SLI vs. CrossFire, Part 2 – High-end multi-GPU scaling
Left 4 Dead
Left 4 Dead (L4D) is a 2008 co-op first-person shooter that was developed by Turtle Rock Studios and purchased by Valve Corporation during its development. Left 4 Dead uses Valve’s proprietary Source engine. L4D is set in the aftermath of a worldwide pandemic which pits its four protagonists against hordes of the infected zombies.
There are four game modes: a single-player mode in which your allies are controlled by AI; a four-player, co-op campaign mode; an eight-player online versus mode; and a four-player survival mode. In all modes, an artificial intelligence (AI), dubbed the “Director”, controls pacing and spawns, to create a more dynamic experience with increased replay value. It is best as a multiplayer game played against humans.
There is no built-in benchmark, so we created our own custom time demo which is very repeatable. The game is updated regularly by Steam and we chose the highest detail settings and 8xAA. We will save our comments until after we present both charts. First we test at 1920×1200 and 2560×1600 resolutions:
Again, we see significant improvement in framerates from dropping from 2560×1600 to 1920×1200 with our single-GPU cards but relatively less gain with multi-GPU which might indicate that our i7-920 might benefit from further overclocking – although it is unnecessary. We do see good scaling with both CrossFire and SLI.
On to our next chart at 5760×1080:
All of our video cards can play this game fully maxed out plus 8xAA and left 4 Dead would be an excellent candidate for playing in 3D Vision Surround fully maxed out. And this time scaling returns to normal in relation to our CPU as our graphics system is more challenged by the increased resolution.
Thanks for this article. It was a very interesting read
I’m really looking forward to the next parts in the series. Overclocking and potential CPU-bottlenecking in Single-Card VS SLI is something I’ve been wondering about for a long while. And also microstuttering, I’ve never experienced it myself, but it scares me enough to make me cautions of buying another GTX 570 to SLI.
And oh, is it possible to get Battlefield 3 Beta added in your test-games?
Thanks for the feedback. I would not be afraid of getting a second GTX 570 for SLI. Nvidia (and AMD) work to minimize micro stuttering in the drivers and it is something that you can generally further alleviate by backing down on settings if you notice it.
I plan to add BF3 to my regular benching suite after it is released. The beta is only going to be valid for less than a month.
Thank you very much for this! It isn’t easy finding benchmark results with newer drivers. Not for a quad-SLI or quadfire setup that is. Cheers!
Err, strike the quad-SLI and quadfire part, but all the same – it is nice to find more up to date benchmarks!