(10-27-2015, 09:00 AM)ocre Wrote: It is a very well built and impressive hand held. But sometimes, that just isnt enough.
Sony put a real effort behind the device. Maybe there could have been better ways to spend that energy but its not like they intended on it flopping.
As a matter of fact, Sony tried to hide its failure on this device. Still though, it wasnt a secret.
Lack of games for the US audience = lack of effort. There were so many more Japanese games that never hit the US market.
I was intrigued by the multi-touch feature on the back of the PS Vita, but it's amazing how most games hardly ever use special features of a controller to enhance the controls. If Nintendo didn't force devs to use the Wiimote as intended, most games would just have the player holding it sideways with both hands, and use it as an ordinary controller (as actually is the case with games like Super Mario Bros, Donkey Kong, etc). PS3's SixAxis feature was almost never used in games- when I first heard of it, I thought it was so awesome for kids who loved to move their controllers to the left or right, thinking that it would do anything.
Dying Light looks so AWESOME - certainly, the controls could've been that much more intuitive using something like a wiimote or PS move, or Kinect. See the running videos on Steam:
http://store.steampowered.com/app/239140/

