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| Oficjalna aplikacja Totalizatora Sportowego – Bonus do 13 750 zł |
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Posted by: GaielHyday - 12-16-2025, 12:36 PM - Forum: My Forum
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| U4GM Why BF6 Winter Offensive 113 Nerfs Help Guide Tips |
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Posted by: iiak32484 - 12-16-2025, 08:46 AM - Forum: My Forum
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I logged in after the Winter Offensive patch and it didn’t feel like the same Battlefield 6 I’d been moaning about a week ago. Match flow’s cleaner, gunfights make more sense, and people aren’t getting away with the same tired cheese. If you’re trying to warm up without getting farmed by stacked squads, jumping into a Battlefield 6 Bot Lobby first actually helps you get your settings and recoil back under your fingers without the stress.
Ice Lock Empire State changes how you move
Ice Lock Empire State isn’t just “snow map, job done.” The new Freeze mechanic forces decisions every minute. Hang around outside too long and you feel it: slower movement, health ticking down, and suddenly that heroic rooftop angle turns into a bad habit. You end up hopping between heat spots, pushing into stairwells, and taking scrappier fights indoors. The fog’s no joke either. You’ll notice pretty fast that players who used to rely on long, clean sightlines are struggling, while anyone willing to close distance and clear rooms is eating well.
Weapon tuning feels stricter, but fairer
The nerf panic is loud, but the actual change is more interesting than “they ruined my gun.” Stuff like the M250 and NVO-228E doesn’t delete people across the map as effortlessly now. Recoil isn’t simply “more” or “less,” it’s less predictable, so you can’t just hold mouse and pretend you’re good. Bursting matters again. On the flip side, support weapons got a real reason to exist. The L110 and M123K feel better for lane control, and suppression finally has teeth without making ADS feel like you’re dragging a sofa. It’s not perfect, but it pushes teams to use roles instead of everyone cosplaying as a laser rifle.
Audio and small tools quietly carry the update
The audio overhaul is the kind of fix you only appreciate after a few matches. Footsteps don’t sound like random static anymore. You can tell if someone’s crunching snow, clanking on metal, or moving on wood, and you can actually swing your aim the right way before you’re already dead. It also makes flanks riskier, which I’m fine with. And yeah, the Ice Climbing Axe is dumb fun. It’s not “meta,” but it creates these little moments—ducking behind cover, timing a push, landing a cheeky takedown—where the game feels alive instead of spreadsheety.
Loadouts people are leaning on right now
In this patch, you’ll see a lot of mid-range builds again, because fights keep snapping between outdoors and tight interiors. The L85A3 is a comfy pick for that steady mid-line pressure, and the PW5A3 is brutal when the map squeezes you into hallways and lobbies. The bigger difference, though, is pacing: rushing mindlessly gets punished by Freeze and cleaner audio, while smart rotations get rewarded. If you’re behind on unlocks and just want to test setups without the grind, getting reps in a Bf6 bot lobby can take the edge off and let you focus on what actually feels good in your hands.
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| U4GM Why Battlefield 6 Winter Offensive Nerfs Guide Tips |
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Posted by: iiak32484 - 12-16-2025, 08:45 AM - Forum: My Forum
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I’ve basically been parked in Update 1.1.3.0 since Winter Offensive landed, and it’s not just “snowy map, same game.” The new Ice Lock spin on Empire State changes how you move, how you peek, even how you pick fights. You’ll feel it fast. If you’re the type who likes skipping the grind and jumping straight into the good bits, Battlefield 6 Boosting is something people keep bringing up in squad chat, especially with all the limited-time stuff going on right now.
Ice Lock isn’t a reskin
The big deal is the “Freeze” pressure. Stay exposed too long and you’re punished, simple as that. It’s not subtle. Camp a window without thinking and you end up stiff, easy cleanup for anyone sweeping the street. The best squads I’ve run into aren’t slow-playing angles anymore. They hop between cover, rotate early, and fight for heat sources like they’re mini-objectives. In tight lanes, you get these ugly, desperate pushes where smokes actually matter and someone’s always calling, “Move now, move now.” It’s chaotic, but it feels earned.
Weapon changes hit harder than the patch notes admit
Yeah, people are mad about nerfs. I get it. The SG 553R and M250 used to make mid-range feel like point-and-click. Now the recoil variation forces you to commit. Burst. Reset. Control it, or you lose. Gunfights don’t end in half a second as often, and that’s a good thing. At the same time, the patch didn’t just swing a hammer. The L110 and M123K losing that ADS penalty on 200-round mags is a real win for anyone who plays support properly. You can post up, hold a lane, and still snap in without feeling like you’re dragging a fridge around.
Audio finally tells the truth
The smoother feel is nice, but the sound is what I noticed first. Footsteps aren’t “maybe” anymore. You can pick out gear clanks, surfaces, the little cues that let you turn before you’re already dead. It changes how you clear stairwells and those frozen office corridors. And that Ice Climbing Axe? It’s not just a cosmetic flex. In close quarters it’s nasty, and the melee flow makes sense now that you can actually hear someone creeping in behind you.
The meta’s shifting, and the grind’s still the grind
If you’re struggling to settle, the L85A3 is the comfy pick for Assault. It’s steady, doesn’t feel like it got tossed around by the update, and it’ll carry you through mid-range scraps without drama. But not everyone’s got time to unlock everything while the event’s live, and that’s where people start looking at shortcuts. I’m not here to judge how anyone spends their evenings, but if your goal is to get into the new content without drowning in objectives, Battlefield 6 Boosting for sale keeps popping up as the quick fix in community circles, especially for players who just want to load in and play.
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| U4GM How to Get PoE2 Fate of the Vaal 04 Uniques Guide |
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Posted by: iiak32484 - 12-16-2025, 08:41 AM - Forum: My Forum
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With the Red Queen back in the 0.4 update, the endgame loop in Path of Exile 2 feels different in a way you notice fast. People aren’t just revisiting old fights for the memories; they’re doing it because the drops are warping what counts as “good” gear right now. If you’ve been browsing PoE 2 Items and wondering why certain pieces suddenly jumped in demand, this is why: Atziri’s pool is packed with build-defining rewards, and it’s pushing players to rethink their setups before they even step into maps.
Atziri’s Drop Pool and Build Pressure
The headline chase is still Atziri herself, because her table is the sort of thing that nudges whole archetypes. Atziri’s Contempt is a good example. Physical builds don’t just get “more damage” here; they get a weapon that makes you plan around mixed elemental pressure and the added punch from Bloodstone Lances. It’s not the kind of unique you casually stumble into, either. Since it’s locked to her drops, the market’s going to treat it like a trophy, and your build plan has to treat it like a commitment.
Caster Toys and a Weird Chest Puzzle
If you’re on spells, Atziri’s Rule is the one everyone keeps side-eyeing. Boosting corrupted spell gem levels is already a big deal, but the real hook is the granted skill, Mirror of Refraction, because it changes how you think about delivery and scaling. Then there’s Atziri’s Splendour, and honestly it’s a bit of a brain teaser. It only takes Soul Cores, not regular gems, and it treats those cores like they’re socketed into a random gear type. Some people will hate that. Others will roll it again and again chasing that perfect interaction.
Staying Alive, Gambling Hard, and Druid Chaos
Defensively, Atziri’s Step is a quiet winner. Big life, Evasion turning into Deflection, and the “no Light Stun from deflected hits” line is the sort of thing you only appreciate after a nasty chain of near-deaths. If you like risk, Flesh Crucible is the opposite vibe: a random Keystone stapled to a penalty that can gut damage, life, or defenses. It’s a classic PoE dare. Meanwhile Druids got shiny new toys too. Fury of the King pushes fire Bear play by converting physical to fire and feeding Glory without babysitting it. The Flesh Poppet is pure chaos, copying a random nearby enemy modifier when you shapeshift, and in dense fights it can swing from useless to completely unhinged.
Everyday Utility Drops That Still Matter
Not everything here is locked behind Atziri, and that’s important for regular mapping. Lavianga’s Spirits is a mana flask you don’t “drink” in the normal sense; it ticks along constantly at a lower rate, which suits players who are sick of piano-flasking just to keep casting. And Drillneck returning means projectile builds get a clean, simple promise: guaranteed Pierce, plus returning shots after piercing, with scaling tied to how many bodies your arrow went through. It’s the sort of item that makes you adjust your links, then adjust your expectations, and if you’re shopping upgrades, u4gm PoE 2 Items can help you track what’s actually worth chasing before you burn a night on the wrong farm route.
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| U4GM What New PoE2 04 Fate of the Vaal Uniques Exist Guide |
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Posted by: iiak32484 - 12-16-2025, 08:40 AM - Forum: My Forum
- Replies (1)
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Patch 0.4 feels like one of those updates where you log in “just to check it out” and then it’s suddenly 2 a.m. The hook is simple: Fate of the Vaal puts Atziri back on the menu, and the whole chase gets sharper because her uniques aren’t the kind you stumble into by accident. You plan a run, you gear for it, you mess up once, you learn. And if you’re trying to stock up before you start throwing yourself at that fight, browsing PoE 2 Currency alongside your build notes isn’t a bad habit.
Atziri’s arena, real stakes
The best part is that the drops feel tied to the encounter, not just stapled onto it. Atziri’s Contempt is the obvious chase if you like spear gameplay and hybrid damage. It’s got that “one more run” vibe because it can change how your spear skills behave, not just your tooltip. Atziri’s Rule is the risky one. It pushes you into paying Life for spells, which sounds like a meme until you realise how hard it can scale if you build around it. People will either love it or rage-sell it after one bad map, no in-between.
Old favourites with new problems to solve
Then you’ve got returning names that don’t come back exactly the same. Drillneck is still a bow player’s daydream, but the new “returning projectiles after enough pierces” thing changes how you think about clear. It’s not just “get pierce and go.” You’ll care about pack density, angles, and whether your setup actually hits that threshold. Atziri’s Step sits on the other end of the spectrum: clean, defensive value, the kind of boots you slap on and immediately feel safer. Not flashy. Just reliable, and that matters when a boss room punishes sloppy movement.
Socket weirdness and the gambler’s jewel
Atziri’s Splendour is the one that’s gonna start arguments in guild chat. Limiting it to Soul Cores is bold, and it basically asks you to rethink what “good sockets” even means. Some folks will call it clunky. Others will treat it like a playground and break the meta with it. Flesh Crucible is pure chaos in jewel form: a random Keystone with a real downside attached. It’s the sort of item you throw on in town, stare at your character sheet, then quietly take off and pretend it never happened.
Talismans that nudge new builds
Outside the boss room, the new talismans are where a lot of players will actually live. Fury of the King is built for Bear Druids and makes fire conversion feel less like a compromise and more like a plan. The Flesh Poppet is the wild card, copying mods when you shapeshift; it won’t be consistent, but it will be funny, and sometimes strong in the right moment. Amor Mandragora leans into Rage spending, and it’s exactly the kind of thing that makes you rebuild your tree at least once. And Lavianga’s Spirits is still weird on purpose, with that “always on” vibe that can smooth mana if you can accept the trade-offs, especially when you’re budgeting for more attempts and more poe2 currency to keep the grind moving.
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| U4GM How to Make Solo Arc Raiders Runs Feel Less Sweaty Tips Guide |
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Posted by: Alam560 - 12-16-2025, 08:07 AM - Forum: My Forum
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I’m gonna be straight with you: most extraction shooters don’t just test your aim, they test your patience. Queue in solo, grab a few useful bits, and you’re already doing the mental math on whether a three-stack is about to roll you. That loop gets old. Fast. But Arc Raiders has been different for me, in a way I didn’t see coming, and even the way I plan my runs—what to keep, what to risk, what to ditch—feels calmer when I’ve got ARC Raiders Items in mind as a reference point for what’s actually worth chasing in the first place.
A solo run that doesn’t feel like a sentence
You drop in and, yeah, it’s still hostile. Bots can ruin your day, and the map doesn’t hand out freebies. But the moment-to-moment pace is softer. I’m not locked in that constant panic-spin where you check every rooftop, every doorway, every shadow like it’s an exam. Instead, you move with a bit of rhythm. Loot. Listen. Rotate. If you get a clean route, you can actually enjoy it. I’ve caught myself taking the long way just because the environment’s doing something cool, which is not a thought I’ve ever had in this genre.
Players hesitate, and that changes everything
The weirdest part is PvP. It’s there, but it doesn’t always explode on contact. You’ll see someone at mid-range, both of you stop, and there’s this tiny pause where nobody wants to be the idiot who starts a fight for a half-empty bag. I’ve had runs where we did a quick emote, then just… moved off. No heroic team-up. No betrayal montage. Just two solos silently agreeing, “Not today.” That alone makes the game feel less like a chore. You’re playing the map, not just other people’s ego.
Why it stays fun is simple
It’s the way pressure comes in waves, not as a nonstop siren. You’ll have a tense scrape—maybe a bot pack corners you, maybe a third party takes a few shots—then it settles again. That breathing room matters. It lets you think about choices: do you push for one more container, or bank what you’ve got and head out? And when you lose gear, it stings, but it doesn’t feel like the game’s laughing at you. There’s less “gotcha,” more “fair enough.”
If the vibe holds, solos are going to stick around
I’m not naive. Once people start min-maxing, some of that peace might vanish. Maybe the greet-and-go moments get replaced by instant beams. But right now, Arc Raiders has this rare, fragile balance where solo play feels sustainable, not second-class. You can log in after work, run a couple drops, and leave in a decent mood. And if you’re the kind of player who likes to tighten up your loadout without turning the whole night into a grind, there’s a real temptation to buy ARC Raiders gear and keep that momentum going without losing the chill.
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| U4GM How Do You Unlock BO7 Naughty and Nice Rewards Tips Guide |
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Posted by: Alam560 - 12-16-2025, 08:05 AM - Forum: My Forum
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Holiday events in CoD usually land right when you’re busy doing anything else, and yet here we are. The Black Ops 7 Naughty and Nice event is live, and it’s not just a bunch of throwaway cosmetics this time. There’s a new gun on the line, plus an animated camo that actually pops in-game, and you can chip away at it in Multiplayer, Zombies, Endgame, or Warzone depending on what you can stand that day. If you’re trying to keep your sessions efficient, CoD BO7 Boosting is the kind of thing people look at when the grind starts feeling like a second job.
Naughty Track: Play Mean, Get Paid.
The Naughty side is basically built for the “I’m not touching the objective” crowd, and it ends with the Sokol 545 LMG. The checklist is pretty clear once you get rolling. First up, stack eliminations: 200 in MP or 500 in Zombies/Endgame. Then it’s snowball kills in Snowfight, or you can skip the gimmick by dumping 500 holiday-mode Zombies. After that, lean into chaos: get scorestreak kills that come out of Care Packages, and in Zombies it’s the same idea but with present drops. Next comes the messy one: 25 kills using weapons you picked up off other players, so don’t be precious about your loadout. Finish with fire damage kills, which is basically code for “Molotov time” in MP, or Napalm Burst if you’re in Zombies and want it done fast.
Nice Track: Quietly Carry the Lobby.
The Nice list is for the players who keep matches from falling apart. Knock out all five and you unlock the Snowfall animated camo, and yeah, it looks clean without being obnoxious. The opener is a points grind: 40,000 score in Sleighjacked or 100,000 Essence in Zombies. The second step is more “holiday vibe” stuff, earning Holiday Cheer in the event mode, or just buying 25 doors in Zombies like the responsible teammate you are. Step three is the one that can sting if you’re solo: win a Sleighjacked match and hit the Winner’s Circle. If you’d rather do it in Warzone, you can go the buy-station route and snag 5 Advanced UAVs instead.
Support Jobs That Add Up.
The last two Nice challenges feel like they were made for people who don’t mind playing utility. You’ll need 25 objective kills in the featured MP stuff, or in Warzone you can focus on deploying 10 utility boxes. Then wrap it up with team-focused actions: call in support streaks like UAVs and HARPs, or just revive teammates five times. Most squads will get these naturally without thinking about it, especially if you’re the one always swapping to a streak that helps the team instead of chasing clips. If you’re balancing both tracks, a simple routine works: run objective modes for Nice progress, then swap to Snowfight or a holiday Zombies playlist to mop up the Naughty requirements.
How People Are Finishing It Without Losing Their Minds.
The trick is not trying to brute-force everything in one mode. In MP, keep a Care Package on and play a little greedy, because those streak kills don’t happen by accident. In Zombies, save your resources for door buys and revives, and you’ll clear huge chunks of Nice while you’re farming the elimination totals anyway. For the stolen-weapon kills, don’t overthink it: pick up whatever drops, even if it’s awful, and take the next close fight you see. You’ll get it done, you’ll sigh, and you’ll move on. And if you’re staring at the remaining checklist late at night thinking “I can’t do another match,” that’s usually when folks start browsing CoD BO7 Boosting for sale and deciding whether they want to grind or just get back to playing what they actually enjoy.
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| U4GM What Are the Top 5 PoE 2 04 Werewolf Builds Guide Tips |
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Posted by: Alam560 - 12-16-2025, 08:04 AM - Forum: My Forum
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Werewolf Druid in Path of Exile 2 can feel amazing or miserable, and it mostly comes down to flow. If your movement’s awkward, you’ll drop Rage, get stuck in place, and suddenly the “power fantasy” turns into a respawn screen. When you’re planning a patch 0.4 setup, a lot of players start by thinking about damage, but I’d argue you should think about how you’ll stay moving and keep fights under control, especially if you’re farming PoE 2 Currency early and can’t rely on perfect gear yet.
1) Permafreeze Frost Wolf
This is the comfort pick that still slaps. The whole point is simple: enemies that can’t act don’t get to punish your mistakes. You’ll notice it right away in messy packs and cramped layouts. Freeze buys you time to re-position, refresh your buffs, and keep your Rage from falling off. Bosses feel less like a panic-dodge test and more like a rhythm. You’re not trying to facetank; you’re forcing the fight to slow down on your terms.
2) Frost Wolf Oracle
If you’re starting fresh, this one’s popular for a reason. It comes online without fancy uniques, and it doesn’t demand a perfect crafting session just to feel “okay.” You get control from cold scaling, then you layer in crit and defense as your tree fills out. A lot of league starters fall apart the moment the campaign’s over. This one usually doesn’t. It’s also forgiving if you change your mind later, because you’re not locked into some weird one-trick gearing plan.
3) Ice Wolf Druid for Campaign Speed
For leveling, speed matters more than people admit. This setup’s about hitting a pack, freezing it instantly, popping your combo, and moving on before the screen even settles. You’ll keep your momentum, and your Rage feels way easier to maintain because you’re always connecting hits. It’s not “stand there and trade.” It’s in, out, next. If you’ve ever felt the campaign drag, this is the kind of play that makes it fly.
4) Shaman Wolf Support and WitchHunter Speed Wolf
In groups, Shaman Wolf Support is oddly fun because you’re not just a backpack. You’re feeding Rage to the party, adding freeze pressure, and staying close enough to scrap without instantly folding. Solo players who just want map pace, though, tend to drift to the WitchHunter-style speed wolf: lean into mobility, chain clears, and let explosions do the heavy lifting. It’s a bit wild, but when it works you’ll understand why people build whole farming routes around it, especially once upgrades start costing real exalted orb and you can’t afford to waste time on slow clears.
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| U4GM Which Diablo IV Season 11 Items Boost Your Build Tips Guide |
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Posted by: Alam560 - 12-16-2025, 08:02 AM - Forum: My Forum
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Plenty of players jump into Diablo IV Season 11 and chase item power like it’s the only thing that matters, then wonder why their damage falls off a cliff. You’ll notice it fast: the endgame doesn’t care about “pretty good” stats if your build can’t stay online. What actually carries you is gear that completes a loop, the kind of stuff you’d hunt under Diablo 4 Items when you’re trying to make a setup feel smooth instead of forced. When an Aspect fixes your resource problem or a Unique turns one skill into your whole engine, that’s when the game clicks.
Barbarian: keep the engine running
Barb is still about staying angry and staying busy. If you’re dropping Berserking all the time or standing around waiting for Fury, you’re basically playing half a class. The best pieces aren’t always the highest power ones; they’re the ones that keep Fury coming and reward you for spending it. You want gear that lets you slam your core skill without those awkward gaps, plus a defensive layer that triggers while you’re doing what you already do, which is brawling up close. Some builds also lean hard into weapon swapping, and the right effects make that feel natural instead of fiddly.
Sorcerer: damage is easy, staying alive isn’t
Sorc can melt packs, sure, but high-tier content punishes every mistake. That’s why people end up prioritising cooldown control and reliable crowd control more than they expect. Pick a lane—Fire, Ice, or Lightning—and let your gear commit with you. If your items aren’t helping you apply Vulnerable or keep your shields and panic buttons ready, you’ll feel it the second you step into tougher Nightmare tiers. The “good” Uniques for Sorc usually do one of two things: they let you scale harder off your chosen element, or they patch the fragile bits so you don’t get deleted mid-cast.
Rogue: the build has to keep its rhythm
Rogue lives and dies by tempo. When your movement, Energy, and cooldowns line up, everything flows; when they don’t, it gets messy fast. Gear that supports repositioning and steady Energy gains matters more than another tiny damage roll. Whether you’re playing traps, ranged pressure, or a stab-and-dash style, you’re chasing bonuses that pay you for clean play: hitting controlled targets, punishing distant enemies, or chaining kills without stopping. If an item makes you hesitate, even for a second, it’s probably not the upgrade you think it is.
Druid and Necro: waiting on that one piece
These two can feel rough until a key drop shows up. Druid especially has that “oh, now it works” moment when a Unique shifts how shapeshifting or nature skills interact, and suddenly your rotation isn’t a chore. Necro is similar, just in a different flavour: you want a steady stream of corpses or Essence so you’re not staring at an empty resource bar. The best setups automate the annoying parts—generation, upkeep, sustain—so you can focus on aiming, spacing, and not getting boxed in, and if you’re trying to shortcut the grind, people often look for cheap d4 gear to get a build over the hump early enough to actually enjoy the season.
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| Oficjalna aplikacja Totalizatora Sportowego – Powitalny pakiet do 10 000 zł + spiny |
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Posted by: Doloressiguh - 12-15-2025, 08:13 PM - Forum: My Forum
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