{"id":26286,"date":"2011-07-16T00:45:48","date_gmt":"2011-07-15T23:45:48","guid":{"rendered":"http:\/\/alienbabeltech.com\/main\/?p=26286"},"modified":"2011-07-19T17:41:01","modified_gmt":"2011-07-19T16:41:01","slug":"platformer-madness-alice-returns-in-3d-with-physx","status":"publish","type":"post","link":"http:\/\/alienbabeltech.com\/main\/platformer-madness-alice-returns-in-3d-with-physx\/","title":{"rendered":"Platformer Madness &#8211; Alice Returns &#8211; in 3D with PhysX"},"content":{"rendered":"<p><em>Alice: Madness Returns<\/em> was released\u00a0one month ago\u00a0and it is another long-awaited follow up to American McGee&#8217;s <em>Alice<\/em> (2000), one of this editors all-time favorite PC games. Of course, we were eager to give the new Alice game a complete play-through and we will give you a game review as well as a performance evaluation focusing on 3D Vision and the PhysX effects.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-741.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26388\" title=\"AliceMadnessReturns-74\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-741.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-741.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-741-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-741.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>Besides being able set higher minimum framerates (by editing files), supporting widescreen and super-widescreen resolutions, PhysX effects and 3D Vision, certainly differentiate the PC from the Xbox 360 and Play Station 3 versions and it may be <em>the<\/em> reason to buy the PC version.\u00a0 Above we see the screen fill with debris in ever increasing amounts as the giant Alice stomps her enemies and obstacles.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceDVD_CDs.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26461\" title=\"AliceDVD_CDs\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceDVD_CDs.jpg?resize=300%2C231\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceDVD_CDs.jpg?resize=300%2C231 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceDVD_CDs.jpg 800w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>American McGee who designed the original game returned to design the sequel after EA partnered with McGee&#8217;s studio Spicy Horse. His <em>Alice<\/em> is a third-person action game released for PC in 2000.\u00a0\u00a0\u00a0McGee&#8217;s game\u00a0was set after the events of Lewis Carroll&#8217;s <em>Alice&#8217;s Adventures in Wonderland <\/em>and<em> Through the Looking-Glass<\/em> and\u00a0featured\u00a0a much darker, cynical and older Alice in an alternative universe after her entire family dies in a fire leaving her with survivors guilt.<\/p>\n<p>The sequel continues on\u00a0with\u00a0our heroine&#8217;s\u00a0journey though madness with a now 11-year older Alice who is out of the asylum and living in a London\u00a0orphanage under the care of a psychiatrist who specializes in hypnotizing his young patients to forget their childhood trauma.<\/p>\n<p>Alice is sent to the\u00a0pharmacy (chemist) for medications and wanders off after a white cat and then tumbles down a rabbit hole back into Wonderland.\u00a0 We get the amazing juxtaposition of the black and white images of Victorian London contrasted with the colorful world inside Alice&#8217;s head that parallel her dark journey through insanity with little hope of defeating her childhood demons.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26403\" title=\"AliceMadnessReturns-20\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-201.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-201.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-201-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-201.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/>Alice&#8217;s worlds<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26404\" title=\"AliceMadnessReturns-25\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-25.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-25.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-25-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-25.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/>However, all is not well in Wonderland nor in Alice&#8217;s world<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-60.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26406\" title=\"AliceMadnessReturns-60\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-60.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-60.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-60-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-60.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>We wish that the scenes in London were longer but they usually only serve to advance the story and tie one part of the Wonderland adventure to the next part.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-55.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26407\" title=\"AliceMadnessReturns-55\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-55.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-55.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-55-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-55.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><em>Alice: Madness Returns<\/em> is an even darker and moodier game than the original.\u00a0 It deals maturely with\u00a0one of the most taboo of subjects; abuse of children and the subsequent victim&#8217;s guilt.\u00a0 As in the original, the level design is top-notch and the artwork is spectacular.\u00a0 For the first Alice\u00a0game, Electronic Arts licensed Ritual Entertainment&#8217;s Heavy Metal: F.A.K.K. engine, which is in turn is based on the modified id Tech 3 engine <em>(Quake III)<\/em>.\u00a0 For this one,\u00a0 the modified Unreal Engine 3 is used to provide the incredible visuals.<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/46.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26408\" title=\"46\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/46.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/46.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/46-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/46.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><em>Alice: Madness Returns <\/em>is set in\u00a0an amazing world but apparently retains the same issues as the original game &#8211; it is ultimately &#8220;hack and slash&#8221;.\u00a0 It was refreshingly different that children&#8217;s toys were used as weapons but original ideas are repeated over and over (and over) and over and there is no sense real of progression. Alice may get an early upgrade on her Vorpal Blade but the player won&#8217;t notice any difference other than it takes less hit points to dispatch an enemy.\u00a0 The animations and the PhysX effects are especially\u00a0nice, however.<\/p>\n<div id=\"attachment_26409\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-31.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-26409\" class=\"size-medium wp-image-26409\" title=\"AliceMadnessReturns-31\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-31.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-31.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-31-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-31.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><p id=\"caption-attachment-26409\" class=\"wp-caption-text\">The Vorpal blade - it slices, it dices!<\/p><\/div>\n<p>Just as in the original game there are some great things; and\u00a0also\u00a0some boring things repeated over-and-over. Still there is that sense of exploration\u00a0that urges the player on and on\u00a0&#8211; just to see what is next because of the outrageous artwork and imaginative\u00a0level design.\u00a0\u00a0 There is\u00a0an anticipation created while playing\u00a0to see what is around the corner.\u00a0Unfortunately, there are some bugs in the PC version &#8211;\u00a0like getting stuck and having to restart from the checkpoint. And some textures are pretty low resolution but the overall art is excellent and very few set pieces are reused.<\/p>\n<p><em>Alice: Madness Returns, <\/em>like the original, is a &#8220;platformer&#8221;.\u00a0 It\u00a0is a third-person view\u00a0jumping\/puzzle platform game and some of the jumps are quite difficult and there are time-limited runs where you must complete a sequence of precise jumps &#8211; or you must start over (or even die and go way back).\u00a0 Lack of anytime save is frustrating for a PC gamer and it reminds\u00a0this editor\u00a0of the jumping\/puzzle games of the original Atari and Nintendo platforms; sidescrollers like\u00a0<em>Miner 2049-er, Castlevania,\u00a0Mario,\u00a0Sonic<\/em>\u00a0and even later 3D platform \u00a0games.<\/p>\n<p>In the scene below, Alice can only see the platforms while she is small but she must run through it\u00a0large; worst of all there is a countdown\u00a0timer where she must quickly jump to platforms that become invisible again and soon disappear completely.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26411\" title=\"AliceMadnessReturns-81\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-81.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-81.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-81-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-81.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/>There is even a side scrolling section that pays tribute to the more difficult of the older platform games.\u00a0 Unfortunately,\u00a0the controls may now turn 90 degrees so you\u00a0that you now have\u00a0an outside\u00a0third person view; worst of all, the controls\u00a0are imprecise, and\u00a0in some cases, the devs didn&#8217;t bother to rename the remapped PC controls (from &#8220;X&#8221; to &#8220;Space&#8221;).<\/p>\n<p>Probably most irritating is that you get to repeat\u00a0variations of the <em>same<\/em>\u00a0mini-game many times and each time they get a bit harder; for example, jumping between the fire-breathing dragons, the wasps shooting arrows while platforms move up and down to crush the slightest deviation from the only correct\u00a0path.<\/p>\n<div id=\"attachment_26412\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-87.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-26412\" class=\"size-medium wp-image-26412 \" title=\"AliceMadnessReturns-87\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-87.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-87.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-87-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-87.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><p id=\"caption-attachment-26412\" class=\"wp-caption-text\">Press Space - not &quot;x&quot; !<\/p><\/div>\n<p>Platform games\u00a0are games with high degrees of frustration built in and they also\u00a0reward the player with\u00a0a great deal of satisfaction in completing a goal or in completing a level.\u00a0 In this sense, <em>Alice: Madness Returns <\/em>succeeds.\u00a0 If you look at it as a shooter or as\u00a0an action shooter, it fails although there are really excellent fights and you must master your weapons and controls (of which\u00a0auto-targeting is\u00a0sadly also\u00a0imprecise).\u00a0 And the fights are visually enhanced by the use of PhysX as you can see below and the accompanying audio effects are also excellent.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-88.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26390\" title=\"AliceMadnessReturns-88\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-88.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-88.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-88-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-88.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>With a few rare games like <em>Crysis 2<\/em> and <em>Duke Nukem Forever<\/em>, using Nvidia&#8217;s 3D Vision helps the aiming and jumping of the player due to the addition of correctly added &#8220;depth&#8221;.\u00a0 Unfortunately with Alice, this player had to turn off\u00a03D\u00a0Vision\u00a0for many of the long jumping sequences; it was difficult enough to make them in 2D and the added illusion of depth sometimes conflicted with the imprecise jumping controls and more often Alice would fall to her death.<\/p>\n<p>Fortunately, switching between 3D Vision and regular 2D is accomplished with the press of a button on the emitter and on the glasses and once the jumping sequence is completed, the game quickly returns to 3D for the even more extraordinary 3D-enhanced visuals.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-56.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26425\" title=\"AliceMadnessReturns-56\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-56.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-56.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-56-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-56.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>In the above scene there is a nearly endless set of jumps that must be made to\u00a0each white pad all the\u00a0while avoiding the red creatures; the blue pads are jumping pads and you must become really expert with &#8220;floating&#8221; Alice to the next safe location.\u00a0 Of course, everything is in motion &#8211; up, down and sideways.<\/p>\n<p>This editor got so frustrated with the imprecise controls that he edited the games configuration files to loosen up GravityZ (default is 750) &#8211; a big advantage if you have the PC version; it is quite easy to edit the files.\u00a0 Perhaps the PC version is best played with an XBox 360 controller; this editor used the keyboard plus mouse.<\/p>\n<p><em>Alice: Madness Returns<\/em>\u00a0is a\u00a0fairly difficult game even on &#8216;easy&#8217; as there are a multitude of enemies that mob you at once. Unless you master the controls and find the enemy\u00a0weak spots, you will be replaying some of the boss battles over and over. After that, you will often meet the boss again with the added difficulty of also dealing with respawing NPCs.<\/p>\n<p>In the bottom picture, these Bolterflies have a nest that you need to quickly find and eliminate before you are overwhelmed. Fortunately, Alice&#8217;s weapons get better as they are upgraded by finding &#8220;teeth&#8221; by breaking containers if you explore (which means facing even more challenging jumping).<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-30.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26426\" title=\"AliceMadnessReturns-30\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-30.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-30.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-30-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-30.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>In the above scene, Alice is being mobbed by bolterflies.\u00a0 The &#8220;nest&#8221; to the right must be destroyed or they will keep on spawning.\u00a0 And you will have to face this exact scenario\u00a0many times and really search to find their well-hidden nests.\u00a0 Destroying the nests is spectacular with PhysX effect causing it to explode and fly apart!\u00a0 You have to think quickly &#8211; or you will restart from the checkpoint.<\/p>\n<p><em>Alice<\/em> is a game that\u00a0this editor\u00a0both loves and hates.\u00a0 If you love jumping platform games with a great story\u00a0plus\u00a0spectacular artwork and level design, then <em>Alice<\/em> is heaven (with the weakness of being repetitious and ultimately hack and slash). If you miss anytime save and hate having to memorize an exact sequence of precise moves with an imprecise controller in a changing 3rd person view, it is absolute gaming hell.<\/p>\n<p>Fortunately, the\u00a0PC version\u00a0allows for some nice tweaking of the configuration files that can allow the player to have a little (less) challenge and still enjoy the story and watch the many (many) hours of artwork unfold.\u00a0 If you are very good and just run through the game, it can be completed in a dozen hours.\u00a0 It is much longer if you take time to explore.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-77.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26468\" title=\"AliceMadnessReturns-77\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-77.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-77.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-77-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-77.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>One of the most irritating things about <em>Alice<\/em> is that the developers left the PC\u00a0game capped at 30 frames per second which is OK for the XBox 360 and PS 3 but awful for anyone with a fast PC.\u00a0 It is easy to remove the cap but you must be careful to not remove smoothing entirely or the framerate will bounce from over 100 FPS down to 30 or so in heavy firefights with a lot of PhysX and it will not be smooth,<\/p>\n<p>For playing the game practically, 60 FPS was the ideal cap; for benching, we removed it completely.\u00a0 See the next section &#8220;tweaking the game&#8221; for instructions on how to remove or adjust\u00a0the framerate cap while still keeping the framerate smooth.<\/p>\n<p>There is a real balance of frustration and accomplishment completing a chapter in <em>Alice: Madness\u00a0Returns<\/em>\u00a0for this editor; in this way, it is very much a true successor to American McGee&#8217;s <em>Alice<\/em>.<br \/>\n<!--pagetitle: Introduction--><!--nextpage--><!--pagetitle: Tweaking the Game\/PhysX--><\/p>\n<p><strong>Tweaking the Game<br \/>\n<\/strong><\/p>\n<p><strong>Removing the framerate cap<\/strong><\/p>\n<p>The frames are capped at 30 &#8230; here is a workaround.<\/p>\n<ul>\n<li>Go to Documents\/My Games\/Alice Madness Returns\/Config<\/li>\n<li>Open aliceEngine.ini with Notepad (about 1\/3 of the way down the list)<\/li>\n<li>Find MaxSmoothedFramerate and change it to 61 (or 999 to effectively remove it)<\/li>\n<li>UseVsync should be changed from True to False if you wish to completely disable it for benching.<\/li>\n<li>Save and exit<\/li>\n<\/ul>\n<p><strong>Tweaking the gravity and adjusting the combat multipliers<\/strong><\/p>\n<p>In the AliceGame<\/p>\n<ul>\n<li>(1) tweak the gravity (default GravityZ is 750). Try playing with lower values for easier jumping; be aware that you cannot just &#8220;float&#8221; through the game and must actually make some jumps at regular gravity to progress.<\/li>\n<li>(2) you can adjust the multipliers for damage done by enemies (DamageMultiplierArray[#]) and damage done by Alice (AliceWeaponDamageMultiplier[#)) with # being the difficulty\/skill level.<\/li>\n<\/ul>\n<p style=\"padding-left: 60px;\">For example, if you set the enemy multipliers at 0 and Alice multipliers at 10-15, Alice takes no damage from enemy NPCs and she does much more damage per hit with her own weapons.<\/p>\n<p style=\"padding-left: 60px;\">So in a way, you can get\u00a0Alice to be\u00a0as powerful as you want by tweaking the files\u00a0in this game.\u00a0 Of course, missing a jump or getting hit by some one-hit kill objects will still send you back to the checkpoint for a retry.<\/p>\n<p><strong>Weapons upgrades<\/strong><\/p>\n<p>In the AliceGame.ini you can also give yourself more &#8220;teeth&#8221; to upgrade your weapons very early on by making them &#8220;cost&#8221; less, although it is unnecessary as there are plenty of teeth to find in exploration to upgrade all of Alice&#8217;s weapons before the game ends.<\/p>\n<p>The ability to tweak the Alice game to your liking and difficulty level &#8211; a choice &#8211; give the player a chance to compensate for the jumping and his fighting abilities and it is completely unique to the PC as a platform choice.\u00a0 Of course, these are &#8220;cheats&#8221; and would not be used by players wishing to play as the game developers intended..<\/p>\n<h2>PhysX<\/h2>\n<p>There are three different levels of PhysX available in Alice: Madness Returns &#8211; Low, Medium, and High. These settings can only be adjusted by selecting the Options button, then clicking Video from the main menu, not in-game. Each setting results in an increasing level of in-game effects and higher hardware requirements.<\/p>\n<p><strong>PhysX \u201cLow\u201d<\/strong><\/p>\n<p>On low, all in game GPU-accelerated PhysX effects are disabled.\u00a0 You have the same lack-of-effects as on the XBox 360 and on the PS 3.<\/p>\n<p><strong>PhysX \u201cMedium\u201d<\/strong><\/p>\n<p>Medium PhysX enables GPU-accelerated PhysX elements including Dynamic Cloth, Debris Particles, Volumetric Smoke, and Destruction particles.\u00a0 There is no SPH fluid simulation and this setting is well-suited for medium PCs.<\/p>\n<p><strong>PhysX \u201cHigh\u201d<\/strong><\/p>\n<p>High enables all GPU-accelerated PhysX elements enabled within the \u201cMedium\u201d setting as well as the Doom enemy volumetric oil simulation.\u00a0 The physical simulation of the oily creatures that are spawned when black \u201cRuin\u201d NPCs are damaged or killed is particularly demanding on PC hardware. Up to 10 000 SPH fluid particles are colliding with level geometry and reacting to Alice\u2019s movement are being processed simultaneously by the GPU.<\/p>\n<p><strong>Specific Effects requiring PhysX:<\/strong><\/p>\n<p><strong>Alice Effects<\/strong><\/p>\n<ul>\n<li>\u00a0Feather effects when Alice double-jumps<\/li>\n<li>\u00a0Feather effects when Alice glides after a double-jump<\/li>\n<li>\u00a0Rock mesh particles when Giant Alice stomps (Chapter 4)<\/li>\n<\/ul>\n<p><strong>Alice Weapon Effects<\/strong><\/p>\n<ul>\n<li>\u00a0Rock mesh destruction particles when the Hobby Horse hits the ground the first time<\/li>\n<li>\u00a0Volumetric Smoke sprite particles and floating ember particles when the Pepper Grinder gun is used<\/li>\n<li>\u00a0Glowing peppercorn mesh particles from Pepper Grinder Gun projectile impacts<\/li>\n<li>\u00a0Tea volumetric steam sprite particles when the Teapot Cannon projectile impacts<\/li>\n<\/ul>\n<p>And the list goes on and on and on.\u00a0 PhysX is particularly implemented well in this game which in turn can slow down even the fastest PCs when fighting gets intense &#8211; especially fighting ruins with the Pepper Grinder.\u00a0 The volumetric smoke also demands a lot of a PC&#8217;s resources as the entire screen will sometimes fill with smoke &#8211; and this can sometimes be a bad thing as it is hard for the player to see.<\/p>\n<p>Since Nvidia tested Alice and PhysX on High with a GTX 560 and found it ran about 3-4x faster than on the CPU, we also ran our own tests.<\/p>\n<p>Shifting high PhysX to the even a fast overclocked quad-core i7-920 CPU simply killed our framerates; from locked at sixty FPS to an average of eight which caused this editor to lose an important boss battle and to replay the last section of chapter 1 because of it.\u00a0 Unfortunately, one can&#8217;t fight with framerates tanking and you must exit the game to change PhysX settings for the game.<\/p>\n<p>We generally found that &#8220;medium&#8221; effects on the CPU were playable except for using the Pepper Grinder in the most intense fights.\u00a0 If you have to disable PhysX entirely, you might as well play it on a console.\u00a0 Physics adds quite a bit to the immersion of this game and is probably the richest game in simulated particle effects of all games with hardware PhysX support so far.\u00a0 This includes the universal debris, bits and chunks of enemies and broken containers, smoke and dust, as well as environmental particles and effects including dynamic bubbles and falling leaves.<\/p>\n<p>Also<em>, <\/em>APEX Destruction and APEX Clothing modules are utilized to smash objects and to also give realism to hair, clothing and papers.\u00a0 Destruction is particularly effective in the Giant Alice episode.\u00a0 However, Alice&#8217;s simulated hair and clothing are not even using PhysX.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-stomp.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26462\" title=\"AliceMadnessReturns-stomp\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-stomp.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-stomp.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-stomp-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-stomp.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><strong>Conclusion:<\/strong><\/p>\n<p>The PhysX effects are outstanding and they support the game and the player&#8217;s immersion.\u00a0 We would recommend playing this game at least on medium PhysX settings.\u00a0 And you may be able to experiment a bit with the AliceGame configuration (.ini) files to try different combinations of PhysX related parameters.\u00a0 Unfortunately, these effects cannot be disabled individually as in <em>Mafia 2<\/em>, for example.<\/p>\n<p>A single GTX 560 Ti is generally sufficient to play <em>Alice: Madness Returns<\/em> on high settings with medium PhysX enabled although you will get slowdowns into the twenties when volumetric smoke covers the entire screen, for example.\u00a0 In this case, you might consider a dedicated Nvidia GPU just for PhysX and you would then likely be able to play on high.\u00a0 A single GTX 580 has no such issues with PhysX on high and maxed out settings and there are almost no slowdowns even in the most intense of fire-fights with smoke and oil.<\/p>\n<p>Here are the settings we used (of course we had 3D Vision on when we played in S3D; but that is even more of a resource hog):<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-setting.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26460\" title=\"AliceMadnessReturns-setting\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-setting.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-setting.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-setting-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-setting.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>We are going to give you our further impressions of <em>Alice: Madness Returns<\/em> as well as give you a performance evaluation featuring 3D Vision\/Surround (1920-5760 x 1080 resolution) featuring the GTX 580 and the 560 TI as well as GTX 560 Ti SLI to run 3D Vision Surround.<\/p>\n<p>This review is only going to focus on the single player content and especially on playing with Nvidia&#8217;s 3D Vision (1920&#215;1080). Playing a game in Stereo 3D (S3D) will definitely increase immersion of a good game but nothing can save a real pig of a game if it is a disaster in 2D. Before we look at the merits and flaws of <em><\/em><em>Alice: Madness Returns<\/em>, we need to look at Nvidia&#8217;s 3D Vision and the hardware we used to play it on.<br \/>\n<!--nextpage--><!--pagetitle: 3D Vision--><\/p>\n<p><strong>3D Vision and 3D Vision Surround<\/strong><\/p>\n<p>We received a 3D Vision kit from Nvidia over 3 months ago that we have been continuously evaluating with well over seventy (70!) PC games for a forthcoming mega-review here at ABT. We have also played <em>Alice: Madness Returns<\/em> <em><\/em> from start to finish and replayed much of it in both 1920&#215;1080 in 2D and a little of it\u00a0in 3D, plus in 3-panel Surround (5760&#215;1080) and in 3D Vision Surround.<\/p>\n<p>Consider this <em>Alice: Madness Returns <\/em>\u00a0<em><\/em>review as our\u00a0continuing introduction to stereo 3D reviews at AlienBabelTech and to our 70-plus game mega-review of 3D Vision and 3D Vision Surround evaluation which will be published this coming week.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/06\/3DvisionKit.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26150\" title=\"3DvisionKit\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/06\/3DvisionKit.jpg?resize=300%2C225\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/06\/3DvisionKit.jpg?resize=300%2C225 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/06\/3DvisionKit.jpg 550w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>3D Vision requires a Nvidia GeForce graphics card, the 3D Vision bundle consisting of the LCD shutter glasses and IR emitter that drives them, and one or more 3D Vision-ready true 120Hz 3D-capable monitors. We are using three ASUS VG236H 23&#8243; 120Hz displays.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/06\/ASUS-3Ddisplay-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26160\" title=\"ASUS-3Ddisplay-1\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/06\/ASUS-3Ddisplay-1.jpg?resize=300%2C258\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/06\/ASUS-3Ddisplay-1.jpg?resize=300%2C258 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/06\/ASUS-3Ddisplay-1.jpg 800w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>For Nvidia&#8217;s Surround or 3D Vision Surround, you must use SLI and should use 3 identical displays to match color and characteristics across all of the screens. It will work however, as long as all of the displays share the same native resolution, size and orientation.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/06\/DNF-3DVisionSurround3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-26164\" title=\"DNF-3DVisionSurround\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/06\/DNF-3DVisionSurround3.jpg?resize=560%2C152\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/06\/DNF-3DVisionSurround3.jpg?resize=560%2C152 800w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/06\/DNF-3DVisionSurround3-300x81.jpg 300w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" data-recalc-dims=\"1\" \/><\/a>3D Vision works by sequentially displaying offset &#8220;left&#8221; and &#8220;right&#8221; versions of each frame in a game, and blocking the vision from one eye or the other by darkening the shutter glasses in synchronization with the display. Putting on the glasses and switching on 3D Vision immediately darkens the scene compared to 2D, and you will definitely need a bright display to compensate. The ASUS displays are excellent in this regard.<\/p>\n<p>The 3D effect appears real as images seem to extend back into the space behind your 2D display, as if it were a window instead of a flat plane. You can even have objects appear to extend out from the monitor&#8217;s screen surface as most of the 3D ads show. Unfortunately, this is the best way to &#8220;show&#8221; someone stereo 3D (S3D) on a 2D plane although if it actually happens often in a game or a movie, it becomes quite disorienting.<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/3DExample.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26427\" title=\"3DExample\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/3DExample.jpg?resize=300%2C252\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/3DExample.jpg?resize=300%2C252 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/3DExample.jpg 587w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>Frankly, we believe that the illusion of 3D would be better displayed as this mural illusion <a href=\"http:\/\/www.dailymail.co.uk\/news\/article-1187338\/Off-wall-The-astonishing-3D-murals-painted-sides-buildings-trompe-loeil-artist.html\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.dailymail.co.uk\/news\/article-1187338\/Off-wall-The-astonishing-3D-murals-painted-sides-buildings-trompe-loeil-artist.html', 'here']);\" >here<\/a>:<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/i.dailymail.co.uk\/i\/pix\/2009\/05\/26\/article-1187338-0515336D000005DC-198_964x640.jpg\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/i0.wp.com\/i.dailymail.co.uk\/i\/pix\/2009\/05\/26\/article-1187338-0515336D000005DC-198_964x640.jpg?resize=462%2C307', '']);\" ><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/i0.wp.com\/i.dailymail.co.uk\/i\/pix\/2009\/05\/26\/article-1187338-0515336D000005DC-198_964x640.jpg?resize=462%2C307\" alt=\"\" data-recalc-dims=\"1\" \/><\/a>The best S3D appears to take place inside a 3-dimensional space &#8220;inside&#8221; of your display &#8211; as inside of a clear-glass aquarium instead of on a flat screen and the illusion of depth is very convincing. Nvidia&#8217;s software works by examining the &#8220;Z&#8221; co-ordinates already programmed into every PC game which means it works with virtually any video game. Some games work much better than others with 3D Vision and some (all OpenGL) games are not supported by Nvidia&#8217;s 3D Vision drivers at all.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/06\/DNF-HowS3Dworks.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-26149\" title=\"DNF-HowS3Dworks\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/06\/DNF-HowS3Dworks.jpg?resize=500%2C434\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/06\/DNF-HowS3Dworks.jpg?resize=500%2C434 500w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/06\/DNF-HowS3Dworks-300x260.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" data-recalc-dims=\"1\" \/><\/a>Please note that there are also performance penalties with Nvidia&#8217;s active shutter method of rendering 3D images. Two frames (left and right) must be generated for each frame in 2D, so your game&#8217;s framerate will drop by approximately half when 3D Vision is enabled.<\/p>\n<p>A GTX 580 is barely sufficient to play <em>Alice: Madness Returns<\/em> at maxed details with PhysX on high in 3D Vision at 1920&#215;1080 and you will still get drops into the 20s in the most intense of firefights.\u00a0 GTX 560 Ti SLI works much better and there are no slowdowns.\u00a0 A GTX 590 is the minimum video card or GTX 560 Ti for 5760&#215;1080 3D Vision Surround and you will really want GTX 580 SLI or Tri-SLI for maximum PhysX and fluid framerates.<\/p>\n<p>There are also limitations to some PC games that will affect the 3D appearance of some objects in the game in relation to others. For example, some effects may be rendered without full 3D information; common are heads-up displays (HUDs) or crosshair sights for targeting. If this happens, items like these will appear at the wrong depth relative to other items in the game and it can be quite disconcerting and\/or distracting.\u00a0 This does happen in <em>Alice: Madness Returns <\/em>and it is best to turn off Post Processing and Motion Blur.<\/p>\n<p>In some of these cases, the game&#8217;s graphics effects can be disabled or minimized to work around these issues, and Nvidia&#8217;s 3D Vision GeForce driver usually supplies its own crosshair sight in these cases. To help 3D Vision users, Nvidia pre-defines six levels of game compatibility with 3D Vision and it pops up as an green overlay in every game that may be disabled by ctrl+alt+ins.<\/p>\n<ul>\n<li>3D Vision Ready<\/li>\n<li>Excellent<\/li>\n<li>Good<\/li>\n<li>Fair<\/li>\n<li>Poor<\/li>\n<li>Not Recommended<\/li>\n<\/ul>\n<p>In addition to these six categories, there is also &#8220;not tested&#8221; and we will contribute our own findings for a few of these games that Nvidia has not explored &#8211; indeed, some older games have superb 3D Vision results. 3D Vision <em>Ready<\/em> means the game was designed with Nvidia&#8217;s 3D Vision and with 3D Vision Surround in mind.<\/p>\n<p>There are less than 15 games that are certified as 3D Vision Ready &#8211; the best ones that this editor have played so far are <em>Crysis 2, Duke Nukem Forever, Batman Arkham Asylum<\/em> and <em>Mafia II<\/em>. We were somewhat disappointed with <em>Bulletstorm<\/em> although it is rated excellent as the 3D effects are occasionally confusing; and it should not be that way. How does\u00a0<em>Alice: Madness Returns<\/em>\u00a0compare?<\/p>\n<p>The majority of the 70-plus games that ABT has tested fall into the Excellent and Good categories &#8211; one outstanding game being <em>Just Cause 2<\/em> which gets an excellent rating from Nvidia; especially for the breathtaking panoramic super-widescreen aerial views over Panau.<\/p>\n<p>For some of these games, the player may have to adjust or disable some settings and perhaps use Nvidia&#8217;s supplied crosshairs for the best experience. Nvidia even offers suggestions on-screen as your game loads.\u00a0Quite a\u00a0few of these compromises are necessary with <em>Alice: Madness Returns<\/em><em><\/em>; the post-processing effects are disabled for 3D Vision and motion blur must be off. Even so, it is difficult to make some jumps because of the depth and because of the imprecise controls.\u00a0 This editor often switched 3D Vision on and off in some areas.<\/p>\n<p>For this article, <em>Alice: Madness Returns<\/em> was played Core i7-920\/GTX 580 for the first play through in both 2D and 3D at maximum details, with 3D Vision switched off for the jumps. For the second play-through and screenshot harvest, the GTX 560 Ti was the weapon of choice and for 3D Vision Surround, GTX 560 Ti SLI along with the latest 275.33 WHQL drivers, which include the 3D profiles for this game and the 3D Vision drivers<\/p>\n<p>Some of the best part of the 3D experience in <em>Alice: Madness Returns <\/em>centers around the incredible detail in each level.\u00a0 You get to experience Alice&#8217;s double and triple jumps that generate flowers and butterflies that fly off deep into the screen; her dodging animations look great in 3D &#8211; even dying and disintegrating into butterflies takes away some of the sting of having to restart from a checkpoint .<\/p>\n<p>With each different and changing level, objects continue to move interestingly in a 3-dimensional space.\u00a0\u00a0 PhysX effects are rendered particularly well with 3D Vision.<em><br \/>\n<\/em><\/p>\n<p>Before we get back to the game, let&#8217;s check out the hardware that we used for our evaluation.<br \/>\n<!--nextpage--><!--pagetitle: Hardware &#038; System requirements--><\/p>\n<p><span style=\"font-size: medium;\"><strong>Hardware and System Requirements<\/strong><\/span><\/p>\n<p><em><\/em><span style=\"font-size: small;\"><em> <\/em> <em>Alice: Madness Returns <\/em>is quite stable and reasonably\u00a0bug free; there were absolutely no issues beyond getting stuck a few times and having to restart from the checkpoint.\u00a0 Generally there were\u00a0no crashes in many hours of playtime which is quite an achievement for a modern game as many are released first and patched later. <\/span><\/p>\n<p><span style=\"font-size: small;\">It also runs well on low to medium systems and relatively high-end PCs can handle it with all in-game settings fully maxed out at 1920&#215;1080 resolution and even in 3D Vision! Generally, the minimum frame rate for the review PC (i7-920\/GTX 560 Ti) as measured by Fraps stayed above 60 frames per second &#8211; or 30 FPS for 3D Vision &#8211; it is a very fluid first person shooter experience with PhysX on medium and settings maxed out.<\/span><\/p>\n<p>There is a brief description of the game on <a href=\"http:\/\/www.ea.com\/alice\/pc\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.ea.com\/alice\/pc', 'EA&#8217;s Alice site']);\" >EA&#8217;s Alice site<\/a>.\u00a0 <span style=\"font-size: small;\">The minimum hardware required to play <em>Alice: Madness Returns<\/em><\/span><em><\/em><span style=\"font-size: small;\"> is as following.<br \/>\n<\/span><\/p>\n<p><strong><strong>Alice: Madness Returns Minimum System Rquirements<\/strong><\/strong><\/p>\n<ul>\n<li>OS: Windows XP\/ Windows Vista\/ Windows 7<\/li>\n<li>Processor: Intel Core 2 Duo @ 1.6 GHz \/ AMD Athlon 64 X2 3600+<\/li>\n<li>Memory Ram: 2 Gb<\/li>\n<li>Hard Disk Space: 8.5 Gb free<\/li>\n<li>Video: 256 Mb @ nVidia GeForce 7600 \/ ATI Radeon X1650<\/li>\n<li>Sound Card: DirectX Compatible<\/li>\n<li>DirectX: 9<\/li>\n<li>Mouse+KB (or controller)<\/li>\n<li>Installation: DVD-Rom Drive<\/li>\n<\/ul>\n<p>As you can see, <em>Alice: Madness Returns<\/em> is designed to run on a Nvidia GeForce 7600, so it will be absolutely fluid on a GTX 560 Ti &#8211; even playing fully maxed out at 1920&#215;1080 as we did, although not with PhysX on high in every situation. We started out by playing with a GTX 580 but soon realized it was generally overkill for <em>Alice: Madness Returns<\/em> except for playing with PhysX on high.<em><br \/>\n<\/em><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-89.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26430\" title=\"AliceMadnessReturns-89\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-89.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-89.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-89-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-89.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>The only issue is when you run into intense scenes with PhysX on high.\u00a0 In that case, you will probably want a GTX 580 for absolutely smooth game play.\u00a0 It doesn&#8217;t happen often, but when you are fighting the oily ruin creatures at the same time you are firing off your gatling gun-like Pepper Grinder, your FPS can grind to low double-digits with even a GTX 560 Ti.<\/p>\n<p>Setting PhysX effects to medium may get you through all of it with no slowdowns, but then you will miss the fluid PhysX elements and the maximum debris and effects.\u00a0 A very fast quad-core CPU may help out a bit with medium PhysX, but you will need a either a very fast\u00a0GeForce GPU like the GTX 580\u00a0to get the full effects of PhysX on high, or a\u00a0GTX\u00a0560 and a\u00a0second GeForce GPU dedicated to PhysX.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-94.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26431\" title=\"AliceMadnessReturns-94\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-94.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-94.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-94-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-94.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<h3><strong>Digital Rights Management [DRM] and more<\/strong><strong> <\/strong><\/h3>\n<p><strong><span style=\"text-decoration: underline;\">OTHER REQUIREMENTS &amp; SUPPORTS<\/span><\/strong><\/p>\n<p>Initial installation requires one-time internet connection for\u00a0EA authentication and activation<\/p>\n<p><br class=\"spacer_\" \/><strong><\/strong><\/p>\n<p><span style=\"font-size: medium;\"><span style=\"color: #ffff00;\"><strong><span style=\"font-size: large;\">Test Configuration<\/span><\/strong><\/span><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><span style=\"font-size: small;\">Test Configuration &#8211; Hardware:<\/span><\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: small;\">Intel Core i7 920 (reference 2.66 GHz and overclocked to 3.8 GHz); Turbo is on. <\/span><\/li>\n<li><span style=\"font-size: small;\">Gigabyte <\/span>EX58-UD3R <span style=\"font-size: small;\">(Intel X58 chipset, latest BIOS, PCIe 2.0 specification; CrossFire\/SLI 16x+16x).<\/span><\/li>\n<li><span style=\"font-size: small;\">6 GB OCZ DDR3 PC 18000 Kingston RAM (3&#215;2 GB, tri-channel at PC 1600 speeds; 2&#215;2 GB supplied by Kingston)<\/span><\/li>\n<li><span style=\"font-size: small;\">Nvidia GTX 580 (1.5 GB, reference clocks), supplied by Nvidia<\/span><\/li>\n<li><span style=\"font-size: small;\">Galaxy GTX 560 Ti (1 GB, reference clocks) supplied by Nvidia <\/span><\/li>\n<li><span style=\"font-size: small;\">Galaxy GTX 560 Ti (1 GB, reference clocks) supplied by Galaxy <\/span><\/li>\n<li><span style=\"font-size: small;\">Onboard Realtek Audio<\/span><\/li>\n<li><span style=\"font-size: small;\">500 GB Seagate Barracuda 7200.12 hard drive<\/span><\/li>\n<li><span style=\"font-size: small;\">Thermaltake ToughPower 775 W power supply unit supplied by Thermaltake<\/span><\/li>\n<li><span style=\"font-size: small;\">Thermaltake Element G Case supplied by Thermaltake<\/span><\/li>\n<li><span style=\"font-size: small;\">Noctua NH-U12-P SE2 CPU cooler, supplied by Noctua<\/span><\/li>\n<li><span style=\"font-size: small;\">Philips DVD SATA writer<\/span><\/li>\n<li><span style=\"font-size: small;\">3 ASUS VG236H 120Hz 3D Vision ready 1920&#215;1080 23&#8243; displays, supplied by Nvidia\/ASUS <\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: medium;\"><strong><span style=\"color: #ffff00;\">Test Configuration &#8211; Software<\/span><\/strong> <\/span><\/p>\n<ul>\n<li><em>Alice: Madness Returns<\/em>,\u00a0Retail boxed PC\u00a0version; supplied by Nvidia<\/li>\n<li>Nvidia GeForce WHQL 275.33<\/li>\n<li>Windows 7 64-bit; very latest updates<\/li>\n<li>DirectX July\/November 2010<\/li>\n<li>The game is up to date<\/li>\n<li>vsync is forced off in the control panel but does not apply to 3D Vision as it is forced by the 3D drivers.<\/li>\n<li>Varying AA enabled &#8211; FXAA and FSAA<\/li>\n<li>All results show average, minimum and maximum frame rates except as noted.<\/li>\n<li>Highest quality sound (stereo) used.<\/li>\n<\/ul>\n<p>Now that we have an introduction to Nvidia&#8217;s 3D Vision and the hardware to play <em>Alice: Madness Returns<\/em>, let&#8217;s get a further\u00a0feel for the game.<\/p>\n<p>&nbsp;<\/p>\n<p><!--nextpage--><!--pagetitle: Dissecting Madness--><\/p>\n<h3><em>Alice: Madness Returns <\/em>&#8211; Dissecting the Game<\/h3>\n<p>Dissecting this game is something that no reviewer should do as you must journey through Alice&#8217;s madness to its root to discover the cause and perhaps to find some relief. The game settings are varied enough to retain the player&#8217;s interest and the objectives are usually quite clear. And of course, the ever-present arrows pointing you in the right direction when Alice is small usually make going in the right direction easy.<\/p>\n<p>Alternative routes to reach a goal and the ability to complete parts of a level in a different order make it seem much less linear than it is.\u00a0 However, the developers did nothing to make solving puzzles easy and they even made solving some puzzles optional.\u00a0 Unfortunately, unrelated puzzles tend to repeat the exact same sequence of moves for solving similar puzzles in level after level.<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-57.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26435\" title=\"AliceMadnessReturns-57\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-57.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-57.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-57-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-57.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>However, the level design is amazing and it varies from chapter to chapter.\u00a0 There is a decidedly oriental feel to the level designed by the studio in Japan and the artwork is drastically different than from the rest of the game and the rest of the chapters.\u00a0 Unfortunately the now cookie-cutter ideas once implemented as original, are then are repeated over-and-over with very slight variations.<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-59.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26438\" title=\"AliceMadnessReturns-59\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-59.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-59.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-59-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-59.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>The game is quite mature and it requires Alice to smoke using the hookah to proceed.\u00a0 Artwork is absolutely top notch and the player has time between the battles to admire it.<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-34.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26440\" title=\"AliceMadnessReturns-34\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-34.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-34.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-34-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-34.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>We also notice that Alice&#8217;s necklace is the Omega symbol &#8211; the last letter of the Greek alphabet which is commonly used to represent finality. From her smile, it is possible that she is finally on to something.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/omega.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26439\" title=\"omega\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/omega.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/omega.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/omega-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/omega.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>Alice has a choice of many costumes, from the story costume above to the Silk Maiden spun by the Caterpillar himself ..<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-91.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26441\" title=\"AliceMadnessReturns-91\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-91.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-91.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-91-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-91.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>&#8230; to the Siren and many more.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-92.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26442\" title=\"AliceMadnessReturns-92\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-92.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-92.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-92-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-92.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>The dress contributes to and enhances the ambiance and the\u00a0 constantly changing environments. There is great detail and not a lot of reused set pieces.<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/setpiece-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26463\" title=\"setpiece-1\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/setpiece-1.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/setpiece-1.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/setpiece-1-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/setpiece-1.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/setpiece-2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26464\" title=\"setpiece-2\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/setpiece-2.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/setpiece-2.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/setpiece-2-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/setpiece-2.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>The Giant Alice section was unique and broke up the sameness of the hack and slash game.\u00a0 There is even laugh-out-loud humor with an &#8220;invincible&#8221; NPC whose spinning staff generated a shower of visually impressive PhysX sparks and caused Alice a lot of trouble and pain all through the level . . . .<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-66.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26443\" title=\"AliceMadnessReturns-66\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-66.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-66.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-66-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-66.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a> . . . concludes with an interesting and humorous twist.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-69.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26444\" title=\"AliceMadnessReturns-69\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-69.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-69.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-69-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-69.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>All of the old favorites are back with some twists, including the Walrus with a new appetite and the flamboyant Carpenter.\u00a0 You will receive many quests from them to put a show together.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-58.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26445\" title=\"AliceMadnessReturns-58\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-58.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-58.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-58-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-58.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>Those who were once friends have come apart and need rebuilding like the Hatter who you will need to literally carry you to the next chapter.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-44.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26465\" title=\"AliceMadnessReturns-44\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-44.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-44.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-44-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-44.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>And you will find that some are are now waging an insane war against you.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-43.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26467\" title=\"AliceMadnessReturns-43\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-43.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-43.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-43-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-43.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>Alice&#8217;s 4 major weapons are interesting and a departure from what has been seen many times while still being familiar.\u00a0 The Vorpal blade is back from the first game and the Hobby Horse fully upgraded as the smashing weapon is great with awesome horse sound effects, defense breaking sounds and it actually feels powerful!\u00a0 It also has some impressive PhysX effects.\u00a0 There is a Teapot Cannon for taking on multiple enemies and also a Clockwork Bomb which distracts enemies and can be used to hold down switches while Alice proceeds.<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/hobbyhorse-3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26446\" title=\"hobbyhorse-3\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/hobbyhorse-3.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/hobbyhorse-3.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/hobbyhorse-3-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/hobbyhorse-3.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>There is also persistent debris.<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/hobbyhorse-2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26447\" title=\"hobbyhorse-2\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/hobbyhorse-2.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/hobbyhorse-2.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/hobbyhorse-2-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/hobbyhorse-2.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>The motion blur does not detract.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26448\" title=\"hobbyhorse-1\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/hobbyhorse-1.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/hobbyhorse-1.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/hobbyhorse-1-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/hobbyhorse-1.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/p>\n<p>Alice&#8217;s health is represented by the Roses in the upper left corner of the screen.\u00a0 As she takes damage, the roses disappear one-by-one until Alice dies.\u00a0 On the very last rose Alice may go into a hysteria mode and take no damage for a short period while here mele attacks damage increases.\u00a0 There are mini-games scattered about the levels that allow you to increase the amount of roses and thus increasing Alice&#8217;s health reserve.<\/p>\n<p>For this editor,\u00a0 <em>Alice: Madness Returns<\/em> is a spectacular game with great level design and superb artwork that makes you want to see what is around the next corner. It is a worthy successor and continuation of the original game.\u00a0 The enemies are varied and their multiple attacks are difficult as you need to change weapons quickly and accurately to focus on each enemy&#8217;s weakness. Lots of stuff is hidden (like nests that respawn and must be eliminated) and you might find yourself replaying a few bits over again.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/teapot.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26449\" title=\"teapot\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/teapot.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/teapot.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/teapot-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/teapot.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>If you have a top Nvidia card, SLI or a dedicated PhysX GPU, the PhysX effects are great on high. It is a good looking game that plays well on maximum settings and medium PhysX with a GTX 560 Ti.\u00a0 As to to controls, the best advice may be to play with an Xbox 360 controller; PC KB+Mouse is rather imprecise and without anytime save it is an exercise in frustration although it certainly can be done.<\/p>\n<p>It might be easier to not use the auto-focus and rather point Alice toward the enemy with the mouse instead.\u00a0 The primary use for auto-focus appears to be to deflect projectiles from certain enemies back at them using Alice&#8217;s umbrella.<\/p>\n<p>This editor really enjoyed the game nearly as much as the original and we hope we don&#8217;t have to wait another eleven years to see an expansion or a new Alice game. The level art, music, and voice-acting are excellent. The combat is fun with different enemies requiring enough variations in how you deal with them to keep your Alice on her toes and dodging attacks.. The combat usually slows down very briefly to give you a chance to dodge a strong attack which looks cool as Alice transforms into a cloud of butterflies for the dodging animation.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/collect.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26450\" title=\"collect\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/collect.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/collect.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/collect-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/collect.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>It helps to collect the memories throughout the game even though they are not absolutely necessary to understanding the story although it makes more sense if you do. Many cut-scenes are done in a 2D storybook style, where the characters are rendered as paper cutouts. It looks very interesting in 3D.<br \/>\n<a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/2dmemory.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26451\" title=\"2dmemory\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/2dmemory.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/2dmemory.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/2dmemory-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/2dmemory.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<h3>The game setting &#8211; Wonderland and Victorian London<\/h3>\n<p>The London areas are used as tie-ins to the next Wonderland chapters and are sadly very short.\u00a0 You may notice that Alice&#8217;s Wonderland is often inspired by things Alice sees in London immediately before she enters those areas. For example, you can find a mermaid over a bar in London before you enter the Walrus and the Carpenter&#8217;s underwater level.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/london.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26452\" title=\"london\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/london.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/london.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/london-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/london.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>And now underwater in Wonderland<a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/wonderlandunderwater.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26453\" title=\"wonderlandunderwater\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/wonderlandunderwater.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/wonderlandunderwater.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/wonderlandunderwater-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/wonderlandunderwater.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>Will Alice ever make sense of it all?<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/blend.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26454\" title=\"blend\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/blend.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/blend.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/blend-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/blend.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>Finally, loading on the PC version is very quick and you are back into the action in no time when you die and respawnning is quick and nearly painless (except for having to replay from the checkpoint).\u00a0 The game is plenty long enough and many players will feel that they got their money&#8217;s worth in a well-executed game of decent length.<\/p>\n<p><!--nextpage--><!--pagetitle: The Verdict--><\/p>\n<h2>Conclusion<\/h2>\n<p><strong>The Good<\/strong><\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-62.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26456\" title=\"AliceMadnessReturns-62\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-62.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-62.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-62-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-62.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><em><\/em><em>Alice: Madness Returns <\/em>has spectacular artwork and great level design that keeps the player pushing on for more and more.\u00a0 The enemies are just varied enough to make battles both exciting and memorable and there is a sense of accomplishment is getting to the next challenge.\u00a0 PhysX adds immersion to the game with great effects.<em><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><strong>The Bad<\/strong><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-85.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26457\" title=\"AliceMadnessReturns-85\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-85.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-85.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-85-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-85.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><em><em>Alice: Madness Returns <\/em><\/em>is a frustrating platformer with imprecise controls and lacks anytime save; it is difficult for the sake of being difficult.\u00a0 Texture pop-in and poor textures are an occasional annoyance and Alice will occasionally get stuck on small changes in elevation or fall off a platform she was solidly on previously.<\/p>\n<p>The framerate cap really needs to be changed for any capable PC and having to edit game .ini files is something that a gamer should never have to deal with.<em><em><br \/>\n<\/em><\/em><\/p>\n<p><strong>The Ugly<\/strong><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-78.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26458\" title=\"AliceMadnessReturns-78\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-78.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-78.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-78-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-78.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><em>Alice: Madness Returns <\/em>is a platform game with all the weaknesses inherent to its console heritage.\u00a0 The sameness of ideas repeated over and over is ugly.\u00a0 So are the imprecise controls and changing camera views just for the sake of making a puzzle more difficult.<\/p>\n<p>Overall it is a beautiful game and only the enemies and insanity of Alice&#8217;s mind are disturbingly and necessarily ugly.\u00a0 The story although difficult to take, is handled maturely.<\/p>\n<p><strong>\u00a0The Verdict<\/strong><\/p>\n<p>With 3D Vision, the post processing motion and blur effects are turned off and it gives a good visual experience generally &#8211; even over playing in 2D.\u00a0 However, the added illusion of 3D &#8220;depth&#8221; doesn&#8217;t help with the jumping and aiming where it sometimes helps to turn 3D off to complete each long sequence of jumps.\u00a0 Turning 3D Vision on and off is a easy as pressing a button and is nearly instant.<\/p>\n<p>In this reviewer&#8217;s opinion, <em> <em>Alice: Madness Returns<\/em> <\/em>is an above-average platform-puzzle game with solid action that gives it a solid <strong>7.5\/10<\/strong>. It&#8217;s a &#8220;B&#8221; in 3D Vision and we definitely look forward to further adventures of Alice in Wonderland as the franchise develops.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-2011-06.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-26455\" title=\"AliceMadnessReturns-2011-06\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-2011-06.jpg?resize=300%2C168\" alt=\"\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-2011-06.jpg?resize=300%2C168 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-2011-06-1024x576.jpg 1024w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/AliceMadnessReturns-2011-06.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Be aware however, that this game is a platformer.\u00a0 If it is scored as an action-FPS, it would get a <strong>6<\/strong> or lower due to the intense frustration level with imprecise controls and repetition of ideas and the general lack of feeling of progression.\u00a0 Lack of anytime save is an irritation but true to a platform game&#8217;s roots.\u00a0\u00a0 <em>Alice: Madness Returns <\/em>is cautiously recommended as good by this editor and is a decent follow up to the original American McGee&#8217;s <em>Alice<\/em>.<\/p>\n<p>Please stay tuned for our upcoming Mega-3D Vision\/Surround review. In the meantime, easily enter our <a href=\"http:\/\/alienbabeltech.com\/abt\/viewtopic.php?f=2&amp;t=23097&amp;sid=0e449c5f4ae26e40be8373e9c57dd41c\">muvee contest<\/a> to win Reveal 8 (a $80 retail package) by creating a 1 minute video with the demo and posting it on Youtube.<\/p>\n<blockquote><p>Please join us in our <a href=\"http:\/\/alienbabeltech.com\/abt\/index.php\" target=\"_blank\">Forums<\/a><\/p>\n<p>Become a Fan on <a href=\"http:\/\/www.facebook.com\/pages\/AlienBabelTech\/123268467142\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.facebook.com\/pages\/AlienBabelTech\/123268467142', 'Facebook']);\" target=\"_blank\">Facebook<\/a><\/p>\n<p>Follow us on <a href=\"http:\/\/twitter.com\/alienbabeltech\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/twitter.com\/alienbabeltech', 'Twitter']);\" target=\"_blank\">Twitter<\/a><\/p>\n<p>For the latest updates from ABT, please <a href=\"http:\/\/alienbabeltech.com\/main\/?feed=rss2\" target=\"_blank\">join our RSS News Feed<\/a><\/p>\n<p>Join our Distributed Computing teams<\/p>\n<ul>\n<li>Folding@Home &#8211; Team AlienBabelTech &#8211; 164304<\/li>\n<li>SETI@Home &#8211; Team AlienBabelTech &#8211; 138705<\/li>\n<li><a href=\"http:\/\/www.worldcommunitygrid.org\/reg\/viewRegister.do?teamID=3P39R3SRV1\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.worldcommunitygrid.org\/reg\/viewRegister.do?teamID=3P39R3SRV1', 'World Community Grid &#8211; Team AlienBabelTech']);\" target=\"_blank\">World Community Grid &#8211; Team AlienBabelTech<\/a><\/li>\n<\/ul>\n<p>&nbsp;<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p><a href=\"http:\/\/alienbabeltech.com\/main\/?p=26286\"><img decoding=\"async\" align=top title=\"Author: Mark Poppin\" src=\"http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2011\/07\/Article-Image1.png\" \/><\/a><\/p>\n","protected":false},"author":6,"featured_media":26498,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2533,7814,5],"tags":[1087,4751,4752,4506,4259,121,4753,539],"class_list":["post-26286","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-abt-news","category-articles","category-gaming","tag-3d-vision","tag-alice-madness-returns","tag-game-review","tag-gtx-560-ti","tag-gtx-580","tag-nvidia","tag-performance-evaluation","tag-physx"],"_links":{"self":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/26286","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/comments?post=26286"}],"version-history":[{"count":0,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/26286\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/media\/26498"}],"wp:attachment":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/media?parent=26286"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/categories?post=26286"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/tags?post=26286"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}