{"id":7080,"date":"2009-05-22T01:03:52","date_gmt":"2009-05-22T01:03:52","guid":{"rendered":"http:\/\/alienbabeltech.com\/main\/?p=7080"},"modified":"2009-05-22T01:10:11","modified_gmt":"2009-05-22T01:10:11","slug":"team-fortress-2-spysniper-update-released-complete-changelist","status":"publish","type":"post","link":"https:\/\/alienbabeltech.com\/main\/team-fortress-2-spysniper-update-released-complete-changelist\/","title":{"rendered":"Team Fortress 2 Spy\/Sniper Update Released Complete Changelist"},"content":{"rendered":"<p>Valve today released the update many gamers have been awaiting. This update adds many new abilities to the Spy and Sniper classes. Here is a complete list of what\u2019s new. <\/p>\n<p><a href=\"http:\/\/alienbabeltech.com\/main\/?p=7066\">Don\u2019t forget to enjoy a free weekend of Team Fortress 2<\/a>. <\/p>\n<blockquote>\n<p><b><font color=\"#70df00\">Maps<\/font><\/b><\/p>\n<ul>\n<li><font color=\"#70df00\">Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps <\/font><\/li>\n<li><font color=\"#70df00\">Added new arena map Sawmill <\/font><\/li>\n<li><font color=\"#70df00\">Added new arena map Nucleus <\/font><\/li>\n<li><font color=\"#70df00\">Added new community payload map Hoodoo <\/font><\/li>\n<li><font color=\"#70df00\">Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage <\/font><\/li>\n<\/ul>\n<p><font color=\"#70df00\"><b>Sniper Changes<\/b> <\/font>    <\/p>\n<ul>\n<li><font color=\"#70df00\">Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle <\/font><\/li>\n<li><font color=\"#70df00\">Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies <\/font><\/li>\n<li><font color=\"#70df00\">Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer <\/font><\/li>\n<li><font color=\"#70df00\">Standard sniper rifle now shoots through friendly players <\/font><\/li>\n<li><font color=\"#70df00\">Added 54 new Sniper voice lines <\/font><\/li>\n<li><font color=\"#70df00\">Added 35 new Sniper achievements <\/font><\/li>\n<\/ul>\n<p><font color=\"#70df00\"><b>Spy<\/b> <\/font>    <\/p>\n<ul>\n<li><font color=\"#70df00\">Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy&#8217;s head. Accuracy is poor for a period after that <\/font><\/li>\n<li><font color=\"#70df00\">Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You&#8217;ll be cloaked for 8 second after taking this damage. Upon de-cloaking you&#8217;ll make a loud, distinct sound          <br \/>Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you&#8217;re standing still <\/font><\/li>\n<li><font color=\"#70df00\">Spy name tags now show up properly when disguised as their own team <\/font><\/li>\n<li><font color=\"#70df00\">Fixed a bug that would cause spectators to see disguise weapons incorrectly <\/font><\/li>\n<li><font color=\"#70df00\">Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn&#8217;t burn <\/font><\/li>\n<li><font color=\"#70df00\">Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic <\/font><\/li>\n<li><font color=\"#70df00\">Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible <\/font><\/li>\n<li><font color=\"#70df00\">Also made it more obvious on first person view model when you&#8217;re bumped while cloaked <\/font><\/li>\n<li><font color=\"#70df00\">Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues <\/font><\/li>\n<li><font color=\"#70df00\">Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately <\/font><\/li>\n<li><font color=\"#70df00\">Spies disguised as medics now have an Ubercharge: line in their disguise target info <\/font><\/li>\n<li><font color=\"#70df00\">Spies outward facing &quot;disguise health&quot; now matches their disguise target when they first apply the disguise <\/font><\/li>\n<li><font color=\"#70df00\">Spies can now pick up health kits for their &quot;disguise health&quot;, even when uninjured <\/font><\/li>\n<li><font color=\"#70df00\">Disguise UI doesn&#8217;t show up in minimum UI mode (hud_minmode) <\/font><\/li>\n<li><font color=\"#70df00\">Spies that disguise as a player using an unlockable now show that unlockable in hand <\/font><\/li>\n<li><font color=\"#70df00\">Spies can now use enemy teleporters <\/font><\/li>\n<li><font color=\"#70df00\">Added 70 new Spy voice lines <\/font><\/li>\n<li><font color=\"#70df00\">Added 34 new Spy achievements <\/font><\/li>\n<\/ul>\n<p><font color=\"#70df00\"><b>Scoreboard changes<\/b> <\/font>    <\/p>\n<ul>\n<li><font color=\"#70df00\">Dominations no longer get wiped when teams switch sides <\/font><\/li>\n<li><font color=\"#70df00\">Dead players draw slightly darker in scoreboard <\/font><\/li>\n<li><font color=\"#70df00\">Converted class labels to class icons <\/font><\/li>\n<li><font color=\"#70df00\">All players now display the total number of people they are dominating <\/font><\/li>\n<\/ul>\n<p><font color=\"#70df00\"><b>General<\/b> <\/font>    <\/p>\n<ul>\n<li><font color=\"#70df00\">Fixed a bug that would cause the scout&#8217;s ball to regenerate at inappropriate times <\/font><\/li>\n<li><font color=\"#70df00\">Demomen can now detonate their stickies while taunting <\/font><\/li>\n<li><font color=\"#70df00\">Flamethrower&#8217;s air burst now extinguishes fire on friendly targets <\/font><\/li>\n<li><font color=\"#70df00\">Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals <\/font><\/li>\n<li><font color=\"#70df00\">The Heavy and Sniper now have new custom death animations <\/font><\/li>\n<li><font color=\"#70df00\">Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn&#8217;t moving <\/font><\/li>\n<li><font color=\"#70df00\">Engineer&#8217;s dispensers now give 20%, 30%, or 40% of player&#8217;s max_ammo (for each ammo type) on each use, based on the level of the dispenser <\/font><\/li>\n<li><font color=\"#70df00\">Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled <\/font><\/li>\n<li><font color=\"#70df00\">Added a new taunt for the Kritzkrieg, which also heals for 10 points <\/font><\/li>\n<li><font color=\"#70df00\">Improved the deathcam camera handling used when a player plays a custom death animation <\/font><\/li>\n<li><font color=\"#70df00\">Added missing chalkboard and serverbrowser images for community maps shipped in previous updates <\/font><\/li>\n<li><font color=\"#70df00\">Removed &quot;Final&quot; from map names in the serverbrowser quick list <\/font><\/li>\n<\/ul>\n<p><font color=\"#70df00\"><b>Servers<\/b> <\/font>    <\/p>\n<ul>\n<li><font color=\"#70df00\">Added &quot;sv_allow_voice_from_file&quot; convar, which defaults to 1. When set to 0, it&#8217;ll prevent clients from using the &quot;voice_inputfromfile&quot; feature to broadcast wav files over voice <\/font><\/li>\n<li><font color=\"#70df00\">Enabled &quot;sv_allow_wait_command&quot; convar, which defaults to 1. When set to 0, it&#8217;ll prevent clients from using the &quot;wait&quot; command <\/font><\/li>\n<\/ul>\n<\/blockquote>\n<blockquote>\n<p>Please join us in our <a href=\"http:\/\/alienbabeltech.com\/abt\/index.php\" target=\"_blank\">Forums<\/a><\/p>\n<p>Follow us on <a href=\"http:\/\/twitter.com\/alienbabeltech\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/twitter.com\/alienbabeltech', 'Twitter']);\" target=\"_blank\">Twitter<\/a><\/p>\n<p>For the latest updates from ABT, please <a href=\"http:\/\/alienbabeltech.com\/main\/?feed=rss2\" target=\"_blank\">join our RSS News Feed<\/a><\/p>\n<p>Join our Distributed Computing teams<\/p>\n<ul>\n<li>Folding@Home &#8211; Team AlienBabelTech &#8211; 164304 <\/li>\n<li>SETI@Home &#8211; Team AlienBabelTech &#8211; 138705 <\/li>\n<li><a href=\"http:\/\/www.worldcommunitygrid.org\/reg\/viewRegister.do?teamID=3P39R3SRV1\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.worldcommunitygrid.org\/reg\/viewRegister.do?teamID=3P39R3SRV1', 'World Community Grid &#8211; Team AlienBabelTech']);\" target=\"_blank\">World Community Grid &#8211; Team AlienBabelTech<\/a> <\/li>\n<\/ul>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Valve today released the update many gamers have been awaiting. This update adds many new abilities to the Spy and Sniper classes. Here is a complete list of what\u2019s new. Don\u2019t forget to enjoy&#46;&#46;&#46;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[1247,79,516,231],"class_list":["post-7080","post","type-post","status-publish","format-standard","hentry","category-news","tag-spy-sniper-update","tag-steam","tag-team-fortress-2","tag-valve"],"_links":{"self":[{"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/7080","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/comments?post=7080"}],"version-history":[{"count":0,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/7080\/revisions"}],"wp:attachment":[{"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/media?parent=7080"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/categories?post=7080"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/tags?post=7080"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}