{"id":1752,"date":"2008-12-06T22:44:41","date_gmt":"2008-12-06T22:44:41","guid":{"rendered":"http:\/\/alienbabeltech.com\/main\/?p=1752"},"modified":"2008-12-21T22:17:38","modified_gmt":"2008-12-21T22:17:38","slug":"gpu-shoot-out-part2-setting-new-benches","status":"publish","type":"post","link":"http:\/\/alienbabeltech.com\/main\/gpu-shoot-out-part2-setting-new-benches\/","title":{"rendered":"GPU Shoot-Out &#8211; Part II &#8211; Setting New Benches"},"content":{"rendered":"<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><span style=\"font-size: medium;\"><strong>Part II \u2013 GPU Shoot-Out<\/strong><\/span><\/p>\n<p><strong><span style=\"font-size: medium;\">Setting New Benchmarks with our Top 4 Configurations:<\/span><br \/>\n<em>-GTX280, HD4870-512MB, HD4870x2 and 4870 Crossfire-X3<\/em><\/strong><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">Introduction<\/span><\/span><\/strong><\/p>\n<p>Since our last benchmarking for Part One <a href=\"http:\/\/alienbabeltech.com\/main\/?p=1401\">[here]<\/a> of our GPU shootout, Catalyst 8-9 and new certified Geforce drivers, Nvidia 178.13, were released.\u00a0 In our previous article, we used Catalyst 8-8 vs. Geforce 177.41 as we examined the performance of five video cards and came to some interesting conclusions.\u00a0 The cards we tested were: HD4870-512MB, HD4870X2-2GB,\u00a0 GTX280, 8800 GTX, and 2900 XT.\u00a0 8800GTX and 2900XT represented the top and midrange cards of the last generation.\u00a0 The resolutions we test at are fairly demanding for any PC &#8211; 1920 x 1200 and 1600 x 1050.\u00a0 We used a combination of\u00a0 ten benchmarks, including modern PC games&#8217; built-in performance benchmarks and custom time demos as well as synthetic tests.\u00a0 For this Part Two, we added a couple of more games and refined our testing slightly.\u00a0 Our CPU for the last article is e8600 at 3.33 GHz which we now overclock for this one; and we always use the DX 10 pathway in Vista 32, whenever possible for this entire series.<\/p>\n<p>-We saw our two older cards &#8211; GTX 8800 and 2900 XT \u2013 both struggle at 19 x 12 with all the details maxed &#8211; and especially with 4x\/AA and 16xAF.\u00a0 The 2900 XT &#8211; a midrange card of the last generation &#8211; could not really handle even 16 x 10 with all the details, never mind adding antialising and anisotropic filtering.\u00a0 Even the venerable 8800 GTX has finally had its day in our opinion, after remaining on top for almost two years.\u00a0 So our new testing will be done with 4870-512, 4870&#215;2, GTX280, and crossfire X-3 (CF-X3 = 4870 + 4870X2).\u00a0 We&#8217;re going to determine if 3.33 GHz is enough speed on the CPU and we are also going to use the next drivers, Catalyst 8.9 and Geforce 178.13.\u00a0 There wasn&#8217;t that much performance difference between driver releases from both vendors \u2013 barely a percentage or two improvement at best, if any, and only for a few specific games; the newer drivers appear to address bugs and 4870X2\/crossfire performance in the 8-9 driver release.\u00a0 So we will start right out with a brand new set of benchmarks and compare the performance of Cat 8.9 to Geforce 178.13 and set a new standard.\u00a0 Of course, you should look back at our first article [link] and get a rough idea of what changing out an older e4300 CPU for e8600 [both at 3.33Ghz] did for the top 3 cards and also for Crossfire X-3 [CF-X3 = 4870X2 + 4870].\u00a0 Since our older video cards, 2900xt and 8800GTX, havw been tested to death elsewhere and are found wanting at the resolutions and in the games we are choosing, we&#8217;re going to restrict ourselves to our top three cards and crossfire. We already know 8800 GTX and 2900 XT midrange cards from the last generations simply do not cut it with the latest DX10 games at 19&#215;12 and even 16&#215;10. So we will be testing with 4870\/512MB, 4870&#215;2, CF-X3, and GTX280.<\/p>\n<p>This time we&#8217;re not going to directly compare performance with Catalyst 8.8 \u2013 although you can indirectly infer by looking back at our last charts &#8211;\u00a0 but now we are going to establish <strong>new<\/strong> benchmarks with Catalyst 8.9\/Geforce 178.13, our newly overclocked e8600 and our P-35 motherboard.\u00a0\u00a0\u00a0 For our Part III article immediately following this one in our <em>GPU Shoot-out<\/em> series,\u00a0 we will switch out our PCIe 1.0 P-35 motherboard and began testing with our PCIe 2.0 X48 motherboard so that we will compare motherboard performance to each other using the identical set of drivers and hardware.\u00a0 This way we will see 4870X2 and Crossfire improvements by upgrading our platform and we can make continued comparisons with Nvidia&#8217;s evolving drivers for their top card, GTX280.\u00a0 We will be able to clearly see if the platform change will make a huge difference and of course we will need to clock our CPU identically on both boards.\u00a0 So for this article to be consistent with our series, we chose 3.99 GHz as it was the last completely stable overclock on the P35 motherboard with e8600.\u00a0 All other settings are identical to both motherboards and we will be able to directly compare the 1.0 PCIe specification to 2.0 as well as crossfire performance of P35&#8217;s crossfire 16x + 4x PCIe to x48&#8217;s full 16x + 16x specification.<\/p>\n<p>As an interim, in this article \u2013 Part 2 &#8211; we&#8217;re going to show you the overclocked improvements with Catalyst 8.9 and AMD top configurations and also improvements with Nvidia&#8217;s top card, 280GTX over its older driver release.\u00a0 As we continue using Catalyst 8.9 in Part 3 we will show further performance improvements by switching out our motherboard to X 48.\u00a0 Future articles that are actually being written and benching that is taking place right now will include Cat 8-10 vs. Geforce 178.24, and then we compare the Nvidia Big Bang Drivers with Catalyst 8-11 and finally with Catalyst 8-12 \u2013 the new \u201cStream\u201d drivers which was released Dec 12. \u00a0 Soon we hope to have this series completely updated.\u00a0 So this Part 2 will be quite a relatively short article and we will get right to testing:<\/p>\n<p><strong>Catalyst 8-9 vs. Geforce 178.13<br \/>\n<\/strong><\/p>\n<p>As before, we continue to test everything at 1650&#215;1050 and 1920&#215;1600 resolutions. These are probably the most common resolutions that most gamers would be using for upper-midrange and top cards from\u00a0 this generation. As in Part I, we decided to test HD4870-512, HD4870X2-2GB [with both cards also crossfired together as crossfireX-3] and the fastest single GPU, Nvidia&#8217;s GTX280.\u00a0 As before, we took some of the very latest games and we benchmark them for you at the most demanding in-game settings, with Vista 32 and in DX-10 whenever possible with 4xAA\/16xAF &#8211; if they can be set in-game and except for <em>Crysis<\/em>. These settings are probably the most commonly chosen and difficult settings for new games that a modern PC will run. The games we are testing as the same as the last review including, <em>Crysis, Call of Juarez, F.E.A.R., STALKER, Half-Life2, Enemy Territory: Quake Wars (ET:QW), Unreal Tournament 3 (UT3), Lost Planet,\u00a0\u00a0 PT Boats DX10 demo<\/em>, as well as the synthetic benchmarks, 3DMark06, Vantage and Fur benchmarks. We added <em>GRID<\/em> and <em>FarCry2<\/em> to our &#8220;shootout&#8221; series, also.<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><!--nextpage--><\/p>\n<p>Let&#8217;s begin with this round of testing. We are using Catalyst 8-9 and Forceware 177.83 \u2013 only final certified drivers are used for our regular testing all through this first part of this review and all through our series. Identical 250GB hard drives are set up with the latest version of Vista32-SP1; each with identical programs, updates and patches &#8211; the only difference are the video cards. We used a Gigabyte P35 Crossfire MB &#8211; 1.0 PCIe spec and CF 16x + 4x for this Part Two as in our previous article. The testing hardware is detailed in the following chart:<\/p>\n<p><span style=\"font-size: medium;\"><em><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">Test Configuration<\/span><\/span><\/strong><\/em><\/span><\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">Test Configuration &#8211; Hardware<\/span> <\/span> <\/strong><\/p>\n<ul>\n<li> Intel Core 2 Duo E8600 (reference 3.33 GHz, Overclocked to 3.99Ghz ).<\/li>\n<li> Gigabyte P35-DS3P (Intel P35 chipset, latest BIOS).<\/li>\n<li>4 GB DDR2-800 RAM (4&#215;1 GB, dual-channel).<\/li>\n<li> Nvidia GeForce GTX280 (896 MB, nVidia reference clocks) by BFGTech<\/li>\n<li>ATi Radeon 4750 (512 MB, reference clocks) by Sapphire<\/li>\n<li>ATi Radeon 4750X2 (2 GB, reference clocks) by VisionTek<\/li>\n<li>Onboard RealTek audio<\/li>\n<li> 2 &#8211; Seagate Barracuda 7200.10 Hard Drives [setup identically, except for the graphics cards]<\/li>\n<\/ul>\n<p><br class=\"spacer_\" \/><\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">Test Configuration \u2013 Software<\/span> <\/span> <\/strong><\/p>\n<ul>\n<li> ATi Catalyst 8.9, highest quality mip-mapping set in the driver; Catalyst AI set to \u201cadvanced\u201d<\/li>\n<li> nVidia Geforce 178.13, high quality driver setting, all optimizations off, LOD clamp enabled.<\/li>\n<li> Windows Vista 32-bit SP31; very latest updates<\/li>\n<li> DirectX August 2008.<\/li>\n<li>All games patched to their latest versions.<\/li>\n<\/ul>\n<p><br class=\"spacer_\" \/><\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">Test Configuration \u2013 Settings<\/span> <\/span> <\/strong><\/p>\n<ul>\n<li>as noted, vsync off in the driver to &#8220;application decide&#8221; and never in game.<\/li>\n<li> AA only enabled in-game; all settings at maximum16xAF applied in game or in CP [except as noted]<\/li>\n<li>All results show average, minimum and maximum framerates<\/li>\n<li> Highest quality sound (stereo) used in all games.<\/li>\n<li>Vista32, all DX10 titles were run under DX10 render paths<strong><\/strong><\/li>\n<\/ul>\n<p><br class=\"spacer_\" \/><\/p>\n<p><!--nextpage--><\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">3DMark06<\/span><\/span><\/strong><\/p>\n<p>3DMark06 still remains the number one utility for a system benchmark. The numbers it produces aren\u2019t necessarily indicative of real-world gameplay or any gameplay in general, and for that reason we really dislike using it to compare different systems. However, as long as the rest of the tech world uses it to evaluate gaming performance, we will too. We find it mostly useful for tracking changes in a <em>single <\/em>system. There are four &#8220;mini-games&#8221; that it uses for benchmarking graphics, as well as two CPU tests. The scores are &#8220;weighed&#8221; and added together to give an overall number and there is a further breakdown possible with these mini games that we are now showing to you.<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/3dmark06-2008-12-13-08-04-42-59.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-1997\" title=\"3dmark06-2008-12-13-08-04-42-59\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/3dmark06-2008-12-13-08-04-42-59.jpg?resize=150%2C150\" alt=\"3dmark06-2008-12-13-08-04-42-59\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>Above\u00a0is <em>Canyon Flight,<\/em> a\u00a0scene from\u00a0one of the four benchmark &#8220;mini games&#8221; used to benchmark GPU performance.\u00a0 It will give your PC a real workout even though the default resolution is only 12&#215;10 (as pictured)!<\/p>\n<p>Now we see our top GPUs \u201cstretch their legs\u201d as it were, as we overclock our e8600 to almost 4Ghz &#8211; within 10Mhz!\u00a0 We note our HD4870 &#8211; which was getting <strong>13023<\/strong> with Cat 8-8 and e8600@3.33Ghz &#8211; is now getting <strong>14548<\/strong> with half of it coming from the CPU score 2932 to 3654.\u00a0 But in an exact comparison,<em> using Cat 8-9 both times<\/em>, we see 4870X2 going from <strong>16514<\/strong> with e8600@3.33Ghz to <strong>19395<\/strong> with e8600@3.99Ghz!!\u00a0 The CPU score only increased by the same amount as with 4870\/512 but now the graphics score also increases with this fast multi-GPU solution.\u00a0 The GTX280 shows a more modest increase \u2013 rather in-between the 4870 and the x2 and closer to the X2&#8217;s performance leap with the CPU overclock.\u00a0 As with Catalyst 8-8, CrossfireX-3 does not offer much over 4870X2 with Cat 8-9 drivers.\u00a0 Later we will see if it has anything to do with the crossfired 2nd card being in a 4xPCIe slot; and also note that the second 4870 has 512MB VRAM compared to the 4870X2&#8217;s 2GB.<\/p>\n<p>Here are the results of our 3DMark06 benchmark comparison:<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/3dmark-06_basic.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1753\" title=\"3dmark-06_basic\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/3dmark-06_basic.jpg?resize=720%2C521\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/3dmark-06_basic.jpg?resize=720%2C521 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/3dmark-06_basic-300x217.jpg 300w\" sizes=\"auto, (max-width: 845px) 100vw, 845px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>As with Part I of our testing, the results are pretty self explanatory.\u00a0 We can see the ranking and we note that HD4870X2 scales well but crossfireX-3 barely scales with this combination of drivers\/HW in this synthetic benchmark.<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>With 3-D Mark06 \u2013 in Part 1 &#8211; when we briefly tried our older Intel CPU, e4300 &#8211; even when it was overclocked from its stock clock of 1.8 GHz, all the way to 3.33 GHz &#8211; it still fell rather short of e8600 at its stock clock of 3.33Ghz. This is probably because of e8600&#8217;s much larger cache and newer optimizations. It is noticeable even with a single HD4870-512MB video card. We can also noted that when you are using a card of the 4870X2 class, it starts to make a significant performance difference. So we decided to do all of our video card testing with e8600 at its stock clock for the last article. Since we are seeing even further significant improvement with our e8600 overclocked to near 4 GHz, we will now begin to compare <em>all<\/em> video performance with this <strong>new<\/strong> overclock.<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/3dmark-06_game.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1754\" title=\"3dmark-06_game\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/3dmark-06_game.jpg?resize=720%2C521\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/3dmark-06_game.jpg?resize=720%2C521 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/3dmark-06_game-300x217.jpg 300w\" sizes=\"auto, (max-width: 845px) 100vw, 845px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>Interesting.\u00a0 We are starting to include the 3DMark06 mini-games as they specifically compare the video cards performance.\u00a0 We note that it is more significant than the final 3DMark overall score might suggest and we will use them in all of our benching as long as we use this benchmark. Here we also note that 4870-X3 outperforms 4870-X2 in every test!\u00a0 Also, we can see that the 4870X2 &#8211; simply by being paired with the faster CPU &#8211; almost catches up to the crossfired X-3 configuration.\u00a0 From this, we would have to suggest that if you are using a 4870X2 &#8211; or even a GTX280 \u2013 as mindboggling as it may appear &#8211; the fastest stock Core 2 Duo CPUs barely keep up with them, and if you want total performance, you might consider overclocking it safely, which is beyond the scope of this article.<\/p>\n<p><!--nextpage--><\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">Vantage<\/span><\/span><\/strong><\/p>\n<p>Now we move on to <em>Vantage<\/em>, Futuremark&#8217;s latest test.\u00a0 We feel the same way about Vantage as we do 3DMark06 &#8211; it is useful for tracking changes in a <em>single<\/em> system.\u00a0 As is has become a new de facto standard for measuring gaming performance, we will not ignore it either.\u00a0 There are two mini-game tests to 3DMark06&#8217;s four;<em> Jane Nash<\/em> and <em>Calico<\/em>.\u00a0 Also there are two CPU tests but we are focusing on the graphics performance<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/3dmarkvantage-2008-12-13-08-11-24-64.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-2000\" title=\"3dmarkvantage-2008-12-13-08-11-24-64\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/3dmarkvantage-2008-12-13-08-11-24-64.jpg?resize=150%2C150\" alt=\"3dmarkvantage-2008-12-13-08-11-24-64\" data-recalc-dims=\"1\" \/><\/a><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/3dmarkvantage-2008-12-13-08-15-42-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-thumbnail wp-image-2001\" title=\"3dmarkvantage-2008-12-13-08-15-42-25\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/3dmarkvantage-2008-12-13-08-15-42-25.jpg?resize=150%2C150\" alt=\"3dmarkvantage-2008-12-13-08-15-42-25\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Above\u00a0is a scene from\u00a0<em>Jane Nash<\/em>; to the right is<em> Calico<\/em>.\u00a0 This time they are shown at 19&#215;12 and with every setting maxed out.\u00a0 For the benchmarking results below, we used the default tests.<\/p>\n<p><strong><em>Vantage <\/em>results:<\/strong><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/3dmark-vantage_basic.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1755\" title=\"3dmark-vantage_basic\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/3dmark-vantage_basic.jpg?resize=720%2C521\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/3dmark-vantage_basic.jpg?resize=720%2C521 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/3dmark-vantage_basic-300x217.jpg 300w\" sizes=\"auto, (max-width: 845px) 100vw, 845px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/3dmark-vantage_game.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1756\" title=\"3dmark-vantage_game\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/3dmark-vantage_game.jpg?resize=720%2C521\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/3dmark-vantage_game.jpg?resize=720%2C521 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/3dmark-vantage_game-300x217.jpg 300w\" sizes=\"auto, (max-width: 845px) 100vw, 845px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>Again we see the 4870, 4870X2 and GTX280 ranking unchanged from with Catalyst 8.8 and Geforce 177.41.\u00a0 This time crossfireX3 had less trouble running this benchmark, especially the first graphics test, <em>Jane Nash<\/em>, as it did with the previous drivers.<\/p>\n<p><!--nextpage--><br class=\"spacer_\" \/><\/p>\n<p>Fur Benchmark 1.2 is Open Gl and a synthetic benchmark.\u00a0 We just run 19&#215;12 resolution and 4xMSAA.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/furmark-2008-12-20-09-32-13-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-2104\" title=\"furmark-2008-12-20-09-32-13-19\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/furmark-2008-12-20-09-32-13-19.jpg?resize=150%2C150\" alt=\"furmark-2008-12-20-09-32-13-19\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>&#8211; it looks like a rotating big fur donut that has become recently infamous in tech discussions for overheating GPUs just by running this test.\u00a0 We had no issues with it.<\/p>\n<p>Here are the <em>FurMark<\/em> results:<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/fur_19201.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-2105\" title=\"fur_19201\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/fur_19201.jpg?resize=720%2C523\" alt=\"fur_19201\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/fur_19201.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/fur_19201-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>It&#8217;s hard for us to believe that the 4870-512 is faster than 4870-X2\u00a0 or crossfireX-3.\u00a0 Since Catalyst 8.9 showed a performance drop from Cat 8.8, we are suspecting ATi currently has issues with Open GL.<\/p>\n<p><!--nextpage--><br class=\"spacer_\" \/><\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">Call of Juarez DX10 benchmark<\/span><\/span><\/strong><\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\"><br \/>\n<\/span><\/span><\/strong><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/coj_dx10-2008-12-13-08-18-45-48.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-2005\" title=\"coj_dx10-2008-12-13-08-18-45-48\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/coj_dx10-2008-12-13-08-18-45-48.jpg?resize=150%2C150\" alt=\"coj_dx10-2008-12-13-08-18-45-48\" data-recalc-dims=\"1\" \/><\/a><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><em>Call of Juarez<\/em> is the first ever DX10 benchmark from Techland that was released in June 2007 as a fast-paced Wild West Epic Adventure Shooter. <em>Call of Juarez <\/em>is loosely based on Spaghetti Westerns that become popular in the early 1970s. The game features playing as two different characters and two very different styles of play: Billy &#8216;Candle&#8217;, a young fugitive accused of murder and his step-uncle and hunter, Reverend Ray, an ex-outlaw who turned to religion.\u00a0 <em>Call of Juarez<\/em> features it&#8217;s Chrome Engine using Shader Model 4 with DirectX 10, so the usage of Vista is mandatory. This benchmark isn&#8217;t built into <em>Call of Juarez<\/em> but is a stand-alone that runs a simple fly-through of a level that&#8217;s built to showcase the game&#8217;s new DX10 effects. It offers great repeatability and is a good stress test for DX10 features in today&#8217;s graphics cards although it is not quite the same as actual gameplay as the game logic and AI are stripped out of the demo. Still it is very useful in comparing video cards performance. When running the benchmark, you get the highlights of the <em>Call of Juarez&#8217;<\/em> features captioned right on the screen as they are demonstrated:<\/p>\n<p>physics-based particles via geometry shader<br \/>\nfully dynamic real-time shadowing<br \/>\nsoft-edged grass and leaves<br \/>\ndense vegetation<br \/>\nHDR lighting<br \/>\nnext-gen material shaders<br \/>\nHDR-correct AA<\/p>\n<p>Performing the benchmark is easy. You are presented with a simple menu to choose resolution, anti-aliasing, and two choices of shadow quality options. We set the shadow quality on &#8220;high&#8221; and the shadow map resolution to its maximum, 2048&#215;2048. At the end, the demo presents you with the minimum frame rate, maximum frame rate, and average frame rate, along with the option to quit or run the benchmark again. We always ran the benchmark at least a second time and recorded that generally higher score.<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1919\" title=\"coj_19201\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/coj_19201.jpg?resize=720%2C523\" alt=\"coj_19201\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/coj_19201.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/coj_19201-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1920\" title=\"coj_16801\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/coj_16801.jpg?resize=720%2C523\" alt=\"coj_16801\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/coj_16801.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/coj_16801-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><em>Call of Juarez<\/em> still demands a lot from single-GPU solutions.\u00a0 Fortunately 4870X2 and\u00a0 crossfireX-3 scale really well.<br class=\"spacer_\" \/><\/p>\n<p><!--nextpage--><\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">Crysis<\/span><\/span><\/strong><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/vista_4xaa.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-2132\" title=\"vista_4xaa\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/vista_4xaa.jpg?resize=150%2C150\" alt=\"vista_4xaa\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>Now we move on to <em>Crysis<\/em>.\u00a0 It is the most demanding game released to date for any PC.<em> Crysis<\/em> is a sci-fi first person shooter by Crytek and published by Electronic Arts, November, 2007 worldwide and is the first game of a planned trilogy.\u00a0 <em>Crysis<\/em> is based in a fictional near-future where an ancient alien spacecraft is discovered buried on an island near the coast of Korea. The single-player campaign has you assume the role of USA Delta Force, Jake Dunn &#8211; referred to as &#8216;Nomad&#8217; in the game.\u00a0 He is armed with various futuristic weapons and equipment, including a &#8220;Nano Suit&#8221; which enables the player to perform extraordinary feats, battling\u00a0 both extra-terrestrial and North Korean enemies, in four different locations.\u00a0 <em>Crysis<\/em> uses DirectX10 for graphics rendering, and includes the same editor that was used by Crytek to create it.<\/p>\n<p>A standalone but related game,<em> Crysis Warhead<\/em> was released in September, 2008. It is notable for providing a similar graphical experience to <em>Crysis<\/em>, but with less graphical demands on the PC. We will eventually add it to our benchmarking. CryEngine2 is the game engine used to power <em>Crysis<\/em> and <em>Warhead<\/em>. It is an extended version of the CryEngine that powers FarCry. That same original CryEngine also became the basis for the Dunia Engine that powers Ubisoft&#8217;s <em>FarCry2<\/em>, a less demanding game engine.<\/p>\n<p>As well as supporting Shader Model 2.0, 3.0, and DirectX10&#8217;s 4.0, CryEngine2 is multi-threaded to take advantage of SMP aware systems. <em>Crysis<\/em> also comes in 32-bit and 64-bit versions and Crytek has developed their own proprietary physics system, called CryPhysics. There are three built-in demos that are very reliable in comparing video card performance. However, it is noted that actually<em> playing<\/em> the game is a bit slower than the demo implies.<\/p>\n<p><strong>GPU Demo, Island<\/strong><\/p>\n<p>Here is <em>Crysis&#8217; Island Demo<\/em> benchmarks, at 19&#215;12 resolution, then 16&#215;10:<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1921\" title=\"crysis_1920_gpu11\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/crysis_1920_gpu11.jpg?resize=720%2C523\" alt=\"crysis_1920_gpu11\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/crysis_1920_gpu11.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/crysis_1920_gpu11-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1759\" title=\"crysis_1680_gpu1\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/crysis_1680_gpu1.jpg?resize=720%2C523\" alt=\"crysis_1680_gpu1\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/crysis_1680_gpu1.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/crysis_1680_gpu1-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>From our uneven comparison to our last article&#8217;s Catalyst 8.8\/GeForce 177.41 and e8600 at stock speeds, we can still see that your <em>Crysis&#8217;<\/em> experience will benefit from a faster CPU &#8211; no matter what you have &#8211; and that crossfireX-3 still suffers from immature drivers.<br class=\"spacer_\" \/><\/p>\n<p><!--nextpage--><\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">Quake Wars: Enemy Territory<br \/>\n<\/span><\/span><\/strong><\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/etqw-2008-12-20-20-45-22-20.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-2133\" title=\"etqw-2008-12-20-20-45-22-20\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/etqw-2008-12-20-20-45-22-20.jpg?resize=150%2C150\" alt=\"etqw-2008-12-20-20-45-22-20\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><em>Quake Wars:Enemy Territory<\/em> is an objective-driven, class-based first person shooter based in the Quake universe. It was developed by id Software and Splash Damage for Windows and published by Activision. The back-story actually takes place as a prequel to <em>Quake II. Quake Wars<\/em> pits the combined human armies of the Global Defense Force (GDF) against the technologically superior Strogg, an alien race who has come to earth to use humans for spare parts and food, and it allows you to play a part &#8211; probably best as an online multi-player experience &#8211; in the desperate battles waged around the world in mankind&#8217;s desperate war to survive.<\/p>\n<p><em>Quake Wars<\/em> is an OpenGL game based on id\u2019s <em>Doom3<\/em> game engine with the addition of their MegaTexture technology.\u00a0\u00a0 It also supports some of the very latest 3D effects seen in today\u2019s latest DX10 games, including soft particles.\u00a0 id\u2019s MegaTexture technology is designed to provide very large maps without having to reuse the same textures over and over again. With MegaTexture, a single extremely large texture is used to handle the basic terrain, with texture management handled by a pixel shader program.\u00a0 By using this technology, which uses a small memory footprint, <em>QW&#8217;s<\/em> artists could construct one very large map that is unique with no repeating terrain tiles.\u00a0<em> <\/em><\/p>\n<p>In this follow-up to the free<em> Wolfenstein: Enemy Territory, Quake Wars<\/em> adds controllable vehicles and aircraft as well as multiple AI deployables, asymmetric teams, much bigger maps and the option of computer-controlled &#8216;bots; and of course, its setting is updated from World War II to 2060. Online and offline play modes are available as PC versions let you play individual campaigns against bots and allows the player combat as both sides. The Human weapons and vehicles are mostly based on modern combat weapons and vehicles but updated for the 50 years into the future. The Strogg have alien weapons and vehicles, some unique and some similar to what the humans have.<\/p>\n<p>For our benchmark we chose the flyby,<em> Salvage Demo<\/em>, from<em> Quake Wars: Enemy Territory<\/em>.\u00a0 It is one of the most graphically demanding of all the flybys and is very repeatable and reliable in its results. It is fairly close to what you will experience in-game.<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><strong>Salvage Demo fly-by:<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1924\" title=\"qwet_19201\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/qwet_19201.jpg?resize=720%2C523\" alt=\"qwet_19201\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/qwet_19201.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/qwet_19201-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1925\" title=\"qwet_16801\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/qwet_16801.jpg?resize=720%2C523\" alt=\"qwet_16801\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/qwet_16801.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/qwet_16801-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>Unlike with Catalyst 8.8, CrossfireX3 now runs with <em>Quake Wars &#8211; <\/em>but there is still visible artifacting and color banding<em>.<\/em> Unfortunately, the ATi drivers for crossfireX3 are probably still immature as well, as the game is probably heavily CPU-bound and thus we see reverse scaling for crossfireX-3 compared to 4870-X2.\u00a0 GTX280 also turns in a very respectable performance results, but sits at the bottom of the chart.<\/p>\n<p><!--nextpage--><\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">F.E.A.R.<\/span><\/span><\/strong><\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\"><br \/>\n<\/span><\/span><\/strong><\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/fearxp2-2008-12-20-19-54-26-65.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-2117\" title=\"fearxp2-2008-12-20-19-54-26-65\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/fearxp2-2008-12-20-19-54-26-65.jpg?resize=150%2C150\" alt=\"fearxp2-2008-12-20-19-54-26-65\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><em>F.E.A.R. &#8211; First Encounter Armed Assault<\/em> &#8211; is a DX9c game by Monolith Productions that was originally released in October 2005 by Vivendi Universal Production. Later, there were two expansions with the latest, <em>Perseus Mandate<\/em>, released in 2007. Although the game engine is aging a bit, it still has some of the most spectacular effects of any game, showcasing a powerful particle system, complete with showers of sparks, puffs of smoke and dust for collisions with objects and walls as well as including bullet marks on walls and other visual effects including &#8220;soft shadows&#8221;. This is well highlighted in the built-in performance test although it was never updated.\u00a0 This performance test will tell you how<em> F.E.A.R.<\/em> and its first expansion <em>Extraction Point<\/em> will run, but <em>Perseus Mandate<\/em> is more demanding on your PC graphics.\u00a0 We always run 2 sets of tests with all in-games features at &#8216;maximum&#8217; &#8211; one featuring &#8220;soft shadows&#8221; and the other with 4xAA instead, as they do not run well together.\u00a0 <em>F.E.A.R. <\/em>uses the Jupiter Extended Technology engine from Touchdown Entertainment.\u00a0 Lithtech was initially developed inside Monolith Productions; later on, the team that worked on the game engine was detached from Monolith into a separate group, Touchdown Entertainment<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><strong><em>F.E.A.R.<\/em> Benchmarks<\/strong><\/p>\n<p>First we test at 19&#215;12 with no AA but with Soft shadows enabled:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1951\" title=\"fear_1920_noaa1\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/fear_1920_noaa1.jpg?resize=720%2C523\" alt=\"fear_1920_noaa1\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/fear_1920_noaa1.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/fear_1920_noaa1-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>now with AA\/No SS<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1952\" title=\"fear_1920_4aa1\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/fear_1920_4aa1.jpg?resize=720%2C523\" alt=\"fear_1920_4aa1\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/fear_1920_4aa1.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/fear_1920_4aa1-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>let&#8217;s try again at 16&#215;10:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1953\" title=\"fear_1680_noaa1\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/fear_1680_noaa1.jpg?resize=720%2C523\" alt=\"fear_1680_noaa1\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/fear_1680_noaa1.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/fear_1680_noaa1-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1955\" title=\"fear_1680_4aa1\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/fear_1680_4aa1.jpg?resize=720%2C523\" alt=\"fear_1680_4aa1\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/fear_1680_4aa1.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/fear_1680_4aa1-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>No surprises here.\u00a0 Even crossfireX-3 scales pretty well.<br class=\"spacer_\" \/><\/p>\n<p><!--nextpage--><\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">Half-Life2: Lost Coast<\/span><\/span><\/strong><\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/hl2-2008-12-20-20-25-47-69.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-2123\" title=\"hl2-2008-12-20-20-25-47-69\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/hl2-2008-12-20-20-25-47-69.jpg?resize=150%2C150\" alt=\"hl2-2008-12-20-20-25-47-69\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><em>Half-Life 2<\/em> is still a popular game and is our oldest game we review. <em>Half-Life 2: Lost Coast<\/em> is an additional level for this 2004 game. <em>Lost Coast<\/em> was released October, 2005 as a free download to all purchasers of <em>Half-Life 2. Lost Coast <\/em>was developed as a playable tech demo, intended to showcase the newly-added high definition range lighting &#8211; HDR &#8211; features of the Source Engine. <em>Lost Coas<\/em>t features minor storyline details that were scrapped from <em>Half-Life 2<\/em>. A flyby of this level is played during the <em>HL2<\/em> video stress test and it is very repeatable and quite accurate.<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/hl2-lc_19202.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1928\" title=\"hl2-lc_19202\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/hl2-lc_19202.jpg?resize=720%2C523\" alt=\"hl2-lc_19202\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/hl2-lc_19202.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/hl2-lc_19202-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/a><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/hl2-lc_16801.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1929\" title=\"hl2-lc_16801\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/hl2-lc_16801.jpg?resize=720%2C523\" alt=\"hl2-lc_16801\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/hl2-lc_16801.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/hl2-lc_16801-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>It appears that all of our video cards will hit the maximum 301 Frame rate cap.\u00a0 Only the minimums are interesting.\u00a0 You can certainly experiment with maxed-out filtering on any of these cards.<br class=\"spacer_\" \/><\/p>\n<p><!--nextpage--><\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">Lost Planet DX10 benchmark<\/span><\/span><\/strong><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/lostplanetdx10-2008-12-20-20-33-02-22.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-2125\" title=\"lostplanetdx10-2008-12-20-20-33-02-22\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/lostplanetdx10-2008-12-20-20-33-02-22.jpg?resize=150%2C150\" alt=\"lostplanetdx10-2008-12-20-20-33-02-22\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><em>Lost Planet: Extreme Condition<\/em> is a Capcom port of an Xbox 360 game which became the first DX10 game, as other games had DX10 patch delays around the same time.\u00a0 The game takes place on the icy planet of E.D.N. III which is filled with monsters, pirates, big guns, and huge bosses.\u00a0 The planet has limited resources and very hostile native inhabitants known as the Akrid, an insect-like race.\u00a0 This frigid world makes a great environment to highlight the benefits of high dynamic range lighting (HDR) as the snow-white environment reflects blinding sunlight, while DX10 particle systems toss snow and ice all around. Akrid contain a thermal energy source inside their body that are used to provide Wayne with both heat and energy. This energy is vital to your health in the game, instead of relying on a traditional health meter to keep you alive and also moving along.<\/p>\n<p>The game looks great in both DirectX 9 and 10 and there isn&#8217;t really much of a difference between the two versions. Shadows look slightly better in DirectX 10. It seems that <em>Lost Planet<\/em> is primarily using DirectX 10 to increase performance, not to produce advanced graphics effects much beyond DX9c. Unfortunately, the DX10 version doesn\u2019t look that much better, especially in motion. You may be able to pick out more shader effects in screenshots, but these aren\u2019t particularly noticeable when you\u2019re actually playing the game, and the DX10 version <em>still<\/em> runs slower than the DX9 version.<\/p>\n<p>There are two versions of this benchmark. One was released as a stand-alone demo and the other is in-game. We chose the in-game demo from the retail copy of <em>Lost Plane<\/em>t released on June 26, 2007 and updated through Steam to the latest version for our benchmark runs. This run isn\u2019t completely scripted as the bugs spawn and act a little differently each time you run the demo. The benchmark is more of a scripted flyby of the level with \u201cnoclip\u201d turned on; the bugs rely on game AI to direct their actions. This means the benchmark won\u2019t make an absolutely perfect comparison between different hardware setups, even with identical game settings. So we ran it many times.<\/p>\n<p><em>Lost Planet&#8217;s Snow<\/em> and <em>Cave<\/em> demos are run continuously in-game and blend into each other.\u00a0 Here are our benchmark results with <em>Snow<\/em> and <em>Cave<\/em> &#8211; first at 19&#215;12 resolution:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1930\" title=\"lp_1920_snow1\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/lp_1920_snow1.jpg?resize=720%2C523\" alt=\"lp_1920_snow1\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/lp_1920_snow1.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/lp_1920_snow1-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1931\" title=\"lp_1920_cave1\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/lp_1920_cave1.jpg?resize=720%2C523\" alt=\"lp_1920_cave1\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/lp_1920_cave1.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/lp_1920_cave1-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>Now at 16&#215;10:<br class=\"spacer_\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1940\" title=\"lp_1680_snow1\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/lp_1680_snow1.jpg?resize=720%2C523\" alt=\"lp_1680_snow1\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/lp_1680_snow1.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/lp_1680_snow1-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1942\" title=\"lp_1680_cave1\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/lp_1680_cave1.jpg?resize=720%2C523\" alt=\"lp_1680_cave1\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/lp_1680_cave1.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/lp_1680_cave1-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>We can see\u00a0 video cards still struggling with <em>Lost Planet<\/em> &#8211; especially in their minimum frame rates.\u00a0 Crossfire or 4870-X2 would be a good idea for this game at 19&#215;12.\u00a0 It looks like scaling has been improved for X2\/X3 crossfire over the last driver set.<\/p>\n<p><!--nextpage--><\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">Unreal Tournament3<\/span><\/span><\/strong><\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\"><br \/>\n<\/span><\/span><\/strong><\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/ut3-2008-12-20-20-50-04-35.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-2127\" title=\"ut3-2008-12-20-20-50-04-35\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/ut3-2008-12-20-20-50-04-35.jpg?resize=150%2C150\" alt=\"ut3-2008-12-20-20-50-04-35\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><em>Unreal Tournament3 (UT3) <\/em>is the fourth game in the Unreal Tournament series and the eighth Unreal game, but it has been named in relation to the engine it runs on. <em>UT3<\/em> is a first-person shooter and online multiplayer video game by Epic Games. It was released for Windows on November, 2007. While many games share the same Unreal3 engine, the developers can decide how high the system requirements will be by increasing the level of detail. <em>Unreal Tournament3<\/em> provides a good balance between image quality and performance, rendering complex scenes even on lower-end PCs. Of course, on high-end graphics cards you can really turn up the detail. <em>UT3<\/em> is primarily an online multiplayer title offering several game modes,\u00a0 and it also includes an offline single-player game with a campaign that includes team members with their own personalities. <em>UT3&#8217;s<\/em> vehicles have been split into two factions, the Axon vehicles and Necris vehicles &#8211; and every player is also equipped with a personal hoverboard.<\/p>\n<p>For our tests, we used the latest game patch for <em>Unreal Tournament3<\/em>. The game doesn&#8217;t have a built-in benchmarking tool, however, so we used FRAPS as well as HardwareOC\u2019s benchmark tool which does a fly-by of a chosen level.\u00a0\u00a0 Here we note that performance numbers reported are a bit higher than compared to in-game. The map we use is called \u201cContainment\u201d and it is one of the most demanding of the fly-bys. Our tests were run at resolutions of 1920 x 1200 and 1680 x 1050 with the <em>UT3&#8217;s <\/em>in-game graphical options set to their maximum values.\u00a0 One drawback of the way the UT3 engine is designed is that there is no support for anti-aliasing built in. While video card vendors like have found ways to force this in their drivers control panel, we did not force it.\u00a0 Again, we use the &#8220;timedemo-style&#8221; of benchmark for <em>UT3<\/em>. A &#8220;demo&#8221; is recorded in the game and a set number of frames are saved in a file for playback. When playing back the demo, the game engine then renders the frames as quickly as possible, which is why you will often see the it playing it back more quickly than you would actually play the game.<\/p>\n<p><em><strong>Containment Demo<\/strong><br \/>\n<\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1943\" title=\"ut3_19201\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/ut3_19201.jpg?resize=720%2C523\" alt=\"ut3_19201\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/ut3_19201.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/ut3_19201-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1944\" title=\"ut3_16801\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/ut3_16801.jpg?resize=720%2C523\" alt=\"ut3_16801\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/ut3_16801.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/ut3_16801-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>Nice results from all video cards and UT3 is completely playable at 19&#215;12.\u00a0 CrossfireX-3 scaling is no good which is probably due to <em>UT3<\/em> being CPU-bound, lack of AA, and ATi crossfire driver immaturity.<\/p>\n<p><!--nextpage--><br class=\"spacer_\" \/><\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">S.T.A.L.K.E.R.<\/span><\/span><\/strong><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/xr_3da-2008-12-20-20-38-43-05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-2130\" title=\"xr_3da-2008-12-20-20-38-43-05\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/xr_3da-2008-12-20-20-38-43-05.jpg?resize=150%2C150\" alt=\"xr_3da-2008-12-20-20-38-43-05\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><em>S.T.A.L.K.E.R., Shadows of Chernobyl <\/em>is a first person shooter by GSC Game World, published in 2007.\u00a0 This game has a non-linear storyline and features role playing gameplay elements such as trading and allying with NPC factions.\u00a0\u00a0 In <em>S.T.A.L.K.E.R.<\/em>, the player assumes the identity of &#8220;The Marked One&#8221; &#8211; an amnesiac &#8220;Stalker&#8221; &#8211; an illegal artifact scavenger in &#8220;The Zone&#8221;. This is the location of an alternate reality story surrounding the Chernobyl Power Plant after another (fictitious) explosion. GSC Game World  released a prequel story expansion on September 5, 2008 as <em>&#8220;Prologue: S.T.A.L.K.E.R., Clear Sky&#8221;<\/em> and will also eventually become a DX10 benchmark for us, later on.\u00a0 In case you didn&#8217;t know, <em>S.T.A.L.K.E.R.<\/em> stands for <em>&#8220;Specially Trained in Artifact, Lifeform and Kinetics &#8211; Energy Retrieval&#8221;<\/em>.<\/p>\n<p><em>S.T.A.L.K.E.R. <\/em>takes place in an area called &#8220;The Zone&#8221;, which encompasses roughly 30 square kilometers and features a slice of Chernobyl extending south from Chernobyl Nuclear Power Plant with geographical changes for artistic license.\u00a0 This game features &#8220;a living breathing world&#8221; with highly developed NPC creature AI which presents many realistic behaviors in non-scripted events. The game engine was designed so that animal behavior is calculated even if the player is in a different part of the world.<em> S.T.A.L.K.E.R.<\/em> uses the X-ray Engine, a DirectX8.1\/9 Shader model 3.0 graphics engine featuring HDR, parralax and normal mapping, soft shadows, motion blur, weather effects and day-to-night cycles. As with other engines using deferred shading, the X-ray Engine does not support anti-alising with dynamic lighting enabled. However, a form of anti-aliasing can be enabled that uses a technique to blur the image to give an impression of anti-aliasing.<\/p>\n<p>Our benchmarks for this DX9c game are timedemo runs called &#8220;short&#8221; and &#8220;building&#8221;. Their flaw would be that the maximum frame rates are a skewed way too high as the camera pans the sky. The maximums should mostly be disregarded although the minimums and averages are fairly representative of what you actually encounter in game.\u00a0 The charts are mistakenly labeled as &#8220;<em>Clear Sky&#8221;<\/em>; they are in fact, S<em>hadows of Chernobyl.<br \/>\n<\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1946\" title=\"stalker_1920_buildings1\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/stalker_1920_buildings1.jpg?resize=720%2C523\" alt=\"stalker_1920_buildings1\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/stalker_1920_buildings1.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/stalker_1920_buildings1-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1947\" title=\"stalker_1920_short1\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/stalker_1920_short1.jpg?resize=720%2C523\" alt=\"stalker_1920_short1\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/stalker_1920_short1.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/stalker_1920_short1-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1948\" title=\"stalker_1680_buildings1\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/stalker_1680_buildings1.jpg?resize=720%2C523\" alt=\"stalker_1680_buildings1\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/stalker_1680_buildings1.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/stalker_1680_buildings1-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1949\" title=\"stalker_1680_short1\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/stalker_1680_short1.jpg?resize=720%2C523\" alt=\"stalker_1680_short1\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/stalker_1680_short1.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/stalker_1680_short1-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>We do see that the X-ray engine will also occasionally choke any card at times.\u00a0 Evidently, crossfireX-3 needs more work from the ATi Catalyst team.\u00a0 GTX280 sits in-between 4870 and 4870X2, performance-wise.<\/p>\n<p><!--nextpage--><\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">PT Boats DX10 benchmark<\/span><\/span><\/strong><\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/pt-boats-2008-12-20-21-47-19-54.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-2134\" title=\"pt-boats-2008-12-20-21-47-19-54\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/pt-boats-2008-12-20-21-47-19-54.jpg?resize=150%2C150\" alt=\"pt-boats-2008-12-20-21-47-19-54\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>We added a new DX10 benchmark in addition to the others used in our last Part I Shootout article.\u00a0 <em>PT Boats: Knights of the Sea<\/em> is a stand-alone DX10 benchmark utility released by Akella, last year.\u00a0 It is a benchmark-friendly tech demo of their upcoming simulation-action game.\u00a0\u00a0 This DX10 benchmark test runs reliably and apparently provides very accurate and repeatable results.<\/p>\n<p>We set the only settings options available to us as follows:<\/p>\n<p>DirectX Version: DirectX 10<br \/>\nResolution: 1920&#215;1600 and 1680&#215;1050 at 60 Hz<br \/>\nImage Quality: High<br \/>\nAnti aliasing: 4x<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/pt_19201.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-2135\" title=\"pt_19201\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/pt_19201.jpg?resize=720%2C523\" alt=\"pt_19201\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/pt_19201.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/pt_19201-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/pt_16801.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-2136\" title=\"pt_16801\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/pt_16801.jpg?resize=720%2C523\" alt=\"pt_16801\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/pt_16801.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/pt_16801-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>Very interesting.\u00a0 At the settings we choose, the trend is clear &#8211; any video card configuration that is limited to 512MB of VRAM runs like a slideshow &#8211; either 4870-512MB\u00a0 <span style=\"text-decoration: underline;\">or<\/span> 4870X2-2GB plus 4870-512MB in crossfireX-3 !\u00a0 The other two cards have no such limitation and the benchmarks runs pretty well on them in contrast.<\/p>\n<p><!--nextpage--><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">GRID<\/span><\/span><\/strong><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/grid-2008-10-03-21-27-41-09.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-2139\" title=\"grid-2008-10-03-21-27-41-09\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/grid-2008-10-03-21-27-41-09.jpg?resize=150%2C150\" alt=\"grid-2008-10-03-21-27-41-09\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><em>Race Driver: GRID<\/em> (<em>GRID<\/em>) is the latest addition to the TOCA Touring Car series, published and developed by Codemasters.\u00a0 <em>GRID <\/em>was released in May-June , 2008, as a hybrid between arcade and simulator of mostly blacktop racing with over 40 cars.\u00a0 <em>GRID <\/em>features &#8216;flashback&#8217; and also has &#8216;instant replay&#8217; features which allows the player to rewind time by a few seconds. While the instant replay can be used as many times as the player wants, the flashback feature can only be used for a limited number of times that are determined by the game&#8217;s difficulty setting.\u00a0 There are several types of competitions for different cars and several tracks from different countries, including Japan, United States and European tracks.<\/p>\n<p><em>Race Driver: GRID<\/em> uses Codemasters&#8217; own Ego engine which is an evolved version of the same Neon engine they used in their previous release, <em>DIRT<\/em>.\u00a0\u00a0 However, the damage code was completely rewritten to allow for persistent damage environments.\u00a0 For<em> GRID<\/em>, we used &#8220;Real World&#8221; benching.\u00a0\u00a0 The same section of the same &#8220;San Francisco&#8221; track is tested repeatedly &#8211; after the other cars have passed &#8211; and the minimum, maximum and average frame rates are averaged, using FRAPS.\u00a0 This benchmark was run many dozens of times to get relatively close figures and anything outside the &#8220;norm&#8221; was tossed out.\u00a0\u00a0 This chart is fairly representative of what you will encounter in-game when you are the only car on the track.\u00a0 Since the game is eminently playable on all of our cards, we only tested at 19&#215;12.<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/grid_19201.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-2138\" title=\"grid_19201\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/grid_19201.jpg?resize=720%2C523\" alt=\"grid_19201\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/grid_19201.jpg?resize=720%2C523 912w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/grid_19201-300x217.jpg 300w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>Wow, this game &#8220;belongs&#8221; to ATi.\u00a0 What can we say?\u00a0 The 4870-512MB performs very close to the more expensive and generally faster GTX280.\u00a0 Although 4870X2 scales OK over 4870, crossfireX-3 shows much less improvement except in the minimum frame rates.<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><!--nextpage--><\/p>\n<p><span style=\"font-size: medium;\"><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\">Conclusion<\/span><\/span><\/strong><\/span><\/p>\n<p><strong><\/strong><strong><span style=\"color: #99ccff;\"><span style=\"text-decoration: underline;\"> The &#8220;Feel&#8221; of the Video cards:<\/span><\/span><\/strong><\/p>\n<p>Again, this gets very subjective.\u00a0 As mentioned previously in Part I, the Nvidia control panel seems to be stuck in a time warp while ATi&#8217;s has appeared to progress.\u00a0 &#8220;Centered timings&#8221; still could not be enabled easily in the Nvidia CP, and a convoluted workaround was necessary.\u00a0 Both sets of drivers are very mature, except for ATi&#8217;s CrossfireX-3 drivers.\u00a0 This reviewer gives a slight edge to Nvidia&#8217;s IQ over ATi&#8217;s although you have to be really nit-picky to notice.\u00a0 The cards themselves can easily be ranked in terms of performance, 1-3 &#8211; top-to-bottom:<\/p>\n<p>1. 4870&#215;2<\/p>\n<p>2. 280GTX<\/p>\n<p>3. HD4870<\/p>\n<p>CF-x3 is a little faster than x2 and becoming less of a curiosity than with previous drivers.\u00a0 We expect the situation will improve as we are testing with Catalyst 8-12 now for future articles in our series.<\/p>\n<p>The 4870&#215;2 is very smooth and minimizes any microstutter that is usually apparent in multi-GPU solutions.\u00a0 It is ideal for 19&#215;12 resolution in this reviewer&#8217;s opinion.\u00a0 If you must have a single-GPU solution, the GTX280 stands a notch above the HD4870.\u00a0 Even where the frame rates were very close, the Nvidia GPU felt more &#8220;solid&#8221; than 4870-512MB, and it would be a good choice for 19&#215;12.\u00a0 4870-512MB just falls short and would be excellent for playing  the newest and most demanding PC games at 16&#215;10.\u00a0 In the next parts of our review, we will compare the 1GB versions of HD4870 to the 512MB versions and explore possible 512MB VRAM limitations using 4870-512MB paired with 4870X2-2GB in crossfireX-3.<\/p>\n<p>We will be back very soon with Part III of our testing &#8211; still using Catalyst 8-9\u00a0 and Geforce 178.13 &#8211; for an <em>exact<\/em> P35 <em>vs.<\/em> X48 motherboard comparison.\u00a0 That will let you know you if our new X48 motherboard&#8217;s PCIe 2.0 specification makes any difference performance-wise over our [now current] PCIe 1.0 spec&#8217;d P-35 motherboard.\u00a0 We will also be exploring X48 motherboard&#8217;s crossfireX-3\u00a0 performance &#8211; [then] unlimited with 16x +16x full bandwidth &#8211;\u00a0 over our [current P35 motherboard&#8217;s] 16x + 4x crossfire solution.\u00a0 Thus, we will be able to compare 4870-512MB with 4870-1GB and different crossfireX-3 combinations with 4870&#215;2-2GB to see if the 512MB it is now forced to share with a 4870-512MB card, limits performance over &#8220;true&#8221; crossfireX-3 with 4870X2 and 4870-1GB in the second slot.\u00a0 Of course, we will also watch Nvidia&#8217;s drivers evolve over the same period to see if they managed to get more performance out of their Tesla architecture.\u00a0 We expect to also explore Nvidia&#8217;s propriatory <em>PhysX<\/em> with their second Big Bang Drivers (180.48) vs. Catalyst 8-12 and ATi&#8217;s now-enabled &#8220;Stream&#8221; drivers which is meant to take on Nvidia&#8217;s CUDA.<\/p>\n<p>Here is our planned &#8220;GPU-Shootout&#8221; series:<\/p>\n<p>Part I &#8211; Cat 8.8 (8\/20\/08) vs Geforce 177.41 (06\/26\/08) (p35 MB platform)<em>[done]<\/em><\/p>\n<p>Part II &#8211; Cat 8.9 (9\/17\/08) vs Geforce 178.13 (09\/25\/08) (p35 MB platform)<em>[done]<\/em><\/p>\n<p>Part III &#8211; Cat 8.9 (9\/17\/08) vs Geforce 178.13(09\/25\/08) (x48 MB platform <em>from now on<\/em>)<em>[benches completed]<\/em><\/p>\n<p>Part IV &#8211; Cat 8.10 (10\/11\/08) vs Geforce 178.24 (10\/15\/08)\u00a0 <em>[benches completed]<\/em><\/p>\n<p>Part V &#8211; Cat 8.11 (11\/13\/08) vs Geforce 180.48 (11\/19\/08) <em>[benches completed]<\/em><\/p>\n<p>Part VI \u2013 Cat 8.12 (12\/12\/08) vs. Geforce 180.48 (11\/19\/08)\u00a0 <em>(Stream vs BigBangII; benching in progress)<\/em><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p>We expect to also have Intel&#8217;s new 65w,\u00a0 low-power QuadCore Q9550 in for testing shortly and we will also give you stock and overclocked comparisons of it vs. our Core2Duo e8600 which we can now get to well over 4.0Ghz.<\/p>\n<p>&#8211;After that, we expect to compare the maturing Intel I-7 CPU platform with our current maxed out Penryn system &#8230; and we expect to also explore Nvidia GTX280\/290 SLi on an X58 motherboard.<\/p>\n<p>Stay tuned.\u00a0 All five parts of our planned testing has been completed &#8211; with Part VI testing in progress &#8211; and we think we will have some very interesting articles for you to read very shortly as you plan your own coming upgrades.<\/p>\n<p>Mark Poppin<\/p>\n<p>ABT Editor<\/p>\n","protected":false},"excerpt":{"rendered":"<p><a href=\"http:\/\/alienbabeltech.com\/main\/?p=1752\"><img decoding=\"async\" align=top title=\"Author: Mark Poppin\" src=\"http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2008\/12\/big-gpu-shootout-part-2.jpg\" \/><\/a><\/p>\n","protected":false},"author":6,"featured_media":2149,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7814,7],"tags":[],"class_list":["post-1752","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles","category-technology"],"_links":{"self":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/1752","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/comments?post=1752"}],"version-history":[{"count":0,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/1752\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/media\/2149"}],"wp:attachment":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/media?parent=1752"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/categories?post=1752"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/tags?post=1752"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}