{"id":42805,"date":"2014-08-07T17:53:22","date_gmt":"2014-08-07T16:53:22","guid":{"rendered":"http:\/\/alienbabeltech.com\/main\/?p=42805"},"modified":"2014-08-14T16:21:03","modified_gmt":"2014-08-14T15:21:03","slug":"valve-allegedly-launches-source-engine-2-latest-dota-2-update","status":"publish","type":"post","link":"https:\/\/alienbabeltech.com\/main\/valve-allegedly-launches-source-engine-2-latest-dota-2-update\/","title":{"rendered":"Valve Allegedly Launches Source Engine 2 with Latest DOTA 2 Update"},"content":{"rendered":"<p>Valve has launched the &#8220;DOTA 2 Workshop Tools,&#8221; an alpha version of mod tools. DOTA 2 Workshop Tools will allow gamers to create their own custom games, and share thier custom game modes and maps for the massively popular title.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/08\/Dota-2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-42806\" src=\"https:\/\/i0.wp.com\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/08\/Dota-2.jpg?resize=636%2C374\" alt=\"Dota 2\" srcset=\"https:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/08\/Dota-2.jpg 680w, https:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/08\/Dota-2-150x88.jpg 150w, https:\/\/alienbabeltech.com\/main\/wp-content\/uploads\/2014\/08\/Dota-2-300x176.jpg 300w\" sizes=\"auto, (max-width: 636px) 100vw, 636px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>According to a new <a href=\"http:\/\/www.reddit.com\/r\/DotA2\/comments\/2cv5os\/so_the_workshop_tools_isnt_just_a_modding\/\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.reddit.com\/r\/DotA2\/comments\/2cv5os\/so_the_workshop_tools_isnt_just_a_modding\/', 'Reddit thread\u00a0']);\" >Reddit thread\u00a0<\/a>, Valve has &#8220;soft-launched&#8221; a new Source Engine 2 with the newest update. Valve may have also updated the classic engine that powers games like Half-Life and Portal.<\/p>\n<blockquote><p><span style=\"color: #000000;\">&#8220;This is the first release of a new set of tools to create, play, and share custom maps and game modes for Dota. This is a developer focused release and currently has high system requirements which means not everyone will be able to run the tools.&#8221;<\/span><\/p><\/blockquote>\n<p>Reddit user RoyAwesome has &#8220;evidence&#8221; that the engine exists:<\/p>\n<blockquote><p><em>&#8220;It&#8217;s all the Dota assets and code ported over to Source 2. That&#8217;s why Hammer is different. That&#8217;s why the console is different&#8230; &#8220;The general consensus around the Source reverse engineering community is that this is really Source 2.&#8221;<\/em><\/p>\n<p>&#8220;Everything that would share a name with Source is named &#8216;&#8230;2&#8217;. That&#8217;s &#8216;engine2.dll&#8217;, &#8216;vconsole2.exe&#8217;, &#8216;vphysics2.dll,&#8221;<\/p>\n<p>&#8220;When you go to open a map in Hammer, it asks for .vmap files. One of the other options is &#8216;.vmf (Source 1.0)&#8217; files.<\/p>\n<p>and he goes on to say:<\/p>\n<p>&#8220;There is a new Key-Value like format (that i&#8217;m gonna call KV2). It is type safe. It looks like this: http:\/\/pastebin.com\/RVQtkv1j. The engine calls them &#8216;Schema Files&#8217;, written by CSchemaTextWriter.<\/p>\n<p>&#8220;That script also allows for different dlls to load and render different assets (vmaps are rendered by worldrenderer.dll, etc). This is a completely new architecture from Valves previous system. This bit alone would indicate a significant amount of engine work has been done to split these bits out of the engine and into their own libraries. That means the engine is also completely plug-and-play with new engine level components if valve creates them for different games. This is pretty freaking huge.&#8221;<\/p><\/blockquote>\n<p>Not everyone is convinced, but this could still be a hint that a new engine is in the works.\u00a0 <a href=\"http:\/\/www.gamesindustry.biz\/articles\/2014-08-07-has-source-engine-2-been-soft-launched-in-the-latest-dota-2-update\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.gamesindustry.biz\/articles\/2014-08-07-has-source-engine-2-been-soft-launched-in-the-latest-dota-2-update', 'Garry Newman']);\" >Garry Newman<\/a>, CEO of Facepunch Studios, is a skeptic:<\/p>\n<blockquote>\n<p style=\"color: #000000;\">&#8220;The Source Engine is pretty modular,&#8221; he told\u00a0<i>GamesIndustry.biz<\/i>. &#8220;The components talk to each other through interfaces. It&#8217;s possible to upgrade certain elements like physics, sound, GUI, renderer, engine without having to upgrade the entire engine.<\/p>\n<p style=\"color: #000000;\">&#8220;What we&#8217;re seeing here could be Source 2, or it could be that a bunch of components from Source 2 have been backported. Either way it&#8217;s kind of meaningless&#8230; If the game looks and plays the same what difference does it make?&#8221;<\/p>\n<\/blockquote>\n<p>What do you think?<\/p>\n<p>Source: <a href=\"http:\/\/www.reddit.com\/r\/DotA2\/comments\/2cv5os\/so_the_workshop_tools_isnt_just_a_modding\/\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.reddit.com\/r\/DotA2\/comments\/2cv5os\/so_the_workshop_tools_isnt_just_a_modding\/', 'Reddit']);\" >Reddit<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Valve has launched the &#8220;DOTA 2 Workshop Tools,&#8221; an alpha version of mod tools. DOTA 2 Workshop Tools will allow gamers to create their own custom games, and share thier custom game modes and&#46;&#46;&#46;<\/p>\n","protected":false},"author":2053,"featured_media":42806,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2533,5,4453,2535],"tags":[7705,5628,879,7707,5459,7706,231],"class_list":["post-42805","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-abt-news","category-gaming","category-software-2","category-web-news","tag-dota","tag-dota-2","tag-half-life","tag-moba","tag-reddit","tag-source-engine-2","tag-valve"],"_links":{"self":[{"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/42805","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/users\/2053"}],"replies":[{"embeddable":true,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/comments?post=42805"}],"version-history":[{"count":0,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/42805\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/media\/42806"}],"wp:attachment":[{"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/media?parent=42805"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/categories?post=42805"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/tags?post=42805"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}