{"id":21753,"date":"2010-10-29T18:27:14","date_gmt":"2010-10-29T17:27:14","guid":{"rendered":"http:\/\/alienbabeltech.com\/main\/?p=21753"},"modified":"2010-10-29T18:27:14","modified_gmt":"2010-10-29T17:27:14","slug":"battlefield-bad-company-2-r9-patch","status":"publish","type":"post","link":"http:\/\/alienbabeltech.com\/main\/battlefield-bad-company-2-r9-patch\/","title":{"rendered":"Battlefield Bad Company 2 &ndash; R9 Patch"},"content":{"rendered":"<p>The long awaited R9 patch is now here. It went live this morning. Here are the details of the patch as taken straight from the <a href=\"http:\/\/blogs.battlefield.ea.com\/battlefield_bad_company\/archive\/2010\/10\/28\/patch.aspx##\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/blogs.battlefield.ea.com\/battlefield_bad_company\/archive\/2010\/10\/28\/patch.aspx##', 'Bad Company 2 blog page']);\" target=\"_blank\">Bad Company 2 blog page<\/a>.<\/p>\n<p>Also be sure to check out our <a href=\"http:\/\/alienbabeltech.com\/main\/?p=18359\" target=\"_blank\">Battlefield Bad Company 2 review<\/a>.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/BFBC21.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" title=\"BFBC2\" style=\"border-right: 0px; border-top: 0px; display: block; float: none; margin-left: auto; border-left: 0px; margin-right: auto; border-bottom: 0px\" alt=\"BFBC2\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/BFBC21_thumb.jpg?resize=400%2C250\" border=\"0\" data-recalc-dims=\"1\" \/><\/a> <\/p>\n<p>Please note: All game servers will need to be taken down for updates. The maintenance period starts on Friday, October 29th at 06:00 AM GMT. Most of the servers should be back up by 10:00 AM GMT. The patch is roughly 900 MB in size.<\/p>\n<p><b>How to get the game client updated<\/b><\/p>\n<p>* If you <b>are<\/b> using Steam: the Steam client will automatically begin updating your game client once Oct 29th, 6:00 AM (GMT) has passed by.<\/p>\n<p>* If you are <b>not<\/b> using Steam: then the game\u2019s online updater will find the version online at the same hour and ask you to patch.<\/p>\n<p>* If you are <b>not<\/b> using Steam: You can get a manual patch from several places&#8230;<\/p>\n<p>&#160;&#160;&#160; &#8211; The main EA CDN: <a href=\"http:\/\/static.cdn.ea.com\/dice\/u\/f\/bfbc2\/Static\/BFBC2_PC_Client_R9_589035_Patch.exe\" onclick=\"_gaq.push(['_trackEvent','download','http:\/\/static.cdn.ea.com\/dice\/u\/f\/bfbc2\/Static\/BFBC2_PC_Client_R9_589035_Patch.exe']);\" >http:\/\/static.cdn.ea.com\/dice\/u\/f\/bfbc2\/Static\/BFBC2_PC_Client_R9_589035_Patch.exe<\/a>.<\/p>\n<p>&#160;&#160;&#160; &#8211; Here&#8217;s a mirror in Australia: <a href=\"http:\/\/www.ausgamers.com\/files\/details\/html\/55504\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.ausgamers.com\/files\/details\/html\/55504', 'http:\/\/www.ausgamers.com\/files\/details\/html\/55504']);\" >http:\/\/www.ausgamers.com\/files\/details\/html\/55504<\/a><\/p>\n<p>&#160;&#160;&#160; &#8211; And here&#8217;s a mirror in Croatia: <a href=\"http:\/\/www.diabolic-servers.com\/bc2\/\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.diabolic-servers.com\/bc2\/', 'http:\/\/www.diabolic-servers.com\/bc2\/']);\" >http:\/\/www.diabolic-servers.com\/bc2\/<\/a> (requires you to create an account first)<\/p>\n<p>&#160;&#160;&#160; &#8211; And a mirror via Fileplay.net: <a href=\"http:\/\/www.fileplay.net\/file\/10821\/battlefield-bad-company-2-pc-client-r9-patch\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.fileplay.net\/file\/10821\/battlefield-bad-company-2-pc-client-r9-patch', 'http:\/\/www.fileplay.net\/file\/10821\/battlefield-bad-company-2-pc-client-r9-patch']);\" >http:\/\/www.fileplay.net\/file\/10821\/battlefield-bad-company-2-pc-client-r9-patch<\/a><\/p>\n<p><b>Here is the complete fix-list for the patch<\/b><\/p>\n<p><i>&#8211; All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart \u2013 requirement removed. <\/i><\/p>\n<p><i>&#8211; Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.<\/i><\/p>\n<p><i>&#8211; Blue box chat window removed<\/i><\/p>\n<p><i>&#8211; The 2 second immunity when spawning\/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World.. <\/i><\/p>\n<p><i>&#8211; 3D vision fixed. <\/i><\/p>\n<p><i>&#8211; Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.<\/i><\/p>\n<p><i>&#8211; Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.<\/i><\/p>\n<p><i>&#8211; Fixed a bug on PC where the G3 would do less damage than intended.<\/i><\/p>\n<p><i>&#8211; Fixed VADS turning sensitivity on PC so it performs like the ZU23.<\/i><\/p>\n<p><i>&#8211; Reduced VADS push back and damage to balance it with the ZU23.<\/i><\/p>\n<p><i>&#8211; Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.<\/i><\/p>\n<p><i>&#8211; Reduced the reload time for vehicle countermeasures.<\/i><\/p>\n<p><i>&#8211; Slightly increased the AT4&#8217;s damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.<\/i><\/p>\n<p><i>&#8211; Increased the AT4\u2019s top speed and acceleration so users spend less time exposed when firing.<\/i><\/p>\n<p><i>&#8211; Increased the AT4&#8217;s splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.<\/i><\/p>\n<p><i>&#8211; Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.<\/i><\/p>\n<p><i>&#8211; Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.<\/i><\/p>\n<p><i>&#8211; Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.<\/i><\/p>\n<p><i>&#8211; Reduced all weapon damage to the MCOM by 50%.<\/i><\/p>\n<p><i>&#8211; Fixed an C4 vs MCOM exploit on Atacama Desert.<\/i><\/p>\n<p><i>&#8211; Fixed a bug with FOV when aiming the M1911.<\/i><\/p>\n<p><i>&#8211; Lowered the close range damage of the AN94 to highlight its long range role.<\/i><\/p>\n<p><i>&#8211; Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.<\/i><\/p>\n<p><i>&#8211; Increased the close range damage of the shotguns to give them a greater advantage vs slugs.<\/i><\/p>\n<p><i>&#8211; Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG&#8217;s.<\/i><\/p>\n<p><i>&#8211; Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.<\/i><\/p>\n<p><i>&#8211; Slightly increased the damage of the UH60.<\/i><\/p>\n<p><em><\/em><\/p>\n<p>Overall, the change log documents a few well-needed adjustments and the gameplay aspects should be even smoother now. I can\u2019t wait to jump on and start fragging! See you on the battlefield!<\/p>\n<p>&#160;<\/p>\n<p><strong>Leon Hyman<\/strong><\/p>\n<p><strong><em>Senior Editor<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The long awaited R9 patch is now here. It went live this morning. Here are the details of the patch as taken straight from the Bad Company 2 blog page. Also be sure to&#46;&#46;&#46;<\/p>\n","protected":false},"author":4,"featured_media":21752,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2533,5],"tags":[3146,3549,4264,864,3222],"class_list":["post-21753","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-abt-news","category-gaming","tag-bad-company","tag-bad-company-2","tag-battefield-bad-company-2","tag-battlefield","tag-bfbc2"],"_links":{"self":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/21753","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/comments?post=21753"}],"version-history":[{"count":0,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/21753\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/media\/21752"}],"wp:attachment":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/media?parent=21753"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/categories?post=21753"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/tags?post=21753"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}