{"id":8477,"date":"2009-06-23T01:29:06","date_gmt":"2009-06-23T01:29:06","guid":{"rendered":"http:\/\/alienbabeltech.com\/main\/?p=8477"},"modified":"2009-06-23T01:29:06","modified_gmt":"2009-06-23T01:29:06","slug":"source-sdk-update-released","status":"publish","type":"post","link":"https:\/\/alienbabeltech.com\/main\/source-sdk-update-released\/","title":{"rendered":"Source SDK Update Released"},"content":{"rendered":"<p>Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:   <br \/><b>Source SDK<\/b><\/p>\n<ul>\n<li>Added source files for ten shipping TF2 maps\n<ul>\n<li>arena_lumberyard<\/li>\n<li>arena_ravine<\/li>\n<li>cp_badlands<\/li>\n<li>cp_dustbowl<\/li>\n<li>cp_granary<\/li>\n<li>cp_gravelpit<\/li>\n<li>ctf_2fort<\/li>\n<li>pl_badwater<\/li>\n<li>pl_goldrush<\/li>\n<li>tc_hydro<\/li>\n<\/ul>\n<\/li>\n<li>Updated shadercompile binaries and added missing DLL needed for shader compilation<\/li>\n<\/ul>\n<p><b>SDK Tools<\/b>  <\/p>\n<ul>\n<li>Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile<\/li>\n<li>Fixed an issue in studiomdl pertaining to $shadowlod<\/li>\n<\/ul>\n<p><b>Hammer<\/b>  <\/p>\n<ul>\n<li>The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.<\/li>\n<li>Added additional auto visgroups for sprites and cubemaps<\/li>\n<li>Separated the VRAD calls into two sequential while using HDR (-ldr and -hdr) instead of -both<\/li>\n<li>Model browser is now created once per session<\/li>\n<li>Displacement brush dial now has greater range<\/li>\n<li>Added a stop button to sound previews<\/li>\n<\/ul>\n<p><b>SDK Launcher<\/b>  <\/p>\n<ul>\n<li>Added the ability to edit game configurations with vconfig<\/li>\n<\/ul>\n<p><b>Source Code<\/b>  <\/p>\n<ul>\n<li>Added a new template mod that replaces the old &#8216;advanced&#8217; source . This template has options for teams,classes, sprinting, prone, stamina, etc.<\/li>\n<li>Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\\utilities folder and you must modify materialsystem\\stdshaders\\buildsdkshaders.bat to set your paths.<\/li>\n<li>Most tonemap controller options now work in multiplayer. The &#8216;template mod&#8217; map &#8216;sdk_teams_hdr&#8217; demonstrates this.<\/li>\n<li>All three mod types by default mount the required appids &#8211; Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry &#8216;AdditionalAppId&#8217; for this purpose.<\/li>\n<li>Particle systems can now be defined with a per-map manifest, similar to soundscapes.<\/li>\n<li>Fixed a number of issues which caused the server to not compile in linux<\/li>\n<\/ul>\n<p><b>Multiplayer Source Code<\/b>  <\/p>\n<ul>\n<li>Players animate with the new animation system that came along with TF2.<\/li>\n<li>Fixed third person animations and all effects<\/li>\n<li>Fixed SLAM issues<\/li>\n<li>Fixed Use of UTIL_GetLocalPlayer on the server in various locations<\/li>\n<li>Fixed a number of other bugs \/ asserts<\/li>\n<\/ul>\n<p><b>Singleplayer Source Code<\/b>  <\/p>\n<ul>\n<li>Fixed a number of issues preventing the source from functioning correctly<\/li>\n<li>Added new vehicle &quot;hl2buggy&quot; so that users may have both the charger and the old buggy<\/li>\n<\/ul>\n<p>&#160;<\/p>\n<p><a href=\"http:\/\/store.steampowered.com\/news\/2579\/\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/store.steampowered.com\/news\/2579\/', 'STEAM']);\" target=\"_blank\">STEAM<\/a><\/p>\n<blockquote>\n<p><font color=\"#80ffff\"><strong>Please join us in our <\/strong><\/font><a href=\"http:\/\/alienbabeltech.com\/abt\/index.php\" target=\"_blank\"><font color=\"#80ffff\"><strong>Forums<\/strong><\/font><\/a><\/p>\n<p><font color=\"#80ffff\"><strong>Follow us on <\/strong><\/font><a href=\"http:\/\/twitter.com\/alienbabeltech\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/twitter.com\/alienbabeltech', 'Twitter']);\" target=\"_blank\"><font color=\"#80ffff\"><strong>Twitter<\/strong><\/font><\/a><\/p>\n<p><font color=\"#80ffff\"><strong>For the latest updates from ABT, please <\/strong><\/font><a href=\"http:\/\/alienbabeltech.com\/main\/?feed=rss2\" target=\"_blank\"><font color=\"#80ffff\"><strong>join our RSS News Feed<\/strong><\/font><\/a><\/p>\n<p><font color=\"#80ffff\"><strong>Join our Distributed Computing teams<\/strong><\/font><\/p>\n<ul>\n<li><font color=\"#80ffff\"><strong>Folding@Home &#8211; Team AlienBabelTech &#8211; 164304 <\/strong><\/font><\/li>\n<li><font color=\"#80ffff\"><strong>SETI@Home &#8211; Team AlienBabelTech &#8211; 138705 <\/strong><\/font><\/li>\n<li><a href=\"http:\/\/www.worldcommunitygrid.org\/reg\/viewRegister.do?teamID=3P39R3SRV1\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.worldcommunitygrid.org\/reg\/viewRegister.do?teamID=3P39R3SRV1', 'World Community Grid &#8211; Team AlienBabelTech']);\" target=\"_blank\"><font color=\"#80ffff\"><strong>World Community Grid &#8211; Team AlienBabelTech<\/strong><\/font><\/a><font color=\"#80ffff\"><strong> <\/strong><\/font><\/li>\n<\/ul>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Source SDK Added source files for ten shipping TF2 maps arena_lumberyard&#46;&#46;&#46;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[1636,1384,230,79],"class_list":["post-8477","post","type-post","status-publish","format-standard","hentry","category-news","tag-sdk","tag-software","tag-source","tag-steam"],"_links":{"self":[{"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/8477","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/comments?post=8477"}],"version-history":[{"count":0,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/posts\/8477\/revisions"}],"wp:attachment":[{"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/media?parent=8477"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/categories?post=8477"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/alienbabeltech.com\/main\/wp-json\/wp\/v2\/tags?post=8477"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}