SLI vs. CrossFire, Part 2 – High-end multi-GPU scaling
Tom Clancy’s H.A.W.X. 2
Tom Clancy’s H.A.W.X. 2 is an air combat video game developed by Ubisoft for PC. We are using the built-in benchmark from the full retail game. H.A.W.X. 2 runs on DX11 faster and with more detail than on the DX10 pathway. Here the emphasis is on terrain tessellation which looks outstanding in DX11 and “flat” in DX10.
Let’s check out H.A.W.X. 2 with our video cards at 1920×1200 and 2560×1600 with fully maxed out in-game settings and with 8xAA:
We see great CrossFire scaling but it isn’t enough to catch the comparable GeForce cards. And now we test at 5760×1080 resolution:
A single HD 6970 can play this game at 5760×1080 but we would recommend setting the AA a bit lower. A single GeForce card cannot play at this resolution at all but the GTX 590 also flys away from even HD 69×0 Tri-Fire-X3.
Thanks for this article. It was a very interesting read
I’m really looking forward to the next parts in the series. Overclocking and potential CPU-bottlenecking in Single-Card VS SLI is something I’ve been wondering about for a long while. And also microstuttering, I’ve never experienced it myself, but it scares me enough to make me cautions of buying another GTX 570 to SLI.
And oh, is it possible to get Battlefield 3 Beta added in your test-games?
Thanks for the feedback. I would not be afraid of getting a second GTX 570 for SLI. Nvidia (and AMD) work to minimize micro stuttering in the drivers and it is something that you can generally further alleviate by backing down on settings if you notice it.
I plan to add BF3 to my regular benching suite after it is released. The beta is only going to be valid for less than a month.
Thank you very much for this! It isn’t easy finding benchmark results with newer drivers. Not for a quad-SLI or quadfire setup that is. Cheers!
Err, strike the quad-SLI and quadfire part, but all the same – it is nice to find more up to date benchmarks!