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Richard FUDdy On DX12
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I was reading this article from February 2016 (https://www.techradar.com/news/the-forgo...-with-dx12), and this quote from Richard FUDdy caught my eye:
Quote:DirectX 12 has in fact benefited from a very rapid take off. Faster than DX10, faster than DX9, indeed it has the fastest take off in terms of titles per year than any previous version of DirectX with the possible exception of DirectX 11.
The article also says that 18 months after, DirectX 12 was available in 16 games by the article’s count. Let’s do the comparison again, with 18 months of games:
How about Vulkan? On August 16, 2017, 18 months after release on February 16, 2016, Vulkan had 22 games supporting it: https://en.wikipedia.org/wiki/List_of_ga...an_support At this point, I have to concede that Richard FUDdy has a point. DirectX 12 set a new record for graphics API adoption by games within 18 months, and it took a non-DirectX API to beat its record.
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Richard FUDdy On DX12 - by SteelCrysis - 03-06-2018, 10:20 AM
RE: Richard FUDdy On DX12 - by SteelCrysis - 05-12-2018, 03:44 AM

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