Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
GM200/Titan X announced with slow DP
#41
(03-22-2015, 05:49 PM)Picao84 Wrote: Hey, sorry if I expected such big nVIDIA fans to actually read technical material (White Papers) provided by nVIDIA themselves.

Go on on your crusade Gstanford for an holy grail that does not exist (GM200 cannot go over 1:32). I won't delay you more.

[/quote]

I can't speak for other "Nvidia Fans", but debating and/or searching for clues as to software vs hardware disabled FP functionality is about as enticing as say, "Watching paint dry".

I'm a gamer. If Nvidia figures out how to weld a couple transistors to empty beer cans and make them run the games at the resolution/detail level I desire faster than their competition, that's a sale.

This bizarre tradition of "I have read Company Xs white papers, and the presence of Part Y in amount Z should translate to a 13.84% improvement in shader based AA methods!" leaves me cold.

A couple things are true:

1. I make no money memorizing or analyzing white papers
2. Whether disabled by hardware or software, it's out of my hands so I consider it a moot point. I'm not going to start bridging cut traces or running bathtub drivers in a quest for 5% more fps.

Rage on, Picao, but don't expect me to waste my time with it.
Reply


Messages In This Thread
GM200/Titan X announced with slow DP - by Picao84 - 03-17-2015, 11:30 PM
RE: GM200/Titan X announced with slow DP - by RolloTheGreat - 03-22-2015, 07:10 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)