06-27-2019, 08:06 AM
https://www.tomshardware.com/news/epic-g...39746.html
https://www.techpowerup.com/256863/epic-...es-do-work
Quote:In April, Sweeney claimed the Epic Games Store would stop with the exclusives if Steam adopted its revenue model (Epic's split is 88%/12% in favor of developers, Steam's is 70/30). Now, Sweeney is attempting to illuminate the thought process behind this initiative. The exec took to social media with a series of tweets, explaining that exclusivity deals are part of a longer-term solution meant to improve cuts for developers.
According to Sweeney, simply offering a better cut for creators isn't going to change the industry standard rates. Instead, Epic Games believes in purchasing exclusive games at scale in an effort to pressure Steam to reduce their cut.
"After years of great work by independent stores (excluding big publishers like EA-Activision-Ubi), none seem to have reached 5% of Steam’s scale," wrote Sweeney. "Nearly all have more features than Epic; and the ability to discount games is limited by various external pressures." He added that these outside factors lead to the "strategy of exclusives," which indeed may be "unpopular" with Steam gamers, but it does work.
Sweeney also said that the tactic could indeed be seen as aggressive, but it's “proportionate to the problem it addresses." With Epic's long-term goal of lowering the cuts that platforms like Steam take from developers as an industry-wide standard, the strategy does start to make more sense.
"If the Epic strategy either succeeds in building a second major storefront for PC games with an 88/12 revenue split, or even just leads other stores to significantly improve their terms, the result will be a major wave of reinvestment in game development and a lowering of costs," he summarized.
This may not be the most optimal solution for gamers resistant to change, or those who prefer Steam to the Epic Games Store, but it does appear that Sweeney and company believe this is a viable option to better the industry as a whole. And with a goal like that in mind, it's honestly hard to fault them – though we'll grant you the fact that it is a pain to constantly have to swap between launchers.
https://www.techpowerup.com/256863/epic-...es-do-work
Quote:EPIC CEO Tim Sweeney in a veritable Tweetstorm detailed EPIC's strategy on gaming exclusivity a bit more - and to listen to the CEO, EPIC is doing this as a way to break Steam's grasp on the PC games distribution market and their 30/70 distributor's cut. Asked on games exclusivity and their usage as a digital storefront strategy, Sweeney said that EPIC "believes exclusives are the only strategy that will change the 70/30 status quo at a large enough scale to permanently affect the whole game industry." He also says that this split is a "disastrous situation for developers and publishers alike."
...
His stance is that EPIC's 12/82 split is fairer for developers (stating that a 30% cut would almost totally cut into their profits), and that this additional money that enters studios' pockets will necessarily be split among "(1) reinvestment, (2) profit, and (3) price reduction", and that in this way, EPIC's solution is both proportionate to the problem, and a move that will benefit gamers in the long run.

