{"id":35305,"date":"2013-05-22T01:54:00","date_gmt":"2013-05-22T00:54:00","guid":{"rendered":"http:\/\/alienbabeltech.com\/main\/?p=35305"},"modified":"2013-12-11T17:49:20","modified_gmt":"2013-12-11T17:49:20","slug":"nvidia-announces-physx-support-for-microsoft-xbox-one-game-console","status":"publish","type":"post","link":"https:\/\/alienbabeltech.com\/main\/nvidia-announces-physx-support-for-microsoft-xbox-one-game-console\/","title":{"rendered":"NVIDIA Announces PhysX Support for Microsoft Xbox One Game Console"},"content":{"rendered":"<p><img decoding=\"async\" style=\"float: none; margin-left: auto; display: block; margin-right: auto\" src=\"https:\/\/i2.wp.com\/www.blogcdn.com\/www.joystiq.com\/media\/2009\/03\/580_nvidia_physx_official_logo.jpg?w=720\" title=\"\" alt=\"\" data-recalc-dims=\"1\" \/>  <\/p>\n<p>NVIDIA announced its support today for the Microsoft Xbox One game console with its popular NVIDIA\u00ae PhysX\u00ae and NVIDIA\u00ae APEX\u00ae software development kits (SDKs).  <\/p>\n<p>Together, PhysX and APEX provide solutions for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more, across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices.  <\/p>\n<p><a href=\"http:\/\/ctt.marketwire.com\/?release=1019475&amp;id=3016345&amp;type=1&amp;url=http%3a%2f%2fwww.geforce.com%2fhardware%2ftechnology%2fphysx\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/ctt.marketwire.com\/?release=1019475&amp;id=3016345&amp;type=1&amp;url=http%3a%2f%2fwww.geforce.com%2fhardware%2ftechnology%2fphysx', 'NVIDIA PhysX technology']);\" >NVIDIA PhysX technology<\/a> is the world&#8217;s most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles. The PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity.  <\/p>\n<p><a href=\"http:\/\/ctt.marketwire.com\/?release=1019475&amp;id=3016348&amp;type=1&amp;url=https%3a%2f%2fdeveloper.nvidia.com%2fapex\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/ctt.marketwire.com\/?release=1019475&amp;id=3016348&amp;type=1&amp;url=https%3a%2f%2fdeveloper.nvidia.com%2fapex', 'NVIDIA APEX technology']);\" >NVIDIA APEX technology<\/a> takes content creation with PhysX technology to the next level. Artists can create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character&#8217;s body to achieve more realism in their games.  <\/p>\n<p><img loading=\"lazy\" decoding=\"async\" style=\"float: none; margin-left: auto; display: block; margin-right: auto\" src=\"https:\/\/i2.wp.com\/compass.xboxlive.com\/assets\/59\/d5\/59d51511-a3a1-42df-8f82-912b0a1e05cb.png?resize=500%2C319\" title=\"\" alt=\"\" data-recalc-dims=\"1\" \/>  <\/p>\n<p>&#8220;We are excited to extend our PhysX and APEX technologies to Microsoft&#8217;s Xbox One console,&#8221; said Mike Skolones, product manager for the PhysX SDK at NVIDIA. &#8220;We look forward to the Xbox developer community taking advantage of PhysX and APEX along with Xbox One&#8217;s processing power, programmability and next-generation features to design cutting-edge games that deliver an unparalleled and ultra-realistic experience.&#8221;  <\/p>\n<p>NVIDIA PhysX and APEX technologies are designed to run on a variety of CPU architectures and can be accelerated by any <a href=\"http:\/\/ctt.marketwire.com\/?release=1019475&amp;id=3016351&amp;type=1&amp;url=http%3a%2f%2fwww.nvidia.com%2fobject%2fcuda_home_new.html\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/ctt.marketwire.com\/?release=1019475&amp;id=3016351&amp;type=1&amp;url=http%3a%2f%2fwww.nvidia.com%2fobject%2fcuda_home_new.html', 'CUDA\u00ae architecture']);\" >CUDA\u00ae architecture<\/a>-enabled NVIDIA GPU, GeForce 8-series or higher.  <\/p>\n<p>For more information about the APEX and PhysX SDKs, visit <a href=\"http:\/\/ctt.marketwire.com\/?release=1019475&amp;id=3016354&amp;type=1&amp;url=https%3a%2f%2fdeveloper.nvidia.com%2fapex\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/ctt.marketwire.com\/?release=1019475&amp;id=3016354&amp;type=1&amp;url=https%3a%2f%2fdeveloper.nvidia.com%2fapex', 'https:\/\/developer.nvidia.com\/apex']);\" >https:\/\/developer.nvidia.com\/apex<\/a> and<a href=\"http:\/\/ctt.marketwire.com\/?release=1019475&amp;id=3016357&amp;type=1&amp;url=https%3a%2f%2fdeveloper.nvidia.com%2ftechnologies%2fphysx\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/ctt.marketwire.com\/?release=1019475&amp;id=3016357&amp;type=1&amp;url=https%3a%2f%2fdeveloper.nvidia.com%2ftechnologies%2fphysx', 'https:\/\/developer.nvidia.com\/technologies\/physx']);\" >https:\/\/developer.nvidia.com\/technologies\/physx<\/a>.  <\/p>\n<p>For more information on how GeForce GTX GPUs are dramatically changing the way games are played, visit<a href=\"http:\/\/ctt.marketwire.com\/?release=1019475&amp;id=3016360&amp;type=1&amp;url=http%3a%2f%2fwww.geforce.com%2fhardware%23source%3dpr\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/ctt.marketwire.com\/?release=1019475&amp;id=3016360&amp;type=1&amp;url=http%3a%2f%2fwww.geforce.com%2fhardware%23source%3dpr', 'www.geforce.com']);\" >www.geforce.com<\/a>. The <a href=\"http:\/\/ctt.marketwire.com\/?release=1019475&amp;id=3016363&amp;type=1&amp;url=http%3a%2f%2fwww.flickr.com%2fnvidia\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/ctt.marketwire.com\/?release=1019475&amp;id=3016363&amp;type=1&amp;url=http%3a%2f%2fwww.flickr.com%2fnvidia', 'NVIDIA Flickr page']);\" >NVIDIA Flickr page<\/a> hosts the entire lineup of GeForce product photos.  <\/p>\n<p>&nbsp; <\/p>\n<blockquote style=\"padding-left: 30px\">\n<p align=\"center\">Please join us in our <a href=\"http:\/\/alienbabeltech.com\/abt\/index.php\" target=\"_blank\">Forums<\/a> Become a Fan on <a href=\"http:\/\/www.facebook.com\/pages\/AlienBabelTech\/123268467142\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.facebook.com\/pages\/AlienBabelTech\/123268467142', 'Facebook']);\" target=\"_blank\">Facebook<\/a> Follow us on <a href=\"http:\/\/twitter.com\/alienbabeltech\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/twitter.com\/alienbabeltech', 'Twitter']);\" target=\"_blank\">Twitter<\/a> For the latest updates from ABT, please <a href=\"http:\/\/alienbabeltech.com\/main\/?feed=rss2\" target=\"_blank\">join our RSS News Feed<\/a> Join our Distributed Computing teams<\/p>\n<ul>\n<li>\n<div align=\"center\">Folding@Home &#8211; Team AlienBabelTech &#8211; 164304<\/div>\n<\/li>\n<li>\n<div align=\"center\">SETI@Home &#8211; Team AlienBabelTech &#8211; 138705<\/div>\n<\/li>\n<li>\n<div align=\"center\"><a href=\"http:\/\/www.worldcommunitygrid.org\/reg\/viewRegister.do?teamID=3P39R3SRV1\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.worldcommunitygrid.org\/reg\/viewRegister.do?teamID=3P39R3SRV1', 'World Community Grid &#8211; Team AlienBabelTech']);\" target=\"_blank\">World Community Grid &#8211; Team AlienBabelTech<\/a><\/div>\n<\/li>\n<\/ul>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>NVIDIA announced its support today for the Microsoft Xbox One game console with its popular NVIDIA\u00ae PhysX\u00ae and NVIDIA\u00ae APEX\u00ae software development kits (SDKs). Together, PhysX and APEX provide solutions for collision detection and&#46;&#46;&#46;<\/p>\n","protected":false},"author":2053,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2535],"tags":[552,842,249,370,121,539,7816,6640],"class_list":["post-35305","post","type-post","status-publish","format-standard","hentry","category-web-news","tag-apex","tag-cpu","tag-gpu","tag-microsoft","tag-nvidia","tag-physx","tag-technology","tag-xbox-one"],"_links":{"self":[{"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/35305","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/users\/2053"}],"replies":[{"embeddable":true,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/comments?post=35305"}],"version-history":[{"count":0,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/35305\/revisions"}],"wp:attachment":[{"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/media?parent=35305"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/categories?post=35305"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/tags?post=35305"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}