CrossFire-X, eXplored
World in Conflict
World In Conflict is set in an alternate history Earth where the Cold War did not end and Russia invaded the USA in 1989 and the remaining Americans decided to strike back. World in Conflict (WiC) is a real-time tactical/strategy video game developed by Massive Entertainment. Although it is generally considered a real-time strategy (RTS) game, World in Conflict includes gameplay typical of real-time tactical (RTT) games. WiC is filled with real vehicles from both the Russian and American military. There are also tactical aids, including calling in massive bombing raids, access to chemical warfare, nuclear weapons, and far more.
Here is yet another amazing and very customizable and detailed DX10 benchmark that is available in-game or as a stand-alone. The particle effects and explosions in World in Conflict are truly spectacular! Every setting is fully maxed out. First at 1920×1200 resolution:
World in Conflict at 1680×1050:
This is getting repetitious. Again the HD4890-XOC solidly beats the HD4870 and shows good scaling when overclocked; the minimums are all within a couple of frame rates. It is very strange that the overclock on the HD4890 CrossFire makes almost too much improvement; we have to put this down to a driver issue perhaps with this configuration. All of the multi-GPU configurations really have frame rates that are playable at the minimum without lowering many details or filtering options.