{"id":40758,"date":"2014-01-31T19:42:54","date_gmt":"2014-01-31T19:42:54","guid":{"rendered":"http:\/\/alienbabeltech.com\/main\/?p=40758"},"modified":"2014-02-01T16:52:05","modified_gmt":"2014-02-01T16:52:05","slug":"call-duty-ghosts-pc-evaluation","status":"publish","type":"post","link":"http:\/\/alienbabeltech.com\/main\/call-duty-ghosts-pc-evaluation\/","title":{"rendered":"Call of Duty Ghosts PC evaluation"},"content":{"rendered":"<p>ABT received a copy of <em>Call of Duty: Ghosts <\/em>as part of Nvidia&#8217;s PC <a href=\"http:\/\/www.geforce.com\/codbundle\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.geforce.com\/codbundle', 'bundle promo']);\" >bundle promo<\/a>.\u00a0 Although the game was released in November, we received it last week and this editor spent parts of three days playing the main single-player (SP) story from start to finish. When it was first released, it was buggy, however,\u00a0 <em>Call of Duty: Ghosts<\/em> has been patched many times including receiving a 50MB patch last night. Here are our impressions playing it with a GTX 780 Ti and Core i7-4770K.<\/p>\n<p>Once we started playing <em>Call of Duty: Ghosts<\/em>, we were drawn immediately into the game and played longer sessions than normal. The very best parts of <em>Call of Duty: Ghosts<\/em> use the same hooks that made the first nine Call of Duty (CoD) games popular, but it doesn&#8217;t really bring anything new even though it ventures into space and under water.<\/p>\n<p><strong>The Story<\/strong><\/p>\n<p>Many fans and even reviewers are somewhat divided on the the game. It is unnecessary to have played any CoD games previously to get immediately into the game. \u00a0 All of the controls are traditional and most of the keys can be remapped to suit the player&#8217;s style.\u00a0 Unfortunately, the field of view (FoV) is very narrow and cannot be adjusted without hacks.<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/space.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-40808\" alt=\"space\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/space-300x187.jpg?resize=300%2C187\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/space-300x187.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/space-150x93.jpg 150w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/space-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><em>Call of Duty: Ghosts<\/em> is set in an alternate timeline where the USA has lost its super-power status when the Middle East was bombed into oblivion and a new enemy, The Federation, based in South America, has developed superior technology and resources.\u00a0 The USA strangely does not use their own space weaponry, called Odin, to decimate their enemy, but they actually lose control of it to an assault on the space station after the Federation breaks their truce.\u00a0 After several of the USA&#8217;s South-West cities are destroyed by their own weapon in a matter of seconds, a couple of astronauts sacrifice their lives to take down America&#8217;s particle-beam weapon before it can destroy more of the country.<\/p>\n<p><em>Call of Duty: Ghosts<\/em> is an implausible story complete with plot holes that make no sense whatsoever.\u00a0 It requires a major suspension of disbelief to believe that both sides are incapable of logical planning.\u00a0 For example, a diversionary attack on a carrier, draws the entire Federation fleet away from what they really need to protect, allowing the weak story to continue. \u00a0 Ghosts plays as a &#8220;story by committee&#8221; where the only goal seems to be able to top the last scene, much like the mindless Summer blockbuster movies that are mostly made up of special effects and action.<a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-ghost-story.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-40788\" alt=\"Ghosts-ghost-story\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-ghost-story-300x187.jpg?resize=300%2C187\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-ghost-story-300x187.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-ghost-story-150x93.jpg 150w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-ghost-story-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>\u00a0 There is nothing inherently wrong with mindless entertainment, but in the case of Ghosts, the variety of action sequences are not enough to make a truly great game.<\/p>\n<p>After hearing your father Elias&#8217; story of the Ghosts, an ultra-elite special forces division of which only 15 survived a massive assault to be come legendary, the scene shifts in real time to the space station and to the Federation assault where they temporarily gain control of Odin.\u00a0 It is pretty easy to tell from the very beginning that Elias is the leader of the Ghosts although his teenage two sons apparently have no clue.\u00a0 The family is &#8220;military&#8221;, cliched, and mostly dysfunctional.\u00a0 Besides playing as the youngest son Logan, you also play as one of two American astronauts who sacrifices his life to destroy the Odin weapon.\u00a0 The player also controls other characters, including playing as a dog, Riley.<\/p>\n<p>The main part of the story begins in San Diego where Elias and his two young sons live as the Federation attack begins on America.\u00a0 You play the part of the younger brother who idolizes his older brother nicknamed Hesh.\u00a0 The story of the sibling rivalry is never developed well, and the brothers don&#8217;t catch on until years later that their father is the leader of the Ghosts.\u00a0 This editor has lived in Point Loma where the family evidently had their home, and the vision of a decimated San Diego is interesting although no care was made to make it accurate geographically.\u00a0 Likewise, the action shifts to Santa Monica and to other South Western USA locations where you are called upon to defend your homeland.<a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Pointloma-dest.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-40799\" alt=\"Pointloma-dest\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Pointloma-dest-300x187.jpg?resize=300%2C187\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Pointloma-dest-300x187.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Pointloma-dest-150x93.jpg 150w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Pointloma-dest-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>\u00a0 Ghosts is a mostly a story of defense and fighting for survival and it is somewhat similar to <em> World-in-Conflict<\/em>.<\/p>\n<p>Months later, the story continues to follow the brothers, now in the US army and following in the footsteps of their father.\u00a0 The USA has fought the Federation to a stalemate and they have erected a huge physical barrier, a wall that separates the USA from Mexico.\u00a0\u00a0 The brothers are sent as a test into a no-man&#8217;s land between Los Angeles and San Diego, and their story begins in earnest.<\/p>\n<p>The story is experienced mostly through the eyes of Logan, the younger brother.\u00a0 Through a series of unlocking intelligence reports that you find in the most unusual places, you get a hint of the backstory and of the sibling rivalry.\u00a0 Technically there is none, as Logan idolizes his older brother, and the father appears to favor the older brother, although Logan reminds him of his late wife.\u00a0 There should be a touching story, but it is beyond the writers to call up any emotion even when tragedy strikes, and scenes that should be important are glossed over in favor of action &#8211; and more action.<\/p>\n<p><strong>Riley and Dynamic Fur<\/strong><\/p>\n<p>The player also gets to play as the family&#8217;s highly trained German Sheppard, Riley where you get a dog&#8217;s eye view of the battlefield in mostly black and white and understated colors.\u00a0 This is probably the best part of the <em>Call of Duty: Ghosts<\/em> story as Riley is a great companion but is under-utilized.\u00a0 This dog is highly trained to silently kill enemy troops by ripping out their jugular, yet he can barely defend himself against a wolf who probably escaped from the San Diego Zoo, and whose pack survived against all odds.<a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/riley-wolf1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-40809\" alt=\"riley-wolf\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/riley-wolf1-300x187.jpg?resize=300%2C187\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/riley-wolf1-300x187.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/riley-wolf1-150x93.jpg 150w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/riley-wolf1-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><em> <\/em><em><\/em><em>Call of Duty: Ghosts<\/em> uses Nvidia&#8217;s HairWorks to give Riley&#8217;s fur and that of the wolves real definition instead of looking like plastic.\u00a0 Nvidia uses DX Compute to allow for dynamic fur to be run on AMD and Nvidia video cards.\u00a0 Besides, dynamic fur, Nvidia&#8217;s PhysX is used for realistic and interactive smoke rendering.<\/p>\n<p>In most video games, fur is created by adding polygon strips to the character mesh and by using textures with transparencies.\u00a0 It works OK although the fur is static.\u00a0 In contrast, dynamic fur adds hair strands to to each character which flow in response to the character&#8217;s movements.\u00a0 The silhouette is &#8220;fuzzy&#8221; with rich color gradients that interact with light and shadows more naturally than previously.\u00a0 There is not a very large performance impact unless you are right next to Riley as fur density is adjusted relative to distance.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/ave-riley.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-40780\" alt=\"ave riley\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/ave-riley-300x187.jpg?resize=300%2C187\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/ave-riley-300x187.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/ave-riley-150x93.jpg 150w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/ave-riley-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>Unfortunately<em>,\u00a0<\/em>the <em>Call of Duty: Ghosts<\/em> missions featuring Riley are rare.\u00a0 In one mission, the player becomes Riley and must get through enemy lines for reconnaissance without being spotted.\u00a0 In another, Riley is wounded and you must carry him to safety through a raging battle, stopping often to set him down to defend yourselves.<\/p>\n<p>Mostly, Riley is ignored and the majority of the missions do not reference him at all.\u00a0 There is a lot of action that is evidently used to distract the player from the lack of plot.<\/p>\n<p><strong>Action and More Action &#8211; and AI<br \/>\n<\/strong><\/p>\n<p><em><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/tea-mwork.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-40803\" alt=\"tea-]mwork\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/tea-mwork-300x187.jpg?resize=300%2C187\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/tea-mwork-300x187.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/tea-mwork-150x93.jpg 150w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/tea-mwork-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/em>The action sequences in<em> Call of Duty: Ghosts<\/em> are a lot of fun, and it gets one&#8217;s heart pounding when it gets to the big battle scenes.\u00a0 There is a real feeling of being in a massive battle and teamwork is emphasized.\u00a0 The friendly AI isn&#8217;t bad and will mostly stay out of the player&#8217;s way while still him giving reasonable support.\u00a0 The enemy AI is not very good and sheer numbers are used to compensate for their deficiencies.<\/p>\n<p>You never really get to know your companions, and except for the main characters, there is little exploration of any character motivation.\u00a0 You learn that the Ghosts left their leader behind in South America, believing that he was dead.\u00a0 As the story turns out, he was captured by the Federation, tortured and turned so that now he is hunting the Ghosts.\u00a0\u00a0 And evidently, he is better than any Ghost alive.\u00a0 Even when he is captured, there are implausible plot twists to continue the story and one has to wonder at the abilities of the Ghosts who were able to capture him at all.<\/p>\n<p><strong>\u00a0The CoD World<\/strong><\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-jungle.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-40790\" alt=\"Ghosts-jungle\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-jungle-300x187.jpg?resize=300%2C187\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-jungle-300x187.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-jungle-150x93.jpg 150w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-jungle-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>The\u00a0<em><\/em><em>Call of Duty: Ghosts<\/em> world is big and varied.\u00a0 From Space to Southern California, and from Las Vegas to South America cities; from desert sands to snow and ice, and from tropical jungles and underwater scenes to battles in space, there is plenty of non-stop action.<\/p>\n<p>It is almost as if the devs had a list of &#8220;to do&#8221; things for the player, and none of it is tied in particularly done well from the story point of view.\u00a0 So, suspend disbelief and start shooting.<\/p>\n<p>The linear story generally progresses nicely, but not all of the writing has the same quality and it lags in places, and ultimately it feels too long even though it is very short. <em>Call of Duty: Ghosts<\/em> has a very short single player game which can stretch to a dozen or more hours if the player tries to explore and find the one bit of intelligence in the form of a notebook hidden on every level.<a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-bomb-target.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-40785\" alt=\"Ghosts-bomb-target\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-bomb-target-300x187.jpg?resize=300%2C187\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-bomb-target-300x187.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-bomb-target-150x93.jpg 150w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-bomb-target-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>\u00a0 The intel reports will fill the player in on the backstory although none of it is necessary to understand what is going on.<\/p>\n<p>The game is repetitive. After a time, all of the jungles, battles, cities and towns begin to look alike, and the missions tend to repeat the same CoD formula. These are occasionally broken up with flying missions to destroy targets; protect, search and destroy missions, and rescue. There is a fast-paced mandatory battle scene on the top of a speeding train while you and your brother are running and dispatching enemies ahead of you while avoiding fire from the enemy helicopters flying alongside the train.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-train.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-40797\" alt=\"Ghosts-train\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-train-300x187.jpg?resize=300%2C187\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-train-300x187.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-train-150x93.jpg 150w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-train-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a> Mercifully, there are few QTEs (quick time events) and none of them require precise button presses.\u00a0 The player&#8217;s hand is mostly held throughout the game with a lot of prompts and suggestions what to do and where to go next in this extremely linear game.<\/p>\n<p><strong>Odin<\/strong><\/p>\n<p>It is never explained why America never used their space-based weapon on the Federation.\u00a0 Instead, we find them attacked by their own weapon and later on we find out that Odin is not the only doomsday weapon.<\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/flood-city.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-40782\" alt=\"flood-city\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/flood-city-300x187.jpg?resize=300%2C187\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/flood-city-300x187.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/flood-city-150x93.jpg 150w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/flood-city-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>Besides fighting in space, a few <em>Call of Duty: Ghosts<\/em> missions use water effectively.\u00a0 In the picture to the right, a massive dam is broken to flood an entire South American city to try and stop you and the Ghosts from completing their mission. \u00a0 It is fairly exciting as you now have to race upward in the skyscrapers to avoid being drowned, and there many times where all of the action goes underwater as you are swept along by the raging waters from one location to another.<\/p>\n<p>There are also submarine based missions, and you have to avoid sharks.\u00a0 It is simply a matter of waiting for them to move on their path and then pressing onward.\u00a0 For variety, the games moves the action into the air and you get to pilot an attack chopper where you must take out certain targets to proceed.\u00a0 You also get to pilot a tank several times.\u00a0 Assaulting a skyscraper and rappelling down and then parachuting from it are probably the highlights of this game that a player will remember.<\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/potty-humor.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-40801\" alt=\"potty-humor\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/potty-humor-300x187.jpg?resize=300%2C187\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/potty-humor-300x187.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/potty-humor-150x93.jpg 150w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/potty-humor-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>As befits a big-budget game, the music and the voice acting are excellent.\u00a0\u00a0 Sound effects are reasonably accurate and they tend to immerse the player into the big battle sequences.\u00a0 The is some humor also, although some of it is of the &#8220;potty&#8221; variety.<\/p>\n<p>(Check out the logo on the porta-potty to the right. <em>&#8220;No.1 in No.2 since 2003&#8221;<\/em>.)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Battles<\/strong><\/p>\n<p>The battles are a lot of fun. The weapons are good and feel right.\u00a0 They are well-balanced and the player can effortlessly more from one to another without feeling disadvantaged.\u00a0 The sniper rifle is accurate and the sounds are good.\u00a0 There are clear objectives to follow and there is a feeling of success and relief when they are accomplished<\/p>\n<p><strong>Multiplayer<\/strong><\/p>\n<p>Besides the staples of CoD multiplayer online play are a brand new set of game types that feature additional maps. You may craft your own game experience by choosing abilities, rules and bonuses to play and share with on-line friends. There is also a way to develop bots in MP in a new mode called &#8220;squads&#8221;.\u00a0 There is also a new Extinction co-op mode for 4 players using aliens for one of the sides. Since this editor is Satellite Internet based, ping is ridiculously high and playing in MP is a terrible experience.\u00a0 However, most players will choose multiplayer, many eschewing the single-player experience entirely.<\/p>\n<p><strong>Bugs<\/strong><\/p>\n<p><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-issues-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-40789\" alt=\"Ghosts--issues-1\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-issues-1-300x187.jpg?resize=300%2C187\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-issues-1-300x187.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-issues-1-150x93.jpg 150w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-issues-1-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>The game is remarkably buggy considering that it has been patched many times.\u00a0 Playing with the world&#8217;s fastest single-GPU video card, the GTX 780 Ti and Core i7-4770K together with 8GB of super-fast Kingston HyperX Predator RAM,\u00a0 there were many unexplained slowdowns where a good framerate would suddenly tank and drop into the 20s.\u00a0 Sometimes, the graphics would completely flake out as in the image to the right, and it would be necessary to restart the game.<\/p>\n<p>Although the graphics are good, they are not that impressive considering the game&#8217;s performance.\u00a0 Unfortunately, the Fraps overlay no longer works with <em>Call of Duty: Ghosts<\/em> and it is pretty difficult to benchmark.\u00a0 MSI&#8217;s Afterburner was able to log all of the framerates, however, and we can give you some idea of the performance.<\/p>\n<p><strong>Checkpoint Saves and difficulty<\/strong><\/p>\n<p>This gamer normally hates the checkpoint system. No so with this game.\u00a0 The checkpoints are extremely close together and very little time is usually wasted getting back into the game after dying.\u00a0 Difficulty is adjustable, from the very easy recruit difficulty where your health regenerates very quickly and it takes quite a few enemy shots to take your character down, to Veteran mode, where a single enemy shot may require you to start the checkpoint over with a new life.<\/p>\n<p><strong>The Graphics<\/strong><\/p>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/pointloma-stadium-dest.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-40800\" alt=\"pointloma-stadium-dest\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/pointloma-stadium-dest-300x187.jpg?resize=300%2C187\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/pointloma-stadium-dest-300x187.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/pointloma-stadium-dest-150x93.jpg 150w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/pointloma-stadium-dest-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>The decent graphics support the game and immerse the player right into it, especially in battles. <em>Call of Duty: Ghosts<\/em> is powered by a wide range of technologies that allow it to deliver high-quality graphics. In addition to using technologies like FXAA and TXAA to improve image quality, it also uses newer technologies like HBAO+ to enhance the game\u2019s graphics. A recent patch implemented FurFX which makes Riley&#8217;s fur look much better than previously.<\/p>\n<p><strong>Image Quality<\/strong><\/p>\n<p><a href=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-ship.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-40794\" alt=\"Ghosts-ship\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-ship-300x187.jpg?resize=300%2C187\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-ship-300x187.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-ship-150x93.jpg 150w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-ship-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>Generally, 2x TXAA provides the best image for the performance and it is an improvement over TXAA implementations in other games, although probably not as good as in<em> Assassin&#8217;s Creed IV<\/em>. 2x TXAA provides very good anti-aliasing approximating 4xMSAA, while the performance hit is less.<\/p>\n<p>With TXAA, the very slight blur is about the same as with FXAA, but unlike with FXAA and MSAA, the texture crawling and shimmering is nearly gone. If one desires an even sharper image, SweetFX can be used together with TXAA. 2x or 4xMSAA is significantly cleaner than FXAA, and TXAA is often preferred to eliminate the texture crawling and shimmering.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>TXAA<\/strong><\/p>\n<p>TXAA is a cinematic-style anti-aliasing technique designed specifically to reduce temporal aliasing (crawling and flickering in motion). TXAA is a mix of hardware AA, custom CG film style AA resolve, and a temporal filter. To filter any given pixel on the screen, TXAA uses a contribution of samples both inside and outside of the pixel in conjunction with samples from prior frames. The trade-off is blur, which for some is intolerable and for others, cinematic. This editor much prefers the mild blur of TXAA to the texture crawling and flickering while in motion without.<\/p>\n<p>TXAA has improved spatial filtering over standard 2x MSAA and 4x MSAA, particularly on fences or foliage. TXAA is also capable of intelligently managing per-pixel effects without introducing lighting artifacts on object edges. The filtering used by TXAA results in a softer image compared to traditional MSAA &#8211; the blur.<\/p>\n<p>TXAA uses hardware MSAA in conjunction with a temporal filter. The performance hit of TXAA will vary from game to game and is directly correlated to the performance hit of MSAA. In this game, 2xTXAA takes less of a performance hit than 4xMSAA. Screen shots look better with MSAA, but playing the game with the camera in motion or even a video capture can easily show the advantages of TXAA.<\/p>\n<p><strong>NVIDIA HBAO+<\/strong><\/p>\n<p>To advance Screen-Space Ambient Occlusion (SSAO) tech, Nvidia&#8217;s HBAO+ looks better than the original HBAO algorithm, especially on scenes with thin objects such as grass and leaves. It is now fast enough to be used by top GPUs.<\/p>\n<p>&nbsp;<\/p>\n<h2><strong>DRM<\/strong><\/h2>\n<p><em>Call of Duty: Ghosts<\/em> uses Steam to launch the game and the gamer must connect to the Internet at least once. Once the game is authenticated, the game can be played in offline mode on the PC it was installed on, and it never requires the game to be updated although sometimes Steam requires the player to go back online occasionally.<\/p>\n<p>Let&#8217;s check out the complete test bed.<\/p>\n<p style=\"text-align: left;\"><span style=\"font-size: medium;\"><span style=\"color: #ffff00;\"><strong><span style=\"color: #000000;\">Test Configuration &#8211; Hardware<\/span> <\/strong><\/span><\/span><\/p>\n<ul>\n<li>Intel Core i7 4770K (overclocked to 4.2GHz); Turbo is on. Supplied by Intel.<\/li>\n<li>ECS Z87 Gank Domination A3x Golden motherboard (Intel Z87 chipset, latest BIOS, PCIe 3.0 specification; CrossFire\/SLI 8x+8x), supplied by ECS.<\/li>\n<li>8GB Kingston DDR3 Kingston Predator RAM (4x2GB, dual-channel at 2800MHz; supplied by Kingston)<\/li>\n<li>Thermaltake Water2.0 Pro CPU cooler, supplied by Thermaltake<\/li>\n<li>7 case fans, supplied by Noctua.<\/li>\n<li>GTX 780 Ti 3GB at reference speeds and also overclocked, supplied by Nvidia<\/li>\n<li>Onboard Realtek Audio<\/li>\n<li>Genius SP-D150 speakers, supplied by Genius<\/li>\n<li>Kingston 240GB HyperX SSD, supplied by Kingston<\/li>\n<li>Thermaltake 775W PSU, supplied by Thermaltake<\/li>\n<li>Thermaltake Overseer RX-I full tower case, supplied by Thermaltake<\/li>\n<li>Philips DVD SATA writer<\/li>\n<li>HP LP3065 2560&#215;1600 thirty inch LCD<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p style=\"text-align: left;\"><span style=\"font-size: medium; color: #000000;\"><strong>Test Configuration &#8211; Software<\/strong> <\/span><\/p>\n<ul>\n<li>Nvidia GeForce WHQL 332.21 and 334.67 (briefly); High Quality; Single-display Performance mode; Prefer Maximum Performance, Vsync off<\/li>\n<li>Windows 7 64-bit; very latest updates<\/li>\n<li>Latest DirectX<\/li>\n<li>All games are patched to their latest versions.<\/li>\n<li>Vsync is forced off in the control panels.<\/li>\n<li>Varying AA enabled as noted in games; all in-game settings are specified with 16xAF always applied; 16xAF forced in control panel for <em>Crysis<\/em>.<\/li>\n<li>All results show average frame rates<\/li>\n<li>Highest quality sound (stereo) used in all games.<\/li>\n<li>Windows 7 64, all DX9 titles were run under DX9 render paths, DX10 titles were run under DX10 render paths and DX11 titles under DX11 render paths.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><span style=\"color: #000000;\"><strong><span style=\"font-size: medium;\"><strong>The Game<\/strong><\/span><\/strong><\/span><\/p>\n<ul>\n<li><em>Call of Duty: Ghosts<\/em>, supplied by Activision\/Nvidia as part of Nvidia&#8217;s <a href=\"http:\/\/www.geforce.com\/gtx-call-of-duty-ghosts-bundle\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.geforce.com\/gtx-call-of-duty-ghosts-bundle', 'Game Bundle']);\" >Game Bundle<\/a><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>Let&#8217;s check out the hardware requirements, performance and our conclusion on the next page.<\/p>\n<p><strong><\/strong><span style=\"color: #000000;\"><strong><span style=\"font-size: medium;\"><strong><br \/>\n<\/strong><\/span><\/strong><\/span><\/p>\n<p>&nbsp;<\/p>\n<p><!--pagetitle: The Game and Graphics--><!--nextpage--><!--pagetitle: HW requirements, Performance &amp; Conclusion--><\/p>\n<h2><strong>Hardware Requirements, Performance &amp; Conclusion<\/strong><\/h2>\n<p>The <a href=\"http:\/\/blog.ubi.com\/assassins-creed-iv-black-flag-out-now-on-xbox-one-and-pc\/\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/blog.ubi.com\/assassins-creed-iv-black-flag-out-now-on-xbox-one-and-pc\/', 'CoD community blog']);\" >CoD community blog<\/a> gives the range of tested PCs for <em>Call of Duty: Ghosts.<br \/>\n<\/em>The requirements are very high &#8211; 6GB RAM minimum &#8211; for the game&#8217;s graphics quality.<\/p>\n<h2>CoD: Ghosts PC System Requirements<\/h2>\n<blockquote><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon-plus su-spoiler-closed\"><div class=\"su-spoiler-title\"><span class=\"su-spoiler-icon\"><\/span><strong>Minimum configuration<\/strong><\/div><div class=\"su-spoiler-content su-clearfix\" style=\"display:none\">\n<p><strong>OS:<\/strong> Windows 7 64-Bit \/ Windows 8 64-Bit<\/p>\n<p><strong>CPU:<\/strong> Intel\u00ae Core\u2122 2 Duo E8200 2.66 GHZ \/ AMD Phenom\u2122 X3 8750 2.4 GHZ or better<\/p>\n<p><strong>Memory:<\/strong> 6 GB RAM<\/p>\n<p><strong>Hard Disk Space:<\/strong> 40 GB<\/p>\n<p><strong>Video:<\/strong> NVIDIA\u00ae GeForce\u00ae GTS 450 \/ ATI\u00ae Radeon\u2122 HD 5870 or better<\/p>\n<p><strong>Sound:<\/strong> DirectX compatible sound card<\/p>\n<p><strong>DirectX\u00ae:<\/strong> DirectX\u00ae 11<\/p>\n<p><strong>Internet:<\/strong> Broadband Internet connection for Steam and Online Multiplayer.<\/p>\n<\/div><\/div>\n<div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon-plus su-spoiler-closed\"><div class=\"su-spoiler-title\"><span class=\"su-spoiler-icon\"><\/span><strong>Recommended configuration<\/strong><\/div><div class=\"su-spoiler-content su-clearfix\" style=\"display:none\">\n<p><strong>OS:<\/strong> Windows 7 64-Bit \/ Windows 8 64-Bit<\/p>\n<p><strong>CPU:<\/strong> Intel\u00ae Core\u2122 i5 \u2013 680 @ 3.6GHz<\/p>\n<p><strong>RAM:<\/strong> 8 GB RAM<\/p>\n<p><strong>HDD :<\/strong> 40 GB HD space<\/p>\n<p><strong>Video:<\/strong> NVIDIA\u00ae GeForce\u2122 GTX 760 @ 4GB<\/p>\n<p><strong>Sound:<\/strong> DirectX\u00ae compatible sound card<\/p>\n<p><strong>DirectX\u00ae:<\/strong> DirectX\u00ae 11<\/p>\n<p><strong>Internet:<\/strong> Broadband connection and service required for Multiplayer Connectivity. Internet connection required for activation.<\/p>\n<\/div><\/div><\/blockquote>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2013\/12\/twiimtbp.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-thumbnail wp-image-39944\" alt=\"twiimtbp\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2013\/12\/twiimtbp.jpg?resize=150%2C93\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2013\/12\/twiimtbp.jpg?resize=150%2C93 150w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2013\/12\/twiimtbp-300x187.jpg 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2013\/12\/twiimtbp-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" data-recalc-dims=\"1\" \/><\/a>Nvidia has their own <a href=\"http:\/\/www.geforce.com\/games-applications\/pc-games\/call-of-duty-ghosts\/system-requirements\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.geforce.com\/games-applications\/pc-games\/call-of-duty-ghosts\/system-requirements', 'optimization suggestions']);\" >optimization suggestions<\/a> which may be quite helpful, or a player can just use the <a href=\"http:\/\/www.geforce.com\/geforce-experience\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.geforce.com\/geforce-experience', 'GeForce Experience']);\" >GeForce Experience<\/a> included with the latest recommended 334.67 GeForce drivers. The GeForce Experience will, at the touch of a button, set near-ideal custom settings for any PC and for more than 100 games including for <em>Call of Duty: Ghosts<\/em>.<\/p>\n<h2><strong>Performance<\/strong><\/h2>\n<p><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/indoors.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-40798\" alt=\"indoors\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/indoors-300x187.jpg?resize=300%2C187\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/indoors-300x187.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/indoors-150x93.jpg 150w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/indoors-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>A GTX 780 or 780 Ti can max out\u00a0<em><\/em><em>Call of Duty: Ghosts<\/em> at the highest settings, including using TXAA at 2560&#215;1600 although the minimums fall into the 30s in demanding scenes. A GTX 770 should be able to manage the highest settings at 1920&#215;1080.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #000000;\"><strong><span style=\"font-size: medium;\"><strong>Performance (fps at 2560&#215;1600)<br \/>\n<\/strong><\/span><\/strong><\/span><\/p>\n<p><strong><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-attack-build.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-40784\" alt=\"Ghosts-attack-build\" src=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-attack-build-300x187.jpg?resize=300%2C187\" srcset=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-attack-build-300x187.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-attack-build-150x93.jpg 150w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-attack-build-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/strong>We played <em>Call of Duty: Ghosts<\/em> at 2560&#215;1600 at maximum details with a stock GTX 780 Ti, Core i7-3770K at 4.5GHz, EVGA Z77 FTW motherboard, and 16GB of Kingston HyperX RAM at 2133MHz.<\/p>\n<p>All of the settings were maxed completely out with 3 variables &#8211; <strong>4xMSAA (42fps)<\/strong>, <strong>2xTXAA (45fps)<\/strong> which takes less of a hit, and <strong>FXAA (57fps).\u00a0\u00a0<em>Minimum framerates drop to about 30fps with 4xMSAA and with 2xTXAA, and to about 35fps with FXAA<\/em><\/strong>.\u00a0 The very latest patch (released last night) tested with Nvidia&#8217;s very latest driver 334.67 brought some performance improvements to our benchmarks although we did not spend a lot of time testing with it. \u00a0 We plan to update the numbers later, when the game is further patched and when the Fraps overlay works.<\/p>\n<p>There are still some real inconsistency with the framerates and they will drop to the mid-20s for reasons apparently unrelated to the graphics settings.\u00a0 It appears that <em>Call of Duty: Ghosts<\/em> still needs further patching.<\/p>\n<p>&nbsp;<\/p>\n<h2><strong>Replayability<\/strong><\/h2>\n<p><em><\/em><em>Call of Duty: Ghosts<\/em> has no replayability except at a higher difficulty or to find intel missed in the first playthrough. Mostly a completionist player will want to find all of them which may reach a dozen or more hours. Multiplayer is the real option which adds the most value to the game, and many CoD players ignore the single play missions completely.<\/p>\n<p>&nbsp;<\/p>\n<h2><strong>Conclusion<\/strong><\/h2>\n<p><em><a href=\"http:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-alm-final.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-40783\" alt=\"Ghosts-alm-final\" src=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-alm-final-300x187.jpg?resize=300%2C187\" srcset=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-alm-final-300x187.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-alm-final-150x93.jpg 150w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-alm-final-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a><\/em><em>Call of Duty: Ghosts<\/em> single-player comes somewhat recommended and we give it <strong>a 7.0<\/strong><strong><\/strong>.\u00a0 The (second) ending is absolutely hideous as it is &#8220;forced&#8221; and unnatural, and it appears to be a set up for a sequel with the same lackluster villain. It would have been much better if the story just stopped when the credits first started to roll.<\/p>\n<p>The graphics are decent, the gameplay is enhanced over the earlier games, and the story and voice acting are absolutely top-notch. On the other hand, the story is typically over-the-top ridiculous and the ending is generally awful while the game is not yet polished and still needs to be patched.\u00a0 We feel it is not worth the full asking price but may afford the player a decent few hours as a shooter, especially when it is bargain bin.\u00a0 Multiplayer is another story entirely, and if you like Call of Duty multiplayer, this game is more of the same, along with some new ideas, modes, and maps.<\/p>\n<p><em><a href=\"http:\/\/i1.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-final.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-40786\" alt=\"Ghosts-final\" src=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-final-300x187.jpg?resize=300%2C187\" srcset=\"http:\/\/i2.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-final-300x187.jpg?resize=300%2C187 300w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-final-150x93.jpg 150w, http:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/01\/Ghosts-final-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" data-recalc-dims=\"1\" \/><\/a>Call of Duty: Ghosts<\/em> is not for those who are easily offended by violence. It is all about war and it includes shooting realistic-looking enemy soldiers at close range.\u00a0 The story only exists to advance the story and no thought was apparently given to making it logical.<em><\/em><\/p>\n<p><em>Call of Duty: Ghosts<\/em> may become an ABT&#8217;s benchmark after the performance issues are fixed. Stay tuned as we have many more reviews and evaluations coming up.<\/p>\n<p>This weekend, you can expect a full review of the Kingston HyperX Predator RAM at 2800MHz, and we also continue our quest for (a highly unlikely) 5.0GHz overclock with our new Haswell Core i7-4770K. And of course, join us on <a href=\"http:\/\/alienbabeltech.com\/abt\/\">ABT forum<\/a> and speak your mind!<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>ABT received a copy of Call of Duty: Ghosts as part of Nvidia&#8217;s PC bundle promo.\u00a0 Although the game was released in November, we received it last week and this editor spent parts of&#46;&#46;&#46;<\/p>\n","protected":false},"author":6,"featured_media":40781,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7814,4453],"tags":[6559,6245,7152,121,7378,149,7379],"class_list":["post-40758","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles","category-software-2","tag-call-of-duty-ghosts","tag-geforce-experience","tag-gtx-780-ti","tag-nvidia","tag-pc-game-review","tag-performance","tag-single-player"],"_links":{"self":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/40758","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/comments?post=40758"}],"version-history":[{"count":0,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/40758\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/media\/40781"}],"wp:attachment":[{"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/media?parent=40758"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/categories?post=40758"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/tags?post=40758"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}