02-25-2016, 02:07 AM
http://www.techpowerup.com/reviews/Perfo...GPU/5.html
Quote:DirectX 12 offers no hand-holding here, if the developer doesn't come up with an ingenious way to optimize mixed-GPU performance, then there won't be any scaling at all. This makes me wonder - what incentive is there for developers or GPU vendors to properly implement it? I have serious doubts that any GPU vendor would allocate resources to help developers with GPU scaling that would let people buy competing products to boost performance. I also don't think developers, who develop for consoles first these days, feel like spending a lot of their own time (= money) on such a feature. Recent releases have shown that many games barely make it through the console porting process, with the console user interface still in place and tons of bugs and performance issues. Let's hope that I am wrong and upcoming DirectX 12 titles finally free us from the GPU vendor lock in.

