03-19-2019, 07:57 AM
Now Nvidia is bringing ray tracing to Pascal and non-RTX Turing, which is an embarrassment for RTX cards and their owners: https://www.tomshardware.com/news/nvidia...38855.html
Quote:On a call with reporters, Nvidia was coy about what exactly the GTX cards will be capable of. It was suggested that a game like Battlefield V, which uses ray tracing for reflections on only some surfaces, would run far better than Metro Exodus, which utilizes a heavier workload to generate global illumination effects. It did suggest that lower-level DXR presets would play better with GTX, while RTX would be necessary for higher presets.
...
Nvidia added that opening up ray tracing to these cards was always the plan and that the company’s main goal has been to spread ray tracing to as wide an audience as possible. It’s unclear if this is at all a response to the RTX line up’s high pricing and the response in the marketplace.
...
Not all of the RTX series’ special sauce is spilling over to the GTX line with the April driver. DLSS, for example, is still locked to those cards because they require Nvidia’s Tensor cores.
...
Nvidia also announced that DXR is coming to the Unreal Engine and Unity, two of the biggest engines out there, allowing many studios to get easier access to ray tracing effects.

