SLI vs. CrossFire, Part 2 – High-end multi-GPU scaling
Batman: Arkham Asylum (Game of the Year Edition) Batman: Arkham Asylum is an action-adventure/stealth video game based on DC Comics’ Batman. Arkham Asylum is based directly on the long-running comic book’s Dark Knight character. The Joker devised an elaborate plot from inside Arkham Asylum that Batman is personally forced to end. The game’s primary characters are superbly voiced.
Batman: Arkham Asylum uses a modified version of the Unreal Engine 3. It does not support AA natively but must be added in and supported by the game’s developer. Unfortunately we cannot compare Batman: Arkham Asylum using our GeForce exactly against the Radeon with PhysX on; so all of our testing is with it off. We are using the Game of the Year Edition of Batman: Arkham Asylum which supports in-game AA settings for both Radeon and GeForce cards.
First we test at 1920×1200 and we see that there are definite issues with CrossFire-X3 scaling. Of course, it doesn’t make the slightest bit of difference to actually playing the game.
Next we test at 2560×1600 with the same details maxed and with the same AA applied noticing that CrossFire-X3 scales a bit over HD 6970 CrossFire-X2. Perhaps our CPU is holding us back a little bit, although we will see no practical difference with higher framerates.
No card is challenged by the Unreal 3 engine at 2560×1600 and the minimums suggest you can play with vsync on. However, the framerates are not heavily impacted by going from 1920×1200 to 2560×1600 with our fastest graphics configurations which suggests they may be waiting on the CPU. Let’s see if 5960×1080 can slow our cards down.
Now we see very strange driver results which suggests this game is not optimized well for multi-GPU – nor does it need to be as the minimums are already very high. However, we no longer see our CPU waiting for our Graphics as we have managed to balance it at this high resolution. The Radeons are all grouped together while the GTX 580 SLI manages a reasonable performance boost over the two lower-clocked GTX 580 GPUs in the GTX 590.
Thanks for this article. It was a very interesting read
I’m really looking forward to the next parts in the series. Overclocking and potential CPU-bottlenecking in Single-Card VS SLI is something I’ve been wondering about for a long while. And also microstuttering, I’ve never experienced it myself, but it scares me enough to make me cautions of buying another GTX 570 to SLI.
And oh, is it possible to get Battlefield 3 Beta added in your test-games?
Thanks for the feedback. I would not be afraid of getting a second GTX 570 for SLI. Nvidia (and AMD) work to minimize micro stuttering in the drivers and it is something that you can generally further alleviate by backing down on settings if you notice it.
I plan to add BF3 to my regular benching suite after it is released. The beta is only going to be valid for less than a month.
Thank you very much for this! It isn’t easy finding benchmark results with newer drivers. Not for a quad-SLI or quadfire setup that is. Cheers!
Err, strike the quad-SLI and quadfire part, but all the same – it is nice to find more up to date benchmarks!