Nvidia Announces PhysX and APEX Support for Sony Computer Entertainment’s PlayStation 4
It’s official as Nvidia just announced support for Sony Computer Entertainment’s PlayStation 4 with the PhysX and APEX software development kits (SDKs). We have already been discussing this on ABT forums for the past few days when we noted that PlayStation 4 Tools & Middleware Developers listed Nvidia as part of the “innovative technology solutions available right now to support PlayStation 4 developers”
Game designers use PhysX and APEX technologies for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices.
Nvidia’s PhysX technology is the world’s most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles. The PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity.
Taking PhysX technology content creation to the next level, Nvidia APEX technology lets artists create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character’s body to achieve more realism in their games.
“Great physics technology is essential for delivering a better gaming experience and multiplatform support is critical for developers,” said Mike Skolones, product manager for PhysX at Nvidia. “With PhysX and APEX support for PlayStation 4, customers can look forward to better games.”
Nvidia PhysX and APEX technologies are designed to run on a variety of CPU architectures and can be accelerated by any CUDA® architecture-enabled NVIDIA GPU, GeForce 8-series or higher.
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