font-size: x-small;\">Mostly all of our video cards can manage FEAR with completely maxed out settings; only 2900xt drops to 20 FPS and you\u00a0might consider upgrading your midrange GPU. <span style=\"color: #000000;\">Again no crossfire x3 results. The new cards just rip through the game.<\/span><\/span><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><!--nextpage--><br class=\"spacer_\" \/><\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">Half-Life2: Lost Coast<\/span><\/span><\/strong><\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/hl2-2008-12-20-20-25-40-55.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-2122\" title=\"hl2-2008-12-20-20-25-40-55\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/hl2-2008-12-20-20-25-40-55.jpg?resize=150%2C150\" alt=\"hl2-2008-12-20-20-25-40-55\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><span style=\"font-size: x-small;\">HL2 is still a popular game and is our oldest game we review. <em>Half-Life 2: Lost Coast<\/em> is an additional level for this 2004 game. <em>Lost Coast<\/em> was released October, 2005 as a free download to all purchasers of <em>Half-Life 2<\/em>. <em>Lost Coast<\/em> was developed as a playable tech demo, intended to showcase the newly-added high definition range lighting &#8211; HDR &#8211; features of the Source Engine. <em>Lost Coast<\/em> features minor storyline details that were scrapped from <em>Half-Life 2. <\/em>A flyby of this level is played during the HL2 video stress test and it is very repeatable and quite accurate.<\/span><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>Half-Life2 Lost Coast Tech Demo performance test at 16&#215;10:<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/hl2-lc_1680.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1441\" title=\"hl2-lc_1680\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/hl2-lc_1680.jpg?resize=500%2C362\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/hl2-lc_1680.jpg?resize=500%2C362 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/hl2-lc_1680-300x217.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>Half-Life2 Lost Coast Tech Demo performance test at 19&#215;12:<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/hl2-lc_1920.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1442\" title=\"hl2-lc_1920\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/hl2-lc_1920.jpg?resize=500%2C362\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/hl2-lc_1920.jpg?resize=500%2C362 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/hl2-lc_1920-300x217.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><span style=\"font-size: x-small;\">Here CF-X3 shows decent scaling and all of the videocards tested have no problem running this DX9c game.\u00a0 We see the stronger cards all approach 301 FPS with very decent minimums.\u00a0 No one we are addressing needs to upgrade for Source Engine yet.<\/span><\/p>\n<p><!--nextpage--><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">Lost Planet DX10 benchmark<\/span><\/span><\/strong><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/lostplanetdx10-2008-12-20-20-30-43-13.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-2124\" title=\"lostplanetdx10-2008-12-20-20-30-43-13\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/lostplanetdx10-2008-12-20-20-30-43-13.jpg?resize=150%2C150\" alt=\"lostplanetdx10-2008-12-20-20-30-43-13\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><span style=\"font-size: x-small;\"><span style=\"font-size: x-small;\"><em>Lost Planet: Extreme Condition<\/em> is a Capcom port of an Xbox 360 game which became the first DX10 game, as other games had DX10 patch delays around the same time. It originally came out for the Xbox 360 in January of 2007. The game takes place on the icy planet of E.D.N. III which is filled with monsters, pirates, big guns, and huge bosses.The planet has limited resources and very hostile native inhabitants known as the Akrid, an insect-like race. As Wayne the snow pirate, you make your way through snow-ravaged landscapes to avenge the death of your father who has been killed by Green-Eye, an Akrid. This frigid world makes a great environment to highlight the benefits of high dynamic range lighting (HDR) as the snow-white environment reflects blinding sunlight, while DX10 particle systems toss bits of snow and ice all around. Akrid contain a thermal energy source inside their body that are used to provide Wayne with both heat and energy. This energy is vital to your health in the game, instead of relying on a traditional health meter. You must collect this energy from the dead Akrid to stay alive and healthy and must keep moving.<\/span><\/span><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><em>Lost Planet&#8217;s Snow <\/em>and<em> Cave<\/em> demos are run continuously in-game and blend into each other.<br class=\"spacer_\" \/><\/p>\n<div>\n<div>\n<div>\n<p><span style=\"font-size: x-small;\">The game looks great in both DirectX 9 and 10 and there isn&#8217;t really much of a difference between the two versions. Shadows look slightly better in DirectX 10. It seems that <em>Lost Planet<\/em> is primarily using DirectX 10 to increase performance, not to produce advanced graphics effects much beyond DX9c. The DX 10 version doesn\u2019t look that much better, especially in motion. You may be able to pick out more shader effects in screenshots, but these aren\u2019t particularly noticable when you\u2019re actually playing the game and under fire, and the DX10 version still runs slower than the DX9 version. <\/span><\/p>\n<p><span style=\"font-size: x-small;\"><br class=\"spacer_\" \/><\/span><\/p>\n<p><span style=\"font-size: x-small;\">There are two versions of this benchmark. One was released as a stand-alone demo on 15, 2007, and the other is in-game. We chose the in-game demo from the retail copy of Lost Planet released on June 26, 2007 and updated through Steam to the latest version for our benchmark runs. This run isn\u2019t completely scripted. The bugs spawn and act a little differently each time you run the demo. The benchmark is more of a scripted flyby of the level with \u201cnoclip\u201d turned on; the bugs rely on game AI to direct their actions. This means the benchmark won\u2019t make an absolutely perfect comparison between different hardware setups, even with identical game settings. So we ran it many times.<\/span><\/p>\n<div style=\"margin-bottom: 0in;\">\n<div><span style=\"font-size: small;\"><span style=\"font-size: x-small;\">Here are our benchmark results with <em>Snow<\/em> and <em>Cave <\/em>&#8211;<em> <\/em>first at 16&#215;10 resolution:<\/span><\/span><\/div>\n<div><span style=\"font-size: small;\"><span style=\"font-size: x-small;\"><br \/>\n <\/span><\/span><\/div>\n<div><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/lp_1680_snow.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1444\" title=\"lp_1680_snow\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/lp_1680_snow.jpg?resize=500%2C362\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/lp_1680_snow.jpg?resize=500%2C362 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/lp_1680_snow-300x217.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" data-recalc-dims=\"1\" \/><\/a><\/div>\n<\/div>\n<div><br class=\"spacer_\" \/><\/div>\n<p><br class=\"spacer_\" \/><\/p>\n<div>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/lp_1680_cave.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1445\" title=\"lp_1680_cave\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/lp_1680_cave.jpg?resize=500%2C362\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/lp_1680_cave.jpg?resize=500%2C362 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/lp_1680_cave-300x217.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>Now <em>Snow<\/em> and <em>Cave<\/em> at 19&#215;12:<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/lp_1920_snow.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1446\" title=\"lp_1920_snow\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/lp_1920_snow.jpg?resize=500%2C362\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/lp_1920_snow.jpg?resize=500%2C362 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/lp_1920_snow-300x217.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/lp_1920_cave.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1447\" title=\"lp_1920_cave\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/lp_1920_cave.jpg?resize=500%2C362\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/lp_1920_cave.jpg?resize=500%2C362 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/lp_1920_cave-300x217.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>We can see both older video cards really struggling with Lost Planet. An upgrade would be a good idea for this game.\u00a0 The new cards do good with <em>Lost Planet<\/em>,\u00a0although it looks like scaling could be improved for X2\/X3 crossfire.<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><!--nextpage--><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<div style=\"margin-bottom: 0in;\">\n<p><br class=\"spacer_\" \/><br \/>\n <strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">Unreal Tournament3<\/span><\/span><\/strong><\/p>\n<p style=\"font-weight: normal; font-style: normal; text-decoration: none;\">\u00a0<\/p>\n<p style=\"font-weight: normal; font-style: normal; text-decoration: none;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/ut3-2008-12-20-20-50-12-02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-2126\" title=\"ut3-2008-12-20-20-50-12-02\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/ut3-2008-12-20-20-50-12-02.jpg?resize=150%2C150\" alt=\"ut3-2008-12-20-20-50-12-02\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"font-weight: normal; font-style: normal; text-decoration: none;\">\u00a0<\/p>\n<p style=\"font-weight: normal; font-style: normal; text-decoration: none;\">\u00a0<\/p>\n<p style=\"font-weight: normal; font-style: normal; text-decoration: none;\">\u00a0<\/p>\n<p style=\"font-weight: normal; font-style: normal; text-decoration: none;\">\u00a0<\/p>\n<p style=\"font-weight: normal; font-style: normal; text-decoration: none;\">\u00a0<\/p>\n<p style=\"font-weight: normal; font-style: normal; text-decoration: none;\">\u00a0<\/p>\n<p style=\"font-weight: normal; font-style: normal; text-decoration: none;\"><span style=\"font-size: small;\"><em>Unreal Tournament 3 (UT3)<\/em> is the fourth game in the Unreal Tournament series and the eighth Unreal game, but it has been numbered and named in relation to the engine it runs on. <em>UT3 <\/em>is a first-person shooter and online multiplayer video game by Epic Games. It was released for Windows on November 19, 2007. While many games share the same Unreal 3 engine, the developers can decide how high the system requirements will be, by increasing the level of detail. Unreal Tournament 3 provides a good balance between image quality and performance, rendering complex scenes even on lower end hardware. Of course, on high end graphics cards you can really turn up the detail.. <span style=\"font-family: book antiqua,palatino;\"><em>UT3<\/em> is primarily an online multiplayer title offering several game modes, including large-scale Warfare, Capture-the-Flag, and Deathmatch. It also includes an offline single-player game with a campaign that includes team members with their own personalities. UT3&#8217;s vehicles have been split into two factions, the Axon vehicles and Necris vehicles with the addition that every player is equipped with a personal hoverboard. <\/span><\/span><\/p>\n<div><span style=\"font-size: x-small;\"><span style=\"FONT-SIZE: 10pt\">For our tes<\/span><span style=\"FONT-SIZE: 10pt\">ts, we used the latest patch for <em>Unreal Tournament 3<\/em>. The game doesn&#8217;t have a built-in benchmarking tool, however, so we used FRAPS as well as <\/span><span style=\"font-size: x-small;\">HardwareOC\u2019s benchmark tool which does a fly-by of a chosen level, and we note that performance numbers reported are a bit higher than compared to in-game. The map we use is called \u201cCorruption\u201d and it is one of the most demanding of the fly-bys.These tests were run at resolutions of 1920 x 1200 and 1050 x 1600 with no anti-aliasing enabled, but with the UT3&#8217;s in game graphical options set to their maximum values, without color correction enabled. One drawback of the way the UT3 engine is designed is that there is no support for Anti-Aliasing built in. While video card vendors like have found ways to force this in their drivers control panel, we did our testing with AA disabled at maximum settings.Here we use the &#8220;timedemo-style&#8221; of benchmark. A &#8220;demo&#8221; is recorded in the game and a set number of frames are saved in a file for playback. When playing back the demo, the game engine then renders the frames as quickly as possible, which is why you will often see the &#8220;timedemo-style&#8221; of benchmarks playing it back more quickly than you would play the game.<\/span><\/span><\/div>\n<div><span style=\"font-size: x-small;\"><span style=\"font-size: x-small;\"><br \/>\n <\/span><\/span><\/div>\n<div><strong> <em>Containment Demo<\/em><\/strong> is our <em>Unreal Tournament3<\/em> fly-by of choice<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p>Even the older video cards have no problem with <em>UT3<\/em> even at the highest settings we ran. <em>Unreal Tournament3<\/em> is largely CPU bound, even at a resolution of 1920&#215;1200.\u00a0 We do not see 4870X2 scaling largely because of this issue. We are quite impressed at the visuals of the maxed out Unreal3 engine even with our older midrange GPU.\u00a0 No real need to upgrade unless you force AA in the control panel.Here are our benchmark results:<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/ut3_1680.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1449\" title=\"ut3_1680\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/ut3_1680.jpg?resize=500%2C362\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/ut3_1680.jpg?resize=500%2C362 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/ut3_1680-300x217.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/ut3_1920.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1450\" title=\"ut3_1920\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/ut3_1920.jpg?resize=500%2C362\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/ut3_1920.jpg?resize=500%2C362 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/ut3_1920-300x217.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>We are quite impressed at the visuals of the maxed out Unreal3 engine even with our older midrange GPU.\u00a0 No real need to upgrade unless you force AA in the control panel.<\/p>\n<div>\n<p><!--nextpage--><\/p>\n<p><br class=\"spacer_\" \/><br \/>\n <strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">S.T.A.L.K.E.R.<\/span><\/span><\/strong><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/xr_3da-2008-12-20-20-36-54-10.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-2128\" title=\"xr_3da-2008-12-20-20-36-54-10\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/xr_3da-2008-12-20-20-36-54-10.jpg?resize=150%2C150\" alt=\"xr_3da-2008-12-20-20-36-54-10\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><em>S.T.A.L.K.E.R., S<\/em><em>hadows of Chernobyl<\/em> is a first person shooter by GSC Game World, published in 2007. <em>S.T.A.L.K.E.R.<\/em> features a science fiction alternate reality theme where more nuclear disasters occur at the Chernobyl Nuclear Power plant which causes strange changes and distortions in the area surounding it. This game has a non-linear storyline and features role playing gameplay elements such as trading and allying with NPC factions. The background and some terminology of the game is borrowed from the Russian Sci-fi book <em>Roadside Picnic<\/em> by Boris and Arkady Strugatsjy and the 1979 film <em>Stalker<\/em> by Andrei Tarkovsky.<\/p>\n<p>In <em>S.T.A.L.K.E.R.<\/em>, the player assumes the identity of &#8220;The Marked One&#8221; &#8211; an amnesiac &#8220;Stalker&#8221; &#8211; an illegal artefact scavenger in &#8220;The Zone&#8221;. This is the location of an alternate reality story surrounding the Chernobyl Power Plant after another (fictitious) explosion. On July 11, 2007, GSC Game World announced a prequel which was released on September 5, 2008 as <em>&#8220;Prologue: S.T.A.L.K.E.R.<\/em><em>, Clear Sky&#8221; <\/em>and will also eventually become a DX10 benchmark for us, later on.<em> S.T.A.L.K.E.R.<\/em> stands for <em>&#8220;<strong>S<\/strong>pecially <strong>T<\/strong>rained in <strong>A<\/strong>rtifact, <strong>L<\/strong>ifeform and <strong>K<\/strong>inetics &#8211; <strong>E<\/strong>nergy <strong>R<\/strong>etrieval&#8221;<\/em>. <br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><em><\/em><\/p>\n<p><em><\/em><\/p>\n<p><em><\/em><\/p>\n<p><em><\/em><\/p>\n<p><em>S.T.A.L.K.E.R.<\/em> takes place in an area called &#8220;The Zone&#8221;, which encompasses roughly 30 square kilometers and features a slice of Chernobyl extending south from Chernobyl Nuclear Power Plant with geographical changes for artistic license include moving the city of Pypiat into this area. This game features &#8220;a living breathing world&#8221; with highly developed NPC creature AI which presents many realistic behaviors, such as pack mentality that are observed in non-scripted events. The game engine was designed so that animal behavior is calculated even if the player is in a different part of the world. <em>S.T.A.L.K.E.R.<\/em> uses the X-ray Engine, a DirectX8.1\/9 Shader model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time. The engine features HDR, parralex and normal mapping, widescreen support, soft shadows, motion blur, weather effects and day-to-night cycles. As with other engines using deferred shading, the X-ray Engine does not support anti-ailsing with dynamic lighting enabled. However, a form of anti-aliasing can be enabled that uses a technique to blur the image to give an impression of anti-aliasing.<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>Our benchmarks for this DX9c game are timedemo runs called &#8220;short&#8221; and &#8220;building&#8221;. Their flaw would be that the maximum frame rates are a skewed way too high as the camera pans the sky. The maximums should mostly be disregarded although the minimums and averages are fairly representative of what you encounter in game.<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><strong>We start with 16&#215;10 for Building and Short &#8211; the Charts are mistakenly labeled <em>&#8220;Clear Sky&#8221;<\/em>; they are for <em>STALKER<\/em><\/strong><\/p>\n<p><strong><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/stalker_1680_buildings3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-2017\" title=\"stalker_1680_buildings3\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/stalker_1680_buildings3.jpg?resize=720%2C523\" alt=\"stalker_1680_buildings3\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/stalker_1680_buildings3.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/stalker_1680_buildings3-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/a><br \/>\n <\/strong><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>Now Short 16&#215;10:<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/stalker_1680_short1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-2018\" title=\"stalker_1680_short1\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/stalker_1680_short1.jpg?resize=720%2C523\" alt=\"stalker_1680_short1\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/stalker_1680_short1.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/stalker_1680_short1-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/a><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>Now we continue\u00a0with 19&#215;12 for Building and Short demos:<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/stalker_1920_buildings2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-2019\" title=\"stalker_1920_buildings2\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/stalker_1920_buildings2.jpg?resize=720%2C523\" alt=\"stalker_1920_buildings2\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/stalker_1920_buildings2.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/stalker_1920_buildings2-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/a><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/stalker_1920_short1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-2022\" title=\"stalker_1920_short1\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/stalker_1920_short1.jpg?resize=720%2C523\" alt=\"stalker_1920_short1\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/stalker_1920_short1.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/stalker_1920_short1-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>Even\u00a0the older video cards do pretty good with <em>S.T.A.L.K.E.R<\/em>. although gameplay is noticeably smoother with HD4870 and\u00a0GTX280, not to mention 4870&#215;2.\u00a0 We do see that the X-ray engine will also occasionally choke <em>any<\/em> card at times.<\/p>\n<p><!--nextpage--><\/p>\n<p><br class=\"spacer_\" \/><br \/>\n <strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">Conclusion<\/span><\/span><\/strong><\/p>\n<p><strong>&#8220;The Feel&#8221; of the videocards:<\/strong><\/p>\n<p>Here is gets very subjective.\u00a0 The Nvidia control panel seems to be stuck in a time warp while ATi&#8217;s has appeared to progress.\u00a0 &#8220;Centered timings&#8221; could not be enabled easily in the Nvidia CP, and a convoluted workaround was necessary.\u00a0 Both sets of drivers are very mature.\u00a0 This reviewer gives a slight edge to Nvidia&#8217;s IQ over ATi&#8217;s although you have to be really nit-picky to notice.\u00a0 The cards themselves can easily be ranked in terms of performance, 1-5 &#8211; top-to-bottom:<\/p>\n<p>1. 4870&#215;2<\/p>\n<p>2. 280GTX<\/p>\n<p>3. HD4870<\/p>\n<p>4. 8800-GTX<\/p>\n<p>5. 2900xt<\/p>\n<p>The 4870&#215;2 is very smooth and minimizes any microstutter that is usually apparent in multi-GPU solutions.\u00a0 It is ideal for 19&#215;12 resolution in this reviewer&#8217;s opinion.\u00a0 If you must have a single-GPU solution, the GTX280 stands a notch above the HD4870.\u00a0 Even where the frame rates were very close, the Nvidia GPU felt more &#8220;solid&#8221; and would be a good choice for 19&#215;12.\u00a0 4870\/512MB just falls short and would be excellent for 16&#215;10.\u00a0 In the next parts of our review, we will compare with the 1GB versions of HD4870\u00a0and explore possible 512MB VRAM limitations.\u00a0 As to upgrading, a definite &#8220;yes&#8221; for 2900xt\/8800GTS class at any resolution we tested &#8211; if you like details and good framerates; that would include 3800 series from AMD and also 9800GT series generally.\u00a0 A single HD4870 provides a nice and solid\u00a0performance boost over this midrange class of yesterday&#8217;s card.\u00a0 For 8800GTX\/9800GTX, a gamer might still hang on and put off upgrading, but a 280GTX would make a very solid upgrade now. Either the 280 or 4870&#215;2 would\u00a0make tangible improvements in performance in all the games we tested.<\/p>\n<p><strong>In conclusion<\/strong>, we can see that the older midrange cards are getting too old to play the latest DX10 games at 19&#215;12 with full details and with anti-ailasing applied.\u00a0 Even the top card of the last generation, 8800-GTX is getting bogged down by the latest games.\u00a0 We also see that they are getting strained at 16&#215;10.\u00a0 A HD4870 appears perfect for this resolution and perhaps 280GTX gives a little extra which may be enough for 19&#215;12 resolution.\u00a0 However, for &#8220;no compromise&#8221; &#8211; in most situations, HD4870x2 handles 1920&#215;1200 with ease.\u00a0 We also find that although Catalyst 8-8 works fine for HD4870x2 scaling, Crossfire X-3 is buggy and many times refused to run.<br \/>\n Well, we will be back very soon with Part II of our testing and and let you know you know if Catalyst 8-9 [and 8-10] make any difference with Crossfire.\u00a0 And we will also watch Nvidia&#8217;s drivers evolve over the same period to see if they managed to get more performance out of their Tesla architecture.\u00a0 Best of all, we will overclock our e8600 to near 4 Ghz and see what happens with gaming performance over the current stock 3.33Ghz with our top performing videocards.\u00a0 We will also add several <em>new<\/em> game benchmarks and be able to compare 4870\/512MB with 4870\/1GB and Crossfire X3 combinations with 4870&#215;2 to see if the 512MB it is now forced to share with a 4870\/512MB limits performance over &#8220;true&#8221; crossfire X3 with 4870&#215;2 and 4870\/1GB in the second slot.<br \/>\n In Part III we will further demonstrate performance increases by upgrading to x48 Motherboard and full crossfire 16x + 16x PCIe performance as well as a 2.0 PCIe specification over our current mother board&#8217;s P35 chipset which is limited to 1.0 PCIe specification and 16x + 4X Crossfire.\u00a0 Part 4 continues with Catalyst 8-10 and final comparisons which will tell you if you need to upgrade.<\/p>\n<p>Stay tuned.\u00a0 All four parts of our testing\u00a0has been completed and we think we have some very interesting articles for you to read very shortly.<\/p>\n<p>Mark Poppin<\/p>\n<p><em>ABT Editor<\/em><br class=\"spacer_\" \/><\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><a href=\"http:\/\/alienbabeltech.com\/main\/?p=1401\"><img decoding=\"async\" align=top title=\"Author: Mark Poppin\" src=\"http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/11\/big-gpu-shootout-part-1.jpg\" \/><\/a><\/p>\n","protected":false},"author":6,"featured_media":2151,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[97,96,92,94,95,93],"class_list":["post-1401","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technology","tag-280gtx","tag-4870x2","tag-add-new-tag","tag-crossfire-x-3","tag-upgrade-gpu","tag-videocard-review"],"_links":{"self":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/1401","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/comments?post=1401"}],"version-history":[{"count":0,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/1401\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/media\/2151"}],"wp:attachment":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/media?parent=1401"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/categories?post=1401"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/tags?post=1401"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}