{"id":2852,"date":"2009-02-23T06:35:06","date_gmt":"2009-02-23T06:35:06","guid":{"rendered":"http:\/\/alienbabeltech.com\/main\/?p=2852"},"modified":"2009-03-01T05:58:58","modified_gmt":"2009-03-01T05:58:58","slug":"%e2%80%9cquad-core-vs-dual-core%e2%80%9d-shootout-intel%e2%80%99s-q9550s-vs-e8600-part-two","status":"publish","type":"post","link":"http:\/\/alienbabeltech.com\/main\/%e2%80%9cquad-core-vs-dual-core%e2%80%9d-shootout-intel%e2%80%99s-q9550s-vs-e8600-part-two\/","title":{"rendered":"\u201cQuad Core vs Dual Core\u201d Shootout: Intel\u2019s Q9550s vs. E8600, Part Two"},"content":{"rendered":"<p><br class=\"spacer_\" \/><span style=\"font-size: small;\">Welcome to the second and latest part\u00a0of our new series of shootouts. This time it is <em>CPU vs CPU <\/em>with the emphasis still on gaming performance.\u00a0 Here\u00a0we present\u00a0the battle of Intel&#8217;s popular Penryn\u00a0CPUs &#8211; overclocked Core 2 Duo vs. Core 2 Quad, E8600 vs. Q9550S. \u00a0We decided to break our rather extensive review of Q9550S into several standalone but related sections and this is the second part.\u00a0 Up-until-now, we have always depended on our Core 2 Duo E8600 at 3.99 Ghz to set the benchmarks for our video cards.\u00a0 Intel provided AlienBabelTech with an engineering sample of Q9550S which is their new 65 watt TDP low-power Core 2 Quad stock-clocked at 2.83 Ghz.\u00a0 Weeks ago, we put our then brand-new Q9550S into extensive testing to finally try to answer the question:<em> &#8220;Is a quad core CPU necessary to get the best out of today&#8217;s modern PC games, even paired\u00a0with a powerful video card?&#8221;<\/em> Until recently the answer was in doubt as the Core 2 Duo processors are clocked a bit higher than their Core 2 Quad counterparts and often they would get a much higher overclock than the warmer-running quad core CPUs.<\/span><\/p>\n<p><span style=\"font-size: small;\">The very sam<a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/q9550s_close.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-3236\" title=\"q9550s_close\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/q9550s_close.jpg?resize=150%2C150\" alt=\"q9550s_close\" data-recalc-dims=\"1\" \/><\/a>e week that Intel sent us the Q9550S, Cooler Master <em>also <\/em>provided us with their basic CPU cooler, Hyper N520! So we\u00a0 first spent a week with Intel&#8217;s Q9550-S\u00a0beginning at stock speeds and voltages and then at progressively higher &#8220;mild&#8221; overclocks to get a feel for the new CPU and to know exactly how it performed before we started with its torture testing.\u00a0 Finally\u00a0we\u00a0went for it&#8217;s maximum overclock at Intel&#8217;s\u00a0highest recommended voltage. To continue in theme with all of our past <em>Shootout <\/em>articles, in this Part II of &#8216;Q9550S vs. E8600&#8217;, we wanted to know what effect overclocking the CPU has on graphics performance and ultimately how it affects the frame rates of the newer games we play. Of course, we are continuing to test at two of the most popular demanding wide-screen resolutions, 1680&#215;1050 and 1920&#215;1200, and with maximum DX10 details whenever it is available. <\/span><\/p>\n<p><span style=\"font-size: small;\">We also apologize for the delay in bringing you this shootout as we had a major equipment failure when our <em><span style=\"color: #800080;\"><span style=\"text-decoration: underline;\"><a href=\"http:\/\/alienbabeltech.com\/main\/?p=3296\">Q9550S vs. E8600? was delayed by a\u00a0Motherboard Meltdown!<\/a><\/span> <\/span><\/em>Our ever-faithful ASUS P5E deluxe motherboard\u00a0locked up and would no longer allow access to its BIOS and I had to get a very quick open-box replacement from NewEgg.com in a ASUS Rampage Formula motherboard.\u00a0 After installing it, all the benchmarks were run all over again and the results were basically identical on both motherboards.\u00a0 Of course, we wanted to be absolutely certain of our benchmarks; although ASUS P5E Deluxe and Rampage Forumula are laid out very slightly differently they are functionally identical and P5E Deluxe can even be flashed with the Rampage BIOS.<\/span><\/p>\n<p><em><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2854\"><span style=\"font-size: small;\">Part One of \u201cQuad Core vs Dual Core\u201d Shootout: Overclocking Intel\u2019s Q9550s with Cooler Master Hyper N520<\/span><\/a><\/em><span style=\"font-size: small;\"><em>,<\/em>was a short Q9550S overclocking article using Cooler Master Hyper N520, where we simply set new overclocking benches with our condensed testing suite to measure performance, scaling and stability.\u00a0 We also used Core Temp&#8217;s latest version, released last month,\u00a0to make sure we did not get anywhere near Intel&#8217;s maximum T-junction temperatures of 100C.\u00a0 We were quite impressed with the Cooler Master Hyper N520 as it was able to keep our Q9550S sufficiently cool to reach its maximum stable overclock of 3.99 Ghz at Intel&#8217;s maximum recommended core voltage.\u00a0 Q9550S at 3.99 Ghz idled in the high-30s C and would\u00a0jump into the 50s C under extreme load.\u00a0 We gave it 4\/5 &#8220;stars&#8221; as a very good bang-for-buck\u00a0basic cooler that is extraordinarily quiet due to its well-designed twin-cooling fan design.\u00a0 For this Part Two, we used both our Cooler Master Hyper N520 and our slightly\u00a0more effective\u00a0but more expensive and noiser, Thermalright\/Scythe 120mm CPU cooler combination to cool both our overclocked Q9550S and E8600.<\/span><\/p>\n<p><em><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/smaller_footprint.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-3234\" title=\"smaller_footprint\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/smaller_footprint.jpg?resize=150%2C150\" alt=\"smaller_footprint\" data-recalc-dims=\"1\" \/><\/a><\/em><\/p>\n<p><span style=\"font-size: small;\">We were also totally impressed with Intel&#8217;s new Q9550S &#8211; it does everything our E8600 does, and then some!\u00a0 It runs 30 watts lower TDP than the &#8220;non-S&#8221; Q9550 and our only\u00a0potential complaint\u00a0was its $100 price premium as similar overclocking results can be had with regular Q9550 CPUs that still can be found in the retail channel.\u00a0 Of course, this\u00a0will probably\u00a0change as the best overclockers are probably picked from the center of the die for &#8220;S&#8221; Core 2 Quads now.\u00a0 However, where the Q9550S will find an immediate home is with OEM builders that specialize in rack-mounted servers.\u00a0 These low power and cooler running Q9550S CPUs are absolutely perfect for these OEMs, and in that case, the price premium is well worth it in our opinion.\u00a0 We gave our Q9550S\u00a0 &#8220;4-1\/2 Stars&#8221; and an <em>Editor&#8217;s Choice<\/em> Award.\u00a0 We will justify that score in this and also in the following article detailing Q9550S with multi-GPU scaling.\u00a0 Our weeks spent with Q9550S has replaced E8600 as our CPU of choice and it is highly recommended for all PC gaming.\u00a0 For applications that use more than two cores,\u00a0Q9550S absolutely speeds past our E8600 even when it is clocked +260Mhz higher.\u00a0 However, we are primarily PC gamers and we want to\u00a0show you\u00a0how quad core gaming compares with dual core gaming. <\/span><\/p>\n<p><span style=\"font-size: small;\">It is in this second part of this series that we will actually\u00a0compare game benchmarks &#8211; &#8220;apples to apples&#8221; &#8211; with the Q9550S maximum 3.99 Ghz overclock to our E8600 also at 3.99 Ghz.\u00a0 Finally we max our Core 2 Duo out at 4.25 Ghz &#8211;\u00a0its very highest stable overclock on our P5E Deluxe motherboard &#8211;\u00a0so that you can see what to pick for yourself\u00a0if you need\u00a0an upgrade.\u00a0 We also test at 2.83 Ghz stock clocks for Q9550S as well as 3.40 Ghz, 3.62 Ghz and finally at 3.99 Ghz to see how frame rates may scale in game benchmarks and to try to find the &#8220;sweet spot&#8221; for\u00a0a CPU\u00a0overclock for playing PC games with HD4870 and GTX280 video cards.\u00a0 By also overclocking E8600\u00a0another +260Mhz past Q9550S stable core speed\u00a0to 4.25Ghz, we can\u00a0see if E8600 can somehow compensate for Q9550S having two &#8220;extra&#8221; cores for the games that use them all.<\/span><\/p>\n<p><em><\/em><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/kill_a_watt.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-3233\" title=\"kill_a_watt\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/kill_a_watt.jpg?resize=150%2C150\" alt=\"kill_a_watt\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><span style=\"font-size: small;\">We used our Kill-A-Watt meter\u00a0extensively and although we could not compare Q9550S to the &#8220;non-S&#8221; version, our total system maxed out with 291 watts and HD4870 with everything screaming and max load on all 4 cores.\u00a0 And interestingly we found some higher wattage used with Q9550S in certain games than with others &#8211; about 10 watts\u00a0higher in\u00a0<em>World-in-Conflict<\/em> than in\u00a0<em>Crysis<\/em> !\u00a0 We are thinking that perhaps <em>Crysis <\/em>does not use more than\u00a0two cores.\u00a0For the graphics, we will be using only\u00a0two video cards this time &#8211; AMD&#8217;s HD4870 and Nvidia&#8217;s GTX280 to show the effect of different\u00a0core speeds\u00a0of\u00a0both of our\u00a0CPU&#8217;s overclocking performance on single-GPU powerful\u00a0video cards\u00a0in today&#8217;s most demanding games.\u00a0 For Part III, the last of our <em>Q9550S vs. E8600 <\/em>series, we will use\u00a0our full benchmark suite and concentrate on two multi-GPU setups &#8211; 4870-X2 and CrossFireX-3.\u00a0 For this review, we picked seven modern PC games &#8211; <em>Call of Juarez, Crysis, S.T.A.L.K.E.R. &#8211;\u00a0Clear Sky,\u00a0\u00a0PT Boats DX10 demo, FarCry2, World-in-Conflict, and X3 Terran Conflict<\/em> &#8211; plus 2 synthetic\u00a0Futuremark tests 3DMark06 and Vantage.\u00a0\u00a0 So let&#8217;s head for the testing bench and check out full disclosure:<\/span><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p style=\"text-align: justify;\"><strong><\/strong><\/p>\n<p style=\"text-align: justify;\">\u00a0<\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2852&amp;page=2\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-3342\" title=\"Next Page\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/next-page.jpg?resize=50%2C50\" alt=\"Next Page\" data-recalc-dims=\"1\" \/><\/a><br \/>\n <\/span><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><!--nextpage--><\/p>\n<p><span style=\"font-size: medium;\"><span style=\"color: #ffff00;\"><strong>Test Configuration<\/strong><\/span><br \/>\n <span style=\"color: #ffff00;\"><strong><\/strong><\/span><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><span style=\"font-size: small;\">Test Configuration &#8211; Hardware<\/span><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\">*Intel Core 2 Quad Q9550S (engineering sample reference 2.83 GHz; overclocked to 3.40 Ghz, 3.62 Ghz and 3.99 Ghz).<br \/>\n *Intel Core 2 Duo E8600 (reference 3.33 GHz; overclocked to 3.99 Ghz and 4.25 Ghz ).<br \/>\n * ASUS Rampage Formula (Intel\u00a0X48 chipset, latest BIOS. PCIe 2.0 specification; crossfire 16x+16x).<br \/>\n * ASUS P5e-Deluxe (Intel X48 chipset, latest BIOS. PCIe 2.0 specification; crossfire 16x+16x).<br \/>\n * 4 GB DDR2-PC8500 RAM (2&#215;2 GB, dual-channel at PC6400 speeds).<br \/>\n * Nvidia GeForce GTX280 (1 GB, nVidia reference clocks) by BFGTech<br \/>\n * ATi Radeon 4870 (1GB, reference clocks) by ASUS<br \/>\n * Onboard SupremeFX-II (ASUS P5e Deluxe motherboard daughter-card)<br \/>\n * 2 &#8211; Seagate Barracuda 7200.10 hard drives [setup identically, except for the graphics cards]<\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><span style=\"font-size: small;\">Test Configuration \u2013 Software<\/span><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\">* ATi Catalyst 8.12<em>hotfix<\/em>, highest quality mip-mapping set in the driver; Catalyst AI set to \u201cadvanced\u201d<br \/>\n * nVidia Geforce 181.22, high quality driver setting, LOD clamp enabled.<br \/>\n * Windows Vista 32-bit SP1; very latest updates<br \/>\n * DirectX November 2008.<br \/>\n * All games patched to their latest versions.<\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><span style=\"font-size: small;\">Test Configuration \u2013 Settings<\/span><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\">* vsync off in the driver to \u201capplication decide\u201d and never in game.<br \/>\n * 4xAA only enabled in-game; all settings at maximum 16xAF applied in game [or in CP except as noted; No AA\/AF for <em>Crysis<\/em>]\n * All results show average, minimum and maximum frame rates<br \/>\n * Highest quality sound (stereo) used in all games.<br \/>\n * Vista32, all DX10 titles were run under DX10 render paths<\/span><\/p>\n<blockquote>\n<p><em><span style=\"font-size: small;\">NOTE!!<\/span><\/em><\/p>\n<p><span style=\"font-size: small;\">Catalyst 8.12 HOTFIX.<\/span><\/p>\n<p><span style=\"font-size: small;\">* Improves DirectX10 performance in various applications in multi-core CPU systems<\/span><\/p>\n<p><span style=\"font-size: small;\">Known issue:<\/span><\/p>\n<p><span style=\"font-size: small;\">The Catalyst Control Center 3D settings option, Anisotropic Filtering does not currently work when running DirectX 10 applications \u2013 Anisotropic Filtering must be enabled within the application<\/span><\/p>\n<\/blockquote>\n<p><span style=\"font-size: small;\">We found with later testing that Catalyst 8.12 and 9.1 are quite similar and in Part III of our Shootout focusing on multi-GPU, we will start with Catalyst 9-2 and the latest Geforce drivers with a much\u00a0larger sample of actual game benchmarks than presented here.<\/span><\/p>\n<p style=\"text-align: justify;\"><strong><\/strong><\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2852&amp;page=1\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3343\" title=\"Previous Page\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/previous-page.jpg?resize=50%2C50\" alt=\"Previous Page\" data-recalc-dims=\"1\" \/><\/a><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2852&amp;page=3\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-3342\" title=\"Next Page\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/next-page.jpg?resize=50%2C50\" alt=\"Next Page\" data-recalc-dims=\"1\" \/><\/a><br \/>\n <\/span><\/p>\n<p><!--nextpage--><\/p>\n<p><span style=\"color: #ffff00;\"><span style=\"font-size: medium;\"><strong><span style=\"color: #ffff00;\"><span style=\"font-size: medium;\"><strong>3DMark06<\/strong><\/span><\/span><\/strong><\/span><\/span><\/p>\n<p><span style=\"font-size: small;\">3DMark06 still remains the number one utility used for a system benchmark. The numbers it produces aren\u2019t indicative of real-world gameplay &#8211; or any gameplay in general &#8211; and for that reason we really dislike using it to compare different systems. However, as long as the rest of the tech world uses it to evaluate gaming performance, we will too. We find it is mostly useful for tracking changes in a single system, what we are mostly doing now. There are four \u201cmini-games\u201d that it uses for benchmarking graphics, as well as two CPU tests. The scores are \u201cweighed\u201d and added together to give an overall number and there is a further breakdown possible with these mini games that we are charting for you<\/span>.<\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/3dmark06-2008-12-13-08-04-32-46.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-3478\" title=\"3dmark06-2008-12-13-08-04-32-46\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/3dmark06-2008-12-13-08-04-32-46.jpg?resize=150%2C150\" alt=\"3dmark06-2008-12-13-08-04-32-46\" data-recalc-dims=\"1\" \/><\/a><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><span style=\"font-size: small;\">Here\u00a0is a scene from one of the four benchmark \u201cmini games\u201d used to benchmark GPU performance. It will give your PC a real workout even though the default resolution is only 12\u00d710.<\/span><\/p>\n<p><span style=\"font-size: small;\"><br class=\"spacer_\" \/><\/span><\/p>\n<p><span style=\"font-size: small;\">Here are the results of our 3DMark06 benchmark comparison using the benchmark at its default settings:<\/span><\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/3dmark.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3428\" title=\"3dmark\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/3dmark.png?resize=447%2C690\" alt=\"3dmark\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/3dmark.png?resize=447%2C690 639w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/3dmark-194x300.png 194w\" sizes=\"auto, (max-width: 447px) 100vw, 447px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><span style=\"font-size: small;\">Here we see almost linear scaling with CPU frequency.\u00a0 If all games are like this, we would all overclock and use quad-core CPUs as it is consistently &#8220;outperforms&#8221; the Core 2 Duo &#8211; even when it is clocked +260 Mhz higher than the Core 2 Quad. Well, now let&#8217;s look at the mini-game frame rates:<\/span><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/3dmark_mg.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3429\" title=\"3dmark_mg\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/3dmark_mg.png?resize=456%2C764\" alt=\"3dmark_mg\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/3dmark_mg.png?resize=456%2C764 651w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/3dmark_mg-179x300.png 179w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/3dmark_mg-611x1024.png 611w\" sizes=\"auto, (max-width: 456px) 100vw, 456px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><span style=\"font-size: small;\">Here is the identical situation exemplified in the mini-game&#8217;s frame rates.\u00a0 &#8216;Playing&#8217; the 3DMark06 Mini-games would require an overclocked quad core CPU\u00a0to get the best performance out of our HD4870 or GTX280.\u00a0 So, lets move on to the second benchmark, Vantage.<br class=\"spacer_\" \/><\/span><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p style=\"text-align: justify;\"><strong><\/strong><\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2852&amp;page=2\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3343\" title=\"Previous Page\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/previous-page.jpg?resize=50%2C50\" alt=\"Previous Page\" data-recalc-dims=\"1\" \/><\/a><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2852&amp;page=4\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-3342\" title=\"Next Page\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/next-page.jpg?resize=50%2C50\" alt=\"Next Page\" data-recalc-dims=\"1\" \/><\/a><br \/>\n <\/span><\/p>\n<p><!--nextpage--><\/p>\n<p><span style=\"font-size: small;\">Next we move on to Vantage, Futuremark\u2019s latest test. Of course, we feel the same way about Vantage as we do about 3DMark06 &#8211; it is really useful for tracking changes in a<em> single <\/em>system &#8211; especially driver changes. As it has become the new de facto standard for measuring PC video gaming performance, we will use it also. There are two mini-game tests: <em>Jane Nash<\/em> and <em>Calico<\/em>. Also there are two CPU tests but we are still focusing on the graphics performance.<\/span><\/p>\n<p><span style=\"font-size: small;\">Here\u00a0is a scene from Vantage&#8217;s second mini-game shown at 1920\u00d71200 resolution and with every setting fully maxed out.<\/span><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/3dmarkvantage-2008-12-13-08-15-15-08.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail wp-image-3479 alignleft\" title=\"3dmarkvantage-2008-12-13-08-15-15-08\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/3dmarkvantage-2008-12-13-08-15-15-08.jpg?resize=150%2C150\" alt=\"3dmarkvantage-2008-12-13-08-15-15-08\" data-recalc-dims=\"1\" \/><\/a><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><span style=\"font-size: small;\">Lets go right to the graphs and first check the Basic Tests with the default benchmark scores<\/span>:<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/vantage.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3411\" title=\"vantage\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/vantage.png?resize=580%2C662\" alt=\"vantage\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/vantage.png?resize=580%2C662 828w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/vantage-262x300.png 262w\" sizes=\"auto, (max-width: 580px) 100vw, 580px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><span style=\"font-size: small;\">Again, this synthetic test matches the E8600&#8217;s highest performance with the Q9550S at default.\u00a0 We also note that Vantage is a better test for graphics than 3DMark06 appears to be. So, let&#8217;s look at Vantage&#8217;s mini-game frame rates:<\/span><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/vantage_mg.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3412\" title=\"vantage_mg\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/vantage_mg.png?resize=579%2C666\" alt=\"vantage_mg\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/vantage_mg.png?resize=579%2C666 827w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/vantage_mg-260x300.png 260w\" sizes=\"auto, (max-width: 579px) 100vw, 579px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p style=\"text-align: left;\">\u00a0<\/p>\n<p style=\"text-align: left;\"><span style=\"font-size: small;\">Let&#8217;s move on to real games and real world situations and see what advantage &#8211; if any &#8211; quad core has over dual. Still, nothing really even in Vantage that\u00a0you would notice actually playing these benchmarks as if they were games and nobody will play this &#8220;title&#8221;. Enough of the synthetics, as we move on to PC games!<\/span><\/p>\n<p style=\"text-align: left;\">\u00a0<\/p>\n<p style=\"text-align: justify;\"><strong><\/strong><\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2852&amp;page=3\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3343\" title=\"Previous Page\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/previous-page.jpg?resize=50%2C50\" alt=\"Previous Page\" data-recalc-dims=\"1\" \/><\/a><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2852&amp;page=5\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-3342\" title=\"Next Page\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/next-page.jpg?resize=50%2C50\" alt=\"Next Page\" data-recalc-dims=\"1\" \/><\/a><br \/>\n <\/span><\/p>\n<p style=\"text-align: left;\"><!--nextpage--><\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ffff00;\"><span style=\"font-size: medium;\"><strong><\/strong><\/span><\/span><\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ffff00;\"><span style=\"font-size: medium;\"><strong>Call of Juarez<\/strong><\/span><\/span><br class=\"spacer_\" \/><\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/coj_dx10-2008-12-13-08-21-21-62.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail wp-image-3481 alignleft\" title=\"coj_dx10-2008-12-13-08-21-21-62\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/coj_dx10-2008-12-13-08-21-21-62.jpg?resize=150%2C150\" alt=\"coj_dx10-2008-12-13-08-21-21-62\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"TEXT-ALIGN: left\">\u00a0<\/p>\n<p style=\"TEXT-ALIGN: left\">\u00a0<\/p>\n<p style=\"TEXT-ALIGN: left\">\u00a0<\/p>\n<p style=\"TEXT-ALIGN: left\">\u00a0<\/p>\n<p style=\"TEXT-ALIGN: left\"><span style=\"font-size: small;\"><em>Call of Juarez <\/em>is\u00a0one of the very\u00a0earliest DX10 benchmark that was released in June, 2007 as a fast-paced Wild West Epic Adventure Shooter. Techland&#8217;s <em>Call of Juarez<\/em> is loosely based on Spaghetti Westerns that become popular in the early 1970s. <em>Call of Juarez <\/em>features\u00a0its Chrome Engine using Shader Model 4 with DirectX 10, so the usage of Vista is mandatory for this benchmark. It isn\u2019t built into <em>Call of Juarez, <\/em>but is a stand-alone that runs a simple fly-through of a level that\u2019s built to showcase the game\u2019s DX10 effects. It offers great repeatability andit is a good stress test for DX10 features in graphics cards although it is not quite the same as actual gameplay\u00a0because the game logic and AI are stripped out of the demo. Still it is very useful\u00a0for comparing video card performance.<\/span><\/p>\n<p style=\"TEXT-ALIGN: left\"><span style=\"font-size: small;\">Performing <em>Call of Juarez<\/em> benchmark is easy.\u00a0\u00a0You are presented with a simple menu to choose resolution, anti-aliasing, and two choices of shadow quality options. We set the shadow quality on \u201chigh\u201d and the shadow map resolution to\u00a0the maximum, 2048\u00d72048. At the end of the run, the demo presents you with the minimum, maximum, and average frame rate, along with the option to quit or run the benchmark again. We always ran the benchmark at least a second time and recorded that generally higher score.<\/span><\/p>\n<p style=\"text-align: left;\"><strong><span style=\"font-size: small;\"><em>Call of Juarez<\/em> DX10 benchmark at 1920&#215;1200:<br \/>\n <\/span><\/strong><\/p>\n<p style=\"text-align: left;\"><strong><\/strong><\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/coj_19redo.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3470\" title=\"coj_19redo\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/coj_19redo.png?resize=589%2C686\" alt=\"coj_19redo\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/coj_19redo.png?resize=589%2C686 842w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/coj_19redo-257x300.png 257w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" data-recalc-dims=\"1\" \/><\/a> <em><span style=\"font-size: x-small;\">(oops &#8211; 4870 at 19&#215;12 &#8220;Average&#8221; is <strong>34.7<\/strong>; not 37.4!)<\/span><\/em><\/p>\n<p style=\"text-align: left;\"><strong><span style=\"font-size: small;\"><em>Call of Juarez<\/em> DX10 benchmark at 1650&#215;1080<\/span>:<\/strong><\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/coj_16.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3419\" title=\"coj_16\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/coj_16.png?resize=586%2C678\" alt=\"coj_16\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/coj_16.png?resize=586%2C678 837w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/coj_16-259x300.png 259w\" sizes=\"auto, (max-width: 586px) 100vw, 586px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\">\u00a0<\/p>\n<p style=\"text-align: left;\"><span style=\"font-size: small;\">There isn&#8217;t a lot of variance.\u00a0 Clearly the game is far more GPU-dependent than CPU.\u00a0 Here you can say there is not a lot of difference from a Q9550S at stock or overclocked to its maximum nor does\u00a0<em>Call of Juarez<\/em> appear to use more than 2 cores so as to make any frame rate difference.\u00a0 E8600 at its highest overclock shows\u00a0the best gains in <em>Call of Juarez.<\/em><\/span><\/p>\n<p style=\"text-align: left;\">\u00a0<\/p>\n<p style=\"text-align: justify;\"><strong><\/strong><\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2852&amp;page=4\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3343\" title=\"Previous Page\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/previous-page.jpg?resize=50%2C50\" alt=\"Previous Page\" data-recalc-dims=\"1\" \/><\/a><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2852&amp;page=6\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-3342\" title=\"Next Page\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/next-page.jpg?resize=50%2C50\" alt=\"Next Page\" data-recalc-dims=\"1\" \/><\/a><br \/>\n <\/span><\/p>\n<p style=\"text-align: left;\"><!--nextpage--><\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ffff00;\"><strong><span style=\"font-size: medium;\">CRYSIS<\/span><\/strong><\/span><\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/crysis-2008-10-24-15-11-29-98.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail wp-image-3482 alignleft\" title=\"crysis-2008-10-24-15-11-29-98\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/crysis-2008-10-24-15-11-29-98.jpg?resize=150%2C150\" alt=\"crysis-2008-10-24-15-11-29-98\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\"><span style=\"font-size: small;\">N<\/span><span style=\"font-size: small;\">ow we move on to <em>Crysis<\/em>. It is one of the most demanding games released to date for the PC. <em>Crysis <\/em>is a science fiction first person shooter by Crytek and published by Electronic Arts in late\u00a02007. <em>Crysis<\/em>is based in a fictional near-future where an ancient alien spacecraft is discovered buried on an island near the coast of Korea. The single-player campaign has you assume the role of USA Delta Force, \u2018Nomad\u2019 in the game. He is armed with various futuristic weapons and equipment, including a \u201cNano Suit\u201d which enables the player to perform extraordinary feats. <em>Crysis<\/em> uses DirectX10 for graphics rendering.<\/span><\/p>\n<p><span style=\"font-size: small;\">A standalone but related game, <em>Crysis Warhead<\/em> was released September, 2008. It is notable for providing a similar graphical experience to <em>Crysis<\/em>, but with less graphical demands on the PC at its highest &#8216;enthusiast&#8217; settings. CryEngine2 is the game engine used to power <em>Crysis<\/em> and <em>Warhead<\/em>and it is an extended version of the CryEngine that powers <em>FarCry<\/em>. As well as supporting Shader Model 2.0, 3.0, and DirectX10\u2019s 4.0, CryEngine2 is also multi-threaded to take advantage of SMP-aware systems. We know it takes advantage of two cores and soon we will see how it does on four-cores.\u00a0 <em>Crysis<\/em>also comes in 32-bit and 64-bit versions and Crytek has developed their own proprietary physics system, called CryPhysics. However, it is noted that actually playing the game is a bit slower than the demo implies.<\/span><\/p>\n<p><em><span style=\"font-size: small;\"><strong>G<\/strong><strong>PU Demo, Island<\/strong><\/span><\/em><\/p>\n<p><span style=\"font-size: small;\">All of our settings are set to &#8216;maximum&#8217; but we do NOT apply any AA\/AF in the game.\u00a0 Here is<em> Crysis\u2019 Island Demo <\/em>benchmarks, at 1920\u00d71200 resolution, and then at 1680\u00d71050.<\/span><\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/crysis_19.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3437\" title=\"crysis_19\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/crysis_19.png?resize=534%2C673\" alt=\"crysis_19\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/crysis_19.png?resize=534%2C673 763w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/crysis_19-237x300.png 237w\" sizes=\"auto, (max-width: 534px) 100vw, 534px\" data-recalc-dims=\"1\" \/><\/a><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p style=\"text-align: left;\">\u00a0<\/p>\n<p style=\"text-align: left;\"><span style=\"font-size: small;\">We sense a disappointment here,\u00a0perhaps.\u00a0 We see <em>Crysis <\/em>apparently<em> <\/em>only uses 2 CPU cores.\u00a0 We confirmed this somewhat also\u00a0by using Kill-A-Watt to measure our system&#8217;s peak wattage and it was 10 watts\u00a0less usage\u00a0than with a game that apparently does use all 4 cores.\u00a0 Let&#8217;s look at 1650&#215;1080:<\/span><\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/crysis_16.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3436\" title=\"crysis_16\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/crysis_16.png?resize=537%2C727\" alt=\"crysis_16\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/crysis_16.png?resize=537%2C727 767w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/crysis_16-221x300.png 221w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/crysis_16-756x1024.png 756w\" sizes=\"auto, (max-width: 537px) 100vw, 537px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\">\u00a0<\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><span style=\"font-size: small;\">Again, E8600 edges out Q9550S.\u00a0 However, the difference is usually by a single frame rate or less.\u00a0 <em>Crysis<\/em> does not appear to take advantage of Core 2 Quad&#8217;s &#8220;extra&#8221; two cores<\/span>.<br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p style=\"text-align: justify;\"><strong><\/strong><\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2852&amp;page=5\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3343\" title=\"Previous Page\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/previous-page.jpg?resize=50%2C50\" alt=\"Previous Page\" data-recalc-dims=\"1\" \/><\/a><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2852&amp;page=7\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-3342\" title=\"Next Page\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/next-page.jpg?resize=50%2C50\" alt=\"Next Page\" data-recalc-dims=\"1\" \/><\/a><br \/>\n <\/span><\/p>\n<p><!--nextpage--><\/p>\n<p><strong><em><span style=\"font-size: medium;\"><span style=\"color: #ffff00;\">S.T.A.L.K.E.R., Clear Sky<\/span><\/span><\/em><\/strong><strong><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/xrengine-2009-01-04-19-05-45-60.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail wp-image-3487 alignleft\" title=\"xrengine-2009-01-04-19-05-45-60\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/xrengine-2009-01-04-19-05-45-60.jpg?resize=150%2C150\" alt=\"xrengine-2009-01-04-19-05-45-60\" data-recalc-dims=\"1\" \/><\/a><\/strong><\/p>\n<p><strong><\/strong><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><span style=\"font-size: small;\">This is the\u00a0first time we are running <em>Prologue:<\/em> <em>S.T.A.L.K.E.R., Clear Sky. <\/em>The original <em>Shadows of Chernobyl<\/em> was our benchmark<em>.<\/em> Our &#8220;Shootout Series&#8221; aim is to present the latest games and DX10 benchmarks, whenever possible.<em> <\/em>So when GSC Game World released a prequel story expansion\u00a0last year\u00a0as\u00a0<em> Clear Sky<\/em>,\u00a0it naturally\u00a0become a brand new DX10 benchmark for us. Both games have a non-linear storyline and they feature role-playing gameplay elements such as trading and allying with NPC factions. In<em> <\/em>both games the player assumes the identity of a S.T.A.L.K.E.R.; an illegal artifact scavenger in \u201cThe Zone\u201d which encompasses roughly 30 square kilometers. It is the location of an alternate reality story surrounding the Chernobyl Power Plant after another (fictitious) explosion.<\/span><\/p>\n<p><span style=\"font-size: small;\"><em>S.T.A.L.K.E.R.<\/em> &amp; <em>Clear Sky<\/em> feature \u201ca living breathing world\u201d with highly developed NPC creature AI.\u00a0 <em>S.T.A.L.K.E.R., Clear Sky <\/em>uses the X-ray Engine &#8211; a DirectX8.1\/9\/DX10\/10.1 Shader model 3.0 &amp; 4.0 graphics engine featuring HDR, parallax and normal mapping, soft shadows, motion blur, weather effects and day-to-night cycles. As with other engines using deferred shading, the original DX9c X-ray Engine does not support anti-aliasing with dynamic lighting enabled. However,\u00a0the DX10 version does.\u00a0We set all the graphical options &#8211; including anti-ailising &#8211; to their maximum values.<\/span><\/p>\n<p style=\"TEXT-ALIGN: left\"><span style=\"font-size: small;\">Our new 12 minute, stand-alone &#8220;official&#8221; benchmark by <em>Clear Sky&#8217;s <\/em>creators is far much more detailed and way better than the one we were using previously. \u00a0As an expansion to the original game, <em>Clear Sky<\/em> is top-notch and worthy to be <em>S.T.A.L.K.E.R&#8217;<\/em>s successor with even more awesome DX10 effects which help to create and enhance their game&#8217;s incredible atmosphere.\u00a0 But DX10 comes\u00a0with a steep HW requirement and this new benchmark really needs multi-GPU to run at its maximum settings &#8211; even below 1650&#215;1080!\u00a0 We pick two of the most stressful tests out of the four that are run and detailed by the official benchmark.\u00a0 &#8220;Day&#8221; is the first, &#8220;night&#8221; and &#8220;rain&#8221; are less demanding but &#8220;sun shafts&#8221; approximating a bright sunny morning probably brings the heaviest penalty due to its extreme use of shaders to create DX10 and even DX10.1 effects.\u00a0 We ran both cards fully maxed out in DX10.0 with &#8220;ultra&#8221; settings but did not apply edge detect MSAA which kills performance even further.<\/span><\/p>\n<p style=\"text-align: left;\"><strong><span style=\"font-size: small;\"><em>S.T.A.L.K.E.R., Clear Sky<\/em> DX10 benchmark &#8220;Day&#8221; at 1920&#215;1200:<\/span><\/strong><\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/cs_day_19.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3422\" title=\"cs_day_19\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/cs_day_19.png?resize=583%2C638\" alt=\"cs_day_19\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/cs_day_19.png?resize=583%2C638 833w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/cs_day_19-274x300.png 274w\" sizes=\"auto, (max-width: 583px) 100vw, 583px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><strong><span style=\"font-size: small;\"><em>S.T.A.L.K.E.R., Clear Sky<\/em> DX10 benchmark &#8220;Sun shafts&#8221;\u00a0at 1920&#215;1200:<\/span><\/strong><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/cs_sun_19.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3424\" title=\"cs_sun_19\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/cs_sun_19.png?resize=584%2C674\" alt=\"cs_sun_19\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/cs_sun_19.png?resize=584%2C674 834w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/cs_sun_19-259x300.png 259w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><strong><span style=\"font-size: small;\"><em>S.T.A.L.K.E.R., Clear Sky<\/em> DX10 benchmark &#8220;Day&#8221; at 1650&#215;1080<\/span><\/strong><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-size: small;\"><a href=\"http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/cs_d_16.bmp\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3421\" title=\"cs_d_16\" src=\"http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/cs_d_16.bmp\" alt=\"cs_d_16\" width=\"585\" height=\"682\" srcset=\"http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/cs_d_16.bmp 835w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/cs_d_16-257x300.bmp 257w\" sizes=\"auto, (max-width: 585px) 100vw, 585px\" \/><\/a><\/span><\/span><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/cs_day_19.png\"><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><strong><span style=\"font-size: small;\"><em>S.T.A.L.K.E.R., Clear Sky<\/em> DX10 benchmark &#8220;Sun shafts&#8221; at 1650&#215;1080<\/span><\/strong><\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/cs_sun_16.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3423\" title=\"cs_sun_16\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/cs_sun_16.png?resize=584%2C667\" alt=\"cs_sun_16\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/cs_sun_16.png?resize=584%2C667 834w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/cs_sun_16-262x300.png 262w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p style=\"text-align: left;\">\u00a0<\/p>\n<p style=\"text-align: left;\"><span style=\"font-size: small;\">Another surprise &#8230; an engine that takes advantage of multi-core CPU does not give\u00a0a big\u00a0practical advantage over Core 2 Duo; in fact E8600 at 4.25 Ghz scores about the same\u00a0as its 3.99 Ghz Core 2 Quad counterpart except in a couple of instances where they trade blows and Q9550S wins.\u00a0 We do see CPU scaling clearly, however.<\/span><\/p>\n<p style=\"text-align: left;\">\u00a0<\/p>\n<p style=\"text-align: justify;\"><strong><\/strong><\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2852&amp;page=6\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3343\" title=\"Previous Page\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/previous-page.jpg?resize=50%2C50\" alt=\"Previous Page\" data-recalc-dims=\"1\" \/><\/a><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2852&amp;page=8\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-3342\" title=\"Next Page\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/next-page.jpg?resize=50%2C50\" alt=\"Next Page\" data-recalc-dims=\"1\" \/><\/a><br \/>\n <\/span><\/p>\n<p style=\"text-align: left;\"><span style=\"font-size: medium;\"><span style=\"color: #000000;\"><!--nextpage--><\/span><\/span><\/p>\n<p style=\"TEXT-ALIGN: left\"><span style=\"font-size: medium;\"><span style=\"color: #ffff00;\">PT Boats: Knights of the Sea<\/span><span style=\"color: #ffff00;\"><strong> DX10 benchmark<\/strong><\/span><\/span><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/pt-boats-2008-12-20-21-47-03-48.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail wp-image-3484 alignleft\" title=\"pt-boats-2008-12-20-21-47-03-48\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/pt-boats-2008-12-20-21-47-03-48.jpg?resize=150%2C150\" alt=\"pt-boats-2008-12-20-21-47-03-48\" data-recalc-dims=\"1\" \/><\/a><br class=\"spacer_\" \/><\/p>\n<p><span style=\"font-size: small;\"><em><\/em><\/span><\/p>\n<p><span style=\"font-size: small;\"><em><\/em><\/span><\/p>\n<p><span style=\"font-size: small;\"><em><\/em><\/span><\/p>\n<p><span style=\"font-size: small;\"><em><\/em><\/span><\/p>\n<p><span style=\"font-size: small;\"><em>PT Boats: Knights of the Sea<\/em>is a stand-alone DX10 benchmark utility released by Akella, last year. It is a benchmark-friendly tech demo of their upcoming simulation-action game. This DX10 benchmark test runs reliably and apparently provides very accurate and repeatable results.<\/span><\/p>\n<p><span style=\"font-size: small;\">We set the only settings options available to us as follows:<\/span><\/p>\n<p><span style=\"font-size: small;\">DirectX Version: DirectX 10<br \/>\n Resolution: 1920\u00d71600 and 1680\u00d71050 at 60 Hz<br \/>\n Image Quality: High<br \/>\n Anti aliasing: 4x<\/span><\/p>\n<p style=\"text-align: left;\"><strong><span style=\"font-size: small;\"><em>PT Boats<\/em> DX10 benchmark at 1920&#215;1200:<\/span><\/strong><\/p>\n<p style=\"text-align: left;\"><strong><\/strong><strong><\/strong><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/pt_boats_19.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3418\" title=\"pt_boats_19\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/pt_boats_19.png?resize=534%2C673\" alt=\"pt_boats_19\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/pt_boats_19.png?resize=534%2C673 763w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/pt_boats_19-238x300.png 238w\" sizes=\"auto, (max-width: 534px) 100vw, 534px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\"><strong><\/strong><\/p>\n<p style=\"text-align: left;\"><strong><\/strong><\/p>\n<p style=\"text-align: left;\"><span style=\"font-size: small;\"><strong><em>PT Boats<\/em> DX10 benchmark at<\/strong> <\/span><strong><span style=\"font-size: small;\">1650&#215;1080<\/span>:<\/strong><\/p>\n<p style=\"text-align: left;\"><strong><\/strong><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/pt_boats_16.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3417\" title=\"pt_boats_16\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/pt_boats_16.png?resize=539%2C688\" alt=\"pt_boats_16\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/pt_boats_16.png?resize=539%2C688 770w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/pt_boats_16-234x300.png 234w\" sizes=\"auto, (max-width: 539px) 100vw, 539px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\"><strong><\/strong><\/p>\n<p style=\"TEXT-ALIGN: left\"><span style=\"font-size: small;\">We see really mixed results as no one is probably optimizing for this yet as it is unreleased. But generally we see CPU scaling although we do not see any real advantage to 4 cores over two in this benchmark yet.\u00a0 We are really looking forward to this game&#8217;s release, later this year.<\/span><\/p>\n<p style=\"text-align: justify;\"><strong><\/strong><\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2852&amp;page=7\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3343\" title=\"Previous Page\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/previous-page.jpg?resize=50%2C50\" alt=\"Previous Page\" data-recalc-dims=\"1\" \/><\/a><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2852&amp;page=9\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-3342\" title=\"Next Page\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/next-page.jpg?resize=50%2C50\" alt=\"Next Page\" data-recalc-dims=\"1\" \/><\/a><br \/>\n <\/span><\/p>\n<p style=\"text-align: left;\"><span style=\"font-size: small;\"><!--nextpage--><\/span><\/p>\n<p style=\"text-align: left;\"><span style=\"font-size: medium;\"><span style=\"color: #ffff00;\">FarCry2<\/span><\/span><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/farcry2-2009-02-24-19-18-47-803.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail wp-image-3483 alignleft\" title=\"farcry2-2009-02-24-19-18-47-803\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/farcry2-2009-02-24-19-18-47-803.jpg?resize=150%2C150\" alt=\"farcry2-2009-02-24-19-18-47-803\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p style=\"text-align: left;\">\u00a0<\/p>\n<p style=\"text-align: left;\">\u00a0<\/p>\n<p style=\"text-align: left;\">\u00a0<\/p>\n<p style=\"text-align: left;\">\u00a0<\/p>\n<p style=\"text-align: left;\"><span style=\"font-size: small;\"><em>FarCry2 <\/em>uses the name of the original <em>FarCry <\/em>but it is not connected to the first game as it brings you a new setting and a new story. Ubisoft created it based on their Dunia Engine. The game setting takes place in an unnamed African country, during an uprising between two rival warring factions: the <em>United Front for Liberation and Labor <\/em>and the <em>Alliance for Popular Resistance.<\/em> Your mission is a simple one, to kill \u201cThe Jackal\u201d; the Nietzsche-quoting mercenary that arms both sides of the conflict that you are sent into.<\/span><\/p>\n<p><span style=\"font-size: small;\">The <em>FarCry2 <\/em>game world is loaded in the background and on the fly to create a completely seamless open world. The Dunia game engine provides good visuals that scale well and it runs on a wide range of PC hardware. The<em> FarCry2<\/em> design team actually went to Africa to give added realism to this game and it does work very well. One thing to note, is <em>FarCry2&#8217;s<\/em>very realistic fire propagation by the Dunia engine that is a far cry from the scripted fire and explosions that we are used to seeing up-until-now.\u00a0 We notice steady improvement in performance by both vendors since this AAA title was released. However, Catalyst 8-12 appeared to have had real issues with <em>FarCry2 <\/em>and required ATi to release 2 hotfixes for it. We will let you know if Catalyst 9-2 address <em>FarCry2&#8217;s <\/em>performance issues. The &#8216;stutter&#8217; is definitely minimized in the latest hotfix but it still needs a bit of work for 4870.<\/span><\/p>\n<p><strong><span style=\"font-size: small;\"><em>FarCry2<\/em> benchmark at 1920&#215;1200<\/span>:<\/strong><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/fc2_19redo1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3531\" title=\"fc2_19redo1\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/fc2_19redo1.png?resize=576%2C671\" alt=\"fc2_19redo1\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/fc2_19redo1.png?resize=576%2C671 823w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/fc2_19redo1-257x300.png 257w\" sizes=\"auto, (max-width: 576px) 100vw, 576px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><strong><span style=\"font-size: small;\"><em><\/em><\/span><\/strong><\/p>\n<p><strong><span style=\"font-size: small;\"><em><\/em><\/span><\/strong><\/p>\n<p><strong><span style=\"font-size: small;\"><em><\/em><\/span><\/strong><strong><span style=\"font-size: small;\"><em>FarCry2<\/em> benchmark at 1680&#215;1050:<\/span><\/strong><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/fc2_16.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3425\" title=\"fc2_16\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/fc2_16.png?resize=586%2C687\" alt=\"fc2_16\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/fc2_16.png?resize=586%2C687 837w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/fc2_16-255x300.png 255w\" sizes=\"auto, (max-width: 586px) 100vw, 586px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><span style=\"font-size: small;\">Very interesting.\u00a0 This time our Q9550S shows an advantage over E8600.\u00a0 We do see quad core gaming and CPU scaling.\u00a0 This is the future of gaming in our opinion.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2852&amp;page=8\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3343\" title=\"Previous Page\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/previous-page.jpg?resize=50%2C50\" alt=\"Previous Page\" data-recalc-dims=\"1\" \/><\/a><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2852&amp;page=10\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-3342\" title=\"Next Page\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/next-page.jpg?resize=50%2C50\" alt=\"Next Page\" data-recalc-dims=\"1\" \/><\/a><br \/>\n <\/span><\/p>\n<p><strong><em><span style=\"color: #000000;\"><!--nextpage--><\/span><\/em><\/strong><\/p>\n<p><strong><em><\/em><\/strong><span style=\"font-size: medium;\"><strong><em><span style=\"color: #ffff00;\">World in Conflict<\/span><\/em><\/strong><\/span><\/p>\n<p><em><\/em><\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/wic-2009-01-24-18-53-17-94.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-3488\" title=\"wic-2009-01-24-18-53-17-94\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/wic-2009-01-24-18-53-17-94.jpg?resize=150%2C150\" alt=\"wic-2009-01-24-18-53-17-94\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><span style=\"font-size: small;\"><em><\/em><\/span><\/p>\n<p><span style=\"font-size: small;\"><em><\/em><\/span><\/p>\n<p><span style=\"font-size: small;\"><em><\/em><\/span><\/p>\n<p><span style=\"font-size: small;\"><em><\/em><\/span><\/p>\n<p><span style=\"font-size: small;\"><em>World In Conflict<\/em> is\u00a0set in\u00a0an alternate history Earth where the Cold War did not end and Russia won in 1989.\u00a0 The game is set after Russia invaded the USA and\u00a0the remaining Americans decide to strike back. <em>World in Conflict [WiC]<\/em> is a real-time tactical\/strategy video game developed by the Swedish video game company Massive Entertainment and published by Sierra Entertainment in September 2007.\u00a0 The expansion, <em>World in Conflict: Soviet Assault <\/em>by Ubisoft is expected next month.\u00a0 It features the ability to play as the Soviet Union, against which the player fought in the original <em>World in Conflict<\/em>.\u00a0 Although it is generally considered a real-time strategy (RTS) game, <em>World in Conflict <\/em>includes gameplay typical of real-time tactical (RTT) games.\u00a0 <em>WiC<\/em> is filled with real vehicles from both\u00a0the Russian and American military. There are also tactical aids,\u00a0including\u00a0calling in massive\u00a0bombing raids, access to chemical warfare, nuclear weapons, and far more.<\/span><\/p>\n<p><span style=\"font-size: small;\">Here is yet another amazing and very customizable and detailed DX10 benchmark that is available in-game or as a stand-alone.\u00a0 The particle effects and explosions in World in Conflict have taken first place in my heart away from F.E.A.R., finally!\u00a0 Every setting is fully maxed out.<\/span><\/p>\n<p><span style=\"font-size: small;\"><strong>First, World in Conflict Benchmark at 1920&#215;1200:<\/strong><\/span><span style=\"font-size: small;\"><strong><\/strong><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/wic_19.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3414\" title=\"wic_19\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/wic_19.png?resize=452%2C660\" alt=\"wic_19\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/wic_19.png?resize=452%2C660 646w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/wic_19-205x300.png 205w\" sizes=\"auto, (max-width: 452px) 100vw, 452px\" data-recalc-dims=\"1\" \/><\/a><\/span><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><span style=\"font-size: small;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\"><strong>World in Conflict at 1650&#215;1080<\/strong><\/span><\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/wic_16.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3413\" title=\"wic_16\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/wic_16.png?resize=445%2C657\" alt=\"wic_16\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/wic_16.png?resize=445%2C657 635w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/wic_16-203x300.png 203w\" sizes=\"auto, (max-width: 445px) 100vw, 445px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><span style=\"font-size: small;\">Again, the results are mixed but we do see Q9550S pulling ahead in the minimums and in some averages\u00a0over E8600.\u00a0 We would have to give the edge again to the quad core CPU.<\/span><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p style=\"text-align: justify;\"><strong><\/strong><\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2852&amp;page=9\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3343\" title=\"Previous Page\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/previous-page.jpg?resize=50%2C50\" alt=\"Previous Page\" data-recalc-dims=\"1\" \/><\/a><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2852&amp;page=11\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-3342\" title=\"Next Page\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/next-page.jpg?resize=50%2C50\" alt=\"Next Page\" data-recalc-dims=\"1\" \/><\/a><br \/>\n <\/span><\/p>\n<p><!--nextpage--><br class=\"spacer_\" \/><\/p>\n<p><strong><em><\/em><\/strong><\/p>\n<p><strong><em><span style=\"color: #ffff00;\">X3-Terran Conflict<\/span><\/em><\/strong><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/x3tc_demo-2009-01-24-19-36-28-05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail wp-image-3486 alignleft\" title=\"x3tc_demo-2009-01-24-19-36-28-05\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/x3tc_demo-2009-01-24-19-36-28-05.jpg?resize=150%2C150\" alt=\"x3tc_demo-2009-01-24-19-36-28-05\" data-recalc-dims=\"1\" \/><\/a><br class=\"spacer_\" \/><\/p>\n<p><a href=\"http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/wic-2009-01-24-18-53-17-94.jpg\"><\/a><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p style=\"text-align: justify;\"><strong><\/strong><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><span style=\"font-size: small;\"><em>X3:Terran Conflict<\/em> is another beautiful stand-alone benchmark that runs multiple tests and will really strain a lot of video cards with its extra-high polygon count.\u00a0 \u00a0<em>X3:Terran Conflict (X3:TC) <\/em>is a space trading and combat simulator from Egosoft and is the\u00a0most recent\u00a0of their X-series of computer games released\u00a0last October, 2008.\u00a0 \u00a0<em>X3: Terran Conflict<\/em> is a standalone expansion of <em>X3: Reunion<\/em>, based in the same universe and on the same engine.\u00a0It was also developed by several members of the X-Tended Mod team and features assets from it. It complements the story of previous games\u00a0in the X-Universe and especially continues\u00a0the events after the end of <em>X3: Reunion<\/em>.<\/span><\/p>\n<p><span style=\"font-size: small;\">Compared to <em>X3: Reunion, Terran Conflict<\/em> features a larger universe, more ships, and new missions. The X-Universe is huge.\u00a0 The Terran faction was added with their own set of technology including powerful ships and stations. Many new weapons systems were developed for the expansion\u00a0and it generally received good reviews.\u00a0 It has a rather steep learning curve.<\/span><br class=\"spacer_\" \/><strong><span style=\"font-size: small;\">X3:Terran Conflict at 1920&#215;1200<\/span><\/strong><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/x3tc_19.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3410\" title=\"x3tc_19\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/x3tc_19.png?resize=496%2C580\" alt=\"x3tc_19\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/x3tc_19.png?resize=496%2C580 708w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/x3tc_19-256x300.png 256w\" sizes=\"auto, (max-width: 496px) 100vw, 496px\" data-recalc-dims=\"1\" \/><\/a><br class=\"spacer_\" \/><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><em><\/em><\/p>\n<p><em><\/em><\/p>\n<p><em><\/em><\/p>\n<p><em><\/em><\/p>\n<p><em><\/em><\/p>\n<p><em><\/em><\/p>\n<p><em><\/em><\/p>\n<p><em><\/em><\/p>\n<p><em><\/em><\/p>\n<p><em><\/em><\/p>\n<p><em><\/em><\/p>\n<p><em><\/em><\/p>\n<p><em><\/em><\/p>\n<p><em><\/em><\/p>\n<p><em><\/em><\/p>\n<p><em><\/em><\/p>\n<p><em><\/em><\/p>\n<p><em><\/em><\/p>\n<p><em><span style=\"font-size: x-small;\">(oops, e8600 &#8220;max&#8221;\u00a0results are switched with GTX280)<\/span><\/em><\/p>\n<p><strong><span style=\"font-size: small;\"><span style=\"font-size: small;\">X3:Terran Conflict<\/span> at 1650&#215;1080:<\/span><\/strong><\/p>\n<p><span style=\"color: #ffff00;\"><strong><span style=\"font-size: medium;\"><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/x3tc_16.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3415\" title=\"x3tc_16\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/x3tc_16.png?resize=492%2C673\" alt=\"x3tc_16\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/x3tc_16.png?resize=492%2C673 703w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/x3tc_16-219x300.png 219w\" sizes=\"auto, (max-width: 492px) 100vw, 492px\" data-recalc-dims=\"1\" \/><\/a><\/span><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><span style=\"font-size: small;\">Here we see some\u00a0decent CPU\u00a0scaling.\u00a0 There is some variation as this benchmark is divided up into many sub tests yet performance\u00a0scaling appears to be king where the fastest CPU wins.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2852&amp;page=10\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3343\" title=\"Previous Page\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/previous-page.jpg?resize=50%2C50\" alt=\"Previous Page\" data-recalc-dims=\"1\" \/><\/a><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2852&amp;page=12\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-3342\" title=\"Next Page\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/next-page.jpg?resize=50%2C50\" alt=\"Next Page\" data-recalc-dims=\"1\" \/><\/a> <\/span><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<p><span style=\"color: #ffff00;\"><strong><span style=\"font-size: medium;\"><span style=\"color: #333333;\"><!--nextpage--><\/span><\/span><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><span style=\"font-size: medium;\">Conclusion<\/span><\/strong><\/span><\/p>\n<p><span style=\"color: #ffff00;\"><strong><\/strong><\/span><br class=\"spacer_\" \/><span style=\"font-size: small;\">From our testing with Q9550S compared with\u00a0E8600, we note that\u00a0the\u00a0Core 2 Quad does not as yet have a huge advantage in the games that we explored over Core 2 Duo &#8211; especially if you can get a nice\u00a0overclock.\u00a0 We do see that there are several games where the Quad core has a definite advantage and we expect devs to program for more cores as newer games are released and eventually quad core will be much more important.\u00a0\u00a0 We also see mixed scaling results.\u00a0 Some games get a nice boost from overclocking the CPU whereas others are far more GPU-dependent, especially since we have the tendency to completely max out the details at relatively high resolutions.\u00a0 We do see that &#8220;stock&#8221; 2.83 Ghz at times does hold back especially GTX280 performance a bit and at least a modest overclock to 3.40 Ghz does make some difference in the framerates.\u00a0 However, if you can push your CPU even further, we also see that some games continue to benefit from the highest overclock, even with a single powerful GPU.<\/span><\/p>\n<p><span style=\"font-size: small;\">There are still many more questions to be answered and we\u00a0will have a much more detailed testing of\u00a0this same platform emphasizing multi-GPU performance &#8211; HD4870-X2 and CrossFireX-3.\u00a0 We want to see if a faster CPU benefits even faster graphics.\u00a0We will also begin with the very latest driver set available to us right now.\u00a0 This future testing and final article should be done within two weeks &#8211; baring further hardware failures or illness.\u00a0 After that, <\/span><span style=\"font-size: small;\">we expect to compare the maturing Intel Core i-7 CPU platform with our currently maxed out Penryn system. Eventually, we expect to also explore Nvidia GTX280\/285 SLi on an X58 motherboard. And we will prepare for it by upgrading to Vista64-bit and give you a comparison vs. gaming on Vista32.<\/span><\/p>\n<p><span style=\"font-size: small;\">Our <em>&#8220;Shoot-out Series&#8221;<\/em>has been a steady progression examining Intel&#8217;s &#8220;Penryn&#8221; platform; one of the most popular platforms for gaming and we have been upgrading it as necessary, to maximize our PC&#8217;s gaming performance and to chart those improvements for you.<em> <\/em>Our last article,\u00a0<em><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2684\">Part IV, The Summary<\/a>,<\/em> continued our new tradition in comparing drivers and you can actually follow our progress back to August, to Part I when we began benchmarking, even before ABT launched on October 1st, 2008.\u00a0 And we\u00a0focused\u00a0on the progress the vendors have made since then, right on through the beginning of 2009 bringing us up to date with this current CPU shootout.\u00a0Since our Part III motherboard comparison was benched, each vendor has released 4 sets of drivers and we compared all of them with each other. Of course, it involved a lot of charts, nearly one hundred!<\/span><\/p>\n<p><span style=\"font-size: small;\">In our installment of <em><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2249\">Part III, Big GPU Shootout, PCIe 1.0 vs. PCIe 2.0,<\/a> <\/em>we especially focused on the motherboard&#8217;s effects on video card performance. We used the extremes &#8211; P35 PCIe 1.0 vs. X48 PCIe 2.0 with double the bandwidth and a full 16x + 16x PCIe crossfire lanes &#8211; verses the much more bandwidth-constricted 16x + 4x crossfire lanes used in the older motherboard. We saw how limiting the older motherboard&#8217;s PCIe bandwidth can be in certain situations and so we upgraded to X48.<\/span><\/p>\n<p><a href=\"http:\/\/alienbabeltech.com\/main\/?p=1752\"><span style=\"font-size: small;\">Part II<\/span><\/a><span style=\"font-size: small;\"> &#8211;<em> The Big GPU Shoot-Out &#8211; Setting New Benches &#8211; <\/em>also covered<em> <\/em>Catalyst 8.9 vs. Geforce 178.13 and was also tested on our P35 motherboard (PCIE 1.0\/Crossfire 16x+4x) and demonstrated to us the need for overclocking our E8600 CPU from its stock 3.33 Ghz to nearly 4.0 Ghz to take full advantage of our new video cards. We also set new benchmarks with these drivers that we are still continuing to use into Part IV. Part II added a couple of more games over Part I and refined our testing slightly. We also noted that the ranking of the new video cards has remained the same: 4870-X2, GTX280 and 4870 while crossfireX-3 got more mature drivers over the last Catalyst 8.8 set.<em> <\/em><\/span><\/p>\n<p><em><a href=\"http:\/\/alienbabeltech.com\/main\/?p=1401\"><span style=\"font-size: small;\">Part I<\/span><\/a><span style=\"font-size: small;\">, The Big GPU Shootout: Upgrade Now or Wait? <\/span><\/em><span style=\"font-size: small;\">covered Catalyst 8.8 vs. Geforce 177.41 on Intel\u2019s P35 platform as we examined the performance of five video cards. The new cards we tested were: HD4870-512MB, HD4870X2-2GB, GTX280; while 8800GTX &amp; 2900XT represented the top and mid-range cards of the last generation. In our conclusions, we realized that last generation\u2019s video cards are not sufficient for today\u2019s Vista DX10 maxed-out gaming &#8211; even at 1650&#215;1080 resolution. We even started by comparing Core 2 Duo E4300 at it its overclock of 3.33 Ghz to E8600 at its stock 3.33 GHz and found the older CPU rather lacking in comparison. We then continued on for the rest of our series with our E8600 which we later overclocked to nearly 4.0 Ghz for the next 3 reviews. This changed in the\u00a0last review, when we now\u00a0use Core 2 Quad Q9550S. We also started to bench with crossfireX-3 in Part I which ran on fairly immature drivers and we have continued to chart its progress until now.<\/span><\/p>\n<p><span style=\"font-size: small;\">Stay tuned. We think we will have some very interesting articles for you to read very shortly as you plan your own coming upgrades. Well, we are done with our benches and this part of our &#8220;Shootout&#8221; Series and we will be\u00a0working on\u00a0our next article:<em> &#8220;Quad core vs. Dual core shootout: Q9550S vs. E8600&#8221;, Part 3,<\/em> emphasizing multi-GPU scaling with Q9550s.\u00a0 In the meantime, feel free to comment below, ask questions or have a detailed discussion in our <a href=\"http:\/\/alienbabeltech.com\/abt\/\">ABT forums<\/a>.\u00a0 We also want to let you know we are running a brand new promotion with prizes and a contest next month, March,\u00a0in our forums.\u00a0\u00a0 Look for an announcement this weekend on the main ABT page.\u00a0 There\u00a0are many good articles\u00a0to be published\u00a0here shortly.\u00a0 We want you eventually to join\u00a0us and<em> Live in Our World.<\/em> It is going to expand and we think you will like what you progressively discover here.<\/span><\/p>\n<p><br class=\"spacer_\" \/>Mark Poppin<\/p>\n<p>ABT editor<\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><a href=\"http:\/\/alienbabeltech.com\/main\/?cat=3\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3343\" title=\"Previous Page\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/previous-page.jpg?resize=50%2C50\" alt=\"Previous Page\" data-recalc-dims=\"1\" \/><\/a><\/span><\/p>\n<p><br class=\"spacer_\" \/><\/p>\n<blockquote>\n<p>Please join us in our <a href=\"http:\/\/alienbabeltech.com\/abt\/index.php\" target=\"_blank\">Forums<\/a><\/p>\n<p>Follow us on <a href=\"http:\/\/twitter.com\/alienbabeltech\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/twitter.com\/alienbabeltech', 'Twitter']);\" target=\"_blank\">Twitter<\/a><\/p>\n<p>For the latest updates from ABT, please <a href=\"http:\/\/alienbabeltech.com\/main\/?feed=rss2\" target=\"_blank\">join our RSS Feed<\/a><\/p>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p><a href=\"http:\/\/alienbabeltech.com\/main\/?p=2852\"><img decoding=\"async\" align=top title=\"Author: Mark Poppin\" src=\"http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2009\/02\/q9550s-vs-e8600.jpg\" \/><\/a><\/p>\n","protected":false},"author":6,"featured_media":3570,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7814,7],"tags":[392,191,393,212,391,215],"class_list":["post-2852","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles","category-technology","tag-cpu-scaling","tag-e8600-vs-q9550s","tag-hd4870-vs-gtx280","tag-overclocking-q9550s","tag-q9550s-review","tag-quad-core-vs-dual-core"],"_links":{"self":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/2852","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/comments?post=2852"}],"version-history":[{"count":0,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/2852\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/media\/3570"}],"wp:attachment":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/media?parent=2852"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/categories?post=2852"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/tags?post=2852"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}