{"id":26936,"date":"2011-08-29T22:56:57","date_gmt":"2011-08-29T21:56:57","guid":{"rendered":"http:\/\/alienbabeltech.com\/main\/?p=26936"},"modified":"2011-08-29T23:09:24","modified_gmt":"2011-08-29T22:09:24","slug":"dice-talks-about-dx11-in-battlefield-3","status":"publish","type":"post","link":"http:\/\/alienbabeltech.com\/main\/dice-talks-about-dx11-in-battlefield-3\/","title":{"rendered":"DICE Talks about DX11 in Battlefield 3"},"content":{"rendered":"<p><em>Shamelessly ripped from Nvidia&#8217;s blog:<\/em><\/p>\n<p><span><span style=\"font-family: Calibri,sans-serif; font-size: x-small;\"><a href=\"http:\/\/www.geforce.com\/News\/articles\/dice-talks-about-how-battlefield-3-uses-directx-11\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.geforce.com\/News\/articles\/dice-talks-about-how-battlefield-3-uses-directx-11', 'http:\/\/www.geforce.com\/News\/articles\/dice-talks-about-how-battlefield-3-uses-directx-11']);\" target=\"_blank\"><span style=\"color: #0000ff;\"><span style=\"text-decoration: underline;\">http:\/\/www.geforce.com\/News\/<wbr>articles\/dice-talks-about-how-<wbr>battlefield-3-uses-directx-11<\/wbr><\/wbr><\/span><\/span><\/a><\/span><\/span><\/p>\n<p><em>August 28, 2011<\/em><\/p>\n<p>By <strong>Andrew Burnes<\/strong><\/p>\n<p>As gamers continued to fight for prizes in <a href=\"http:\/\/www.geforce.com\/News\/articles\/battlefield-3-the-best-looking-game-ive-ever-seen\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.geforce.com\/News\/articles\/battlefield-3-the-best-looking-game-ive-ever-seen', 'NVIDIA\u2019s Battlefield 3 tournament']);\" >NVIDIA\u2019s <em>Battlefield 3<\/em> tournament<\/a> at PAX Prime 2011, GeForce.com\u2019s Kris Rey and DICE Producer Patrick Liu sat down in the gameplay area for a chat about all things <em>Battlefield 3<\/em>.<\/p>\n<p>Getting straight down to business, Patrick spoke of Frostbite 2, the engine powering <em>Battlefield 3<\/em>\u2019s fantastic visuals: \u201cWe added a ton of stuff \u2013 we basically rewrote the rendering engine from scratch to add real-time radiosity on the PC\u2026 it produces amazing indoor lighting\u2026 for the scale of the maps we implemented new streaming technology, so we make bigger maps than we have ever been able to before.\u201d<\/p>\n<p>Continuing with the tech, Kris quizzed Patrick about one of our favourite topics, DirectX 11. In addition to using effects such as displacement mapping Patrick told us that <em>Battlefield 3<\/em> will use Compute Shaders to improve the quality and effectiveness of the engine, and with regards to tessellation, which is \u201cdoing great on NVIDIA cards,\u201d the DICE Producer simply says, \u201ctessellation is so sexy!\u201d<\/p>\n<p>Kris then attempts to retrieve system spec information from Patrick, but as loose lips sink ships, and ruin PR plans, Patrick stays mum, though he is happy to say, \u201cyou\u2019ll definitely be safe with dual [NVIDIA GTX] 580s in SLI.\u201d<\/p>\n<p>For more from Patrick check out the full video below:<\/p>\n<p><a href=\"http:\/\/www.youtube.com\/watch?v=7lg0b6ZkW5U&amp;feature=player_embedded\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.youtube.com\/watch?v=7lg0b6ZkW5U&amp;feature=player_embedded', 'http:\/\/www.youtube.com\/watch?v=7lg0b6ZkW5U&amp;feature=player_embedded']);\" >http:\/\/www.youtube.com\/watch?v=7lg0b6ZkW5U&amp;feature=player_embedded<\/a><\/p>\n<blockquote><p>Please join us in our <a href=\"http:\/\/alienbabeltech.com\/abt\/index.php\" target=\"_blank\">Forums<\/a><\/p>\n<p>Become a Fan on <a href=\"http:\/\/www.facebook.com\/pages\/AlienBabelTech\/123268467142\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.facebook.com\/pages\/AlienBabelTech\/123268467142', 'Facebook']);\" target=\"_blank\">Facebook<\/a><\/p>\n<p>Follow us on <a href=\"http:\/\/twitter.com\/alienbabeltech\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/twitter.com\/alienbabeltech', 'Twitter']);\" target=\"_blank\">Twitter<\/a><\/p>\n<p>For the latest updates from ABT, please <a href=\"http:\/\/alienbabeltech.com\/main\/?feed=rss2\" target=\"_blank\">join our RSS News Feed<\/a><\/p>\n<p>Join our Distributed Computing teams<\/p>\n<ul>\n<li>Folding@Home &#8211; Team AlienBabelTech &#8211; 164304<\/li>\n<li>SETI@Home &#8211; Team AlienBabelTech &#8211; 138705<\/li>\n<li><a href=\"http:\/\/www.worldcommunitygrid.org\/reg\/viewRegister.do?teamID=3P39R3SRV1\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.worldcommunitygrid.org\/reg\/viewRegister.do?teamID=3P39R3SRV1', 'World Community Grid &#8211; Team AlienBabelTech']);\" target=\"_blank\">World Community Grid &#8211; Team AlienBabelTech<\/a><\/li>\n<\/ul>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Shamelessly ripped from Nvidia&#8217;s blog: http:\/\/www.geforce.com\/News\/articles\/dice-talks-about-how-battlefield-3-uses-directx-11 August 28, 2011 By Andrew Burnes As gamers continued to fight for prizes in NVIDIA\u2019s Battlefield 3 tournament at PAX Prime 2011, GeForce.com\u2019s Kris Rey and DICE Producer&#46;&#46;&#46;<\/p>\n","protected":false},"author":396,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,7,2535],"tags":[4811,868,1291,4310,121,3083],"class_list":["post-26936","post","type-post","status-publish","format-standard","hentry","category-gaming","category-technology","category-web-news","tag-battlefield-3","tag-dice","tag-dx11","tag-interview","tag-nvidia","tag-tessellation"],"_links":{"self":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/26936","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/users\/396"}],"replies":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/comments?post=26936"}],"version-history":[{"count":0,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/26936\/revisions"}],"wp:attachment":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/media?parent=26936"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/categories?post=26936"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/tags?post=26936"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}