{"id":1726,"date":"2008-12-05T03:13:33","date_gmt":"2008-12-05T03:13:33","guid":{"rendered":"http:\/\/alienbabeltech.com\/main\/?p=1726"},"modified":"2008-12-05T06:56:57","modified_gmt":"2008-12-05T06:56:57","slug":"sacred-2-fallen-angel-review","status":"publish","type":"post","link":"http:\/\/alienbabeltech.com\/main\/sacred-2-fallen-angel-review\/","title":{"rendered":"Sacred 2: Fallen Angel Review"},"content":{"rendered":"<p style=\"text-align: left;\">\u00a0<\/p>\n<p class=\"MsoNormal\" style=\"text-align: left;\"><span lang=\"EN-US\">Are you desperate for a RPG fix? Can\u2019t wait for <em>Dragon Age: Origins<\/em> or <em>Diablo III<\/em> to hit the shelves? Then <em>Sacred 2: Fallen Angels<\/em> might just be the game you\u2019ve been waiting for. It\u2019s not revolutionary, but it\u2019s most definitely quite an evolutionary step up from the original <em>Sacred<\/em> from Asacaron, which was quite successful with over 1.8 million copies sold. Being a <em>role playing game<\/em> (RPG) fan myself, I could not leave this game untouched and unreviewed; god knows my gaming addiction began with <em>Diablo<\/em>, one of the best RPGs ever made. Chances are that if you liked <em>Sacred<\/em>, you\u2019re going to also like <em>Sacred 2: Fallen Angel<\/em>. The biggest differences between them are the vastly improved graphics and an even bigger playing map this time around.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"text-align: center;\"><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa050.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1729\" title=\"S2:FA\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa050.jpg?resize=250%2C155\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa050.jpg?resize=250%2C155 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa050.jpg 1680w\" sizes=\"auto, (max-width: 250px) 100vw, 250px\" data-recalc-dims=\"1\" \/><\/a> <a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1728\" title=\"S2:FA\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa.jpg?resize=250%2C155\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa.jpg?resize=250%2C155 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa.jpg 1680w\" sizes=\"auto, (max-width: 250px) 100vw, 250px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p class=\"MsoNormal\" style=\"text-align: left;\"><span lang=\"EN-US\">Unlike most FPS\u2019s you can\u2019t just dive into an RPG, because there\u2019s something called character creation. In <em>Sacred 2<\/em> there are six different characters and whichever you choose will greatly affect your playing experience. One person may prefer to get up close and personal with his enemies while another likes to lean back and shoot all kinds of long range destruction at their opponents through the use of magic. To each their own, and <em>Sacred 2<\/em> does a pretty good job at providing distinctly different classes. Only the <em>Seraphim<\/em> class has made its reappearance from <em>Sacred<\/em>; the other five characters are all brand new. Of course there are ranged characters, melee characters and the regular mage class. Each character will introduce itself, which can give you a good feel about how your character will behave in the game. For example, the <em>Mage<\/em> class is a high-elf female who is quite arrogant, which will show ingame. She will make derogatory comments about humans or people who are in need of aid. Characters will not only make comments regarding quests or NPCs, they will also comment on your level progress or the value of an item you pick up. Once you have picked your character it\u2019s time to pick the campaign you want to play, the evil or the good campaign. Two characters, the <em>Seraphim<\/em> and the <em>Inquisitor<\/em>, are dedicated to good and evil respectively. So those two can only choose one of the campaigns. Last but not least, you have to choose a god which will grant you a special power. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"text-align: left;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa130.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-1730\" title=\"s2fa130\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa130.jpg?resize=317%2C197\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa130.jpg?resize=317%2C197 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa130.jpg 1680w\" sizes=\"auto, (max-width: 317px) 100vw, 317px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p class=\"MsoNormal\" style=\"text-align: left;\"><span lang=\"EN-US\">Now it\u2019s time to dive in and start playing. Each character will start at a slightly different place, but all of them will soon end up in the same town to kick off the mainquest. The singleplayer campaign basically has you run from one boss to the next one, trying to stem the tide of <em>T-energy<\/em> that is flowing into the world freely. The <em>T-energy<\/em> is responsible for all kinds of mutations and bad situations, and you have to save the day, of course. If you\u2019re playing the evil campaign, on the other hand, you have to make sure the situation escalates so evil can triumph. For most RPG veterans there isn\u2019t anything new, but that\u2019s not necessarily a bad thing. As in many RPGs you gain experience and find new loot to improve your character, but in <em>Sacred 2<\/em> things work slightly different though. There are still skills you can learn, but the real skills &#8211; called combat-arts &#8211; like a fireball or a special sword move, can only be learned through the use of runes, which can be used independent of your character\u2019s level.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"text-align: left;\"><!--nextpage--><\/p>\n<p class=\"MsoNormal\" style=\"text-align: left;\"><span lang=\"EN-US\">I\u2019m going to use a <em>Mage<\/em> as an example, because it\u2019s the easiest to explain. Each character has three different classes of combat-arts. The <em>Mage<\/em> has a fire-based class, a water-based class and an-arcane based class. Each class then has five different combat-arts, which can be made more powerful with each subsequent rune you use. Increasing a combat-arts strength by adding another rune has its drawbacks though. The \u201ccool-down\u201d time of the upgraded skill will increase, and during the cool-down time all 5 combat-arts from that class cannot be used. So if you use a meteor shower and the cool-down time is 10 seconds, for the next 10 seconds you cannot throw a fireball either. This is where combos come in handy, because by using combos you can circumvent those nasty cool-down periods. And combos of course look cool when you dish out crazy amounts of damage, leaving behind a path of destruction.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"text-align: center;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa211.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1731\" title=\"S2:FA\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa211.jpg?resize=251%2C157\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa211.jpg?resize=251%2C157 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa211.jpg 1680w\" sizes=\"auto, (max-width: 251px) 100vw, 251px\" data-recalc-dims=\"1\" \/><\/a> <a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa223.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1732\" title=\"S2:FA\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa223.jpg?resize=246%2C157\" alt=\"\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p class=\"MsoNormal\" style=\"text-align: left;\"><span lang=\"EN-US\">Runes can be found as loot and by simply right clicking them you will memorize them for life, thus increasing the strength of a combat-art. When you level up you also gain skill points; these can be used to increase your proficiency in the use of certain combat-arts or weapons. You can only get ten skills though, so you have to choose them carefully! Through skills you can significantly lower the cool-down times of your combat-arts and increase their strength at the same time. If you pour enough skillpoints into a combat-art related skill you also gain upgrade points. The meteor storm you&#8217;re looking at, for example, can be made stronger by adding more meteors or by making the meteor shower last longer. This adds another interesting layer of depth to the whole customization level of your character. Picking the right skills might look easy at first sight, but there are certain \u2018builds\u2019 that will really kick the crap out of some random-made character. All in all, there are plenty of options to customize and improve your character &#8211; enough to keep you interested and wanting to level up more. I haven\u2019t even mentioned the loot system, which works pretty much the same as in the original <em>Sacred<\/em>. There are varying colors, from blue, to gold to green; the latter being set-items which are really strong once you have multiple items of one set. The fact that you can sell anything that you have in your inventory without visiting a trader comes in handy when you are in the middle of nowhere. In the singleplayer campaign gold is pretty useless though, I only used it to buy potions and mounts, and to enchant a weapon once in a while. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"text-align: left;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa249.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-1733\" title=\"s2fa249\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa249.jpg?resize=300%2C187\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa249.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa249.jpg 1680w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p class=\"MsoNormal\" style=\"text-align: left;\"><span lang=\"EN-US\">During all of the fighting and moving from one quest to another, you will come across a lot of different landscapes &#8211; from traditional forests, to deserts and lush rainforests. The map is very big, and even after 25 hours of gameplay I haven\u2019t even seen 25% of it. Sure, a lot of the map holds nothing of interest, but still, there are plenty of places to explore, including dungeons that can be quite large. To minimize traveling times there are portals, and to cover shorter distances there are mounts you can use. At first every character will have to make do with a horse, but later on you will come across an island where special creatures are trained to be mounts. Each class has its own special mount &#8211; from little flying dragons, to saber-toothed tigers and hellhounds. One of the more distinctly different classes, the <em>Temple Guardian<\/em>, has a mechanized mount. With your mount you can also run past enemies if you\u2019re not in the mood for fighting. Good thing you can, because nearly every inch of the map is covered with enemies, making normal progress pretty slow. Whether you choose the good or the evil campaign doesn\u2019t matter much, because the evil campaign isn\u2019t vastly different from the good campaign. The main bosses are the same, only some quests are different, as is the outcome of the whole story of course.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"text-align: left;\"><!--nextpage--><\/p>\n<p class=\"MsoNormal\" style=\"text-align: left;\"><span lang=\"EN-US\">The combat in <em>Sacred 2<\/em> is as hack and slash as it can possibly get. Most enemies can be slaughtered with a single combat art or even a single blow from your weapon. Usually a bunch of enemies have a boss type with them, who is slightly harder to kill and drops better loot. If you are a decent player you will quickly figure out how to lure the right amount of enemies and use area of effect skills on them, so as to dispose of them even faster. Each area usually has its own kind of creatures as well. Some places are inhabited by <em>humans, elfs<\/em> or even <em>orcs,<\/em> which all have their own fighting styles. Besides the usual baddy\u2019s you\u2019ll encounter a few bosses during the campaign. These bosses are so big, they\u2019ll fill up the bigger part of your screen. Besides being big they are also very powerful and take some time to kill. It\u2019s really too bad some of the bosses are stuck in some weird kind of scripted routine, or they would be an even bigger challenge to kill. They drop loads of loot and good loot at that, whether in singleplayer or online, they sure are worth the trouble of killing. Sometimes the special power you get from the god you choose can make the fight a little easier. One of the special powers, for example, spawns a badass demon who will wreak havoc among your enemies. Beware though, after some time you will lose control over your demon, and chances are he will turn on you and try to rip you to shreds.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"text-align: left;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa200.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-1734\" title=\"S2:FA\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa200.jpg?resize=300%2C187\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa200.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa200.jpg 1680w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p class=\"MsoNormal\" style=\"text-align: left;\"><span lang=\"EN-US\">Gameplay-wise <em>Sacred 2<\/em> is most definitely up to snuff, as it handles being an RPG just fine, expanding on the succesfull formula from <em>Sacred<\/em>. With that formula, which basically was a <em>Diablo<\/em> clone, it\u2019s very hard to go wrong. But there are more places where a game or its developers can go wrong. With <em>Sacred 2<\/em> there isn\u2019t much to complain about, were it not for the often very apparent bugs that can really take the joy out of playing. I\u2019ve had quite a few unexplainable crashes and slowdowns. The devs released a hotfix that actually made things worse for many players. Luckily enough, they responded with another hotfix quite fast, fixing the issue. But even after the latest patches, my mount would often still not come to me when I called for it. A new patch has just been released, so the game can count on ongoing support from its developers. Performance-wise, <em>Sacred 2<\/em> is most definitely humming along with other top-down RPG\u2019s just fine. The environments look very much alive and the character models are very detailed. Soundwise my only complaint would be the voice-overs, which sometimes managed to irritate me beyond belief. Especially female characters can make some kind of battle cry &#8211; or that\u2019s at least what it\u2019s supposed to be &#8211; that can make you wish you were born deaf. The game also uses <em>physX<\/em> from <em>Nvidia<\/em>, which can be GPU accelerated. It is said that disabling GPU acceleration of the <em>physX <\/em>can improve the frame rates for lower-end videocards. The physics aren\u2019t as groundbreaking and gameplay altering as we would like to see though, and the most obvious physics are the ragdoll effects, a nice gimmick, but not really important. Either way, <em>Sacred 2<\/em> will run at lower settings on laptops with <em>HD3470<\/em> mobile GPUs! Something stronger, like a <em>9800gtx<\/em> or <em>HD4850<\/em> and you\u2019re good to go at resolutions of 1680*1050 with max settings.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"text-align: left;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa209.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-1735\" title=\"S2:FA\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa209.jpg?resize=300%2C187\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa209.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/s2fa209.jpg 1680w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p class=\"MsoNormal\" style=\"text-align: left;\"><span lang=\"EN-US\">Personally, I was expecting a little more from <em>Sacred 2<\/em>, and I don\u2019t think it will be quite the hit the original <em>Sacred<\/em> was. Fact is, publishers have thrown a dozen good games at us in less than 2 months, and I\u2019m not sure if gamers are going to manage to squeeze <em>Sacred 2<\/em> in there, even if a decent RPG is hard to find nowadays. Right now I would recommend the game, especially since it has had some time to mature (it has been released in Europe for roughly 2 months now) losing quite a few of its game-breaking bugs. If you can\u2019t wait for those highly anticipated titles like <em>Dragon Age: Origins, <\/em>or<em> Diablo III<\/em>; then <em>Sacred 2: Fallen Angel<\/em> might just be the fix you need to keep you going a little while longer. Once finished with the singleplayer it\u2019s easy enough to find plenty of action online, so combined with the huge map, <em>Sacred 2<\/em> has a lot of replay value. The DRM (Digital Rights Management) that comes with <em>Sacred 2<\/em> is also pretty soft; it can be installed on 2 PC\u2019s simultaneously, requires no\u00a0DVD to play, and if you want to install it on another PC all you have to do is revoke your activation by uninstalling the game while connected to the internet. So in the end, it gets Marc\u2019s ABT approval stamp! Go buy it, and enjoy yourself.<\/span><\/p>\n<p class=\"MsoNormal\" style=\"text-align: right;\"><strong>Marc Rademaker<\/strong><\/p>\n<p class=\"MsoNormal\" style=\"text-align: center;\"><span lang=\"EN-US\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/stars.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-1743 aligncenter\" title=\"stars\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/stars.png?resize=300%2C134\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/stars.png?resize=300%2C134 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/stars.png 367w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p><a href=\"http:\/\/alienbabeltech.com\/main\/?p=1726\"><img decoding=\"async\" align=top title=\"Author: Marc Rademaker\" src=\"http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/sacred-2.jpg\" \/><\/a><\/p>\n","protected":false},"author":2,"featured_media":1748,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7814,5],"tags":[134,137,131,136,133,129],"class_list":["post-1726","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles","category-gaming","tag-ascaron","tag-combat-arts","tag-diablo-iii","tag-dragon-age-origins","tag-role-playing-game","tag-sacred-2-fallen-angel"],"_links":{"self":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/1726","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/comments?post=1726"}],"version-history":[{"count":0,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/1726\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/media\/1748"}],"wp:attachment":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/media?parent=1726"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/categories?post=1726"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/tags?post=1726"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}