Dear Nvidia (especially Jen-Hsun Huang),
Please go ahead and design and launch a console platform for Android gaming.
It could be an on-going console platform design, akin to Nintendo's DS, DS Lite, DSi, DSi XL, 3DS, the new 3DS (i.e., backwards-compatible platform design), or to the N64 with an expansion slot for added memory (i.e., upgradeable customizability to a degree).
First, just create a basic Project Denver SoC (but octa-core instead of dual-core), clocked much higher with a decent heatsink. Then include a Pascal module using NVlink - perhaps with 2 options, one with a 75W GPU, and the higher-end model with a 130W GPU with more HBM2 VRAM. If all could share the same HBM2 (since 16GB or 32GB should be way more than plentiful for everything), integrate the SoC with the GPU if ready with the Pascal architecture (apparently delayed from Maxwell GM200 series).
With tens of thousands of games designed for the Android platform as a whole, certainly, many devs would be interested in developing graphically intensive Android games for this console. Ordinary developers could just simply optimize their usual games for 4K resolution, add support for AA, SSAA, TXAA, or whatever. Ambient Occlusion, 3D support, PhysX effects, and so on could be added to a plethora of massively popular games that could be enjoyed on a big-screen.
In the long run, serious console gamers and enthusiasts could simply upgrade the Pascal module to keep the console "alive-and-kicking" at the high-end. Others could just buy an upgraded console version. Backwards-compatibility would be under Nvidia's full control, along with Android updates, etc.
It is understood that the first portable Nvidia SHIELD was a serious attempt towards appealing to enthusiast Android gamers, yet the 5" screen, limitations of Tegra4 graphics, etc. guaranteed such limited degree of success.
The high-end Pascal technology is where Nvidia can truly dominate a market. Why limit it to the Windows market, when a vastly bigger Android market is still untapped at large? Seize the opportunity as every other company is at your mercy when it comes to technological dominance with quality 4K graphics. Freedom from a contract with Sony or Microsoft by no longer making chips for their consoles allowed for creating own console (SHIELD), but why stop there with just a 8" tablet now - a high-end console means high-end GPU at least as good as that found in the PS4. A decent 130W Pascal GPU should be 3-4x as fast as the PS4, so go ahead and do what Valve was trying to do with Steamboxes (albeit Valve's highly flawed overall approach making it all so complicated).
Seizing the 4K revolution, especially with the bigger Android market, years before Microsoft or Sony could with their own consoles means that this is the perfect time to do it. 4K revolution becomes more of a revolution because of this. Nvidia's 4K Android console for the big screen finds a hard time avoiding so much spotlight in stores next to the Wii U, XboxOne, and PS4 that pale in comparison with 720p or 900p graphics, mostly no backwards compatibility, limited "exclusive" library of games selling for an arm and a leg each. The Wii U is a failure - Nintendo isn't even bothering with a real Zelda or Metroid game. Halo 5 isn't even out. Uncharted 4 neither.
Let's see big time devs making games like GTA5, etc. try to get serious with the Android platform. Let the entire world see how GTA5 does at 4K with TXAA at 60fps with a simple console, compared to the "big" consoles running it at 720/900p 30fps.
And with the console upgradeability/platform evolution, Sony and Microsoft would NEVER be able to catch up with their PS5 and XboxTwo years later. Sure, Microsoft could buy AMD and pour in billions of dollars of R&D into Radeon graphics, but Nvidia would have gained a few years lead with the 4K console gaming revolution.
What if Samsung bought AMD to create an Exynos console for the Android market that they know is bigger than the Windows market? Best-case scenario: Apple buys AMD and shifts their focus away from x86 Windows to Apple OS platforms for high-end graphics, especially if Apple also wants a serious 4K console. Android is too big anyway, and such a separate market, so Apple joining in on the race would only draw even more attention to the only other runner in the race: Nvidia (with billions of Android fans). AMD just does not have the balls or the strength to do it themselves all on their own in the first place - but being valued for pennies, even Sony could buy AMD.
Nvidia, don't just stall in your own fears of Microsoft retaliating.. Nobody wants you to become as big as them and threaten them, so you have to either stay small, or emerge the victor. Microsoft might buy AMD out of retaliation, but then still be stuck to the Windows/Xbox market while you go ahead and capitalize on the bigger, untapped Android market, earning much more to invest into your R&D, so Microsoft just might still never be able to beat you with their $10+B poured into Radeon graphics R&D which is already behind, and would take years to bear the fruits, ultimately. DX12 already allows for much more flexibility and freedom, not just for Radeons but Geforces as well, so that they shine on the Windows platform. So, now that is out of the way - what else could Microsoft really retaliate with, if Windows is to remain a "ubiquitous" X86 platform? Suppose Valve massively succeeded with their Steamboxes, would Microsoft even have done anything to impede Steam on Windows? Nope - so, no worries!
The only thing I could think of is that Google has secretly threatened you to not do this, and compete against their own plans to buy AMD and do the exact same thing with their own console??
Worth a try. Give me a credit for some success, perhaps even hire me as a director?
Please go ahead and design and launch a console platform for Android gaming.
It could be an on-going console platform design, akin to Nintendo's DS, DS Lite, DSi, DSi XL, 3DS, the new 3DS (i.e., backwards-compatible platform design), or to the N64 with an expansion slot for added memory (i.e., upgradeable customizability to a degree).
First, just create a basic Project Denver SoC (but octa-core instead of dual-core), clocked much higher with a decent heatsink. Then include a Pascal module using NVlink - perhaps with 2 options, one with a 75W GPU, and the higher-end model with a 130W GPU with more HBM2 VRAM. If all could share the same HBM2 (since 16GB or 32GB should be way more than plentiful for everything), integrate the SoC with the GPU if ready with the Pascal architecture (apparently delayed from Maxwell GM200 series).
With tens of thousands of games designed for the Android platform as a whole, certainly, many devs would be interested in developing graphically intensive Android games for this console. Ordinary developers could just simply optimize their usual games for 4K resolution, add support for AA, SSAA, TXAA, or whatever. Ambient Occlusion, 3D support, PhysX effects, and so on could be added to a plethora of massively popular games that could be enjoyed on a big-screen.
In the long run, serious console gamers and enthusiasts could simply upgrade the Pascal module to keep the console "alive-and-kicking" at the high-end. Others could just buy an upgraded console version. Backwards-compatibility would be under Nvidia's full control, along with Android updates, etc.
It is understood that the first portable Nvidia SHIELD was a serious attempt towards appealing to enthusiast Android gamers, yet the 5" screen, limitations of Tegra4 graphics, etc. guaranteed such limited degree of success.
The high-end Pascal technology is where Nvidia can truly dominate a market. Why limit it to the Windows market, when a vastly bigger Android market is still untapped at large? Seize the opportunity as every other company is at your mercy when it comes to technological dominance with quality 4K graphics. Freedom from a contract with Sony or Microsoft by no longer making chips for their consoles allowed for creating own console (SHIELD), but why stop there with just a 8" tablet now - a high-end console means high-end GPU at least as good as that found in the PS4. A decent 130W Pascal GPU should be 3-4x as fast as the PS4, so go ahead and do what Valve was trying to do with Steamboxes (albeit Valve's highly flawed overall approach making it all so complicated).
Seizing the 4K revolution, especially with the bigger Android market, years before Microsoft or Sony could with their own consoles means that this is the perfect time to do it. 4K revolution becomes more of a revolution because of this. Nvidia's 4K Android console for the big screen finds a hard time avoiding so much spotlight in stores next to the Wii U, XboxOne, and PS4 that pale in comparison with 720p or 900p graphics, mostly no backwards compatibility, limited "exclusive" library of games selling for an arm and a leg each. The Wii U is a failure - Nintendo isn't even bothering with a real Zelda or Metroid game. Halo 5 isn't even out. Uncharted 4 neither.
Let's see big time devs making games like GTA5, etc. try to get serious with the Android platform. Let the entire world see how GTA5 does at 4K with TXAA at 60fps with a simple console, compared to the "big" consoles running it at 720/900p 30fps.
And with the console upgradeability/platform evolution, Sony and Microsoft would NEVER be able to catch up with their PS5 and XboxTwo years later. Sure, Microsoft could buy AMD and pour in billions of dollars of R&D into Radeon graphics, but Nvidia would have gained a few years lead with the 4K console gaming revolution.
What if Samsung bought AMD to create an Exynos console for the Android market that they know is bigger than the Windows market? Best-case scenario: Apple buys AMD and shifts their focus away from x86 Windows to Apple OS platforms for high-end graphics, especially if Apple also wants a serious 4K console. Android is too big anyway, and such a separate market, so Apple joining in on the race would only draw even more attention to the only other runner in the race: Nvidia (with billions of Android fans). AMD just does not have the balls or the strength to do it themselves all on their own in the first place - but being valued for pennies, even Sony could buy AMD.
Nvidia, don't just stall in your own fears of Microsoft retaliating.. Nobody wants you to become as big as them and threaten them, so you have to either stay small, or emerge the victor. Microsoft might buy AMD out of retaliation, but then still be stuck to the Windows/Xbox market while you go ahead and capitalize on the bigger, untapped Android market, earning much more to invest into your R&D, so Microsoft just might still never be able to beat you with their $10+B poured into Radeon graphics R&D which is already behind, and would take years to bear the fruits, ultimately. DX12 already allows for much more flexibility and freedom, not just for Radeons but Geforces as well, so that they shine on the Windows platform. So, now that is out of the way - what else could Microsoft really retaliate with, if Windows is to remain a "ubiquitous" X86 platform? Suppose Valve massively succeeded with their Steamboxes, would Microsoft even have done anything to impede Steam on Windows? Nope - so, no worries!
The only thing I could think of is that Google has secretly threatened you to not do this, and compete against their own plans to buy AMD and do the exact same thing with their own console??Worth a try. Give me a credit for some success, perhaps even hire me as a director?
Ok with science that the big bang theory requires that fundamental scientific laws do not exist for the first few minutes, but not ok for the creator to defy these laws...


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