{"id":5651,"date":"2009-04-25T04:42:04","date_gmt":"2009-04-25T04:42:04","guid":{"rendered":"http:\/\/alienbabeltech.com\/main\/?p=5651"},"modified":"2009-04-25T05:01:22","modified_gmt":"2009-04-25T05:01:22","slug":"wolfenstein-to-be-released-in-july","status":"publish","type":"post","link":"https:\/\/alienbabeltech.com\/main\/wolfenstein-to-be-released-in-july\/","title":{"rendered":"Wolfenstein to be released in July"},"content":{"rendered":"<p>After the amazing <em>Wolfenstein<\/em> <a href=\"http:\/\/alienbabeltech.com\/main\/?p=5415&amp;cpage=1#comment-227\" target=\"_blank\">opening trailer<\/a>, we have more good news about the game: it should <a href=\"http:\/\/www.vgreleases.com\/PC\/ReleaseDate-166995.aspx\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.vgreleases.com\/PC\/ReleaseDate-166995.aspx', 'ship in July']);\" target=\"_blank\">ship in July<\/a>.<\/p>\n<p>Other interesting tidbits: the game will use deferred shading, Havok physics, and multiple asynchronous threads. I\u2019d also expect the game to use OpenGL, making it the first major title to do so since 2007\u2019s Quake Wars.<\/p>\n<p>It\u2019ll be interesting to see how anti-aliasing will be handled on account of the deferred shading, be it Raven implementing it in-game, or IHVs allowing users to force it through their respective control panels.<\/p>\n<p>On physics Dwight Luetscher, Raven\u2019s technical lead, had the following to say:<\/p>\n<blockquote>\n<p><span style=\"color: #99ccff;\">The cost of physics used to be our dominant cost, and now it\u2019s for free. Imagine that. While the renderer is doing its job, we don\u2019t feel the computational pain of the physics at all. We use physics pretty heavily in this game, and it comes free to the end user on a multi-core, multi-threaded CPU such as the Intel\u00ae Core\u2122 i7 processor. Low-cost physics took a little getting used to,\u201d he admitted.<\/span><\/p>\n<\/blockquote>\n<p>Granted this might be an Intel-slanted comment because of where the article is hosted, but it\u2019s interesting nevertheless in the context of nVidia pushing hardware PhysX.<\/p>\n<p>So not only does the gameplay look awesome, it should also be a very interesting title to benchmark in terms of technology.<\/p>\n<p>You can read the full article <a href=\"http:\/\/software.intel.com\/sites\/billboard\/game-gallery\/wolfenstein.php#\/featured-article\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/software.intel.com\/sites\/billboard\/game-gallery\/wolfenstein.php#\/featured-article', 'here']);\" target=\"_blank\">here<\/a>.<\/p>\n<blockquote>\n<p>Please join us in our <a href=\"http:\/\/alienbabeltech.com\/abt\/index.php\" target=\"_blank\">Forums<\/a><\/p>\n<p>Follow us on <a href=\"http:\/\/twitter.com\/alienbabeltech\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/twitter.com\/alienbabeltech', 'Twitter']);\" target=\"_blank\">Twitter<\/a><\/p>\n<p>For the latest updates from ABT, please <a href=\"http:\/\/alienbabeltech.com\/main\/?feed=rss2\" target=\"_blank\">join our RSS News Feed<\/a><\/p>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>After the amazing Wolfenstein opening trailer, we have more good news about the game: it should ship in July. Other interesting tidbits: the game will use deferred shading, Havok physics, and multiple asynchronous threads.&#46;&#46;&#46;<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[918,720],"class_list":["post-5651","post","type-post","status-publish","format-standard","hentry","category-news","tag-havok","tag-wolfenstein"],"_links":{"self":[{"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/5651","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/comments?post=5651"}],"version-history":[{"count":0,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/5651\/revisions"}],"wp:attachment":[{"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/media?parent=5651"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/categories?post=5651"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/tags?post=5651"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}