{"id":24406,"date":"2011-03-08T07:47:53","date_gmt":"2011-03-08T07:47:53","guid":{"rendered":"http:\/\/alienbabeltech.com\/main\/?p=24406"},"modified":"2011-03-10T04:08:43","modified_gmt":"2011-03-10T04:08:43","slug":"introducing-the-worlds-fastest-graphics-card-amds-flagship-hd-6990","status":"publish","type":"post","link":"http:\/\/alienbabeltech.com\/main\/introducing-the-worlds-fastest-graphics-card-amds-flagship-hd-6990\/","title":{"rendered":"Introducing &#8220;the World\u2019s Fastest Graphics card\u201d, AMD\u2019s flagship HD 6990"},"content":{"rendered":"<p>Today we are introducing the HD 6990, AMD&#8217;s flagship video card along with their bold claim of &#8220;the World&#8217;s Fastest Graphics card&#8221;.\u00a0 It is a beast of a dual-GPU video card that for the first time, breaks the 300W PCIe 2.0 specification by 150 watts to give you a no-holds barred competitor that is designed to crush Nvidia&#8217;s flagship GTX 580.\u00a0 It is no budget solution as it retails for $699.<\/p>\n<p>AMD Graphics and Nvidia are locked in a perpetual battle to one up each other in what can only be described as a &#8220;graphics war&#8221;.  Nvidia had issues with introducing their Fermi DX11 architecture and video cards and AMD beat them to the market by over six months with the first DX11 video cards.  In April of last year, Nvidia launched  their GTX 470 and GTX 480 which were criticized for being  hot-running, power-hungry and loud although they offered somewhat higher performance than AMD&#8217;s HD 5870 and HD 5850.   It appears that AMD actually believed that Fermi was unfixable.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/11\/chess1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/11\/chess1.jpg?resize=323%2C401\" alt=\"\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>However, a few months later, Nvidia&#8217;s midrange GTX 460 turned out to be a very successful reworking of GF100 Fermi into GF104 that scaled well, ran  cool, had good thermal characteristics, overclocked well and no doubt  ate into AMD&#8217;s then DX11 90% marketshare. To combat GTX 460, AMD released their HD 6000 series codenamed &#8220;Barts&#8221; with HD 6870 and HD 6850 being debuted this past October.  This is not AMD&#8217;s high end, codenamed &#8220;Cayman&#8221;, which arrived at the end of last year, but rather their upper-midrange which was renamed from HD 58&#215;0 series and is designed to take on and surpass the GTX 460 and all of its variants.<\/p>\n<p>Now we see that the new HD 6970 and HD 6950 are designed to combat Nvidia&#8217;s brand new reworked GF110 which debuted since the HD 68&#215;0 launch as thermally tamed and quiet-running GTX 580 and GTX 570 video cards which significantly surpass the HD 58&#215;0 series&#8217; performance.\u00a0 And of course Nvidia has upped the GTX 460 ante by releasing their GTX 560 TI a couple of months ago.<\/p>\n<p style=\"text-align: left;\">Today we see &#8216;Antilles&#8217;, the HD 6990, AMD flagship dual-GPU card replacing their recently EoL&#8217;d HD 5970.\u00a0 This card has been designed to completely crush the GTX 580&#8217;s performance.\u00a0 It is physically a long card the same size as the card it is replacing.\u00a0 It comes in a metal case packed with three adapters valued at sixty dollars.\u00a0 Upon opening the lid you are greeted with, &#8220;Rise to Power with the AMD Radeon HD 6990, the fastest graphics card in the world.&#8221;<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/6990_Blk_SML.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24459\" title=\"6990_Blk_SML\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/6990_Blk_SML.jpg?resize=480%2C276\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/6990_Blk_SML.jpg?resize=480%2C276 1000w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/6990_Blk_SML-300x172.jpg 300w\" sizes=\"auto, (max-width: 480px) 100vw, 480px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>ABT was represented by this editor at AMD&#8217;s Press Day at the famous LA Exchange in October and saw AMD&#8217;s vision unfold further for us.  Since we are going to focus on the HD 6990 &#8216;s <em>performance<\/em> in 29 games, we will only give you the barest outline of their 5 hour presentation which covered &#8220;Barts&#8221;, &#8220;Cayman&#8221; and today&#8217;s &#8220;Antillies&#8221; graphics cards.  We do see that the reason that they chose downtown Los Angeles is symbolic of their increasing commitment to the movie industry and they have partnered up with several Hollywood movie studios to increase productivity by using AMD hardware and know how.  They also used the presentation to introduce their support for 3D in PC gaming and 3D for video playback.<\/p>\n<p style=\"text-align: left;\">AMD&#8217;s Press Event was called &#8220;Believe Your Eyes&#8221; and they laid out their vision for the world&#8217;s press. AMD feels that Fusion is uniquely suited to conquer the world and they stress the &#8220;firsts&#8221; they have accomplished, including being first to bring DX11 GPUs to market very quickly and successfully.  They are quite proud of their marketshare and do not intend to allow Nvidia to easily make inroads.<\/p>\n<p style=\"text-align: left;\">AMD points out the advantages of their Eyefinity which now allows more displays to be driven off of a single card &#8211; up to six displays now with a hub adapter &#8211; rather than with Nvidia&#8217;s competing Surround solutions which require two similar video cards running in SLI to power 3 displays.\u00a0 And with this new card, 5&#215;1 Eyefinity becomes possible for super-widescreen gaming.<\/p>\n<h3 style=\"text-align: left;\">A rose by any other name &#8230;<\/h3>\n<p style=\"text-align: left;\">Today, AMD Graphics is proud to introduce an improved version of their dual-graphics card, HD 5970, with better performance, but still on the same 40 nm process as the 5000 and 6000 series.\u00a0  With the release of the HD 6990, AMD still holds on to the title of fastest video card.<\/p>\n<p style=\"text-align: left;\">Here is our <a href=\"http:\/\/alienbabeltech.com\/main\/?p=22151\">interview<\/a> with Stanley Ossias of AMD. He gives an insight into their strategy but it does appear that they did not expect the GTX 580 to so successfully address its issues, nor did they appear to expect GTX 570 before their own Cayman launch.\u00a0 The HD 6990 is clearly designed to get the performance crown back for AMD at all costs.<\/p>\n<p style=\"text-align: left;\">However, AMD is not abandoning their strategy of &#8220;aiming for the sweet spot&#8221;.  The HD 6000 series now supports a more flexible form of Eyefinity than the 5000 series, and it is also going to support 3D PC gaming and 3D video playback.  What may be confusing to many is that HD 6870 and HD 6850 are slower than HD 5870 and HD 5850 respectively and yet are replacing them.  AMD&#8217;s goal is to give more gamers the ability to experience HD 58&#215;0-type performance in a less expensive, smaller and even less power-hungry video card.<\/p>\n<p style=\"text-align: left;\">On the other hand, the HD 6970 is AMD&#8217;s fastest single-GPU card and the true successor to the HD 5970.  In many ways, a picture is worth 1,000 words and here is AMD&#8217;s continuation of their video card strategy with the addition of the new HD 6990 at the very top:<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/Strategy.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-21570\" title=\"Strategy\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/Strategy.jpg?resize=450%2C231\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/Strategy.jpg?resize=450%2C231 450w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/Strategy-300x154.jpg 300w\" sizes=\"auto, (max-width: 450px) 100vw, 450px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\">We still see changes only to the upper midrange and at the high end.  AMD is continuing the HD 5700 series for now; unchanged, as they evidently feel unchallenged by Nvidia&#8217;s GTS 450 which we reviewed <a href=\"http:\/\/alienbabeltech.com\/main\/?p=20306\">here<\/a> against HD 5750. In the above chart, we see the HD 5800 series diverge into 3 streams &#8211; the &#8220;Antilles&#8221; reviewed today, an &#8220;X2&#8221; video card at the highest end as a successor to the current dual-GPU HD 5970; the &#8220;Cayman&#8221; as HD 6970 and HD 6950 which is using AMD&#8217;s fastest single GPU to succeed to surpass the Cypress HD 5870.<\/p>\n<p style=\"text-align: left;\">Here is the HD 6990 in its most modest incarnation &#8211; stock-clocked from the factory.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/sspecs1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24461\" title=\"sspecs\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/sspecs1.jpg?resize=550%2C258\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/sspecs1.jpg?resize=550%2C258 550w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/sspecs1-300x140.jpg 300w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\">With the recent HD 6950\/6870 Cayman launch, AMD was originally directly targeting the just now discontinued Nvidia&#8217;s GTX 480.  Things move very quickly in the graphics card world.  So now, the HD 6970 (SEP $369.00) has taken on the GTX 480 and the brand new GTX 570.\u00a0 In fact you can find the HD 6970 at NewEgg for about $320 each &#8211; a pair for Crossfire is about $50 cheaper than a single HD 6990.\u00a0 Below is AMD&#8217;s opinion of the way the graphics market stood just before they released the HD 6990 to replace the HD 5970.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/69x0POSITION_Q42.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-22769\" title=\"69x0POSITION_Q4\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/69x0POSITION_Q42.jpg?resize=463%2C216\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/69x0POSITION_Q42.jpg?resize=463%2C216 661w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/69x0POSITION_Q42-300x139.jpg 300w\" sizes=\"auto, (max-width: 463px) 100vw, 463px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<h2 style=\"text-align: left;\">What&#8217;s new in HD 6990?<\/h2>\n<p>Since &#8220;seeing is believing&#8221; is AMD&#8217;s theme for the 6000 series launch and it is all about the 3 &#8220;eyes&#8221;, we shall briefly cover them here:<\/p>\n<ul>\n<li>Eyedefinition<\/li>\n<li>Eyefinity<\/li>\n<li>Eyespeed<\/li>\n<\/ul>\n<p>Under Eyedefinition, we see a further subdivision with more efficient tesselation; there is mention of a Barts tweaked engine, offering up to 2x the tessellation performance of the HD 58&#215;0 GPUs &#8211; an area where AMD was perceived weak in comparison to Nvidia&#8217;s Fermi GPUs in heavily tessellated benchmarks and games.    With Cayman we see the potential for a further increase of geometry performance and we also see mention of enhanced architecture for efficiently using GPU compute and for improvement and performance in games.  We also note improvements in Anisotropic Filtering (AF) and new Anti-Aliasing modes &#8211; morphological AA and EQAA.<\/p>\n<p>Except for the HD 6990, the HD 69&#215;0 series features 2x DVI ports and one HDMI port plus two  mini-DisplayPorts which are DP version 1.2. This is important because of the new Eyefinity features that now allow   for daisy chaining of displays and for using a new hub, much like using a   USB hub, to output to six displays from a single card!<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/DisplayOptions.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-22800\" title=\"DisplayOptions\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/DisplayOptions.jpg?resize=389%2C158\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/DisplayOptions.jpg?resize=389%2C158 556w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/DisplayOptions-300x121.jpg 300w\" sizes=\"auto, (max-width: 389px) 100vw, 389px\" data-recalc-dims=\"1\" \/><\/a>Now compare the HD 6970 (above) to the HD 6990 (below).<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/displayoutputs.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24463\" title=\"displayoutputs\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/displayoutputs.jpg?resize=500%2C321\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/displayoutputs.jpg?resize=500%2C321 500w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/displayoutputs-300x192.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\">With just one DVI port, the three included adapters takes on some importance.<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/adapters.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24464\" title=\"adapters\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/adapters.jpg?resize=450%2C195\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/adapters.jpg?resize=450%2C195 450w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/adapters-300x130.jpg 300w\" sizes=\"auto, (max-width: 450px) 100vw, 450px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Now we see the possibilities of using HD 6990 for the brand new super-widescreen 5&#215;1 Eyefinity:<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/eyefinity-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24465\" title=\"eyefinity-1\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/eyefinity-1.jpg?resize=550%2C296\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/eyefinity-1.jpg?resize=550%2C296 550w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/eyefinity-1-300x161.jpg 300w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Below we see 5&#215;1 Eyefinity in portrait mode.\u00a0 Thin bezels are a real advantage.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/5x1Eyefinity.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24466\" title=\"5x1Eyefinity\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/5x1Eyefinity.jpg?resize=550%2C165\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/5x1Eyefinity.jpg?resize=550%2C165 550w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/5x1Eyefinity-300x90.jpg 300w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Eyespeed refers to GPU compute and to AMD&#8217;s &#8220;open initiative&#8221; approach to (everything and especially to) OpenCL, in contrast to Nvidia&#8217;s use of their own proprietary GPU language, CUDA.  We see AMD partnering with Cyberlink, Arcsoft, Viewdle, Adobe, Microsoft and more companies (some of which are also Nvidia&#8217;s partners) to bring you, the end consumer, quality video processing and playback; and of course, UVD 3 accelerated decoding for 3D BluRay playback.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/UVD-3RDGEN.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-21693\" title=\"UVD-3RDGEN\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/UVD-3RDGEN.jpg?resize=494%2C253\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/UVD-3RDGEN.jpg?resize=494%2C253 823w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/UVD-3RDGEN-300x153.jpg 300w\" sizes=\"auto, (max-width: 494px) 100vw, 494px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>In our HD 68&#215;0 <a href=\"http:\/\/alienbabeltech.com\/main\/?p=21598\">launch article<\/a>, we evaluated AMD&#8217;s claim of 35% better performance per mm over HD 58&#215;0 and found that the HD 6870 is about equal in performance to HD 5850 overall.  Not really too much has architecturally changed from Cypress except that Barts has up to 2x the performance of the tessellator in the HD 58&#215;0 GPU.  Here is the Barts GPU from AMD&#8217;s own presentation slide.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/THEGPU.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-21681\" title=\"THEGPU\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/THEGPU.jpg?resize=542%2C275\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/THEGPU.jpg?resize=542%2C275 1129w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/THEGPU-300x152.jpg 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/THEGPU-1024x520.jpg 1024w\" sizes=\"auto, (max-width: 542px) 100vw, 542px\" data-recalc-dims=\"1\" \/><\/a>We were able to confirm that tessellation was superior in Barts over Cypress in Tessellation-heavy games and engines; in <em>Lost Planet 2<\/em> and in Unigine&#8217;s Heaven, we saw the weaker-performing HD 6870 beat the generally faster HD 5870.  And now we see that Cayman has been further improved over Barts and Cypress .<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/69x0Engine.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-22770\" title=\"69x0Engine\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/69x0Engine.jpg?resize=562%2C290\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/69x0Engine.jpg?resize=562%2C290 730w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/69x0Engine-300x154.jpg 300w\" sizes=\"auto, (max-width: 562px) 100vw, 562px\" data-recalc-dims=\"1\" \/><\/a>We note that there are dual-graphics engines and the Radeon&#8217;s VLIW5 core architecture has been replaced by the more efficient VLIW4 using 24 SIMD engines in the HD 6870 and 96 texture units.  Overall efficiency will be improved over both Barts and Cypress.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/NewCOREdesign3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-22777\" title=\"NewCOREdesign\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/NewCOREdesign3.jpg?resize=582%2C294\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/NewCOREdesign3.jpg?resize=582%2C294 728w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/NewCOREdesign3-300x151.jpg 300w\" sizes=\"auto, (max-width: 582px) 100vw, 582px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\">There is a complete core redesign with a more efficient VLIW4 thread processing that is more efficient that the previous VLIW5 design.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/RenderBackend.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-22778\" title=\"RenderBackend\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/RenderBackend.jpg?resize=527%2C297\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/RenderBackend.jpg?resize=527%2C297 651w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/RenderBackend-300x169.jpg 300w\" sizes=\"auto, (max-width: 527px) 100vw, 527px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\">The Render Back-Ends have necessarily been upgraded and AMD has enhanced the GPU Compute as described below.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/DualGraphicsEngines1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-22779\" title=\"GPUCompute\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/GPUCompute1.jpg?resize=557%2C288\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/GPUCompute1.jpg?resize=557%2C288 696w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/GPUCompute1-300x155.jpg 300w\" sizes=\"auto, (max-width: 557px) 100vw, 557px\" data-recalc-dims=\"1\" \/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-22775\" title=\"DualGraphicsEngines\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/DualGraphicsEngines1.jpg?resize=550%2C283\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/DualGraphicsEngines1.jpg?resize=550%2C283 688w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/DualGraphicsEngines1-300x154.jpg 300w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\">To see what it brings new, we note that the UVD engine has been updated; HDMI 1.4a is available for 3D Blu-ray and we see an improved Tesselator Engine.   AMD now uses a second Ultra Threaded Dispatch Processor and an improved engine logic.  We have noted in previous reviews, that Nvidia&#8217;s Fermi GPUs are faster in heavily tessellated scenes than competitive AMD Cypress GPUs.  Well, now AMD claims a solid tessellation improvement over Cypress and HD 58&#215;0 series and calls their method &#8220;tessellating the right way&#8221;.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/TESS_perf1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-21688\" title=\"TESS_perf\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/TESS_perf1.jpg?resize=300%2C132\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/TESS_perf1.jpg?resize=300%2C132 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/TESS_perf1.jpg 1020w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>In the case of Barts, it was supposed to be twice more efficient than  the Cypress HD 5870 and now Cayman&#8217;s HD 6970 is supposed to be three  times more efficient.\u00a0  And now we have two Cayman HD 6970 GPUs inside one HD 6990.\u00a0 Here is AMD&#8217;s slide of their own internal testing.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/TESS_Perf_Cayman2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-22782\" title=\"TESS_Perf_Cayman\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/TESS_Perf_Cayman2.jpg?resize=360%2C178\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/TESS_Perf_Cayman2.jpg?resize=360%2C178 450w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/TESS_Perf_Cayman2-300x148.jpg 300w\" sizes=\"auto, (max-width: 360px) 100vw, 360px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Of course, we have to test this out to see what it means in a practical way for us gamers.<\/p>\n<p><strong>Morphological Adaptive AA<\/strong><\/p>\n<p>AMD&#8217;s new morphological anti-aliasing technique works as a post process effect. In other words, the GPU finishes rendering each frame as usual &#8211; but before presenting it to the display, it  runs it through another shader pass to perform the filtering. This differs from traditional multi-sample and super-sample AA techniques where the filtering occurs during the rendering of each frame. In fact, this technique can eliminate aliasing for still images, though it\u2019s intended to work better when in motion.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/morphAA1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-21573\" title=\"morphAA\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/morphAA1.jpg?resize=550%2C252\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/morphAA1.jpg?resize=550%2C252 550w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/morphAA1-300x137.jpg 300w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>The filter works by first detecting high contrast edges with various pixel-sized patterns that are normally associated with aliasing, and assumes they should actually be straight lines that are not aligned to pixel edges. It then estimates the length and angle of the ideal line for each edge, and determines the proportional coverage by the lighter and darker color for each pixel along the edge. Finally it uses this coverage information to blend the colors for each pixel.  All of this is actually being accomplished by the Catalyst drivers through a DirectCompute shader while the Local Data Share is used to keep adjacent pixels in memory for a low overall overhead.  It will be interesting to see if AMD chooses to extend this morphological adaptive AA to the 5000 series as there is no reason it cannot be done, except perhaps to differentiate HD 6000 series from the current one.<\/p>\n<p>AMD&#8217;s diagrams (below) should help to illustrate how this is accomplished.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/morphAA-2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-21574\" title=\"morphAA-2\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/morphAA-2.jpg?resize=500%2C251\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/morphAA-2.jpg?resize=500%2C251 500w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/morphAA-2-300x150.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\">Since the edge detection step requires frequent sampling and re-sampling of adjacent pixel colors, it offers a lot of opportunities for data re-use by using the LDS (Local Data Share) hardware to avoid redundant data fetches and to significantly improve performance.  AMD sent us a driver very late in our testing and we are unable to evaluate it as yet.  We simply cannot comment on what we have not yet evaluated.<\/p>\n<h3>Enhanced Quality Anti-Aliasing (EQAA)<\/h3>\n<p>EQAA is a new anti-aliasing option available on the AMD Radeon HD 6900 series. It offers enhanced quality over standard Multi-Sample Anti-Aliasing (MSAA) modes by doubling the number of coverage samples per pixel, while keeping the same number of color\/depth\/stencil samples. This technique offers advanced smoothing of aliased edges without requiring additional video memory, and with a minimal performance cost.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/EQAA.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-22745\" title=\"EQAA\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/EQAA.jpg?resize=500%2C224\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/EQAA.jpg?resize=500%2C224 500w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/EQAA-300x134.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>The new Enhanced Quality Anti-Aliasing modes can be enabled by selecting the 2xEQ, 4xEQ, or 8xE modes that have been added to the anti-aliasing slider in AMD Catalyst Control Center. EQAA is fully compatible with all other supported anti-aliasing techniques, including Adaptive AA, Super-Sample AA, Custom Filter AA (Edge-Detect), and Morphological AA.  Selecting the Enhance Application Settings option from the drop-down box will cause applications that natively support MSAA modes to use equivalent EQAA modes instead.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/MORPH_enhance.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-22746\" title=\"MORPH_enhance\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/MORPH_enhance.jpg?resize=350%2C117\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/MORPH_enhance.jpg?resize=350%2C117 350w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/MORPH_enhance-300x100.jpg 300w\" sizes=\"auto, (max-width: 350px) 100vw, 350px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\">Selecting the Override Application Settings option will force applications to use EQAA modes if they are selected on the slider; this setting will often work even if an application does not natively support antialiasing.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/MORPH_override1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-22748\" title=\"MORPH_override\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/MORPH_override1.jpg?resize=350%2C114\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/MORPH_override1.jpg?resize=350%2C114 350w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/MORPH_override1-300x97.jpg 300w\" sizes=\"auto, (max-width: 350px) 100vw, 350px\" data-recalc-dims=\"1\" \/><\/a>The following table lists the number of color\/depth\/stencil and coverage samples used by the available MSAA and EQAA modes:<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/TableMSAA_EQAA.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-22749\" title=\"TableMSAA_EQAA\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/TableMSAA_EQAA.jpg?resize=347%2C221\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/TableMSAA_EQAA.jpg?resize=347%2C221 347w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/TableMSAA_EQAA-300x191.jpg 300w\" sizes=\"auto, (max-width: 347px) 100vw, 347px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<h3 style=\"text-align: left;\"><strong>Anisotropic Filtering (AF)<\/strong><\/h3>\n<p>With the HD 5000 series, AMD brought genuine angle-independent filtering to gaming by putting an end to angle-dependent deficiencies. The AMD Radeon HD 6900 series continues to support fully angle invariant anisotropic filtering, and incorporates further improvements in LOD precision relative to the ATI Radeon HD 5000 Series. These image quality benefits come with no additional performance cost and remain enabled at all Texture Filtering Quality settings.<\/p>\n<p style=\"text-align: left;\">However, our own Senior Editor BFG10K pointed out the flaws in AMD&#8217;s Anisotropic filtering with the transitions, <a href=\"http:\/\/alienbabeltech.com\/main\/?p=7429\">here<\/a>, <a href=\"http:\/\/alienbabeltech.com\/main\/?p=3188\">here<\/a> and <a href=\"http:\/\/alienbabeltech.com\/main\/?p=12648\">here<\/a>.  AMD listened to us and the enthusiast community and they have improved the transitions between filter levels.  Well, examining these improvements are beyond the scope of this performance evaluation, but rest assured that BFG10K will again provide the definitive answers in a future review right here at ABT.<\/p>\n<h3 style=\"text-align: center;\"><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/AF.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-21575\" title=\"AF\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/AF.jpg?resize=540%2C275\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/AF.jpg?resize=540%2C275 1000w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/AF-300x153.jpg 300w\" sizes=\"auto, (max-width: 540px) 100vw, 540px\" data-recalc-dims=\"1\" \/><\/a><\/h3>\n<h3 style=\"text-align: left;\">AMD PowerTune\u2122 Technology<\/h3>\n<p>AMD PowerTune is a new technology that attempts maximum performance at TDP. It allows the GPU to be designed with higher engine clock speeds which can be applied on the broad set of applications that have thermal headroom. AMD PowerTune technology helps enable higher performance that is optimized to the thermal limits of the GPU by dynamically adjusting the engine clock during runtime based on an internally calculated GPU power assessment. AMD PowerTune technology also helps to improve the mechanism to deal with applications that would otherwise exceed the GPU\u2019s TDP.  In other words, like Nvidia&#8217;s power limiter, they do not allow a power virus such as FurMark to exceed a predetermined limit.<\/p>\n<p>AMD PowerTune allows for the GPU to run within its TDP budget at higher clock speeds than otherwise possible by managing the engine clock speeds based on calculations  which determine the closeness of the GPU to its TDP limit. In other words, it will not throttle the GPU when TDP is exceeded, as abruptly.<\/p>\n<p>AMD&#8217;s PowerTune technology can be directly adjusted by the user using the AMD Catalyst Control Center, AMD Overdrive tab.  PowerTune can be tweaked to more aggressively limit power and heat or be used by enthusiasts to squeeze every last bit of performance out of the Cayman GPU in overclocking.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/PowerTune.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-22750\" title=\"PowerTune\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/PowerTune.jpg?resize=343%2C263\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/PowerTune.jpg?resize=343%2C263 343w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/PowerTune-300x230.jpg 300w\" sizes=\"auto, (max-width: 343px) 100vw, 343px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>AMD PowerTune technology dynamically adjusts the performance profile in real time to fit within the TDP envelope.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/POWERTune1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-22785\" title=\"POWERTune1\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/POWERTune1.jpg?resize=404%2C382\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/POWERTune1.jpg?resize=404%2C382 404w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/POWERTune1-300x283.jpg 300w\" sizes=\"auto, (max-width: 404px) 100vw, 404px\" data-recalc-dims=\"1\" \/><\/a>When we ran our benching, we made sure that the slider was pushed all the way to the right to allow for the HD 6990&#8217;s maximum performance.<\/p>\n<h3 style=\"text-align: left;\">Architectural improvements and Engineering a 450W video card<\/h3>\n<p>AMD met quite a challenge in putting two HD 6970 Cayman GPUs into a single package and they pulled out all the stops breaking the 300W PCIe 2.0 specification for the very first time in any reference card.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/engineering.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24474\" title=\"engineering\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/engineering.jpg?resize=550%2C281\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/engineering.jpg?resize=550%2C281 550w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/engineering-300x153.jpg 300w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Dissipating 450W is difficult inside the HD 6990 shroud&#8217;s limited space and we have to say the results are quite noisy when the card spins up &#8211; well above the level of the GTX 480 reference design and the HD 4870-X2.\u00a0 Unfortunately it commands your attention while you are gaming and it is very hard to ignore.\u00a0 We will note that on the lower factory-clocked setting these noise issues are far less intrusive.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cooling1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24476\" title=\"cooling\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cooling1.jpg?resize=550%2C276\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cooling1.jpg?resize=550%2C276 550w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cooling1-300x150.jpg 300w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Like Cypress, all Barts and Cayman GPUs are produced with the 40 nm process.  AMD&#8217;s reference Cayman Radeon HD 6970 has 1536 Stream Processors with its core operating at 880 MHz with 2GB of GDDR5  at 5.5 GHz (880\/1375 MHz) on a 256-bit bus. There are 32 ROPs and 96 Texture units.<\/p>\n<p>Now double this for the HD 6990 and there are also 4GB of fast DDR5 vRAM for gaming at the highest Eyefinity resolutions.\u00a0 The difference is that the HD 6970&#8217;s memory is clocked at 1375MHz while the HD 6990&#8217;s is clocked at 1250MHz; when we ran HD 6990 plus HD 6970 in TriFire-X3, we clocked our core and memory at 880\/1375MHz for all GPUs, which incidentally, must be set separately in the Catalyst Control Center.<\/p>\n<p>The HD 6970&#8217;s maximum load board  power is 250 watts (and 190 Watts with Power Tune; &#8220;typical gaming power&#8221; &#8211; see explanation above) and its idle is 20 watts and it uses a 6-pin+8-pin PCIe cables. \u00a0 The HD 6990 idles at 37W and uses two 8-pin connectors and will easily reach 450W with Power Tune set to maximum.<\/p>\n<p>Here is the specification chart for the HD 6990 and remember that these are the milder factory settings:<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/sspecs3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24469\" title=\"sspecs\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/sspecs3.jpg?resize=550%2C258\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/sspecs3.jpg?resize=550%2C258 550w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/sspecs3-300x140.jpg 300w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\">As we will see shortly, there is a switch for the HD 6990&#8217;s end user to increase the voltage and core clock way beyond the already over-spec 375W to 450!<\/p>\n<p style=\"text-align: left;\">We put all of our Radeon cards through their paces this week with the very latest WHQL drivers &#8211; Catalyst 11-2 except for HD 6990 and HD 6970.  Of course, we used the release drivers for the HD 6990 which are Catalyst 11-4 beta, and to make it fair, we used the same drivers for the HD 6970. \u00a0 This driver brought some good performance increases over the 11-2 WHQL drivers.<\/p>\n<h3 style=\"text-align: left;\"><strong>Other Improvements<\/strong><\/h3>\n<p>AMD has not forgotten the enthusiast community.  Flashing a BIOS incorrectly can lead to despair so AMD has enabled a toggle switch for a Dual BIOS option for a factory default BIOS that a user can always fall back on by flipping a switch.  It is a nice feature that is on HD 6970 and HD 6950.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/DualBIOS.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-22788\" title=\"DualBIOS\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/DualBIOS.jpg?resize=484%2C258\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/DualBIOS.jpg?resize=484%2C258 692w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/DualBIOS-300x159.jpg 300w\" sizes=\"auto, (max-width: 484px) 100vw, 484px\" data-recalc-dims=\"1\" \/><\/a>Now AMD takes it much further giving increased performance with a flip of the HD 6990&#8217;s switch.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/6990vsOC2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24470\" title=\"6990vsOC\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/6990vsOC2.jpg?resize=550%2C292\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/6990vsOC2.jpg?resize=550%2C292 550w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/6990vsOC2-300x159.jpg 300w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" data-recalc-dims=\"1\" \/><\/a>Fifty more watts will give a solid performance increase and this is where we did all of our performance testing.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/dualbios.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24472\" title=\"dualbios\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/dualbios.jpg?resize=550%2C277\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/dualbios.jpg?resize=550%2C277 550w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/dualbios-300x151.jpg 300w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" data-recalc-dims=\"1\" \/><\/a><em><strong>UPDATE:\u00a0 Be aware that if you do flip the switch, you are voiding your warranty as far as AMD is concerned.<\/strong> AMD clarified this to ABT only today (3\/9\/2011) as we had quite a different impression of this situation from their presentation to the press last week.\u00a0 If you are considering buying one of these cards, make sure to get in writing what each of AMD&#8217;s partners are going to do regarding their own warranties and and using the factory-overclocked settings.\u00a0 We will make sure to keep you informed on our ABT forum.\u00a0\u00a0 All future testing will be done with the HD 6990 in the locked position.<\/em><\/p>\n<p style=\"text-align: left;\">AMD is continuing to use and refine their vapor chamber cooling for several years and the HD 6990 is designed to cool their two very hot-running GPUs.\u00a0 Imitation is the sincerest form of flattery and Nvidia has just begun to use vapor chamber technology and their own diagram demonstrates how it works with their newest GTXes.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/VaporChamber.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/VaporChamber.jpg?resize=450%2C260\" alt=\"\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\">\n<h3 style=\"text-align: left;\">Is AMD&#8217;s HD 6990 worth $50 or so more than HD 6970 Crossfire?<\/h3>\n<p>We naturally want to know if the new AMD HD 6990 card is worth $700 as we compare it to the $350 GTX 570 and the $500 GTX 580; after all it is twice the price of the GTX 570 and you can buy a pair of HD 6970s for CrossFire and keep $50 for yourself.\u00a0 On top of this, the CrosFired HD 6970 pair will be faster than HD 6990 in most cases although they will use more power.<\/p>\n<h3>Overclocking<\/h3>\n<p>The overclock on our HD 6990 can best be described as decent &#8211; from 830\/1250 MHz to 850\/1250MHz with its switch flip; to 960\/1390 MHz as our highest stable overclock.   It was not stable at 970 MHz and we had some issues with the unseasonably warm temperatures in our testing lab that approached 80F.\u00a0 We only used CCC to set our Radeon overclocks and we did not increase the core voltage nor change the fan profile and we tested in a very warm environment that could be described as &#8220;Summer-like&#8221;.\u00a0 Power Tune was set to its maximum, +20% .<\/p>\n<p style=\"text-align: left;\">Because of severe time constraints on this article, HD 6000 series CrossFire will be examined in depth in a further article as well as 3-panel Eyefinity (which can be driven off of a single Radeon) verses Nvidia&#8217;s competing Surround which requires SLI to make it work.  We used our Intel Core i7-920 at 3.8 GHz for this evaluation with turbo on (one core will hit 3.99GHz) so there was little chance of significant CPU bottlenecking.  Read on to see our test bed and the games we used.<\/p>\n<p><span style=\"color: #ffff00;\">.<\/span><\/p>\n<p><!--pagetitle: Introduction--><!--nextpage--> <span style=\"font-size: medium;\"><span style=\"font-size: large;\"><span style=\"color: #ffff00;\"><strong>Test Configuration<\/strong><\/span><\/span><\/span> <span style=\"color: #ffff00;\"><strong> <\/strong><\/span><\/p>\n<p style=\"text-align: left;\"><span style=\"font-size: medium;\"><span style=\"color: #ffff00;\"><strong>Test Configuration &#8211; Hardware <\/strong><\/span><\/span><\/p>\n<ul style=\"text-align: left;\">\n<li><span style=\"font-size: small;\">Intel Core i7 920-reference 2.66 GHz and overclocked to 3.8 GHz; 21x multiplier for 3.97 GHz, Turbo is on. <\/span><\/li>\n<li><span style=\"font-size: small;\">Gigabyte <\/span>EX58-UD3R <span style=\"font-size: small;\">(Intel X58 chipset, latest BIOS, PCIe 2.0 specification; CrossFire\/SLI 16x+16x).<\/span><\/li>\n<li><span style=\"font-size: small;\">6 GB OCZ DDR3 PC1800 Kingston RAM (3&#215;2 GB, tri-channel at PC1600 speeds; 2&#215;2 GB supplied by Kingston)<\/span><\/li>\n<li><span style=\"font-size: small;\">Galaxy GTX 560, 1 GB custom cooler and clocks, Galaxy Clocks 835\/2004 MHz and stock-clocked to 822\/2004 MHz, supplied by Galaxy under NDA. <\/span><\/li>\n<li><span style=\"font-size: small;\">GeForce GTX 560, 1 GB reference design and clocks (822\/2004 MHz) supplied by Nvidia under NDA. <\/span><\/li>\n<li><span style=\"font-size: small;\">GeForce GTX 580, 1.5 GB reference design and clocks (772\/2004 MHz), supplied by Nvidia<\/span><\/li>\n<li>GeForce GTX 480, 1.5 GB reference design and clocks (700\/1401 MHz), supplied by Nvidia<\/li>\n<li>GeForce GTX 570, 1.2 GB reference design and clocks (732\/1900 MHz), supplied by Nvidia and further overclocked to 815\/2000 MHz.<\/li>\n<li><span style=\"font-size: small;\">EVGA <\/span><span style=\"font-size: small;\">GTX 460<\/span><span style=\"font-size: small;\"> FTW; 1 GB, overclocked version (at reference clocks 675\/1800 MHz) supplied by Nvidia\/EVGA<\/span><\/li>\n<li><span style=\"font-size: small;\">Galaxy GTX 460 SOC; 1GB overclocked version at reference clocks (675\/1800 MHz), supplied by Galaxy <\/span><\/li>\n<li>AMD Radeon HD 6990 (4GB, reference, overdrive and overclocked clocks), supplied by AMD<\/li>\n<li>AMD Radeon HD 6970 (2GB, reference clocks, 880\/1370 MHz) supplied by AMD<\/li>\n<li>AMD Radeon HD 6950 (2GB, reference clocks, 800\/1250 MHz; also flashed to stock HD 6970) supplied by AMD<\/li>\n<li><span style=\"font-size: small;\">AMD Radeon HD 5870 (1GB 850\/1200 MHz) by Diamond<\/span><\/li>\n<li>AMD Radeon HD 5870 (1GB 850\/1200 MHz) supplied by AMD\/Powercolor<\/li>\n<li><span style=\"font-size: small;\">AMDRadeon HD 6870 (1GB, reference clocks, 900\/1050 MHz) supplied by AMD<\/span><\/li>\n<li>AMDRadeon HD 6870 (1GB, reference clocks, 900\/1050 MHz) supplied by AMD<\/li>\n<li><span style=\"font-size: small;\">Onboard Realtek Audio<\/span><\/li>\n<li><span style=\"font-size: small;\">Two identical 500 GB Seagate Barracuda 7200.12 hard drives configured and set up identically from drive image; one partition for Nvidia GeForce drivers and one for ATI Catalyst drivers<\/span><\/li>\n<li><span style=\"font-size: small;\">Two Thermaltake ToughPower 775 W power supply units supplied by Thermaltake.\u00a0 They are used together to power TriFire and GTX 580 SLI.\n<p><\/span><\/li>\n<li><span style=\"font-size: small;\">Thermaltake Element G Case supplied by Thermaltake<\/span><\/li>\n<li><span style=\"font-size: small;\">Noctua NH-U12P SE2 CPU cooler, supplied by Noctua<\/span><\/li>\n<li><span style=\"font-size: small;\">Philips DVD SATA writer<\/span><\/li>\n<li><span style=\"font-size: small;\">HP LP3065 2560&#215;1600 thirty inch LCD <\/span><\/li>\n<\/ul>\n<p style=\"text-align: left;\"><span style=\"font-size: medium;\"><strong><span style=\"color: #ffff00;\">Test Configuration &#8211; Software<\/span><\/strong> <\/span><\/p>\n<ul>\n<li><span style=\"font-size: small;\">ATi Catalyst 11.4 performance (beta) driver for HD 6990 and HD 6970; WHQL 11.2 used for all other Radeons; highest quality mip-mapping set in the driver; surface performance optimizations are off;  &#8220;use applications settings&#8221; are checked <\/span><\/li>\n<li><span style=\"font-size: small;\">NVIDIA GeForce release candidate 266.66 for GTX 560 Ti; WHQL 266.58 used for GTX 580, GTX 570\/GTX 480\/GTX 560. High Quality<\/span><\/li>\n<li><span style=\"font-size: small;\">Windows 7 64-bit; very latest updates<\/span><\/li>\n<li><span style=\"font-size: small;\">DirectX July\/November 2010<\/span><\/li>\n<li><span style=\"font-size: small;\">All games are patched to their latest versions.<\/span><\/li>\n<li><span style=\"font-size: small;\">vsync is forced off in the control panel.<\/span><\/li>\n<li><span style=\"font-size: small;\">Varying AA enabled as noted in games and &#8220;forced&#8221; in Catalyst Control Center for<em> UT3<\/em><em> <\/em>; all in-game settings are specified with 16xAF always applied; 16xAF forced in control panel for <em>Crysis <\/em>and<em> Warhead.<\/em><\/span><\/li>\n<li><span style=\"font-size: small;\">All results show average, minimum and maximum frame rates except as noted.<\/span><\/li>\n<li><span style=\"font-size: small;\">Highest quality sound (stereo) used in all games.<\/span><\/li>\n<li><span style=\"font-size: small;\">Windows 7 64, all DX9 titles were run under DX9 render paths, DX10 titles were run under DX10 render paths and DX11 titles under DX11 render paths.<\/span><\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><strong><span style=\"font-size: medium;\"><strong><span style=\"color: #ffff00;\">The Benchmarks<\/span><\/strong><\/span><\/strong><strong><span style=\"font-size: medium;\"> <\/span><\/strong><\/p>\n<ul>\n<li> Vantage<\/li>\n<li>3DMark11<\/li>\n<li><em> F.E.A.R.<\/em><\/li>\n<li><em> X3:Terran Conflict<\/em><\/li>\n<li><em> Enemy Territory: Quake Wars<\/em><\/li>\n<li><em> Call of Duty 4<\/em><\/li>\n<li><em> Unreal Tournament 3<\/em><\/li>\n<li><em> Batman: Arkham Asylum<\/em><\/li>\n<li><em> Grand Theft Auto IV<\/em><\/li>\n<li><em> Serious Sam, Second Encounter HD (2010)<\/em><\/li>\n<li><em>Wolfenstein<\/em><\/li>\n<li><em>Left 4 Dead<\/em><\/li>\n<li><em>Grand Theft Auto IV<\/em><\/li>\n<li><em>Borderlands <\/em><em> <\/em><\/li>\n<li><em> Mafia II<\/em><\/li>\n<li><em> Call of Juarez<\/em><\/li>\n<li><em> Crysis<\/em><\/li>\n<li><em>Warhead <\/em><em> <\/em><\/li>\n<li><em> Lost Planet<\/em><\/li>\n<li><em>World in Conflict <\/em><em> <\/em><\/li>\n<li><em> Far Cry 2<\/em><\/li>\n<li><em> Just Cause 2<\/em><\/li>\n<li><em> H.A.W.X.<\/em><\/li>\n<li><em> Resident Evil 5<\/em><\/li>\n<li><em> Alien vs. Predator<\/em><\/li>\n<li><em> Battleforge<\/em><\/li>\n<li><em> STALKER, Call of Pripyat<\/em><\/li>\n<li><em> Dirt 2<\/em><\/li>\n<li><em>F1 2010 <\/em><em> <\/em><\/li>\n<li><em> Metro 2033<\/em><\/li>\n<li><em> Lost Planet 2<\/em><\/li>\n<li><em> H.A.W.X. 2<\/em><\/li>\n<li> Heaven 2<\/li>\n<\/ul>\n<p>Let&#8217;s check our results.<\/p>\n<p><!--pagetitle: Test Configuration--><!--nextpage--><\/p>\n<h2 style=\"text-align: left;\"><strong>Vantage<\/strong><\/h2>\n<p style=\"text-align: left;\">Vantage is Futuremark\u2019s DX10 test. It is really useful for tracking changes in a<em> single <\/em>system \u2013 especially driver changes. There are two mini-game tests, <em>Jane Nash<\/em> and <em>Calico<\/em> and also two CPU tests, but we are still focusing on the graphics performance. Here is a scene from Vantage\u2019s second mini-game.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/11\/3dmarkvantage-jpg.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"display: inline; border-width: 0px;\" title=\"3DMarkVantage\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/11\/3dmarkvantage_thumb-jpg.jpg?resize=244%2C154\" border=\"0\" alt=\"3DMarkVantage\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\">Let\u2019s go right to the graphs and first check the basic tests with the default benchmark scores:<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/vantage-bt.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24485\" title=\"vantage-bt\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/vantage-bt.jpg?resize=482%2C1002\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/vantage-bt.jpg?resize=482%2C1002 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/vantage-bt-144x300.jpg 144w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\">We note the rankings. We test our HD 6990 at it&#8217;s factory Number 2 switch with 375W and also with Overdrive at up to 450W and also maxed out at 960\/1390MHz.\u00a0 Unfortunately, scores are completely meaningless when they are presented this way.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/vantage-mg.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24486\" title=\"vantage-mg\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/vantage-mg.jpg?resize=482%2C1001\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/vantage-mg.jpg?resize=482%2C1001 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/vantage-mg-144x300.jpg 144w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\">For our purposes here, Vantage is a meaningless test although they do attempt to compare one video card&#8217;s performance to another by using two short timedemos.   Let&#8217;s move on to the latest Futuremark benchmark, 3DMark11 which is DX11 only.<\/p>\n<p><!--pagetitle: Vantage--><!--nextpage--><\/p>\n<h2 style=\"text-align: left;\">3DMark11<\/h2>\n<p style=\"text-align: left;\">3DMark11 is Futuremark&#8217;s brand new DX11-only benchmark.  We are keeping track of the overall (for these tests, meaningless) scores and the framerates of the 4 graphics tests (which are more meaningful).  First the basic tests scores.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/3d11-bt1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24564\" title=\"3d11-bt\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/3d11-bt1.jpg?resize=482%2C599\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/3d11-bt1.jpg?resize=482%2C599 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/3d11-bt1-241x300.jpg 241w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\">We note the rankings.  We also note the scaling of our HD 69&#215;0 TriFire-X3 configuration which is HD 6990 + HD 6970 with all clocks set to 880\/1375MHz.\u00a0 Unfortunately, scores are completely meaningless when they are presented in this way.  However, the next set of tests actually measures framerates of four short timedemos that focus on DX11 graphics performance.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/3d11-gt.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24565\" title=\"3d11-gt\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/3d11-gt.jpg?resize=482%2C1299\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/3d11-gt.jpg?resize=482%2C1299 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/3d11-gt-111x300.jpg 111w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\">We see an interesting lineup. Unfortunately for our purposes, 3DMark11 scores are just as meaningless as Vantage in an attempt to  compare one video card&#8217;s performance to another &#8211; even in the same  system.  Let&#8217;s move on to PC games and to real world situations and we  will create our &#8220;snapshot&#8221; of current performance of our single-GPU  video cards to see how they scale in CrossFire or SLI and we will compare them to the single-GPU fastest video cards to attempt to determine price to performance.<\/p>\n<p style=\"text-align: left;\"><!--pagetitle: 3DMark11--><!--nextpage--><\/p>\n<h2><em><strong>F.E.A.R.<\/strong><\/em><\/h2>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/11\/fear-jpg.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"display: inline; border: 0px;\" title=\"FEAR\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/11\/fear_thumb-jpg.jpg?resize=244%2C184\" border=\"0\" alt=\"FEAR\" data-recalc-dims=\"1\" \/><\/a><em> <\/em> <em> <\/em> <em> <\/em><\/p>\n<p><em>F.E.A.R. \u2013 First Encounter Armed Assault<\/em> \u2013 is a DX9c game by Monolith Productions that was originally released in October 2005 by Vivendi Universal Production. Later, there were two expansions with the latest, <em>Perseus Mandate<\/em>, released in 2007. Although the game engine is aging, it still has some of the most spectacular effects of any game. <em>F.E.A.R.<\/em> showcases a powerful particle system, complete with sparks and smoke for collisions as well as featuring bullet marks and other effects including \u201csoft shadows\u201d.  This is highlighted by the built-in performance test, although it was never updated.<\/p>\n<p>This performance test will tell you how<em> F.E.A.R.<\/em> will run, but both of its expansions are progressively more demanding on your PC graphics and will run slower than the demo. We always run at least two sets of tests with all in-game features at \u2018maximum\u2019.  <em>F.E.A.R.<\/em> uses the Jupiter Extended Technology engine from Touchdown Entertainment. We test this game with the most demanding settings. We use fully maxed details with 4xAA\/16xAF; soft shadows \u2018off\u2019, as they do not play well with AA.<\/p>\n<p>Let\u2019s start first at 2560&#215;1600:<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/fear-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24513\" title=\"fear-25\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/fear-25.jpg?resize=482%2C801\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/fear-25.jpg?resize=482%2C801 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/fear-25-180x300.jpg 180w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>We see an interesting situation. We see our first match up of GTX 580 SLI with HD 69&#215;0-X3 TriFire.\u00a0 Our HD 6990 is very close in performance to our pair of HD 6970s in CrossFire.\u00a0 Generally we see scaling of the average framerates is not great with SLI nor CrossFire in <em>F.E.A.R.<\/em> Let&#8217;s look at 1920&#215;100:<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/fear-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24514\" title=\"fear-19\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/fear-19.jpg?resize=482%2C804\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/fear-19.jpg?resize=482%2C804 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/fear-19-179x300.jpg 179w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>The GTX 580 is the strongest single-GPU video card in this DX9 game yet it is easily matched by GTX 460 SLI and beaten by GTX 460 SLI.  We also see CrossFired HD 6870 and HD 5870 scale a little better than their GeForce counterparts.\u00a0\u00a0 We also see our HD 6990 scale better than our HD 6970 CrossFired pair and we shall see this again.\u00a0 There is not much difference in practically playing <em>F.E.A.R.<\/em> between the fastest and the slowest video cards as the minimums are already sufficiently high.<\/p>\n<p><!--pagetitle: F.E.A.R.--><!--nextpage--><\/p>\n<h2><strong><em>X3: Terran Conflict<\/em><\/strong><\/h2>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/11\/x3tc-jpg.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"display: inline; border-width: 0px;\" title=\"X3TC\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/11\/x3tc_thumb-jpg.jpg?resize=244%2C154\" border=\"0\" alt=\"X3TC\" data-recalc-dims=\"1\" \/><\/a><em> <\/em> <em> <\/em> <em> <\/em><\/p>\n<p><em>X3:Terran Conflict<\/em><em> (X3:TC) <\/em>is another beautiful stand-alone benchmark that runs multiple tests and will really strain a lot of video cards. <em>X3:TC <\/em>is a space trading and combat simulator from Egosoft and is the most recent of their X-series of computer games. <em>X3:TC<\/em> is a standalone expansion of <em>X3: Reunion<\/em>, based in the same universe and on the same engine. It complements the story of previous games in the X-Universe and especially continues the events after the end of <em>X3: Reunion<\/em>. Compared to<em> Reunion, Terran Conflict<\/em> features a larger universe, more ships, and of course, new missions. The X-Universe is huge. The Terran faction was added with their own set of technology including powerful ships and stations. Many new weapons systems were developed for the expansion and it has generally received good reviews. It has a rather steep learning curve.<\/p>\n<p>First we note the results at 2560\u00d71600 with completely maxed out settings plus 8xAA:<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/x3tc-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24495\" title=\"x3tc-25\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/x3tc-25.jpg?resize=482%2C1202\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/x3tc-25.jpg?resize=482%2C1202 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/x3tc-25-120x300.jpg 120w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Now we test at 1920&#215;1200:<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/x3tc-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24496\" title=\"x3tc-19\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/x3tc-19.jpg?resize=482%2C1102\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/x3tc-19.jpg?resize=482%2C1102 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/x3tc-19-131x300.jpg 131w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>This time all of our video cards run close to each other in a fairly tight grouping except for the more budget cards. However, all of our video cards perform well and all of them experience similar minimum framerates and a similar playing experience.  We also note no change in the minimums by adding a second card yet all of our cards in multi-GPU blow past the fastest video cards.\u00a0 HD 6990 hangs with the fastest CrossFire and SLI combinations<\/p>\n<p><!--pagetitle: X3 - Terran Conflict--><!--nextpage--><\/p>\n<h2><em><strong>Enemy Territory: <strong>Quake Wars <\/strong><\/strong><\/em><\/h2>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/11\/etqw_image-jpg.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"display: inline; border: 0px;\" title=\"etqw_image\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/11\/etqw_image_thumb-jpg.jpg?resize=244%2C154\" border=\"0\" alt=\"etqw_image\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><em>Enemy Territory: Quake Wars <\/em>is an objective-driven, class-based first person shooter set in the Quake universe. It was developed by id Software and Splash Damage and published by Activision. <em>Quake Wars<\/em> pits the combined human armies of the Global Defense Force against the technologically superior Strogg, an alien race who has come to earth to use humans for spare parts and food. It allows you to play a part, probably best as an online multi-player experience, in the battles waged around the world in mankind\u2019s desperate war to survive. <em> <\/em> <em> <\/em> <em> <\/em><\/p>\n<p><em>Quake Wars<\/em> is an OpenGL game based on id\u2019s Doom3 game engine with the addition of their MegaTexture technology. It also supports some of the latest 3D effects seen in today\u2019s games, including soft particles, although it is somewhat dated and less demanding on video cards than many DX10 games. id\u2019s MegaTexture technology is designed to provide very large maps without having to reuse the same textures over and over again.<\/p>\n<p>For our benchmark we chose the flyby, <em>Salvage Demo<\/em>. It is one of the most graphically demanding of all the flybys and it is very repeatable and reliable in its results. It is fairly close to what you will experience in-game. All of our settings are set to \u2018maximum\u2019 and we also apply 4xAA or 8xAA plus 16xAF in game. First we test at 2560&#215;1600 resolution with all settings fully maxed in-game plus 4xAA\/16xAF:<a href=\"http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/etqw-25.jpg\"><\/a><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/etqw-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24515\" title=\"etqw-25\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/etqw-25.jpg?resize=482%2C1201\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/etqw-25.jpg?resize=482%2C1201 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/etqw-25-120x300.jpg 120w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\">Let&#8217;s crank up the anti-aliasing from 4x to 8x while we test at 1920&#215;1200 resolution.<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/etqw-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24516\" title=\"etqw-19\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/etqw-19.jpg?resize=482%2C1202\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/etqw-19.jpg?resize=482%2C1202 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/etqw-19-120x300.jpg 120w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a>TriFire-X3 was a no show and refused to start the game at all.\u00a0 HD 6990 performs well and matches the fastest CrossFired cards but GTX 580 SLI showed &#8220;negative scaling&#8221; and clearly needs driver work.  On the  other hand, although neither the GTX 460 nor GTX 560 gain much in the  minimums, they are able to benefit in the averages to give a more fluid  experience since they are already strong enough performers as single  cards.  SLI simply does not scale well in this game while CrossFire scales fairly well.<\/p>\n<p><!--pagetitle: ET:QW--><!--nextpage--><\/p>\n<h2>Wolfenstein<\/h2>\n<p><em>Wolfenstein<\/em> is a science fiction first-person shooter video game mostly co-developed by Raven and id Software and published by Activision. It is the sequel to <em>Return to Castle Wolfenstein<\/em>, and uses the id Tech 4 engine. The game was released in 2009.<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/Wolf2MP-2011-02-25-11-19-45.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-24248\" title=\"Wolf2MP-2011-02-25-11-19-45\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/Wolf2MP-2011-02-25-11-19-45.jpg?resize=300%2C187\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/Wolf2MP-2011-02-25-11-19-45.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/Wolf2MP-2011-02-25-11-19-45-1024x640.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/Wolf2MP-2011-02-25-11-19-45.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Our timedemo benchmark was created by ABT\u2019s own Senior Editor and lead  reviewer, BFG10K. It is very accurate and totally repeatable.  First we test at 2560&#215;1600 with completely maxed out in-game settings.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/wolf-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24592\" title=\"wolf-25\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/wolf-25.jpg?resize=482%2C618\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/wolf-25.jpg?resize=482%2C618 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/wolf-25-233x300.jpg 233w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Now we test at 1920&#215;1200 with maxed out settings.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/wolf-192.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24595\" title=\"wolf-19\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/wolf-192.jpg?resize=482%2C610\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/wolf-192.jpg?resize=482%2C610 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/wolf-192-237x300.jpg 237w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>The HD 6990 scales and performs with the fastest CrossFired cards but GTX 580 SLI is the fastest.\u00a0 We also see GTX 460 SLI surpass our GTX 580 performance in this game.<\/p>\n<p style=\"text-align: left;\"><!--pagetitle: Wolfenstein--><!--nextpage--> <strong><span style=\"color: #ffff00;\"><span style=\"font-size: medium;\">Call Of Duty 4: Modern Warfare<\/span><\/span><br class=\"spacer_\" \/><\/strong> <a rel=\"attachment wp-att-4367\" href=\"http:\/\/alienbabeltech.com\/main\/?attachment_id=4367\"><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail wp-image-4367 aligncenter\" title=\"iw3mpcod4\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/03\/iw3mpcod4.jpg?resize=150%2C150\" alt=\"iw3mpcod4\" data-recalc-dims=\"1\" \/><\/a><em> <\/em><\/p>\n<p><em>Call of Duty 4: Modern Warfare (CoD4)<\/em> is a first person shooter running on a custom engine. It has nice graphics but the engine is somewhat dated compared to others and it runs well on modern PCs. It is the first <em>CoD<\/em> installment to take place in a modern setting instead of in World War II. It differs from the previous <em>Call of Duty<\/em> games by having a more film-like plot that uses intermixed story lines from two perspectives; that of a USMC sergeant and a British SAS sergeant. There is also a variety of short missions where players control other characters in flashback sequences to advance the story. <em>Call of Duty 4\u2019s<\/em> move to modern warfare introduced a variety of modern conventional weapons and technologies including plastic explosives.<\/p>\n<p>There are currently about 20 multiplayer maps in <em>CoD4<\/em>. It is very popular and there is a new expansion for it. <em>CoD Modern Warfare <strong>2<\/strong><\/em> was also released with updated visuals but it is also not very demanding on graphics cards. For multiplayer, <em>CoD4<\/em> includes five preset classes and introduces the Perks system. Perks are special abilities which allow users to further customize their character to suit their personal style.<\/p>\n<p>Our timedemo benchmark was created by ABT\u2019s own Senior Editor and lead reviewer, BFG10K. It is very accurate and totally repeatable.<span style=\"font-size: small;\"> <\/span> <span style=\"font-size: small;\"> <\/span><span style=\"font-size: small;\"> <\/span> <span style=\"font-size: small;\"> <\/span> <span style=\"font-size: small;\"> <\/span><\/p>\n<p><span style=\"font-size: small;\">Here is <em>CoD4,<\/em> first at 2560&#215;1600 resolution with all in-game settings completely maxed out plus 4xAA:<\/span><\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cod4-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24517\" title=\"cod4-25\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cod4-25.jpg?resize=482%2C1202\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cod4-25.jpg?resize=482%2C1202 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cod4-25-120x300.jpg 120w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><span style=\"font-size: small;\"> <\/span><\/p>\n<p><span style=\"font-size: small;\"> <\/span>We see some pretty good scaling that approaches 100% in some cases with two cards although TriFire is a waste.\u00a0 The HD 6990 hangs with the fastest CrossFired Radeons and beats the GTX 580 and GTX 580 SLI.  Scaling greater than 100% can be attributed to benchmark &#8220;noise&#8221;, the way averages are rounded off. or the nature of Alternate Frame Rendering (AFR) and we will expand on this in our conclusion.  Here we see the HD 5870 &#8211; although not the strongest single-GPU performer &#8211; leads when it is in CrossFire.   However, even GTX 460 SLI is enough to beat the GTX 580.  Let&#8217;s next test at 1920&#215;1200.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cod4-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24518\" title=\"cod4-19\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cod4-19.jpg?resize=482%2C1205\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cod4-19.jpg?resize=482%2C1205 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cod4-19-120x300.jpg 120w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cod4-19-409x1024.jpg 409w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><span style=\"font-size: small;\"> <\/span><span style=\"font-size: small;\"> <\/span><span style=\"font-size: small;\"> <\/span><strong><span style=\"font-size: small;\"> <\/span><\/strong><span style=\"font-size: small;\">We see that a popular multiplayer game is very playable even on midrange graphics cards and it plays very smoothly with this generation&#8217;s top video cards.\u00a0\u00a0 SLI and CrosFire are overkill for this game.<\/span><\/p>\n<p><!--pagetitle: CoD4--><!--nextpage--><\/p>\n<h3>Unreal Tournament 3 (UT3)<\/h3>\n<p style=\"text-align: left;\"><em><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/04\/ut3.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"UT3\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/04\/ut3.jpg?resize=150%2C150\" alt=\"UT3\" data-recalc-dims=\"1\" \/><\/a> <\/em><\/p>\n<p><em>Unreal Tournament 3 (UT3)<\/em> is the fourth game in the Unreal Tournament series. <em>UT3<\/em> is a first-person shooter and online multiplayer video game by Epic Games. <em>Unreal Tournament 3 <\/em>provides a good balance between image quality and performance, rendering complex scenes well even on lower-end PCs. Of course, on high-end graphics cards you can really turn up the detail. UT3 is primarily an online multiplayer title offering several game modes and it also includes an offline single-player game with a campaign.  For our tests, we used the very latest game patch for <em>Unreal Tournament 3<\/em>. The game doesn\u2019t have a built-in benchmarking tool, so we used FRAPS and did a fly-by of a chosen level. Here we note that performance numbers reported are a bit higher than compared to in-game. The map we use is called \u201cContainment\u201d and it is one of the most demanding of the fly-bys.<\/p>\n<p>Our tests were run at resolutions of 2560 x 1600 and 1920 x 1200 with UT3\u2019s in-game graphics options set to their maximum values.  One drawback of the way the UT3 engine is designed is that there is no support for anti-aliasing built in. We forced 4xAA for 2560&#215;1600 and 8xAA for 1920&#215;1200 in each vendor\u2019s control panel; 8xQ for Nvidia to match AMD Graphics&#8217; 8xMSAA settings. We record a demo in the game and a set number of frames are saved in a file for playback.  When playing back the demo, the game engine then renders the frames as quickly as possible, which is why you will often see it playing it back more quickly than you would actually play the game.  Here is Containment Demo, first at 2560&#215;1600 with 4xAA forced in each vendor&#8217;s control panel:<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/ut3-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24490\" title=\"ut3-25\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/ut3-25.jpg?resize=482%2C1202\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/ut3-25.jpg?resize=482%2C1202 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/ut3-25-120x300.jpg 120w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Now at 1920 x 1200 and with 8xAA (8xQ in Nvidia&#8217;s Control Panel) forced<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/ut3-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24491\" title=\"ut3-19\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/ut3-19.jpg?resize=482%2C1204\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/ut3-19.jpg?resize=482%2C1204 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/ut3-19-120x300.jpg 120w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><em> <\/em><\/p>\n<p><em> <\/em><\/p>\n<p>There is absolutely no problem playing this game fully maxed-out with any of our graphics configurations.\u00a0 The HD 6990 hangs with the fastest Crossfired cards but falls to the fastest SLI&#8217;s configurations.\u00a0 Again, we do not see TriFire-X3 scale consistently. The HD 5870 catches and passes even the GTX 480 at 1920&#215;1200 although the GTX 580 puts in the best showing at 2560&#215;1600 and the GTX 570 and the GTX 480 trade blows with each other in a pretty even match up.  The GTX 560 Ti has no trouble handling the HD 6870 and all SLI and CrossFired configurations give decent scaling beating the flagship video cards.<\/p>\n<p><!--pagetitle: UnrealTournament3--><em><!--nextpage--><\/em> <strong><span style=\"font-size: medium;\"><span style=\"font-size: large;\">Batman: Arkham Asylum (Game of the Year Edition)<\/span><\/span><\/strong><em><strong><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/04\/batmanaa_25x16.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-17938\" title=\"batmanAA_25x16\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/04\/batmanaa_25x16.jpg?resize=300%2C187\" alt=\"batmanAA_25x16\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/04\/batmanaa_25x16.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/04\/batmanaa_25x16-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/strong><\/em> <em>Batman: Arkham Asylum<\/em> is an action-adventure\/stealth video game based on DC Comics&#8217; Batman.    Arkham Asylum is based directly on the long-running comic book&#8217;s Dark  Knight character. The Joker devised an elaborate plot from inside Arkham  Asylum that Batman is personally forced to put a stop to. The game&#8217;s  primary characters are superbly voiced.<\/p>\n<p>The game is played as an over-the-shoulder, third-person perspective  action-adventure game with a primary focus on Batman&#8217;s combat abilities,  stealth, detective skills and complete with an arsenal of gadgets that  can be used in both combat and as exploring in &#8220;detective mode&#8221;.The game  uses a &#8220;Freeflow&#8221; combat system as well as the ability to use Batarangs  and the Bat-Claw. The player also has access to progressively stronger  counter attacks as well as a special attack that can quickly take down a  single foe. Stealth tactics includes silent takedowns by sneaking up on  foes including dropping and\/or gliding from overhead perches.  <em> <\/em><\/p>\n<p><em>Batman: Arkham Asylum <\/em>uses a highly modified version of the  Unreal Engine 3.  It does not support AA natively but must be added in  and supported by the game&#8217;s developer.  Unfortunately we cannot compare <em>Batman: Arkham Asylum<\/em> using our GeForce <em>exactly<\/em> against the Radeon with PhysX on; so all of our testing is with it off.  We are using the <a href=\"http:\/\/alienbabeltech.com\/main\/?p=20560\">Game of the Year Edition <\/a>of <em>Batman: Arkham Asylum<\/em> which supports in-game AA settings for both Radeon and GeForce cards.<\/p>\n<p>We begin testing at  2560&#215;1600 with details maxed and with 8xAA applied in the game&#8217;s setting control panel (8xQ for Nvidia).<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/batman-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24519\" title=\"batman-25\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/batman-25.jpg?resize=482%2C1216\" alt=\"\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: center;\">\n<p><span style=\"font-size: small;\">In each case, except for our GTS 450, the rest are able to offer reasonable playing experiences as the minimums are sufficiently high even at 2560&#215;1600 with details maxed and with 8xAA applied.  And adding a second GTS 450 allows this game to be playable.  1920&#215;1200 can only be faster.<\/span><\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/batman-192.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24522\" title=\"batman-19\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/batman-192.jpg?resize=482%2C1218\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/batman-192.jpg?resize=482%2C1218 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/batman-192-405x1024.jpg 405w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><span style=\"font-size: small;\"> <\/span><span style=\"font-size: small;\"> <\/span><span style=\"font-size: small;\"> <\/span><span style=\"font-size: small;\"> <\/span><span style=\"font-size: small;\"> <\/span><span style=\"font-size: small;\"> <\/span><span style=\"font-size: small;\"> <\/span><span style=\"font-size: small;\">Now all of our cards can play Batman at 1920&#215;1200 with 8xAA.  The GTX 580 is fastest single video card although it is soundly whipped by GTX 460 and our CrossFired cards are the fastest playing this game except for SLI&#8217;d GTX 580s.<\/span><strong> <\/strong><\/p>\n<p><!--pagetitle: Batman GotY--><!--nextpage--><\/p>\n<h3 style=\"text-align: left;\"><em><strong>Left 4 Dead<\/strong><\/em><\/h3>\n<p style=\"text-align: left;\"><em>Left 4 Dead<\/em> <em>(L4D) <\/em>is a 2008 co-op first-person shooter that was developed by Turtle Rock Studios and purchased by Valve Corporation during its development. <em>Left 4 Dead<\/em> uses Valve&#8217;s proprietary Source engine<em> <\/em>. <em>L4D<\/em> is set in the aftermath of a worldwide pandemic which pits its four protagonists against hordes of the infected zombies. There are four game modes: a single-player mode in which your allies are controlled by AI; a four-player, co-op campaign mode; an eight-player online versus mode; and a four-player survival mode. In all modes, an artificial intelligence (AI), dubbed the &#8220;Director&#8221;, controls pacing and spawns, to create a more dynamic experience with increased replay value. It is best as a multiplayer game with humans.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/left4dead.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-24244\" title=\"left4dead\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/left4dead.jpg?resize=300%2C187\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/left4dead.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/left4dead-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\">There is no built-in benchmark, so we created our own custom time demo which is very repeatable. The game is updated regularly by Steam and we chose the highest detail settings and 8xAA. We will save our comments until after we present both charts. First we test at 2560&#215;1600 resolution:<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/l4d-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24528\" title=\"l4d-25\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/l4d-25.jpg?resize=482%2C602\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/l4d-25.jpg?resize=482%2C602 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/l4d-25-240x300.jpg 240w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: center;\">\n<p>On to our next chart at 1920\u00d71200:<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/l4d-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24529\" title=\"l4d-19\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/l4d-19.jpg?resize=482%2C601\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/l4d-19.jpg?resize=482%2C601 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/l4d-19-240x300.jpg 240w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\">All of our video cards can play this game fully maxed out plus 8xAA.\u00a0  The GTX 580 stands out as a single-GPU card although the HD 6870 comes pretty close at 2560&#215;1600 and yet they are still beaten by every flavor of each tested SLI and CrossFire combination except for GTS 450 SLI.\u00a0 TriFire&#8217;d HD 6990+HD 6970 beats GTX 580 SLI at the highest resolution and scales decently, this time.<\/p>\n<p><!--pagetitle: Left 4 Dead--><!--nextpage--><\/p>\n<h3><strong>Grand Theft Auto IV<\/strong><\/h3>\n<p><em> <\/em> <em>Grand Theft Auto IV (GTA IV)<\/em> is a sandbox-style action-adventure video game released by Rockstar in late 2008. It is the sixth game in the Grand Theft Auto series. Two episodic expansion packs have since been released since then as late as April of this year. The game is set in a redesigned rendition of Liberty City, a fictional city based heavily on modern day New York City. It follows Niko Bellic, a war veteran from Eastern Europe. He comes to the United States in search of the American Dream and enters a world of organized crime, gangs and corruption.  <em>GTA IV<\/em> is mostly composed of elements from driving games and third-person shooters which features free-roaming gameplay. It features an online multiplayer mode, the first of the GTA series to do so.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/GTAIV2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-24247\" title=\"GTAIV\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/GTAIV2.jpg?resize=300%2C187\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/GTAIV2.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/GTAIV2-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Here are the settings that we used. The 1.5GB GTX 480\/570\/580 and 2GB HD 69&#215;0 Radeons, by virtue of having more than 1GB vRAM, can use even higher settings than the 1GB video cards (which are pictured below running nearly out of resources).<\/p>\n<p style=\"text-align: center;\"><em><em><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/GTAIV-2Settings.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-21704\" title=\"GTAIV-2Settings\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/GTAIV-2Settings.jpg?resize=560%2C350\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/GTAIV-2Settings.jpg?resize=560%2C350 800w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/GTAIV-2Settings-300x187.jpg 300w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" data-recalc-dims=\"1\" \/><\/a><\/em><\/em><\/p>\n<p>First we test at 2560&#215;1600 resolution.<\/p>\n<p>ds<a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/gta-251.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24524\" title=\"gta-25\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/gta-251.jpg?resize=482%2C601\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/gta-251.jpg?resize=482%2C601 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/gta-251-240x300.jpg 240w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Now we test at 1920&#215;1200.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/gta-192.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24527\" title=\"gta-19\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/gta-192.jpg?resize=482%2C600\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/gta-192.jpg?resize=482%2C600 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/gta-192-241x300.jpg 241w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>HD 6990 and HD 6970 CrossFire exhibited bugs that did not allow settings to be changed in-game. This benchmark appears to be at the very least, highly CPU-limited at 1920&#215;1200 except for our weakest cards which benefits from multi-GPU.   At 2560&#215;1600 we start to see some differences with some limited multi-GPU scaling.\u00a0 We also see some negative multi-GPU scaling and inconsistency in our results that may be driver-related.<\/p>\n<p><!--pagetitle: Grand Theft Auto IV--><!--nextpage--> <strong><span style=\"color: #ffff00;\"><span style=\"font-size: medium;\">Serious Sam Second Encounter HD (2010)<\/span><\/span><\/strong> <span style=\"font-size: small;\"><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/09\/SamHD_SS.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-20448\" title=\"SamHD_SS\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/09\/SamHD_SS.jpg?resize=300%2C187\" alt=\"SamHD_SS\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/09\/SamHD_SS.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/09\/SamHD_SS-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/span> <span style=\"font-size: small;\"> <\/span> Serious Sam  is the title of a series of first-person shooters created by the Croatian development team Croteam. It follows the adventures of its hero Sam &#8220;Serious&#8221; Stone and his fight against the forces of the extraterrestrial overlord Mental who seeks to destroy humanity. Its gameplay is a throwback to early first-person shooters like Quake and Doom with the twist of being set in wide-open environments with large groups of enemies attacking at any time, and there are many hidden areas and treasures to find and puzzles to solve.  Serious Sam features cooperative gameplay and allows for split screen action supporting up to 4 players. <em> <\/em><\/p>\n<p><em>Serious Sam: The Second Encounter<\/em> was remade as &#8220;HD&#8221; using Serious Engine 3. It was released on April, 2010 for PC. Besides updated visuals, new game modes including &#8220;Co-op Tournament&#8221; and &#8220;Survival&#8221; for single player, were introduced in this remake. Serious Sam 3 is currently in development by Croteam and is expected to debut at E3, 2011.<span style=\"font-size: small;\"> <\/span> <span style=\"font-size: small;\"> <\/span><span style=\"font-size: small;\">We use the basic 3 &#8220;ultra&#8221; presets for benching <\/span><em>Serious Sam: The Second Encounter HD.<\/em><span style=\"font-size: small;\"> There is possible further fine-tuning which will make the game even more demanding, but we chose the &#8220;ultra&#8221; presets with only one higher GPU setting, to allow for testing beyond 1920&#215;1080. We test first at 2560&#215;1600<\/span> <span style=\"font-size: small;\"> resolution:<\/span><\/p>\n<p><span style=\"font-size: small;\"><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/ss-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24530\" title=\"ss-25\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/ss-25.jpg?resize=482%2C1202\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/ss-25.jpg?resize=482%2C1202 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/ss-25-120x300.jpg 120w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/span><\/p>\n<p><span style=\"font-size: small;\"> <\/span><\/p>\n<p><span style=\"font-size: small;\"> <\/span><span style=\"font-size: small;\">And finally at 1920&#215;120<\/span><span style=\"font-size: small;\">0 with the same ultra presets:<\/span><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/ss-191.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24532\" title=\"ss-19\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/ss-191.jpg?resize=482%2C1104\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/ss-191.jpg?resize=482%2C1104 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/ss-191-447x1024.jpg 447w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><em>Serious Sam: The Second Encounter HD<\/em> <span style=\"font-size: small;\">on the Serious 3 engine is quite demanding and yet all of our top configurations play it satisfactorily using the game&#8217;s built-in &#8220;ultra&#8221; presets. <\/span>Although the GTX 560 Ti trades blows with the HD 6870, the HD 6950 is a bit faster and the stock GTX 580 simply blasts past t<span style=\"font-size: small;\">he single cards but is beaten by CrossFire and SLI.\u00a0 Our HD 6990 was able to beat GTX 580 SLI at the lower resolutions and come close at the higher one; TriFire is the fastest configuration that we tested although scaling is modest.<\/span><\/p>\n<p><span style=\"font-size: small;\">The Radeons are similarly benefited by running them in CrossFire and although they do not scale particularly well; the HD 6870s in CrossFire can run at 2560&#215;1600 while a single card cannot.  GTX 560 Ti SLI edges a single GTX 580 at 2560&#215;1600 and is much faster at 1920&#215;1200.<\/span><\/p>\n<ul style=\"text-align: left;\"><!--pagetitle: Serious Sam (2010)--><!--nextpage--><\/ul>\n<h2>Borderlands<\/h2>\n<p><em>Borderlands<\/em> is a science fiction first-person shooter with RPG elements that was developed by Gearbox Software for Windows in 2009.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/Borderlands.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-24250\" title=\"Borderlands\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/Borderlands.jpg?resize=300%2C187\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/Borderlands.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/Borderlands-1024x640.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/Borderlands.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><em>Borderlands<\/em> is a brand new benchmark for us and it proves to be quite demanding at fully maxed out in-game settings even without AA.  We use the benchmark that is built into the game and note that it is a very demanding map.  First we test at 2560&#215;1600 with fully maxed-out in-game settings.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/blands-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24533\" title=\"blands-25\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/blands-25.jpg?resize=482%2C1199\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/blands-25.jpg?resize=482%2C1199 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/blands-25-120x300.jpg 120w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Now we test at 1920&#215;1200.<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/blands-194.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24541\" title=\"blands-19\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/blands-194.jpg?resize=482%2C1198\" alt=\"\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<ul style=\"text-align: left;\">\n<p style=\"text-align: center;\">\n<\/ul>\n<p>The GTX 580 is the fastest single-GPU card and we see the GTX 560 Ti take a strong lead even over the HD 6970.  This time, however, neither Crossfire nor SLI scale particularly well and the GTX 580 trades blows with the GTX 460 SLI, losing to the GTX 560 Ti but not by such an overwhelming margin.\u00a0 HD 6990 probably needs a bit of driver work although adding a HD 6970 for TriFire-X3 adds a few FPS but not enough to catch the SLI&#8217;d GTX 580s.<\/p>\n<p><!--pagetitle: Borderlands--><!--nextpage--><\/p>\n<p><span style=\"color: #ffff00;\"><span style=\"font-size: medium;\"><strong><strong><span style=\"font-size: large;\">Mafia II<\/span><\/strong><\/strong><\/span><\/span><\/p>\n<ul style=\"text-align: left;\"><strong><strong> <\/strong> <a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/09\/mafiaScreenCS.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-20445\" title=\"mafiaScreenCS\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/09\/mafiaScreenCS.jpg?resize=300%2C187\" alt=\"mafiaScreenCS\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/09\/mafiaScreenCS.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/09\/mafiaScreenCS-1024x640.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/09\/mafiaScreenCS.jpg 1680w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/strong><\/ul>\n<p><em>Mafia II<\/em> is a third-person action-adventure video game which is the sequel to <em>Mafia: The City of Lost Heaven<\/em>. It is developed by 2K Czech and is published by 2K Games and was released last year. Mafia II is set from 1943 to 1951 in Empire Bay which is a fictional city based mostly on San Francisco and New York City along with some influences from Chicago and also Detroit.  <em>Mafia II<\/em> is a gritty drama which chronicles the rise of World War II veteran Vito Scaletta who joins the Falcone Crime Family and becomes a \u2018made\u2019 man. There are 15 chapters in the game and over two hours of game engine generated cutscenes.  <em> <\/em><\/p>\n<p><em>Mafia II<\/em> makes extensive use of Nvidia\u2019s <a href=\"http:\/\/www.nvidia.com\/object\/physx_new.html\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.nvidia.com\/object\/physx_new.html', 'PhysX']);\" >PhysX<\/a> whose full effects are seen smoothly only by playing on a PhysX-enabled GeForce and preferably with a second video card dedicated to it.  For this article, we used the full retail game with <em>Mafia II&#8217;s<\/em> built-in benchmark with the highest settings for 2560&#215;1600 and 1920&#215;1200 &#8211; without PhysX &#8211; and this time we will reserve comment until after both charts. First we test at 2560&#215;1600.<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/mafia-252.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24544\" title=\"mafia-25\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/mafia-252.jpg?resize=482%2C601\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/mafia-252.jpg?resize=482%2C601 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/mafia-252-240x300.jpg 240w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><span style=\"font-size: small;\">Now at 1920&#215;1200:<\/span><\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/mafia-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24545\" title=\"mafia-19\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/mafia-19.jpg?resize=482%2C599\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/mafia-19.jpg?resize=482%2C599 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/mafia-19-241x300.jpg 241w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><span style=\"font-size: small;\"> <\/span><\/p>\n<p><span style=\"font-size: small;\">The GTX 580 is the fastest single-GPU video card followed by the HD 6970.  However, the GTX 560 Ti falls slightly behind the HD 6870. The GTX 460 gets a nice performance boost in SLI going from unplayable as a single video card to matching GTX 580 with nearly 100% scaling at 2560&#215;1600.  Our Radeons also benefit from CrossFiring them although GTX 580 SLI takes the crown here.\u00a0 The HD 6990 does well in hanging with the CrossFired cards.<\/span><\/p>\n<p><span style=\"font-size: small;\"> <\/span>This covers our DX9 games and we note some variability with SLI and CrossFire Scaling.  Let&#8217;s move on to DX10 and DX11 games to see if anything changes.<\/p>\n<p><!--pagetitle: Mafia II--><!--nextpage--><\/p>\n<h2 style=\"text-align: left;\">Call of Juarez<\/h2>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/11\/coj_dx10-jpg.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"display: inline; border-width: 0px;\" title=\"CoJ_DX10\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/11\/coj_dx10_thumb-jpg.jpg?resize=244%2C154\" border=\"0\" alt=\"CoJ_DX10\" data-recalc-dims=\"1\" \/><\/a> <em> <\/em><\/p>\n<p><em>Call of Juarez<\/em> is one of the very earliest DX10 games. It is loosely based on Spaghetti Westerns that became popular in the early 1970s. <em>Call of Juarez<\/em> features its Chrome Engine using Shader Model 4 with DirectX 10. Our benchmark is built into <em>Call of Juarez<\/em>.  It runs a simple flyby of a level that is created to showcase its DX10 effects. It offers good repeatability and it is a good stress test for DX10 features in graphics cards, although it is not quite the same as actual gameplay because the game logic and AI are stripped out of this demo.<\/p>\n<p>Performing <em>Call of Juarez <\/em>benchmark is easy. You are presented with a simple menu to choose resolution, anti-aliasing, and two choices of shadow quality options. We set the shadow quality on \u201chigh\u201d and the shadow map resolution to the maximum, 2048\u00d72048. At the end of the run, the demo presents you with the minimum, maximum, and average frame rate, along with the option to quit or run the benchmark again. We always ran the benchmark at least a second time and recorded that generally higher score.  Here are <em>Call of Juarez<\/em> DX10 benchmark results, first at 1920\u00d71200 as there is no 2560&#215;1600 option available in the benchmark:<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/coj-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24497\" title=\"coj-19\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/coj-19.jpg?resize=482%2C1102\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/coj-19.jpg?resize=482%2C1102 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/coj-19-131x300.jpg 131w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Now we test at 1680&#215;1050:<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/coj-16.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24498\" title=\"coj-16\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/coj-16.jpg?resize=482%2C1101\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/coj-16.jpg?resize=482%2C1101 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/coj-16-131x300.jpg 131w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/coj-16-448x1024.jpg 448w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>The GTX 580 takes the lead over the GTX 570 which edges the GTX 480 in the single-GPU cards. The overclocked GTX 460 matches the HD 5870.  The GTX 560 Ti nearly catches the HD 6970 while convincingly beating the HD 6870 and the HD 6950.  Although CrossFire scaling is nearly 100% for both Radeons, GTX 560 Ti SLI is still the fastest at this benchmark and it solidly beats the GTX 580.\u00a0 The GTX 580 SLI beats the dual-GPU Radeons while adding a third one for TriFire-X3 reverses the situation.<\/p>\n<p><!--pagetitle: Call of Juarez--><!--nextpage--><\/p>\n<h2>Lost Planet<\/h2>\n<h2><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/11\/lostplanet-jpg.jpg\"><img decoding=\"async\" style=\"border: 0pt none; display: inline;\" title=\"LostPlanet\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/11\/lostplanet_thumb-jpg.jpg?w=720\" border=\"0\" alt=\"LostPlanet\" data-recalc-dims=\"1\" \/><\/a><\/h2>\n<p><em>Lost Planet: Extreme Condition<\/em> is a Capcom port of an Xbox 360 game. It takes place on the icy planet of E.D.N. III which is filled with monsters, pirates, big guns, and huge bosses. This frozen world highlights high dynamic range lighting (HDR) as the snow-white environment reflects blinding sunlight as DX10 particle systems toss snow and ice all around.<\/p>\n<p>The game looks great in both DirectX 9 and 10 and there isn\u2019t really much of a difference between the two versions except perhaps shadows. Unfortunately, the DX10 version doesn\u2019t look that much better when you\u2019re actually playing the game and it still runs slower than the DX9 version.  We use the in-game performance test from the retail copy of <em>Lost Planet<\/em> and updated through Steam to the latest version for our runs. This run isn\u2019t completely scripted as the creatures act a little differently each time you run it, requiring multiple runs. <em>Lost Planet\u2019s <\/em>Snow and Cave demos are run continuously by the performance test and blend into each other.<\/p>\n<p>Here are our benchmark results with the more demanding benchmark, Snow. All settings are fully maxed out in-game including 2x or 4xAA\/16xAF. Let&#8217;s start with 1920&#215;1200 resolution with 2xAA.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/lp-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24492\" title=\"lp-25\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/lp-25.jpg?resize=482%2C290\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/lp-25.jpg?resize=482%2C290 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/lp-25-300x180.jpg 300w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a>At the highest resolution, the HD 6990 edges SLI&#8217;s GTX 580s and adding a third HD 6970 for Tri-Fire-X3 adds some solid framerates.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/lp-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24493\" title=\"lp-19\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/lp-19.jpg?resize=482%2C1206\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/lp-19.jpg?resize=482%2C1206 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/lp-19-409x1024.jpg 409w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Now at 1680&#215;1050 and with 4xAA:<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/lp-162.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24569\" title=\"lp-16\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/lp-162.jpg?resize=482%2C1207\" alt=\"\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>The HD 5870 is edged by the GTX 480 which in turn is beaten by the GTX 570 while the GTX 580 convincingly takes the single card crown. However, the HD 6870 is faster than our GTX 560 Ti and CrossFired HD 5870s and 6870s also beat GTX 560 Ti SLI.  However, we note another oddity in otherwise near-perfect CrossFire scaling where in one case, the scaling is slightly greater than 100%. The HD 6990 sits close to CrossFired performance of the other top Radeons and GTX 580 SLI is fastest only at our two lower resolutions.<\/p>\n<p><!--pagetitle: Lost Planet--><!--nextpage--><\/p>\n<h2 style=\"text-align: left;\">CRYSIS<\/h2>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/11\/crysis64_1-jpg.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"display: inline; border-width: 0px;\" title=\"crysis64_1\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/11\/crysis64_1_thumb-jpg.jpg?resize=244%2C154\" border=\"0\" alt=\"crysis64_1\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Next we move on to <em>Crysis<\/em>, a science fiction first person shooter by Crytek. It remains one of the most demanding games for any PC and it is also still one of the most beautiful games released to date. <em>Crysis<\/em> is based in a fictional near-future where an alien spacecraft is discovered buried on an island near the coast of Korea. The single-player campaign has you assume the role of USA Delta Force, \u2018Nomad\u2019 who is armed with futuristic weapons and equipment.<\/p>\n<p><em>Crysis<\/em> uses DirectX10 for graphics rendering.  A standalone but related game, <em>Crysis Warhea<\/em>d was released the following year. CryEngine2 is the game engine used to power <em>Crysis<\/em> and <em>Warhead<\/em> and it is an extended version of the CryEngine that also powers <em>Far Cry<\/em>. As well as supporting Shader Model 2.0, 3.0, and DirectX10\u2019s 4.0, CryEngine2 is also multi-threaded to take advantage of dual core SMP-aware systems and Crytek has developed their own proprietary physics system, called CryPhysics. However, it is noted that actually playing this game is a bit slower than the demo implies.  All of our settings are set to the in-game maximum&#8217;s &#8220;very high&#8221; including 2xAA for 1920&#215;1200 and for 1680&#215;1050 and we force 16xAF in the control panels.<\/p>\n<p>Here is <em>Crysis\u2019<\/em> Island Demo benchmark, first at 1920&#215;1200 resolution:<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cryis-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24488\" title=\"cryis-19\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cryis-19.jpg?resize=482%2C1206\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cryis-19.jpg?resize=482%2C1206 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cryis-19-409x1024.jpg 409w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Tri-Fire doesn&#8217;t scale and the HD 6990 matches CrossFired HD 6970 performance even though GTX 580 is the quickest.\u00a0 Although the HD 5870 passes the GTX 480, the GTX 580 moves right past it.  The GTX 570 is a bit faster than our GTX 480 and the GTX 560 is just edged by the HD 6870. All of our cards scale well in CrossFire or SLI beating the single flagship cards except for our GTX 450 which, although it scales OK, is just too weak to play.    Next we test at 1680&#215;1050.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cryis-16.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24489\" title=\"cryis-16\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cryis-16.jpg?resize=482%2C1205\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cryis-16.jpg?resize=482%2C1205 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cryis-16-120x300.jpg 120w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cryis-16-409x1024.jpg 409w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>SLI&#8217;s GTX 580s are fastest at our tested resolutions although the HD 6990 matches HD 6970 CrossFire.\u00a0 The GTX 480 is edged out by the GTX 570 although the HD 5870 is faster. However the GTX 580 is even faster still and the GTX 560 Ti is a bit faster than the HD 6870.  The GTS 450 simply cannot manage <em>Crysis <\/em>at these settings and adding a second one for SLI is barely sufficient for smooth game play.  On the other hand, GTX 460 is too weak to play <em>Crysis<\/em> until we add a second one for SLI.  The CrossFired HD 5870s run close in performance to the pair of HD 6870s but the GTX 560 Ti pair is the fastest, easily topping the GTX 580&#8217;s performance.<\/p>\n<p><!--pagetitle: Crysis--><!--nextpage--><\/p>\n<h2>Crysis Warhead<\/h2>\n<p><em>Crysis Warhead<\/em> is a science fiction first-person shooter computer game developed by the Hungarian studio Crytek and published by Electronic Arts. <em>Crysis Warhead<\/em> is a stand-alone expansion to <em>Crysis<\/em> that was released in 2008.  It is optimized better than the original <em>Crysis<\/em> to look as good with less hardware resources required to render it.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/CrysisWarhead.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-24249\" title=\"CrysisWarhead\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/CrysisWarhead.jpg?resize=300%2C187\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/CrysisWarhead.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/CrysisWarhead-1024x640.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/CrysisWarhead.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>We test first at 1920&#215;1200 with 2xAA\/16xAF with maxed-out in-game &#8220;Enthusiast&#8221; (very high) settings:<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/War-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24546\" title=\"War-19\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/War-19.jpg?resize=482%2C1202\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/War-19.jpg?resize=482%2C1202 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/War-19-120x300.jpg 120w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>And now the same settings at 1680&#215;1050:<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/War-16.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24547\" title=\"War-16\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/War-16.jpg?resize=482%2C1202\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/War-16.jpg?resize=482%2C1202 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/War-16-120x300.jpg 120w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>The top CrossFire and SLI configurations perform similarly at the lower resolution.\u00a0 Let&#8217;s try for 2560&#215;1600 and keep 2xAA.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/War-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24548\" title=\"War-25\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/War-25.jpg?resize=482%2C290\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/War-25.jpg?resize=482%2C290 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/War-25-300x180.jpg 300w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Tri-Fire scales well to take the performance crown among fast configurations!\u00a0 The HD 6990 comes well ahead of HD 6870 CrossFire but falls short of the others.<\/p>\n<p><!--pagetitle: Crysis Warhead--><!--nextpage--><\/p>\n<h2>FarCry 2<\/h2>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/11\/farcry2-jpg.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"display: inline; border-width: 0px;\" title=\"farcry2\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/11\/farcry2_thumb-jpg.jpg?resize=244%2C154\" border=\"0\" alt=\"farcry2\" data-recalc-dims=\"1\" \/><\/a> <em> <\/em><\/p>\n<p><em>Far Cry 2<\/em> uses the name of the original <em>Far Cry<\/em> but it is not connected to the first game as it brings you a new setting and a new story. Ubisoft created it based on their Dunia Engine. The game setting takes place in an unnamed African country, during an uprising between two rival warring factions. Your mission is to kill \u201cThe Jackal\u201d; the Nietzsche-quoting mercenary that arms both sides of the conflict that you are dropped into.<\/p>\n<p>The <em>Far Cry 2<\/em> game world is loaded in the background and on the  fly to create a completely seamless open world. The Dunia game engine  provides good visuals that scale well. The <em>Far Cry 2<\/em> design team actually went to Africa to give added realism to this game. One thing to especially note is <em>Far Cry 2\u2019s<\/em> very realistic fire propagation by their engine that is a far cry from  the scripted fire and explosions that we are used to seeing.  First we  test <em>Far Cry 2<\/em> benchmark at 2560&#215;1600 with AI enabled and we use the Ranch Long benchmark with ultra settings plus 4xAA.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/fc2-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24487\" title=\"fc2-25\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/fc2-25.jpg?resize=482%2C1106\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/fc2-25.jpg?resize=482%2C1106 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/fc2-25-446x1024.jpg 446w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Let&#8217;s move on down to 1920&#215;1200 resolution while increasing our AA from 4x to 8x.\u00a0 We also showed the performance hit on HD 6990 by increasing the AA from 2x to 8x at 2560&#215;1600 (above).\u00a0 We also see TriFire-X3 with excellent scaling in this game.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/fc2-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24571\" title=\"fc2-19\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/fc2-19.jpg?resize=482%2C1106\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/fc2-19.jpg?resize=482%2C1106 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/fc2-19-446x1024.jpg 446w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>The GTX 580 and the GTX 480 run away from the Radeons and the GTX 580 is clearly the fastest of the single cards.   Here we see a clean sweep by the GTX 580 in <em>Far Cry 2<\/em> while the GTX 570 trades performance blows with the GTX 480.  The GTX 560 Ti even beats the fastest Radeon, HD 6970 in this game.  However, we see CrossFired HD 5870s and HD 6870s score nearly perfect scaling although they are both beaten by GTX 560 Ti SLI.  GTX 460 SLI also beats the fastest single flagship video cards while GTS 450 SLI allows this game to be playable whereas a single GTS 450 cannot cope.<\/p>\n<p><!--pagetitle: Far Cry 2--><!--nextpage--><\/p>\n<h2>World in Conflict Soviet Assault<\/h2>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/11\/wic-jpg.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"display: inline; border-width: 0px;\" title=\"wic\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/11\/wic_thumb-jpg.jpg?resize=244%2C154\" border=\"0\" alt=\"wic\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\"><em>World In Conflict<\/em> is set in an alternate history Earth where the Cold War did not end and Russia invaded the USA in 1989 and the remaining Americans decided to strike back. <em>World in Conflict (WiC)<\/em> is a real-time tactical\/strategy video game developed by Massive Entertainment and released in 2007.  The expansion, <em>Soviet Assault<\/em>, was released in 2009.  Although it is generally considered a real-time strategy (RTS) game, <em>World in Conflict <\/em>includes gameplay typical of real-time tactical (RTT) games. <em>WiC<\/em> is filled with real vehicles from both the Russian and the American military. There are also tactical aids, including calling in massive bombing raids, access to chemical warfare, nuclear weapons, and far more.<\/p>\n<p style=\"text-align: left;\">Here is yet another amazing and very customizable and detailed DX10 benchmark that is available in-game or as a stand-alone. We use the full retail game&#8217;s in-game benchmark as it offers more settings than the demo and is updated by patches.  The particle effects and explosions in <em>World in Conflict Soviet Assault<\/em> are truly spectacular! Every setting is fully maxed out.<\/p>\n<p style=\"text-align: left;\">We start our benching at 2560&#215;1600:<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/wic-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24549\" title=\"wic-25\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/wic-25.jpg?resize=482%2C609\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/wic-25.jpg?resize=482%2C609 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/wic-25-237x300.jpg 237w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Now we test at 1920&#215;1200<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/wic-191.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24551\" title=\"wic-19\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/wic-191.jpg?resize=482%2C604\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/wic-191.jpg?resize=482%2C604 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/wic-191-239x300.jpg 239w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>At the highest resolution, the HD 6990 comes close to GTX 580 SLI performance while adding a third HD 6970 will give us the fastest configuration. The GTX 560 Ti has no trouble passing the HD 6950 at 1920&#215;1200, nevermind the HD 6870; at 2560&#215;1600, the HD 6950 edges the GTX 560 Ti.  Here we see just some fair scaling by our CrossFired and SLI&#8217;d video cards, yet it is sufficient to blast them past the single flagship cards.<\/p>\n<p><!--pagetitle: World in Conflict--><!--nextpage--><\/p>\n<h2 style=\"text-align: left;\">Just Cause 2<\/h2>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/04\/justcause2_25x16.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-17937\" title=\"JustCause2_25x16\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/04\/justcause2_25x16.jpg?resize=300%2C187\" alt=\"JustCause2_25x16\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/04\/justcause2_25x16.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/04\/justcause2_25x16-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a> <em>Just Cause 2<\/em> is a 2010 sandbox-style action video game by Swedish developer Avalanche Studios and Eidos Interactive and is the sequel to the 2006 video game, J<em>ust Cause. Just Cause 2<\/em> employs the Avalanche Engine 2.0 which an updated version of the engine used in the original and there are impressive visuals as it is made just for DX10. It is set on the fictional tropical island of Panau in Southeast Asia. Rico Rodriguez returns as the protagonist who aims to overthrow the evil dictator &#8220;Baby&#8221; Panay and also to confront his former boss, rogue agent Tom Sheldon.<\/p>\n<p>The game play is similar to that of its predecessor in that the player is free to roam the huge open world without a need to focus on the storyline. The <em>Just Cause 2<\/em> AI has been rewritten to use a planning system which enables the in-game enemies to do more and there is also more vertical game play as well as a manual aiming system that allows the player to target enemy NPC&#8217;s specific limbs. <em>Just Cause 2<\/em> also includes an adaptive difficulty system which scales as the player progresses. There are also new weapons in <em>Just Cause 2<\/em> which include launching laser-controlled rockets as well as several new vehicles including a Boeing 737.  Just Cause 2 even includes dual-grappling hooks which give players the ability to tether unlimited objects to each other including the tethering of enemies to vehicles and to each other which works very well as one of your goals is to cause maximum chaos.  It is a lot of fun!<\/p>\n<p>Here are the maximum settings available to a GeForce card; the bottom two, the Bokeh Filter and GPU water simulation, are unavailable to Radeons and they are left off on all runs to give solid apples-to-apples comparisons for all of our tested video cards and we used the Dark Tower benchmark built into the retail game.  <a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/04\/JustCause2_GeForce2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-17926\" title=\"JustCause2_GeForce\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/04\/JustCause2_GeForce2.jpg?resize=330%2C346\" alt=\"JustCause2_GeForce\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/04\/JustCause2_GeForce2.jpg?resize=330%2C346 550w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/04\/JustCause2_GeForce2-285x300.jpg 285w\" sizes=\"auto, (max-width: 330px) 100vw, 330px\" data-recalc-dims=\"1\" \/><\/a>First the benches at 2560&#215;1600 with 2xAA:<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/jc2-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24552\" title=\"jc2-25\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/jc2-25.jpg?resize=482%2C613\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/jc2-25.jpg?resize=482%2C613 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/jc2-25-235x300.jpg 235w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Our HD 6990 falls just a few frames short of the HD 6970s in CrossFire which almost match GTX 580 SLI at the highest resolution.\u00a0 TriFire scales well enough to ad a few frames.\u00a0 The HD 5870 beats the GTX 480 which in turn edges out the GTX 570 but the GTX 580 is solidly faster than any of them.  Here the HD 6870 beats the GTX 560 Ti just as HD 6870 Crossfire beats the SLI&#8217;s 560s.  Even GTX 460 SLI is faster than the GTX 580.<\/p>\n<p>Now let&#8217;s look at the performance at 1920&#215;1200 but now with 8xAA:<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/jc2-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24553\" title=\"jc2-19\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/jc2-19.jpg?resize=482%2C614\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/jc2-19.jpg?resize=482%2C614 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/jc2-19-235x300.jpg 235w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>The HD 6990 falls further behind HD 6970s in CrossFire.\u00a0 The GTX 580 scores an impressive win over the reference GTX 480 with the GTX 570 close behind and the GTX 560 Ti sits in between the HD 6950 and HD 6970.  This time CrossFired HD 5870s score nearly perfect scaling to pass HD  6870 CrossFire which in turn is faster than GTX 560 Ti SLI.  Both GTX  460 and GTX 560 TI also score some good scaling in SLI and each setup  has no trouble surpassing the fastest single video cards.<\/p>\n<p><!--pagetitle: Just Cause 2--><!--nextpage--><\/p>\n<h3 style=\"text-align: left;\">Tom Clancy&#8217;s H.A.W.X.<\/h3>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/04\/hawx_dx10.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"HAWX_dx10\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/04\/hawx_dx10.jpg?resize=150%2C150\" alt=\"HAWX_dx10\" data-recalc-dims=\"1\" \/><\/a> <em> <\/em><\/p>\n<p><em>Tom Clancy&#8217;s H.A.W.X.<\/em> is an air combat video game developed published by Ubisoft.  It was released in United States on March 6, 2009. You have the opportunity to fly 54 aircraft over real world locations and cities in somewhat realistic environments that are created with satellite data. This game is a more of a take on flying than a real simulation and it has received mixed reviews.<\/p>\n<p>The game story takes place during the time of <em>Tom Clancy&#8217;s Ghost Recon Advanced Warfighter. H.A.W.X.<\/em> is set in the year 2014 where private military companies have replaced government-run military in many countries. The player is placed into the cockpit as an elite ex-military pilot who is recruited by one of these corporations to work for them as a mercenary. You later return to the US Air Force with a team as you try to prevent a full scale terrorist attack on the United States which was started by your former employer.<\/p>\n<p><em>H.A.W.X.<\/em> runs on DX10.1 faster and with more detail than on the DX10 pathway. All of our video cards can take advantage of DX10.1.  Let&#8217;s check out <em>H.A.W.X.<\/em> with our top cards at 2560&#215;1600 with fully maxed out in-game settings and 8xAA:<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/hawx-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24499\" title=\"hawx-25\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/hawx-25.jpg?resize=482%2C603\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/hawx-25.jpg?resize=482%2C603 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/hawx-25-239x300.jpg 239w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>The GTX 580 jets away from the Radeons and cleanly beats the GTX 570 and the GTX 480.  The GTX 560 Ti edges the HD 6870 and is beaten by the HD 6950. SLI allows GTS 450 to play with the faster cards and GTX 460 SLI beats the single fastest cards while GTX 560 Ti is faster and sits in between the CrossFired HD 6870 and HD 5870s.\u00a0 However, HD 69&#215;0 TriFire-X3 comes very close to the GTX 580 SLI performance results. Here are our results at 1920\u00d71200 resolution:<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/hawx-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24500\" title=\"hawx-19\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/hawx-19.jpg?resize=482%2C602\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/hawx-19.jpg?resize=482%2C602 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/hawx-19-240x300.jpg 240w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>The two GTX 580s in SLI are clearly the fastest.\u00a0 Although all of our four top cards give a similar playing experience in this game with maxed out settings and 8xAA, the new GTX 580 is clearly the top gun followed by the GTX 570 and the GTX 480 while the GTX 560 Ti beats the HD 6950.  We see much the same thing with our multi-GPU set up, however, this time the GTX 560 Ti SLI is top gun, with HD 5870 CF, HD 6870 CF and GTX 460 SLI having no difficult beating the single flagship video cards.<\/p>\n<p><!--pagetitle: H.A.W.X.--><!--nextpage--><\/p>\n<h3>Resident Evil 5<\/h3>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/04\/re5dx10.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"RE5DX10\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/04\/re5dx10.jpg?resize=150%2C150\" alt=\"RE5DX10\" data-recalc-dims=\"1\" \/><\/a> <em> <\/em><\/p>\n<p><em>Resident Evil 5<\/em> is a survival horror third-person shooter developed and published by Capcom that has become the best selling single title in the series. The game is the seventh installment in the Resident Evil series and it was released for Windows in September 2009. Resident Evil 5 revolves around two investigators pulled into a bio-terrorist threat in a fictional town in Africa.  <em>Resident Evil 5<\/em> features online co-op play over the internet and also takes advantage of NVIDIA\u2019s new GeForce 3D Vision technology. The PC version comes with exclusive content the consoles do not have.<\/p>\n<p>The developer&#8217;s emphasis is in optimizing high frame rates but they have implemented HDR, tone mapping, depth of field and motion blur into the game. Re5&#8217;s custom game engine, \u2018MT Framework&#8217;, already supports DX10 to benefit from less memory usage and faster loading. <em>Resident Evil 5<\/em> gives you choice as to DX10 or Dx 9 and we naturally ran the DX10 pathway.<\/p>\n<p>There are two benchmarks built-into <em>Resident Evil 5<\/em>.  We chose the variable benchmark as it is best suited for testing video cards. Here it is at 2560&#215;1600 resolution with maxed out in-game setting plus 8xAA:<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/re5-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24501\" title=\"re5-25\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/re5-25.jpg?resize=482%2C641\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/re5-25.jpg?resize=482%2C641 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/re5-25-225x300.jpg 225w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>TriFire is the fastest while the HD 6990 is slower than HD 6970 CrossFire.\u00a0 Here are the results at 1920\u00d71200 resolution:<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/re5-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24502\" title=\"re5-19\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/re5-19.jpg?resize=482%2C643\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/re5-19.jpg?resize=482%2C643 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/re5-19-224x300.jpg 224w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\">This time the GTX 580 SLI is cleanly and clearly fastest at the lower resolution and the HD 6990 falls behind the HD 6970s further..<\/p>\n<p>Although the HD 5870 comes close to the stock GTX 480 at the highest resolution, the GTX 580 simply powers past all of its competition. However, all of our video cards turn in respectable performances and their overall playability is similar at 1920&#215;1200.  The GTX 480 is a bit faster than the GTX 570 at our highest resolution and then the situation reverses at 1920&#215;1200.  The GTX 560 Ti is edged out by the HD 6870 at 2560&#215;1600 but rebounds strongly to beat the HD 6950 at 1920&#215;1200.  The GTX 560 Ti is challenged by the highest resolutions and is clearly intended for 1920&#215;1200.<\/p>\n<p>CrossFired HD 5870s take the performance crown over the CrossFired pair of HD 6870s which in turn beat our GTX 5600 Ti SLI pair; and our GTX 460 SLI&#8217;s pair trade blows with GTX 580.  Scaling is overall good but somewhat mixed.<\/p>\n<p><!--pagetitle: Resident Evil 5--><!--nextpage--> <a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/11\/stalker_cs-jpg.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"display: inline; border-width: 0px;\" title=\"STALKER_CS\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/11\/stalker_cs_thumb-jpg.jpg?resize=244%2C154\" border=\"0\" alt=\"STALKER_CS\" data-recalc-dims=\"1\" \/><\/a> <em> <\/em><\/p>\n<p><em>S.T.A.L.K.E.R., Call of Pripyat<\/em> is the third game in the S.T.A.L.K.E.R. series. All of these games have non-linear storylines which feature role-playing game elements. In both games, the player assumes the identity of a S.T.A.L.K.E.R.; an illegal artifact scavenger in \u201cThe Zone\u201d which encompasses about 30 square kilometers. It is the location of an alternate reality story surrounding the Chernobyl Power Plant after another (fictitious) explosion. <em> S.T.A.L.K.E.R., Call of Pripyat<\/em> features \u201ca living breathing world\u201d with highly developed NPC creature AI.<\/p>\n<p><em>Call of Pripyat <\/em>is compatible with DirectX 8, 9, 10 and 10.1. It uses the X-ray 1.6 Engine<strong> <\/strong>with dX 11, one outstanding feature being the inclusion of real-time GPU tesselation\u2013 a Shader model 3.0 &amp; 4.0 graphics engine featuring HDR, parallax and normal mapping, soft shadows, motion blur, weather effects and day-to-night cycles. As with other engines using deferred shading, the original DX9c X-ray Engine does not support anti-aliasing with dynamic lighting enabled, although the DX10 and DX 11 versions do.<\/p>\n<p>We are using the stand-alone \u201cofficial\u201d benchmark by <em>Clear Sky\u2019<\/em>s creators.  We picked the most stressful test out of the four, \u201cSun shafts\u201d. It brings the heaviest penalty due to its extreme use of shaders to create DX10\/DX10.1 and DX11 effects. We ran this benchmark fully maxed out in DX11.0 with \u201cultra\u201d settings plus 4xAA, including applying edge-detect MSAA which chokes performance even further.  Here we present our maxed out DX11 settings for <em>S.T.A.L.K.E.R., Call of Pripyat<\/em> DX11 benchmark with 2xAA at 1920&#215;1200:<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cop-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24503\" title=\"cop-19\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cop-19.jpg?resize=482%2C1201\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cop-19.jpg?resize=482%2C1201 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cop-19-120x300.jpg 120w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: center;\">\n<p>Now we move on to 1680&#215;1050 with 2xAA:<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cop-16.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24504\" title=\"cop-16\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cop-16.jpg?resize=482%2C1202\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cop-16.jpg?resize=482%2C1202 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cop-16-120x300.jpg 120w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>The cards aren&#8217;t really being strained as our top configurations were last year.\u00a0 So let&#8217;s up the resolution and the AA:<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cop-251.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24506\" title=\"cop-25\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cop-251.jpg?resize=482%2C402\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cop-251.jpg?resize=482%2C402 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/cop-251-300x250.jpg 300w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a>At the highest resolution, TriFire scales well enough to distance itself from the rest.\u00a0 Our HD 6990 comes so close to Crossfired HD 6970 performance while HD 6870 and HD 5870 Crossfire have serious issues with a lack of smooth framerates.<\/p>\n<p>The GTX 580 makes a clean sweep of these single card benches although we would still lower settings at 1920&#215;1200 to have a completely smooth playing experience.   We see the GTX 560 Ti&#8217;s performance sit between the HD 6870 and the HD 6950.  Our GTS 450 SLI scales well enough to make this playable over a single GTX 450 although GTX 560 Ti doesn&#8217;t scale well enough which allows it to get beat by both CrossFired pairs of video cards.  GTX 460 SLI is next performance-wise and it trades blows with the GTX 580 depending on the resolution.<\/p>\n<p><!--pagetitle: Call of Pripyat--><!--nextpage--> <strong>BattleForge<\/strong><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/04\/battleforge.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"battleforge\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/04\/battleforge.jpg?resize=150%2C150\" alt=\"battleforge\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><em>BattleForge<\/em> is an online PC game developed by EA Phenomic and published by Electronic Arts. The full game was released in March 2009. <em>BattleForge <\/em>is a card-based RTS that revolves around acquiring and winning by means of micro-transactions for buying new cards. By May, 2009, BattleForge became a Play 4 Free game with fewer cards than the retail version.<\/p>\n<p><em>BattleForge<\/em> supports Directx 11 with full support for hardware tesselation. It is very impressive visually and quite demanding on any system.  First we test with our cards at 1920&#215;1200 using the <em>BattleForge<\/em> built-in benchmark with all of its settings completely maxed out and with 4xAA:<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/bf-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24572\" title=\"bf-19\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/bf-19.jpg?resize=482%2C600\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/bf-19.jpg?resize=482%2C600 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/bf-19-241x300.jpg 241w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Now we test at 1680&#215;1050 and with 4xAA.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/bf-16.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24573\" title=\"bf-16\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/bf-16.jpg?resize=482%2C599\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/bf-16.jpg?resize=482%2C599 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/bf-16-241x300.jpg 241w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>However, we haven&#8217;t really strained our top configurations.\u00a0 Let&#8217;s try 2560&#215;1600 with 8xAA.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/bf-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24574\" title=\"bf-25\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/bf-25.jpg?resize=482%2C362\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/bf-25.jpg?resize=482%2C362 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/bf-25-300x225.jpg 300w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a>The HD 6990 beat the HD 6870 CrossFired pair but our HD 6970 CrossFire&#8217;d pair simply refused to start the game although surprisingly TriFire-X3 scaled well enough to beat GTX 580 SLI!<\/p>\n<p>The GTX 580 is again the fastest single-GPU video card in <em>BattleForge <\/em>followed by the GTX 570 and then by the GTX 480; and then more distantly by the HD 5870.  The GTX 560 Ti is faster than AMD&#8217;s HD 6970 in this benchmark at our tested resolutions.  The Radeons both crashed in CrossFire attempting to play this game although it is a better situation than with the previous 10.12 Catalyst drivers when even our HD 5870 refused to start this game.  Again we see the GTS 450, unplayable as a single video card, take on this game in SLI.  Our GTX 460 SLI sits just below a single GTX 580 in performance while GTX 560 Ti SLI is the fastest configuration that we tested here.<!--pagetitle: BattleForge--><!--nextpage--><\/p>\n<p><span style=\"color: #ffff00;\"><span style=\"font-size: medium;\"><strong><span style=\"font-size: large;\">Aliens vs Predator<\/span><\/strong><\/span><\/span> <strong> <\/strong> <a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/09\/AvP_SS.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-20450\" title=\"AvP_SS\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/09\/AvP_SS.jpg?resize=300%2C187\" alt=\"AvP_SS\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/09\/AvP_SS.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/09\/AvP_SS-1024x640.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/09\/AvP_SS.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><em>Aliens vs. Predator<\/em>, known to fans as Aliens versus Predator 3 or AVP3 is a video game developed by Rebellion Developments, and published by Sega in February 2010. It is the sixth game of the Aliens versus Predator game series. There are three campaigns in the game, one for each race or faction (the Predators, the Aliens and the Colonial Marines), that form one main storyline although they differ in objectives depending on your choice of campaign.<\/p>\n<p>Alien vs Predators DX11 benchmark is a stand alone bench that as the name says is only for DX11 cards.  It is more demanding than actually playing the game generally.  First we bench at 1920&#215;1200 with maxed out settings plus 2xAA.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/avp-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24575\" title=\"avp-19\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/avp-19.jpg?resize=482%2C605\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/avp-19.jpg?resize=482%2C605 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/avp-19-239x300.jpg 239w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>The GTX 580 is the fastest single GPU card leaving the GTX 480 to trade blows with the GTX 570 while the GTX 560 Ti sits in between the HD 6950 and the HD 6970.\u00a0  Our GTX 560 Ti SLI sits in between HD 6870 and HD 5870 CrossFire while HD 6970 CrossFire solidly beats the HD 6990.\u00a0 Now we test at 1680&#215;1050 and 2xAA.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/avp-16.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24576\" title=\"avp-16\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/avp-16.jpg?resize=482%2C605\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/avp-16.jpg?resize=482%2C605 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/avp-16-239x300.jpg 239w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a>Again our top cards are not being pushed like last year so we up the resolution to 2560&#215;1600 and add 8xAA.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/avp-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24577\" title=\"avp-25\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/avp-25.jpg?resize=482%2C396\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/avp-25.jpg?resize=482%2C396 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/avp-25-300x246.jpg 300w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a>The SLI&#8217;d GTX 580s edge TriFire-X3 while HD 6990 falls barely short of CrossFired HD 6970s.<\/p>\n<p><span style=\"font-size: small;\">We see the GTX 580 take a solid performance lead followed closely by the GTX 570 and the GTX 480. The GTX 560 Ti sits almost exactly in between the HD 6870 and the HD 6950 in terms of performance in this game benchmark.<\/span> This time, GTX 560 Ti SLI is still in-between HD 6870 and HD 5870 CrossFired performance.  Again, the SLI&#8217;d GTX 460s beat our single fastest video cards. <br class=\"spacer_\" \/><\/p>\n<p><!--pagetitle: AvP--><strong><!--nextpage--><\/strong><\/p>\n<h2 style=\"text-align: left;\"><strong><strong>DiRT 2<\/strong> <strong> <\/strong><\/strong><\/h2>\n<p><strong><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/09\/dirt2SS.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-20892\" title=\"dirt2SS\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/09\/dirt2SS.jpg?resize=300%2C187\" alt=\"dirt2SS\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/09\/dirt2SS.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/09\/dirt2SS-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a> <\/strong><em>Colin McRae: DiRT 2<\/em> is a racing game that was released in September 2009, and is the sequel to <em>Colin McRae: Dirt.<\/em> It includes many new race-events, including stadium events as your RV travels from one event to another in many real-world environments across four continents. <em>Dirt 2<\/em> includes five different event types even allowing you to compete at new locations. It also includes a new multiplayer mode. <em> <\/em><\/p>\n<p><em>Dirt 2<\/em> is powered by an updated version of the EGO engine which was featured in <em>Race Driver: Grid<\/em>. This updated EGO engine also features an updated physics engine.  We are using the <em>Dirt 2<\/em> full retail game built-in benchmark at the highest &#8220;ultra&#8221; DX11 setting with 8xAA applied.  First we test at 2560&#215;1600:<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/dirt2-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24507\" title=\"dirt2-25\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/dirt2-25.jpg?resize=482%2C920\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/dirt2-25.jpg?resize=482%2C920 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/dirt2-25-157x300.jpg 157w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a>Tri-Fire-X3 easily pulls ahead of the GTX 580 pair which in turn passed HD 6970 CrossFire then HD 6990.<\/p>\n<p>The GTX 580 pulls ahead and passes the second place GTX 570 and third place GTX 480 in a not so tight race. The GTX 560 Ti is just edged by the HD 6950.  We see HD 6870 CrossFire scale a bit better than HD 5870 CrossFire but not enough to catch it in ultimate performance although they both beat GTX 460 SLI which moves past the GTX 580.  What about 1920&#215;1200?<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/dirt2-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24508\" title=\"dirt2-19\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/dirt2-19.jpg?resize=482%2C922\" alt=\"\" data-recalc-dims=\"1\" \/><\/a>SLI&#8217;s GTX 580s take the lower resolution and the HD 6970s in Crossfire pull further ahead of the HD 6990.<\/p>\n<p>Considering single-GPU cards, the GTX 580 gets the <em>DiRT 2<\/em> checkered flag on the DX11 pathway as the GTXes pull further away from the Radeons at 1920&#215;1200.  However, even the lowest priced HD 6870 can play this game satisfactorily at the highest resolutions and we see the GTX 570 pull ahead of the GTX 480.  The GTX 560 Ti again sits in between the performance level of the HD 6970 and the HD 6950 in this game.  GTS 450 SLI makes this game playable for our lowest performing pair of cards and our GTX 460 SLI scales very well but not enough to catch the GTX 580 this time although GTX 560 Ti is much faster.<\/p>\n<p><strong><!--pagetitle: Dirt 2--><!--nextpage--><\/strong> <strong> <\/strong> <strong><span style=\"color: #ffff00;\"><span style=\"font-size: medium;\">Metro 2033<\/span><\/span><br class=\"spacer_\" \/><\/strong> <span style=\"font-size: small;\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/09\/metro2033-SS.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-20446\" title=\"metro2033-SS\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/09\/metro2033-SS.jpg?resize=300%2C187\" alt=\"metro2033-SS\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/09\/metro2033-SS.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/09\/metro2033-SS-1024x640.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/09\/metro2033-SS.jpg 1680w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/span> <span style=\"font-size: small;\"><em>Metro 2033<\/em> is the &#8220;Crysis&#8221; of 2010. It is a very demanding game on any PC with the very latest DX11 visuals. <\/span><em>Metro 2033<\/em> is an action-oriented video game with a combination of survival horror, and first-person shooter elements. The game is based on the novel &#8220;Metro 2033&#8221; by Russian author Dmitry Glukhovsky. It was developed by 4A Games in Ukraine and released in March 2010. The game utilizes multi-platform 4A Engine and there is some doubt if the games engine is related to the original XRay engine used in <em>S.T.A.L.K.E.R.<\/em>.<\/p>\n<p>The <em>Metro 2033 <\/em>story takes place mostly in post-apocalyptic Moscow&#8217;s metro system but occasionally the player has to go above ground on some missions and to search for valuables. <em>Metro 2033<\/em>&#8216;s locations reflect the dark atmosphere of real metro tunnels but in a much more dangerous and lethal manner. Strange phenomena and noises are frequent, and mostly the player has to rely only on their flashlight to find their way around in otherwise total darkness. Even more deadly is the surface as it is severely irradiated and a gas mask must be worn at all times due to the toxic air.  <span style=\"font-size: small;\"> <\/span><span style=\"font-size: small;\"> <\/span><\/p>\n<p><span style=\"font-size: small;\">THQ has released an official benchmark for <\/span><em>Metro 2033<\/em> which provides minimum\/maximum\/average framerates, and you can adjust many graphics settings including PhysX, AA, DOF and tessellation, and the number of runs.<span style=\"font-size: small;\"> Our presets are set to maximum (very high) with 1xAA and no PhysX nor DOF enabled.<\/span><\/p>\n<p><span style=\"font-size: small;\">Here is our first chart at 1920&#215;1200 as 2560&#215;1600 proves too demanding without turning off most of the visuals that make this game really impressive.  However, actually playing the game, one can tolerate minimums into the 20s without noticing severe lag.<\/span><\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: small;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/metro-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24578\" title=\"metro-19\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/metro-19.jpg?resize=482%2C629\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/metro-19.jpg?resize=482%2C629 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/metro-19-229x300.jpg 229w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/span><\/p>\n<p><span style=\"font-size: small;\"> <\/span><\/p>\n<p><span style=\"font-size: small;\"> We test at very High settings with AA and DOF off except as noted.<\/span> Now at 1680&#215;1050:<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/metro-16.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24579\" title=\"metro-16\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/metro-16.jpg?resize=482%2C620\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/metro-16.jpg?resize=482%2C620 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/metro-16-233x300.jpg 233w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><span style=\"font-size: small;\">The GTX 580 SLI is the fastest and we see our HD 6990 playing satisfactorily &#8211; even turning on the most demanding details at 1920&#215;1200!\u00a0 All of our single cards struggle with <em>Metro 2033<\/em> with the aggressive settings that we used except for the GTX 580.  Our GTX 570 is faster than the GTX 480 and they both lead the HD 5870. GTX 560 Ti sits between the HD 6950 and the HD 6870.<\/span><\/p>\n<p><span style=\"font-size: small;\">Our HD 5870s in CrossFire trades blows with the GTX 560 Ti SLI performance; the CrossFired HD 6870 pair is not far behind, well ahead of GTX 460 SLI which trades blows with a single GTX 580.<\/span><\/p>\n<p><span style=\"font-size: small;\"><!--pagetitle: Metro 2033--><!--nextpage--><\/span><\/p>\n<h2><span style=\"font-size: small;\"><strong>F1 2010<\/strong> <\/span><\/h2>\n<p><span style=\"font-size: small;\"><em>F1 2010<\/em> is a racing game<\/span> based on the 2010 season of the Formula One world championship and the sequel to the 2009 video game in the same series.  It was released in September 2010  by Codemasters. The EGO 1.5 engine powers it.<span style=\"font-size: small;\"> The weather system is one of the best seen in a racing game and requires the player to adjust to changing track conditions.  Watch out for bad <\/span><span style=\"font-size: small;\">AI <\/span><span style=\"font-size: small;\">drivers!<\/span><\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/F1_2010.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-24251\" title=\"F1_2010\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/F1_2010.jpg?resize=300%2C187\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/F1_2010.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/02\/F1_2010-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><span style=\"font-size: small;\">First we test at 2560&#215;1600 using ultra settings with the built-in benchmark.<\/span><\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/f1-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24554\" title=\"f1-25\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/f1-25.jpg?resize=482%2C902\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/f1-25.jpg?resize=482%2C902 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/f1-25-160x300.jpg 160w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><span style=\"font-size: small;\"> <\/span><\/p>\n<p><span style=\"font-size: small;\"> <\/span><\/p>\n<p><span style=\"font-size: small;\">Here we have our first excellent example of &#8220;negative scaling&#8221; &#8211; where CrossFired cards are actually much slower in the minimums than their single card counterparts.  In this case, you would disable CrossFire (or SLI) in the respective control panels or you will have unacceptable dips in the minimums.\u00a0 Fortunately AMD got us a quick-fix application profile which rescued HD 6990&#8217;s minimums.<\/span><\/p>\n<p><span style=\"font-size: small;\">Now we test at 1920&#215;1200.<\/span><\/p>\n<p><span style=\"font-size: small;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/f1-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24555\" title=\"f1-19\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/f1-19.jpg?resize=482%2C898\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/f1-19.jpg?resize=482%2C898 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/f1-19-161x300.jpg 161w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/span><\/p>\n<p><span style=\"font-size: small;\"> <\/span><\/p>\n<p><span style=\"font-size: small;\"> <\/span><\/p>\n<p><span style=\"font-size: small;\">Here the Radeons have the advantage.  The GTX 580 trades blows with the HD 6970 while the rest of the Radeons dominate in their price range and take the checkered flag. Unfortunately, CrossFire has real issues with this set of drivers.  We also see SLI&#8217;d GTX 460s only matching the performance of a single HD 6870.  GTS 450 is a non-starter at our resolutions and SLI makes it playable at the lower resolution.<\/span><\/p>\n<p><!--pagetitle: F1 2010--><!--nextpage--><\/p>\n<h2><strong>Lost Planet 2<\/strong><\/h2>\n<p><strong><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/LP2DX11.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-21705\" title=\"LP2DX11\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/LP2DX11.jpg?resize=300%2C187\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/LP2DX11.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/LP2DX11-1024x640.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/10\/LP2DX11.jpg 1680w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/strong> <em>Lost Planet 2 <\/em>is the sequel to <em>Lost Planet: Extreme Condition<\/em> and is also made by Capcom.  The events take place ten years after the first game and on the same, now thawed, EDN III. The PC version was released on October 12, 2010 and it runs on the MT-Framework 2.0 engine; an updated version of the engine used in several Capcom games. Campaign mode can have up to 4 players working together over the Internet.  <em>Lost Planet 2<\/em> allows players to create and customize their own characters which will allow them to unlock more things after leveling up and downloading content.<\/p>\n<p>We are using the retail game&#8217;s built-in benchmark in DX11 with maximum settings.  As the game is quite demanding, we first test at 2560&#215;1600 resolution with no AA.<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/lp2-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24509\" title=\"lp2-25\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/lp2-25.jpg?resize=482%2C707\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/lp2-25.jpg?resize=482%2C707 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/lp2-25-204x300.jpg 204w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a>We see the effect of AA on the HD 6990.<\/p>\n<p>Just as in the original game, none of our cards can play easily play <em>Lost  Planet 2<\/em> at 2560&#215;1600 at the highest settings although the GTX 580 comes closest.  However, we do see the  GTX 570 again passing the GTX 480 while the GTX 560 Ti gets very close to the HD 6970&#8217;s performance.  Our GTX 560 Ti SLI setup gets the highest frame rates followed by the HD 6970 then HD 6870 in CrossFire and finally by the GTX 460 SLI which sits in-between the GTX 480 and the GTX 570 in performance. Let&#8217;s lower the resolution to  1920&#215;1200, add 4xAA, and test again with all of our DX11 cards.<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/lp2-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24510\" title=\"lp2-19\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/lp2-19.jpg?resize=482%2C603\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/lp2-19.jpg?resize=482%2C603 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/lp2-19-239x300.jpg 239w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>The GTX 580 SLI pair is the fastest.\u00a0 The HD 6990 does well to nearly catch HD 6970 CrossFire.\u00a0 In this more tessellation-heavy DX11 game, the HD 6870 catches the HD 5870 as a single video card although it is slightly edged by HD 5870 CrossFire.   The GTX 580 is impressive and the GTX 570 again beats the GTX 480 and at 1920&#215;1200, the GTX 560 Ti beats the HD 6970.  SLI cannot save the GTS 450 although the SLI&#8217;d GTX 460 is a much better solution and GTX 560 Ti SLI is the fastest of them all.<\/p>\n<p><!--pagetitle: Lost Planet 2--><!--nextpage--><\/p>\n<h3>Tom Clancy&#8217;s H.A.W.X. 2<\/h3>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/HAWX2_DX11.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-22559\" title=\"HAWX2_DX11\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/HAWX2_DX11.jpg?resize=300%2C187\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/HAWX2_DX11.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/HAWX2_DX11-1024x640.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/HAWX2_DX11.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Tom Clancy&#8217;s <em>H.A.W.X. 2<\/em> is an air combat video game developed  by  Ubisoft for PC.  We are using the built-in benchmark from the full retail game.  The way tessellation is implemented shows AMD graphics cards are perhaps unnaturally slow compared with other DX11 titles although their newer drivers have made significant performance gains over earlier drivers in <em>H.A.W.X. 2. <\/em>without sacrificing any noticeable image quality.<em> <\/em><\/p>\n<p><em> <\/em><\/p>\n<p><em>H.A.W.X. 2<\/em> runs  on DX11 faster and with more detail than on the DX10 pathway. Here the emphasis is on terrain tessellation which looks outstanding in DX11 and &#8220;flat&#8221; in DX10. Let&#8217;s check out <em>H.A.W.X. 2<\/em> with our video cards at 2560&#215;1600 and with fully maxed out in-game settings and with 8xAA:<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/hawx2-25.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24556\" title=\"hawx2-25\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/hawx2-25.jpg?resize=482%2C600\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/hawx2-25.jpg?resize=482%2C600 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/hawx2-25-241x300.jpg 241w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>TriFire-X3 puts in a good showing and gets the Radeons closer to GTX 580 SLI performance.\u00a0 And now we test at 1920&#215;1200 resolution:<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/hawx2-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24557\" title=\"hawx2-19\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/hawx2-19.jpg?resize=482%2C601\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/hawx2-19.jpg?resize=482%2C601 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/hawx2-19-240x300.jpg 240w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>We see the GTX 580 flying away from all the competition with the GTX 480 ahead of the GTX 570.  However, the single Radeons can also play this game maxed out at 1920&#215;1200.  We also see that the HD 6870, although generally slower than the HD 5870, is much faster in this tessellation-heavy game.  The GTX 560 Ti rules the skies in its price range and above as it outflys the HD 6970 by a significant margin.<\/p>\n<p>Again, the HD 6870 CrossFire outperforms HD 5870 CrossFire.  Our GTS 450 SLI can match a single GTX 460 and GTX 460 SLI trades blows with a single GTX 580 and HD 6870 CrossFire.<\/p>\n<p><!--pagetitle: H.A.W.X. 2--><!--nextpage--><\/p>\n<h3 style=\"text-align: left;\"><strong>Heaven 2.0 Unigine<\/strong><\/h3>\n<p><strong><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/04\/unigine-1-0.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"unigine-1.0\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/04\/unigine-1-0.jpg?resize=150%2C150\" alt=\"unigine-1.0\" data-recalc-dims=\"1\" \/><\/a><\/strong><\/p>\n<p>Finally we come to our last benchmark, Heaven 2.1, on the Unigine engine.   It uses DX11 and heavy tessellation which will strain any graphics card. At least two DX11 games based on Unigine are expected to be released next year.  We use the setting for &#8220;extreme tessellation&#8221; and high shaders and we also set AF to 16x.  We will tell you right now that this test chokes the GTX 580 at the highest settings and resolution so we do not run it at 2560&#215;1600.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/heaven-19.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24511\" title=\"heaven-19\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/heaven-19.jpg?resize=482%2C600\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/heaven-19.jpg?resize=482%2C600 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/heaven-19-241x300.jpg 241w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Here is Heaven 2.1 benchmark with maxed settings, extreme tessellation and 2xAA at 1680&#215;1050:<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/heaven-16.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24512\" title=\"heaven-16\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/heaven-16.jpg?resize=482%2C601\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/heaven-16.jpg?resize=482%2C601 482w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/heaven-16-240x300.jpg 240w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>In this case, we see that the Cypress architecture is bottlenecked by its tessellator as the lower-performing HD 6870 with a tweaked tessellator is faster than the generally faster HD 5870.  In a similar manner, the HD 6870 CrossFire is also faster than HD 5870 CrossFire.  The GTX 580 is clearly the fastest single video card at the extreme tessellation setting of this benchmark and the GTX 570 is a bit faster than the GTX 480.  The GTX 560 Ti is faster than the HD 6950 and slower than the HD 6970.<\/p>\n<p>All of our multi-GPU configurations scale well and GTX 460 SLI is only a little slower than the GTX 580 which in turn is solidly beaten by GTX 560 Ti SLI.  However, this is a synthetic benchmark and we will withhold judgment until we play PC games using the Unigine engine.<\/p>\n<p><!--pagetitle: Heaven 2.0--><!--nextpage--><\/p>\n<h2>Performance Summary<\/h2>\n<p>Here is the summary of the fastest configurations.\u00a0 Our HD 6990 stock clock is the Overdrive setting of 880\/1200MHz while extreme overclock is 960\/1390MHz.\u00a0 HD 6990-X3 is HD 6990 plus HD 6970 in CrossFire-X3 with all GPU clocks set to 880\/1375MHz.\u00a0 All other configurations are at stock clocks.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/Untitled-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24558\" title=\"Untitled-1\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/Untitled-1.jpg?resize=549%2C257\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/Untitled-1.jpg?resize=549%2C257 871w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/Untitled-1-300x140.jpg 300w\" sizes=\"auto, (max-width: 549px) 100vw, 549px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/Untitled-22.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24561\" title=\"Untitled-2\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/Untitled-22.jpg?resize=553%2C268\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/Untitled-22.jpg?resize=553%2C268 877w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/Untitled-22-300x145.jpg 300w\" sizes=\"auto, (max-width: 553px) 100vw, 553px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/Untitled-3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24562\" title=\"Untitled-3\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/Untitled-3.jpg?resize=550%2C317\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/Untitled-3.jpg?resize=550%2C317 550w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/Untitled-3-300x172.jpg 300w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><!--pagetitle: Performance Summary &#038; OC Results--><!--nextpage--><\/p>\n<h2><strong>Conclusion<\/strong><\/h2>\n<p><strong> <\/strong><\/p>\n<p><!--pagetitle: Conclusion--><\/p>\n<h3><strong>Price to Performance<\/strong><\/h3>\n<p>The HD 6990 leads the Radeons convincingly in most of the  benchmarks and it is a solid improvement over the HD 5870 CrossFire and by extension much faster than the old flagship, the HD 5970.  We note the  GTX 580 SLI completely stand out as a wild card to put up against HD 69&#215;0-X3 TriFire; they are priced about $1000 for each configuration. \u00a0 Leaving it off of our chart would have made a completely different  impression of the new Antilles Radeon and may give a hint of what may be coming from Nvidia in their own dual-GPU video card expected soon as the GTX 590.  The HD 6990 does succeed as an ultimate-quality  successor to the HD 5970 although they are somewhat eclipsed by the GTX 580&#8217;s  strong SLI performance.<\/p>\n<p>Let&#8217;s take a look at current (suggested) etail pricing:<\/p>\n<ul>\n<li>HD 6990 &#8211; $699<\/li>\n<li>GTX 580 &#8211; $499<\/li>\n<li>HD 6970 &#8211; $359<\/li>\n<li>GTX 570 &#8211; $349<\/li>\n<li>HD 6950 &#8211; $299<\/li>\n<li>HD 6870 &#8211; $239<\/li>\n<\/ul>\n<p>Of course you have to consider the street pricing of the HD 6970 is at about or below $325 &#8211; so for about $650 you can surpass the HD 6990&#8217;s performance if you have a CrossFire capable motherboard.\u00a0 The HD 6990 does not stand out as a particularly good price to performance value; flagship dual-GPU cards rarely do<\/p>\n<p>It is important to note that initially the HD 6970 and the HD 6950 were equipped with 2GB of vRAM although AMD&#8217;s partners brought out 1GB versions that are priced about $20 less than the 2GB versions.  If you do not play games at or above 1920&#215;1200, it might be a good cost-cutting measure.\u00a0 The HD 6990 or HD 6970 CrossFire should only be considered for the highest resolutions and they would be great for Eyefinity.<\/p>\n<h3><strong>Did AMD succeed with HD 6990?<\/strong><strong> <\/strong><\/h3>\n<p>It appears that AMD succeeded in doing what they set out to do.  They succeeded in blowing away the GTX 580&#8217;s performance; something the aging HD 5970 was unable to do.  However, it also appears that AMD was somewhat surprised by the GTX 580 and GTX 570 which completely addressed Fermi GF100&#8217;s former flaws which forced them to position its dual-GPU card against the GTX 580 and to go to extremes to crush it.<\/p>\n<p>What is going to make this especially interesting is that Nvidia may well release their own dual-GPU video card based on a GF110 variant that may be even faster although this is pure speculation now.  One thing for sure &#8211; exciting times in the Graphics Wars are still ahead!<\/p>\n<p>It  is pretty clear from our 29 games and three synthetic tests that the HD 6990 is a quality upgrades over the old HD 5970 video card.  The new HD 6990 &#8211; in this snapshot in time &#8211; has the clear distinction of being the  fastest video card in the world and it crushes the GTX 580 performance-wise. At a suggested retail price of $699, it sets the HD 6990  just above the average price of HD 6970 CrossFire or GTX 570 SLI. Also the Radeon drivers are brand new and we can expect to see performance improvements in CrossFire scaling over the coming months.<\/p>\n<p>If you are looking for the very fastest single video card that can support multiple displays simultaneously, or the new 5&#215;1 Eyefinity, then the new HD 6990 is a great choice and an excellent upgrade over the HD 5970.  And if you need even more power, you can also use CrossFire-X to pair your video card with another HD 6990 for Quad-fire &#8211; or as we have done with a HD 6970, for TriFire &#8211; to give a substantial frame rate boost to your gaming experience in most cases.\u00a0  And 4GB of vRAM may well be necessary for the high resolutions that running multi-panel displays require.<\/p>\n<p>We also expect that some of HD 6990&#8217;s  success will depend on market pricing and also what Nvidia does with their GeForce pricing as the two companies respond to each other.   Basically, if you want the fastest single video card that is an improvement in every way over the HD 5970, the new HD 6990 does it for you, albeit with a price premium.<\/p>\n<h3><strong>Conclusion<\/strong><\/h3>\n<p><!--pagetitle: Conclusion-->This has been quite an enjoyable &#8211; if physically exhausting &#8211; four days, hands on experience for us in comparing our brand-new, under-NDA, HD 6990 versus our other video cards and we look forward to evaluating further new products from AMD and Nvidia.<\/p>\n<p>We used all &#8220;fresh&#8221; testing with the very latest drivers for all of these video card.  We wish that we had more than the 4 days that we were allowed to benchmark our HD 6990 so as to give you our first impressions.  Fortunately, we have been gaming for months with our other test cards so that we can provide you with a reliable comparison. It was certainly worth it and we feel priviliged to bring you our very first benchmarks and performance testing of AMD&#8217;s new Antillies HD 6990, &#8220;the world&#8217;s fastest graphics card&#8221;.<\/p>\n<p>We like the new HD 6990. It has much to offer to the serious gamer and especially to someone who wants to use Eyefinity 5&#215;1.\u00a0  It is an amazing piece of technology.\u00a0 In the meantime, feel free to comment below, ask questions or have a detailed discussion in our ABT forum. If you have any requests on what you would like for us to focus on for further testing or for any other information, please join our ABT forum.<\/p>\n<h2>The HD 6990<\/h2>\n<h3>Pros and Cons:<\/h3>\n<p><strong><span style=\"text-decoration: underline;\">Pros:<\/span><\/strong><\/p>\n<ul>\n<li>The HD 6990 is much faster than its predecessor, HD 5970 and is it much faster than the GTX 580 and HD 6970<\/li>\n<li> There is further room for overclocking and good scalability.<\/li>\n<li> New architecture brings support for GPU computing and a level of performance way beyond the last generation.<\/li>\n<li> DX11 and greatly improved support for tessellation, 4 GB vRAM and high resolution 5&#215;1 Eyefinity brings even more realism to gaming<\/li>\n<li> AMD&#8217;s improved vapor chamber cooler is great for achieving and managing your further overclock.<\/li>\n<li>PowerTune manages the power consumption intelligently.<\/li>\n<li> CrossFire-X technology allows you to harness two or more GPUs for faster gaming at higher detail levels and resolutions.\u00a0 You can easily do Quad- or Tri-Fire configurations.<\/li>\n<li>Enhanced AA and more control over settings<\/li>\n<li>Back-up dual BIOS switch offers safety features for enthusiasts; overdrive kicks in with higher voltage and a higher core clock.<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\"><strong>Cons:<\/strong><\/span><\/p>\n<ul>\n<li> It is expensive at $700 &#8211; more than two CrossFired HD 6970s or SLI&#8217;d GTX 570s which are both quieter and faster; the market will decide the pricing and Nvidia&#8217;s own dual-GPU GTX 590 is on the way.<\/li>\n<li>It runs very hot and it is quite noisy at load in games.\u00a0 It is loud and adding a second video card for CrossFire-X is nearly intolerable.<\/li>\n<li><em>(updated 3\/9\/11)<\/em> There is no warranty if you use the unlocked factory-overclocked &#8220;ASUM&#8221; switch.\u00a0 Make sure to check the A-i-B partner&#8217;s individual warranty.<\/li>\n<\/ul>\n<p>Although heat and noise are real issues, we love the raw power and the ability to add a HD 6970 for TriFire-X3, or another HD 6990 for Quad-Fire, which further improves performance.\u00a0 It deserves an ABT Editor&#8217;s Choice award on its pure performance alone and just for living up to AMD&#8217;s claim of &#8220;the fastest graphics card in the world.&#8221;<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/EDITORsCHOICE.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-22576 aligncenter\" title=\"EDITORsCHOICE\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2010\/12\/EDITORsCHOICE.jpg?resize=150%2C251\" alt=\"\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>We do not know what the future will bring, but this new HD 6990 brings prestige to the Radeon family as their flagship video card.   Look for them immediately at an etailer. This editor believes that AMD brings a very full-featured DX11 GPU lineup to the market that will find good acceptance among customers and their fans alike. The new Cayman architecture including Antilles is a solid improvement over Cypress and it translates to higher performance in gaming.<\/p>\n<p>We have also seen AMDs drivers improve historically and their multi-GPU CrossFire-X scaling for newer games is very impressive. We also like the direction they are heading in with their application profiles and more control over settings.  We are looking forward to experimenting with the new AA, also.<\/p>\n<p>If you currently game on an older generation video card, you will do yourself a big favor by upgrading. The move to a HD 69&#215;0 will give you better visuals on the DX11 pathway and you are no doubt thinking of CrossFire-X if you want to get even higher performance or want to use Eyefinity&#8217;s multi-panel display (which we are going to explore in a future article versus 3-panel Surround).<\/p>\n<p>The competition is hot as the prices on even the new video cards have softened and Nvidia offers their own set of features including PhysX, CUDA and 3D Vision.  And Nvidia is also bringing out their own highest-performing dual-GPU video card out shortly.\u00a0 Stay tuned, there is a lot coming from us at ABT.\u00a0 Stay tuned for a USB sound card review this week and another new video card next week!<\/p>\n<p>Mark Poppin<\/p>\n<p>ABT Senior Editor<\/p>\n<p style=\"padding-left: 30px; text-align: left;\">Please join us in our <a href=\"http:\/\/alienbabeltech.com\/abt\/index.php\" target=\"_blank\">Forums<\/a><\/p>\n<p style=\"padding-left: 30px; text-align: left;\">Become a Fan on <a href=\"http:\/\/www.facebook.com\/pages\/AlienBabelTech\/123268467142\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.facebook.com\/pages\/AlienBabelTech\/123268467142', 'Facebook']);\" target=\"_blank\">Facebook<\/a><\/p>\n<p style=\"padding-left: 30px; text-align: left;\">Follow us on <a href=\"http:\/\/twitter.com\/alienbabeltech\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/twitter.com\/alienbabeltech', 'Twitter']);\" target=\"_blank\">Twitter<\/a><\/p>\n<p style=\"padding-left: 30px; text-align: left;\">For the latest updates from ABT, please <a href=\"http:\/\/alienbabeltech.com\/main\/?feed=rss2\" target=\"_blank\">join our RSS News Feed<\/a><\/p>\n<p style=\"padding-left: 30px; text-align: left;\">Join our Distributed Computing teams<\/p>\n<ul style=\"text-align: left; padding-left: 60px;\">\n<li>Folding@Home &#8211; Team AlienBabelTech &#8211; 164304<\/li>\n<li>SETI@Home &#8211; Team AlienBabelTech &#8211; 138705<\/li>\n<li><a href=\"http:\/\/www.worldcommunitygrid.org\/reg\/viewRegister.do?teamID=3P39R3SRV1\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.worldcommunitygrid.org\/reg\/viewRegister.do?teamID=3P39R3SRV1', 'World Community Grid &#8211; Team AlienBabelTech']);\" target=\"_blank\">World Community Grid &#8211; Team AlienBabelTech<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p><a href=\"http:\/\/alienbabeltech.com\/main\/?p=24406\"><img decoding=\"async\" align=top title=\"Author: Mark Poppin\" src=\"http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/03\/Article-Image3.png\" \/><\/a><\/p>\n","protected":false},"author":6,"featured_media":24595,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2533,7814,6,7],"tags":[72,4259,4562,4413,4559,4560,121,4563,488,4561],"class_list":["post-24406","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-abt-news","category-articles","category-news","category-technology","tag-amd","tag-gtx-580","tag-hd-6970-crossfire","tag-hd-6990","tag-hd-6990-review","tag-hd-6990-tri-fire","tag-nvidia","tag-power-tune","tag-sli","tag-trifire-x3"],"_links":{"self":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/24406","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/comments?post=24406"}],"version-history":[{"count":0,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/24406\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/media\/24595"}],"wp:attachment":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/media?parent=24406"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/categories?post=24406"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/tags?post=24406"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}