05-11-2017, 01:44 AM
(This post was last modified: 05-11-2017, 01:44 AM by SteelCrysis.)
A while ago, I wrote about The DLC Double Standard, and mentioned how much gamers whine about DLC. Today comes new proof that for all of their whining, gamers actually love DLC: https://www.techpowerup.com/233184/you-l...in-fy-2017
Quote:EA has reported its FY 2017 results (from April 1st 2016 through March 31st 2017), and the results are astonishing: for all the outcry from the gaming community, it would seem that users really like microtransactions, season passes, and the "games as a service" conundrum. Some might be amazed at how a company makes more money from services, DLC and microtransactions associated with their games than through the sale of games themselves, but alas, that is the world we live in. This year alone the company pulled in $1.297 billion solely via digital content (excluding full game downloads) for their PC and console platforms.
EA has been known for their studios' season passes and DLCs - one of the biggest offenders when it comes to DLC was Dragon Age: Inquisition, as well as most recent Bioware games, while the verdict is still on the table regarding Mass Effect: Andromeda's DLC efforts. These and other microtransactions, such as "packs" and other shenanigans in FIFA and other IPs, have helped bring in the bulk of the money. Truth be told, EA isn't the only publisher that's aggressively pushing for micro-transactions in its games (Microsoft and Ubisoft come to mind), though an argument can be made in how these microtransactions based on packs and other cosmetic elements can be an attractive prospect when coupled with free game updates and additional, free content. Some users will rush in and acquire these, in turn putting the proverbial coal on developer's coffers to pump out additional content which everyone can enjoy. But for all the people saying "No" to DLC and microtransactions, I'd say wallets speak louder than words.

