GeForce 285.62 3D Vision Performance Analysis
Debuting as part of a brand new regular feature for AlienBabelTech, this editor is comparing the 3D performance of 10 modern games using the current GeForce 285.62 driver which was released this week, with the previous 280.26 WHQL driver from last month. The emphasis is on comparing 3D Vision driver changes on performance in DX10 and DX11 games.This 3D Vision driver performance evaluation will give us a natural comparison of the driver performance improvements for the high-end GTX 500 series as we will test the GTX 580 at 1080P. The percentage of change from upgrading the drivers should remain about the same for any capable CPU/GPU platform.
The settings are marked on the charts and ‘ultra’ or the highest setting is always picked when there is a choice, except as noted. Motion Blur is always off if there is a choice in the game’s control panel. We are going to test GeForce 285.62 versus the last GeForce 280.26 driver using ten games from our current benchmark suite of about 30 modern PC games. Our testing platform is Windows 7 64-bit using Intel Core i7-920 at 3.80 GHz, 6 GB DD3, and our Nvidia video cards is a GTX 580.
All of the games are tested at 1920×1080 with 16xAF, and we use DX11/10/10.1 whenever possible. Vsync is left off but mostly governed by the 3D Vision drivers which will override any user-chosen setting. Let’s get right to the test configuration, the 3D Vision driver’s release notes and to the tests.
Thanks for this article! I will definitely be upgrading to 285.62, along with a GTX 580 (if I win the lottery)!! About the 60fps limit, I wonder if it’s possible for NV to do a sequential alternating with different frames for the left and right eyes rather than splitting the same frame for both eyes at 60Hz down from a 120Hz display — i.e., just skip the “split” frame for the right eye once it has been shown for the left eye, and go to the next frame for the right eye, so that we’ll be seeing 120 distinct frames per second (and the FPS counter will be showing 120 rather than 60)? I guess this point is rather moot since only two games here could hover around 60 sustained fps anyways.
You are welcome. We believe that 3D is the future of gaming and we will also cover HD3D next month at ABT.
The games that do not strain the HW will be dropped from the main 3D Vision driver evaluation with the GTX 580. But we will expand our coverage to the mobile S3D platforms (and lesser GTXes)that will be challenged by these games.
L4D is getting replaced by L4D 2 and as soon as there is a 3D profile for Battlefield 3, we will add it to our benching suite. We are just getting started!
