The battle of the HTPC cards, Galaxy’s GT 520 vs. HD 6450 (GDDR5 vs. GDDR3)
World in Conflict Soviet Assault
World In Conflict is set in an alternate history Earth where the Cold War did not end and Russia invaded the USA in 1989 and the remaining Americans decided to strike back. World in Conflict (WiC) is a real-time tactical/strategy video game developed by Massive Entertainment and released in 2007. The expansion, Soviet Assault, was released in 2009.
Although it is generally considered a real-time strategy (RTS) game, World in Conflict includes gameplay typical of real-time tactical (RTT) games. WiC is filled with real vehicles from both the Russian and the American military. There are also tactical aids, including calling in massive bombing raids, access to chemical warfare, nuclear weapons, and far more.
Here is yet another amazing and very customizable and detailed DX10 benchmark that is available in-game or as a stand-alone. We use the full retail game’s in-game benchmark as it offers more settings than the demo and is updated by patches. The particle effects and explosions in World in Conflict Soviet Assault are truly spectacular! Every setting is fully maxed out.
We start our benching at 1680×1050 with maxed settings and 4xAA:
Now we test at 1280×720 and at the lowest DX10 setting (high preset):
Our target cards can not achieve playable results in this game at low resolution with the lowest DX10 settings. The GT 520 is generally faster than even the GDDR5 HD 6450.